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https://github.com/1f349/dendrite.git
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3578d77d25
Closes #637.
225 lines
7.1 KiB
Go
225 lines
7.1 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package sync
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import (
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"net/http"
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"time"
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"github.com/matrix-org/dendrite/clientapi/auth/authtypes"
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"github.com/matrix-org/dendrite/clientapi/auth/storage/accounts"
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"github.com/matrix-org/dendrite/clientapi/httputil"
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"github.com/matrix-org/dendrite/clientapi/jsonerror"
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"github.com/matrix-org/dendrite/syncapi/storage"
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"github.com/matrix-org/dendrite/syncapi/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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log "github.com/sirupsen/logrus"
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)
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// RequestPool manages HTTP long-poll connections for /sync
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type RequestPool struct {
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db *storage.SyncServerDatasource
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accountDB *accounts.Database
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notifier *Notifier
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}
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// NewRequestPool makes a new RequestPool
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func NewRequestPool(db *storage.SyncServerDatasource, n *Notifier, adb *accounts.Database) *RequestPool {
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return &RequestPool{db, adb, n}
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}
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// OnIncomingSyncRequest is called when a client makes a /sync request. This function MUST be
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// called in a dedicated goroutine for this request. This function will block the goroutine
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// until a response is ready, or it times out.
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func (rp *RequestPool) OnIncomingSyncRequest(req *http.Request, device *authtypes.Device) util.JSONResponse {
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var syncData *types.Response
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// Extract values from request
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logger := util.GetLogger(req.Context())
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userID := device.UserID
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syncReq, err := newSyncRequest(req, *device)
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if err != nil {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.Unknown(err.Error()),
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}
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}
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logger.WithFields(log.Fields{
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"userID": userID,
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"since": syncReq.since,
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"timeout": syncReq.timeout,
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}).Info("Incoming /sync request")
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currPos := rp.notifier.CurrentPosition()
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if shouldReturnImmediately(syncReq) {
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syncData, err = rp.currentSyncForUser(*syncReq, currPos)
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if err != nil {
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return httputil.LogThenError(req, err)
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}
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return util.JSONResponse{
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Code: http.StatusOK,
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JSON: syncData,
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}
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}
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// Otherwise, we wait for the notifier to tell us if something *may* have
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// happened. We loop in case it turns out that nothing did happen.
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timer := time.NewTimer(syncReq.timeout) // case of timeout=0 is handled above
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defer timer.Stop()
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userStreamListener := rp.notifier.GetListener(*syncReq)
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defer userStreamListener.Close()
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// We need the loop in case userStreamListener wakes up even if there isn't
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// anything to send down. In this case, we'll jump out of the select but
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// don't want to send anything back until we get some actual content to
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// respond with, so we skip the return an go back to waiting for content to
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// be sent down or the request timing out.
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var hasTimedOut bool
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sincePos := *syncReq.since
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for {
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select {
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// Wait for notifier to wake us up
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case <-userStreamListener.GetNotifyChannel(sincePos):
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currPos = userStreamListener.GetSyncPosition()
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sincePos = currPos
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// Or for timeout to expire
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case <-timer.C:
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// We just need to ensure we get out of the select after reaching the
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// timeout, but there's nothing specific we want to do in this case
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// apart from that, so we do nothing except stating we're timing out
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// and need to respond.
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hasTimedOut = true
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// Or for the request to be cancelled
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case <-req.Context().Done():
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return httputil.LogThenError(req, req.Context().Err())
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}
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// Note that we don't time out during calculation of sync
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// response. This ensures that we don't waste the hard work
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// of calculating the sync only to get timed out before we
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// can respond
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syncData, err = rp.currentSyncForUser(*syncReq, currPos)
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if err != nil {
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return httputil.LogThenError(req, err)
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}
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if !syncData.IsEmpty() || hasTimedOut {
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return util.JSONResponse{
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Code: http.StatusOK,
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JSON: syncData,
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}
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}
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}
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}
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func (rp *RequestPool) currentSyncForUser(req syncRequest, latestPos types.SyncPosition) (res *types.Response, err error) {
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// TODO: handle ignored users
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if req.since == nil {
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res, err = rp.db.CompleteSync(req.ctx, req.device.UserID, req.limit)
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} else {
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res, err = rp.db.IncrementalSync(req.ctx, req.device, *req.since, latestPos, req.limit, req.wantFullState)
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}
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if err != nil {
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return
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}
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res, err = rp.appendAccountData(res, req.device.UserID, req, latestPos.PDUPosition)
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return
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}
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func (rp *RequestPool) appendAccountData(
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data *types.Response, userID string, req syncRequest, currentPos int64,
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) (*types.Response, error) {
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// TODO: Account data doesn't have a sync position of its own, meaning that
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// account data might be sent multiple time to the client if multiple account
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// data keys were set between two message. This isn't a huge issue since the
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// duplicate data doesn't represent a huge quantity of data, but an optimisation
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// here would be making sure each data is sent only once to the client.
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localpart, _, err := gomatrixserverlib.SplitID('@', userID)
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if err != nil {
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return nil, err
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}
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if req.since == nil {
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// If this is the initial sync, we don't need to check if a data has
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// already been sent. Instead, we send the whole batch.
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var global []gomatrixserverlib.ClientEvent
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var rooms map[string][]gomatrixserverlib.ClientEvent
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global, rooms, err = rp.accountDB.GetAccountData(req.ctx, localpart)
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if err != nil {
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return nil, err
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}
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data.AccountData.Events = global
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for r, j := range data.Rooms.Join {
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if len(rooms[r]) > 0 {
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j.AccountData.Events = rooms[r]
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data.Rooms.Join[r] = j
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}
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}
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return data, nil
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}
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// Sync is not initial, get all account data since the latest sync
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dataTypes, err := rp.db.GetAccountDataInRange(req.ctx, userID, req.since.PDUPosition, currentPos)
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if err != nil {
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return nil, err
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}
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if len(dataTypes) == 0 {
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return data, nil
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}
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// Iterate over the rooms
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for roomID, dataTypes := range dataTypes {
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events := []gomatrixserverlib.ClientEvent{}
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// Request the missing data from the database
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for _, dataType := range dataTypes {
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evs, err := rp.accountDB.GetAccountDataByType(
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req.ctx, localpart, roomID, dataType,
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)
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if err != nil {
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return nil, err
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}
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events = append(events, evs...)
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}
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// Append the data to the response
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if len(roomID) > 0 {
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jr := data.Rooms.Join[roomID]
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jr.AccountData.Events = events
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data.Rooms.Join[roomID] = jr
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} else {
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data.AccountData.Events = events
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}
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}
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return data, nil
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}
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// shouldReturnImmediately returns whether the /sync request is an initial sync,
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// or timeout=0, or full_state=true, in any of the cases the request should
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// return immediately.
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func shouldReturnImmediately(syncReq *syncRequest) bool {
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return syncReq.since == nil || syncReq.timeout == 0 || syncReq.wantFullState
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}
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