dendrite/roomserver
Neil Alexander 965f068d1a
Handle state with input event as new events (#1415)
* SendEventWithState events as new

* Use cumulative state IDs for final event

* Error wrapping in calculateAndSetState

* Handle overwriting same event type and state key

* Hacky way to spot historical events

* Don't exclude from sync

* Don't generate output events when rewriting forward extremities

* Update output event check

* Historical output events

* Define output room event type

* Notify key changes on state

* Don't send our membership event twice

* Deduplicate state entries

* Tweaks

* Remove unnecessary nolint

* Fix current state upsert in sync API

* Send auth events as outliers, state events as rewrite

* Sync API don't consume state events

* Process events actually

* Improve outlier check

* Fix local room check

* Remove extra room check, it seems to break the whole damn world

* Fix federated join check

* Fix nil pointer exception

* Better comments on DeduplicateStateEntries

* Reflow forced federated joins

* Don't force federated join for possibly even local invites

* Comment SendEventWithState better

* Rewrite room state in sync API storage

* Add TODO

* Clean up all room data when receiving create event

* Don't generate output events for rewrites, but instead notify that state is rewritten on the final new event

* Rename to PurgeRoom

* Exclude backfilled messages from /sync

* Split out rewriting state from updating state from state res

Co-authored-by: Kegan Dougal <kegan@matrix.org>
2020-09-15 11:17:46 +01:00
..
acls Move currentstateserver API to roomserver (#1387) 2020-09-03 17:20:54 +01:00
api Handle state with input event as new events (#1415) 2020-09-15 11:17:46 +01:00
auth Honour history_visibility when backfilling (#990) 2020-04-29 18:41:45 +01:00
internal Handle state with input event as new events (#1415) 2020-09-15 11:17:46 +01:00
inthttp Peeking via MSC2753 (#1370) 2020-09-10 14:39:18 +01:00
state Expand RoomInfo to cover more DB storage functions (#1377) 2020-09-02 10:02:48 +01:00
storage Peeking via MSC2753 (#1370) 2020-09-10 14:39:18 +01:00
types Handle state with input event as new events (#1415) 2020-09-15 11:17:46 +01:00
version Delegate responsibility for marking room versions as supported/stable to gomatrixserverlib (#1082) 2020-06-02 16:20:50 +01:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
roomserver_test.go Handle state with input event as new events (#1415) 2020-09-15 11:17:46 +01:00
roomserver.go Use federation sender for backfill/getting missing events (#1379) 2020-09-02 15:26:30 +01:00

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+