96fc9294cc
* Add method for calculating the room state after a list of events * Fill out AddsState and RemovesState fields in the output event * comment on return value * Fix whitespace * Clarify the meaning of LastEventIDSent * Be more explicit on what the snapshot is * Fix comments * Comment on why we want the state after the previous events |
||
---|---|---|
hooks | ||
src/github.com/matrix-org/dendrite | ||
vendor | ||
.gitignore | ||
.travis.yml | ||
README.md | ||
travis-install-kafka.sh | ||
travis-test.sh | ||
WIRING.md |
Dendrite
Dendrite will be a matrix homeserver written in go.
Design
Log Based Architecture
Decomposition and Decoupling
A matrix homeserver can be built around append-only event logs built from the messages, receipts, presence, typing notifications, device messages and other events sent by users on the homeservers or by other homeservers.
The server would then decompose into two categories: writers that add new entries to the logs and readers that read those entries.
The event logs then serve to decouple the two components, the writers and readers need only agree on the format of the entries in the event log. This format could be largely derived from the wire format of the events used in the client and federation protocols:
C-S API +---------+ Event Log +---------+ C-S API
---------> | |+ (e.g. kafka) | |+ --------->
| Writers || =============> | Readers ||
---------> | || | || --------->
S-S API +---------+| +---------+| S-S API
+---------+ +---------+
However the way matrix handles state events in a room creates a few complications for this model.
- Writers require the room state at an event to check if it is allowed.
- Readers require the room state at an event to determine the users and servers that are allowed to see the event.
- A client can query the current state of the room from a reader.
The writers and readers cannot extract the necessary information directly from the event logs because it would take too long to extract the information as the state is built up by collecting individual state events from the event history.
The writers and readers therefore need access to something that stores copies of the event state in a form that can be efficiently queried. One possibility would be for the readers and writers to maintain copies of the current state in local databases. A second possibility would be to add a dedicated component that maintained the state of the room and exposed an API that the readers and writers could query to get the state. The second has the advantage that the state is calculated and stored in a single location.
C-S API +---------+ Log +--------+ Log +---------+ C-S API
---------> | |+ ======> | | ======> | |+ --------->
| Writers || | Room | | Readers ||
---------> | || <------ | Server | ------> | || --------->
S-S API +---------+| Query | | Query +---------+| S-S API
+---------+ +--------+ +---------+
The room server can annotate the events it logs to the readers with room state so that the readers can avoid querying the room server unnecessarily.
This architecture can be extended to cover most of the APIs.
TODO
- gomatrixlib
- Canonical JSON.
- Signed JSON.
- Event hashing.
- Event signing.
- Federation server discovery.
- Federation key lookup.
- Federation request signing.
- Event authentication.
- Event visibility.
- State resolution.
- Third party invites authentication.
- Room Server
- Inputing new events from logs.
- Inputing backfilled events from logs.
- Outputing events and current state to logs.
- Querying state at an event.
- Querying current forward extremities and state.
- Querying message history.
- Exporting/importing messages from other servers.
- Other Room Server stuff.
- Client Room Send
- Handling /client/r0/room/... HTTP PUTs
- Talk to remote servers for joins to remote servers.
- Outputting new events to logs.
- Updating the last active time in presence.
- Other Client Room Send stuff.
- Client Sync
- Inputing new room events and state from the logs.
- Handling /client/r0/sync HTTP GETs
- Outputing whether the client is syncing to the logs.
- Other Client Sync Stuff.
- Other Components.