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https://github.com/1f349/dendrite.git
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1e71fd645e
* Initial persistence of blacklists * Move statistics folder * Make MaxFederationRetries configurable * Set lower failure thresholds for Yggdrasil demos * Still write events into database for blacklisted hosts (they can be tidied up later) * Review comments
141 lines
4.8 KiB
Go
141 lines
4.8 KiB
Go
package statistics
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import (
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"math"
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"sync"
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"time"
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"github.com/matrix-org/dendrite/federationsender/storage"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/sirupsen/logrus"
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"go.uber.org/atomic"
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)
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// Statistics contains information about all of the remote federated
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// hosts that we have interacted with. It is basically a threadsafe
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// wrapper.
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type Statistics struct {
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DB storage.Database
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servers map[gomatrixserverlib.ServerName]*ServerStatistics
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mutex sync.RWMutex
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// How many times should we tolerate consecutive failures before we
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// just blacklist the host altogether? The backoff is exponential,
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// so the max time here to attempt is 2**failures seconds.
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FailuresUntilBlacklist uint32
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}
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// ForServer returns server statistics for the given server name. If it
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// does not exist, it will create empty statistics and return those.
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func (s *Statistics) ForServer(serverName gomatrixserverlib.ServerName) *ServerStatistics {
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// If the map hasn't been initialised yet then do that.
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if s.servers == nil {
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s.mutex.Lock()
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s.servers = make(map[gomatrixserverlib.ServerName]*ServerStatistics)
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s.mutex.Unlock()
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}
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// Look up if we have statistics for this server already.
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s.mutex.RLock()
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server, found := s.servers[serverName]
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s.mutex.RUnlock()
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// If we don't, then make one.
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if !found {
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s.mutex.Lock()
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server = &ServerStatistics{
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statistics: s,
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serverName: serverName,
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}
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s.servers[serverName] = server
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s.mutex.Unlock()
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blacklisted, err := s.DB.IsServerBlacklisted(serverName)
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if err != nil {
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logrus.WithError(err).Errorf("Failed to get blacklist entry %q", serverName)
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} else {
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server.blacklisted.Store(blacklisted)
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}
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}
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return server
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}
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// ServerStatistics contains information about our interactions with a
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// remote federated host, e.g. how many times we were successful, how
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// many times we failed etc. It also manages the backoff time and black-
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// listing a remote host if it remains uncooperative.
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type ServerStatistics struct {
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statistics *Statistics //
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serverName gomatrixserverlib.ServerName //
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blacklisted atomic.Bool // is the node blacklisted
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backoffUntil atomic.Value // time.Time to wait until before sending requests
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failCounter atomic.Uint32 // how many times have we failed?
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successCounter atomic.Uint32 // how many times have we succeeded?
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}
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// Success updates the server statistics with a new successful
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// attempt, which increases the sent counter and resets the idle and
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// failure counters. If a host was blacklisted at this point then
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// we will unblacklist it.
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func (s *ServerStatistics) Success() {
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s.successCounter.Add(1)
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s.failCounter.Store(0)
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s.blacklisted.Store(false)
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if err := s.statistics.DB.RemoveServerFromBlacklist(s.serverName); err != nil {
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logrus.WithError(err).Errorf("Failed to remove %q from blacklist", s.serverName)
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}
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}
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// Failure marks a failure and works out when to backoff until. It
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// returns true if the worker should give up altogether because of
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// too many consecutive failures. At this point the host is marked
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// as blacklisted.
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func (s *ServerStatistics) Failure() bool {
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// Increase the fail counter.
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failCounter := s.failCounter.Add(1)
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// Check that we haven't failed more times than is acceptable.
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if failCounter >= s.statistics.FailuresUntilBlacklist {
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// We've exceeded the maximum amount of times we're willing
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// to back off, which is probably in the region of hours by
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// now. Mark the host as blacklisted and tell the caller to
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// give up.
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s.blacklisted.Store(true)
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if err := s.statistics.DB.AddServerToBlacklist(s.serverName); err != nil {
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logrus.WithError(err).Errorf("Failed to add %q to blacklist", s.serverName)
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}
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return true
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}
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// We're still under the threshold so work out the exponential
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// backoff based on how many times we have failed already. The
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// worker goroutine will wait until this time before processing
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// anything from the queue.
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backoffSeconds := time.Second * time.Duration(math.Exp2(float64(failCounter)))
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s.backoffUntil.Store(
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time.Now().Add(backoffSeconds),
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)
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return false
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}
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// BackoffDuration returns both a bool stating whether to wait,
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// and then if true, a duration to wait for.
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func (s *ServerStatistics) BackoffDuration() (bool, time.Duration) {
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backoff, until := false, time.Second
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if b, ok := s.backoffUntil.Load().(time.Time); ok {
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if b.After(time.Now()) {
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backoff, until = true, time.Until(b)
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}
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}
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return backoff, until
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}
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// Blacklisted returns true if the server is blacklisted and false
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// otherwise.
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func (s *ServerStatistics) Blacklisted() bool {
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return s.blacklisted.Load()
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}
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// SuccessCount returns the number of successful requests. This is
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// usually useful in constructing transaction IDs.
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func (s *ServerStatistics) SuccessCount() uint32 {
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return s.successCounter.Load()
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}
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