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* Do not store 'null' in the database for empty JSON arrays This can cause issues, though it should be noted that the majority of the time this will marshal/unmarshal just fine, see https://play.golang.org/p/Doe2NZUgv7Q * bugfix: sqlite migration should handle create events as having no 'before' snapshot The state snapshot for any given event in the roomserver represents the state _before_ the event. For the create event, this is nothing, so the state snapshot nid should be 0. In some cases this wasn't happening, resulting in a nice mix of possible options including: - A state snapshot without any state blocks `[]` or `null`. - A state snapshot with a single state block with a single event, the create event, causing a circular loop. This is incorrect as it represents the state before the event, not after. * Add state key check |
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deltas | ||
event_json_table.go | ||
event_state_keys_table.go | ||
event_types_table.go | ||
events_table.go | ||
invite_table.go | ||
membership_table.go | ||
previous_events_table.go | ||
published_table.go | ||
redactions_table.go | ||
room_aliases_table.go | ||
rooms_table.go | ||
state_block_table_test.go | ||
state_block_table.go | ||
state_snapshot_table.go | ||
storage.go | ||
transactions_table.go |