mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-25 13:11:37 +00:00
a763cbb0e1
* Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
428 lines
13 KiB
Go
428 lines
13 KiB
Go
package helpers
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import (
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"context"
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"database/sql"
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"errors"
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"fmt"
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"strings"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/auth"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/storage"
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"github.com/matrix-org/dendrite/roomserver/storage/shared"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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)
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// TODO: temporary package which has helper functions used by both internal/perform packages.
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// Move these to a more sensible place.
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func UpdateToInviteMembership(
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mu *shared.MembershipUpdater, add *gomatrixserverlib.Event, updates []api.OutputEvent,
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roomVersion gomatrixserverlib.RoomVersion,
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) ([]api.OutputEvent, error) {
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// We may have already sent the invite to the user, either because we are
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// reprocessing this event, or because the we received this invite from a
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// remote server via the federation invite API. In those cases we don't need
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// to send the event.
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needsSending, err := mu.SetToInvite(*add)
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if err != nil {
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return nil, err
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}
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if needsSending {
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// We notify the consumers using a special event even though we will
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// notify them about the change in current state as part of the normal
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// room event stream. This ensures that the consumers only have to
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// consider a single stream of events when determining whether a user
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// is invited, rather than having to combine multiple streams themselves.
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onie := api.OutputNewInviteEvent{
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Event: add.Headered(roomVersion),
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RoomVersion: roomVersion,
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}
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updates = append(updates, api.OutputEvent{
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Type: api.OutputTypeNewInviteEvent,
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NewInviteEvent: &onie,
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})
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}
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return updates, nil
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}
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// IsServerCurrentlyInRoom checks if a server is in a given room, based on the room
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// memberships. If the servername is not supplied then the local server will be
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// checked instead using a faster code path.
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// TODO: This should probably be replaced by an API call.
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func IsServerCurrentlyInRoom(ctx context.Context, db storage.Database, serverName gomatrixserverlib.ServerName, roomID string) (bool, error) {
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info, err := db.RoomInfo(ctx, roomID)
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if err != nil {
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return false, err
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}
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if info == nil {
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return false, fmt.Errorf("unknown room %s", roomID)
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}
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if serverName == "" {
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return db.GetLocalServerInRoom(ctx, info.RoomNID)
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}
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eventNIDs, err := db.GetMembershipEventNIDsForRoom(ctx, info.RoomNID, true, false)
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if err != nil {
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return false, err
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}
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events, err := db.Events(ctx, eventNIDs)
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if err != nil {
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return false, err
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}
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gmslEvents := make([]*gomatrixserverlib.Event, len(events))
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for i := range events {
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gmslEvents[i] = events[i].Event
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}
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return auth.IsAnyUserOnServerWithMembership(serverName, gmslEvents, gomatrixserverlib.Join), nil
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}
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func IsInvitePending(
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ctx context.Context, db storage.Database,
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roomID, userID string,
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) (bool, string, string, error) {
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// Look up the room NID for the supplied room ID.
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info, err := db.RoomInfo(ctx, roomID)
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if err != nil {
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return false, "", "", fmt.Errorf("r.DB.RoomInfo: %w", err)
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}
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if info == nil {
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return false, "", "", fmt.Errorf("cannot get RoomInfo: unknown room ID %s", roomID)
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}
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// Look up the state key NID for the supplied user ID.
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targetUserNIDs, err := db.EventStateKeyNIDs(ctx, []string{userID})
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if err != nil {
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return false, "", "", fmt.Errorf("r.DB.EventStateKeyNIDs: %w", err)
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}
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targetUserNID, targetUserFound := targetUserNIDs[userID]
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if !targetUserFound {
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return false, "", "", fmt.Errorf("missing NID for user %q (%+v)", userID, targetUserNIDs)
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}
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// Let's see if we have an event active for the user in the room. If
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// we do then it will contain a server name that we can direct the
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// send_leave to.
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senderUserNIDs, eventIDs, err := db.GetInvitesForUser(ctx, info.RoomNID, targetUserNID)
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if err != nil {
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return false, "", "", fmt.Errorf("r.DB.GetInvitesForUser: %w", err)
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}
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if len(senderUserNIDs) == 0 {
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return false, "", "", nil
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}
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userNIDToEventID := make(map[types.EventStateKeyNID]string)
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for i, nid := range senderUserNIDs {
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userNIDToEventID[nid] = eventIDs[i]
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}
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// Look up the user ID from the NID.
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senderUsers, err := db.EventStateKeys(ctx, senderUserNIDs)
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if err != nil {
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return false, "", "", fmt.Errorf("r.DB.EventStateKeys: %w", err)
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}
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if len(senderUsers) == 0 {
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return false, "", "", fmt.Errorf("no senderUsers")
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}
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senderUser, senderUserFound := senderUsers[senderUserNIDs[0]]
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if !senderUserFound {
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return false, "", "", fmt.Errorf("missing user for NID %d (%+v)", senderUserNIDs[0], senderUsers)
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}
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return true, senderUser, userNIDToEventID[senderUserNIDs[0]], nil
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}
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// GetMembershipsAtState filters the state events to
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// only keep the "m.room.member" events with a "join" membership. These events are returned.
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// Returns an error if there was an issue fetching the events.
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func GetMembershipsAtState(
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ctx context.Context, db storage.Database, stateEntries []types.StateEntry, joinedOnly bool,
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) ([]types.Event, error) {
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var eventNIDs []types.EventNID
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for _, entry := range stateEntries {
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// Filter the events to retrieve to only keep the membership events
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if entry.EventTypeNID == types.MRoomMemberNID {
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eventNIDs = append(eventNIDs, entry.EventNID)
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}
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}
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// Get all of the events in this state
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stateEvents, err := db.Events(ctx, eventNIDs)
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if err != nil {
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return nil, err
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}
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if !joinedOnly {
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return stateEvents, nil
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}
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// Filter the events to only keep the "join" membership events
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var events []types.Event
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for _, event := range stateEvents {
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membership, err := event.Membership()
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if err != nil {
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return nil, err
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}
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if membership == gomatrixserverlib.Join {
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events = append(events, event)
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}
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}
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return events, nil
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}
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func StateBeforeEvent(ctx context.Context, db storage.Database, info *types.RoomInfo, eventNID types.EventNID) ([]types.StateEntry, error) {
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roomState := state.NewStateResolution(db, info)
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// Lookup the event NID
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eIDs, err := db.EventIDs(ctx, []types.EventNID{eventNID})
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if err != nil {
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return nil, err
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}
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eventIDs := []string{eIDs[eventNID]}
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prevState, err := db.StateAtEventIDs(ctx, eventIDs)
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if err != nil {
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return nil, err
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}
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// Fetch the state as it was when this event was fired
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return roomState.LoadCombinedStateAfterEvents(ctx, prevState)
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}
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func LoadEvents(
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ctx context.Context, db storage.Database, eventNIDs []types.EventNID,
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) ([]*gomatrixserverlib.Event, error) {
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stateEvents, err := db.Events(ctx, eventNIDs)
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if err != nil {
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return nil, err
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}
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result := make([]*gomatrixserverlib.Event, len(stateEvents))
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for i := range stateEvents {
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result[i] = stateEvents[i].Event
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}
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return result, nil
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}
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func LoadStateEvents(
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ctx context.Context, db storage.Database, stateEntries []types.StateEntry,
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) ([]*gomatrixserverlib.Event, error) {
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eventNIDs := make([]types.EventNID, len(stateEntries))
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for i := range stateEntries {
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eventNIDs[i] = stateEntries[i].EventNID
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}
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return LoadEvents(ctx, db, eventNIDs)
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}
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func CheckServerAllowedToSeeEvent(
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ctx context.Context, db storage.Database, info *types.RoomInfo, eventID string, serverName gomatrixserverlib.ServerName, isServerInRoom bool,
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) (bool, error) {
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roomState := state.NewStateResolution(db, info)
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stateEntries, err := roomState.LoadStateAtEvent(ctx, eventID)
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if err != nil {
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if errors.Is(err, sql.ErrNoRows) {
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return false, nil
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}
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return false, fmt.Errorf("roomState.LoadStateAtEvent: %w", err)
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}
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// Extract all of the event state key NIDs from the room state.
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var stateKeyNIDs []types.EventStateKeyNID
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for _, entry := range stateEntries {
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stateKeyNIDs = append(stateKeyNIDs, entry.EventStateKeyNID)
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}
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// Then request those state key NIDs from the database.
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stateKeys, err := db.EventStateKeys(ctx, stateKeyNIDs)
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if err != nil {
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return false, fmt.Errorf("db.EventStateKeys: %w", err)
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}
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// If the event state key doesn't match the given servername
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// then we'll filter it out. This does preserve state keys that
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// are "" since these will contain history visibility etc.
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for nid, key := range stateKeys {
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if key != "" && !strings.HasSuffix(key, ":"+string(serverName)) {
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delete(stateKeys, nid)
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}
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}
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// Now filter through all of the state events for the room.
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// If the state key NID appears in the list of valid state
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// keys then we'll add it to the list of filtered entries.
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var filteredEntries []types.StateEntry
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for _, entry := range stateEntries {
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if _, ok := stateKeys[entry.EventStateKeyNID]; ok {
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filteredEntries = append(filteredEntries, entry)
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}
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}
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if len(filteredEntries) == 0 {
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return false, nil
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}
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stateAtEvent, err := LoadStateEvents(ctx, db, filteredEntries)
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if err != nil {
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return false, err
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}
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return auth.IsServerAllowed(serverName, isServerInRoom, stateAtEvent), nil
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}
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// TODO: Remove this when we have tests to assert correctness of this function
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func ScanEventTree(
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ctx context.Context, db storage.Database, info *types.RoomInfo, front []string, visited map[string]bool, limit int,
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serverName gomatrixserverlib.ServerName,
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) ([]types.EventNID, error) {
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var resultNIDs []types.EventNID
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var err error
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var allowed bool
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var events []types.Event
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var next []string
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var pre string
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// TODO: add tests for this function to ensure it meets the contract that callers expect (and doc what that is supposed to be)
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// Currently, callers like PerformBackfill will call scanEventTree with a pre-populated `visited` map, assuming that by doing
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// so means that the events in that map will NOT be returned from this function. That is not currently true, resulting in
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// duplicate events being sent in response to /backfill requests.
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initialIgnoreList := make(map[string]bool, len(visited))
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for k, v := range visited {
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initialIgnoreList[k] = v
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}
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resultNIDs = make([]types.EventNID, 0, limit)
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var checkedServerInRoom bool
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var isServerInRoom bool
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// Loop through the event IDs to retrieve the requested events and go
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// through the whole tree (up to the provided limit) using the events'
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// "prev_event" key.
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BFSLoop:
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for len(front) > 0 {
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// Prevent unnecessary allocations: reset the slice only when not empty.
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if len(next) > 0 {
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next = make([]string, 0)
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}
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// Retrieve the events to process from the database.
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events, err = db.EventsFromIDs(ctx, front)
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if err != nil {
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return resultNIDs, err
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}
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if !checkedServerInRoom && len(events) > 0 {
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// It's nasty that we have to extract the room ID from an event, but many federation requests
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// only talk in event IDs, no room IDs at all (!!!)
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ev := events[0]
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isServerInRoom, err = IsServerCurrentlyInRoom(ctx, db, serverName, ev.RoomID())
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if err != nil {
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util.GetLogger(ctx).WithError(err).Error("Failed to check if server is currently in room, assuming not.")
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}
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checkedServerInRoom = true
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}
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for _, ev := range events {
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// Break out of the loop if the provided limit is reached.
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if len(resultNIDs) == limit {
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break BFSLoop
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}
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if !initialIgnoreList[ev.EventID()] {
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// Update the list of events to retrieve.
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resultNIDs = append(resultNIDs, ev.EventNID)
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}
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// Loop through the event's parents.
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for _, pre = range ev.PrevEventIDs() {
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// Only add an event to the list of next events to process if it
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// hasn't been seen before.
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if !visited[pre] {
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visited[pre] = true
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allowed, err = CheckServerAllowedToSeeEvent(ctx, db, info, pre, serverName, isServerInRoom)
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if err != nil {
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util.GetLogger(ctx).WithField("server", serverName).WithField("event_id", pre).WithError(err).Error(
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"Error checking if allowed to see event",
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)
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// drop the error, as we will often error at the DB level if we don't have the prev_event itself. Let's
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// just return what we have.
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return resultNIDs, nil
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}
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// If the event hasn't been seen before and the HS
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// requesting to retrieve it is allowed to do so, add it to
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// the list of events to retrieve.
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if allowed {
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next = append(next, pre)
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} else {
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util.GetLogger(ctx).WithField("server", serverName).WithField("event_id", pre).Info("Not allowed to see event")
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}
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}
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}
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}
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// Repeat the same process with the parent events we just processed.
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front = next
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}
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return resultNIDs, err
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}
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func QueryLatestEventsAndState(
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ctx context.Context, db storage.Database,
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request *api.QueryLatestEventsAndStateRequest,
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response *api.QueryLatestEventsAndStateResponse,
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) error {
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roomInfo, err := db.RoomInfo(ctx, request.RoomID)
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if err != nil {
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return err
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}
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if roomInfo == nil || roomInfo.IsStub {
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response.RoomExists = false
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return nil
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}
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roomState := state.NewStateResolution(db, roomInfo)
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response.RoomExists = true
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response.RoomVersion = roomInfo.RoomVersion
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var currentStateSnapshotNID types.StateSnapshotNID
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response.LatestEvents, currentStateSnapshotNID, response.Depth, err =
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db.LatestEventIDs(ctx, roomInfo.RoomNID)
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if err != nil {
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return err
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}
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var stateEntries []types.StateEntry
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if len(request.StateToFetch) == 0 {
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// Look up all room state.
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stateEntries, err = roomState.LoadStateAtSnapshot(
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ctx, currentStateSnapshotNID,
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)
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} else {
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// Look up the current state for the requested tuples.
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stateEntries, err = roomState.LoadStateAtSnapshotForStringTuples(
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ctx, currentStateSnapshotNID, request.StateToFetch,
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)
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}
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if err != nil {
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return err
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}
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stateEvents, err := LoadStateEvents(ctx, db, stateEntries)
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if err != nil {
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return err
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}
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for _, event := range stateEvents {
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response.StateEvents = append(response.StateEvents, event.Headered(roomInfo.RoomVersion))
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}
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return nil
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}
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