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a97b8eafd4
* Use a fork of pq which supports userCurrent on wasm * Use sqlite3_js driver when running in JS * Add cmd/dendritejs to pull in sqlite3_js driver for wasm only * Update to latest go-sqlite-js version * Replace prometheus with a stub. sigh * Hard-code a config and don't use opentracing * Latest go-sqlite3-js version * Generate a key for now * Listen for fetch traffic rather than HTTP * Latest hacks for js * libp2p support * More libp2p * Fork gjson to allow us to enforce auth checks as before Previously, all events would come down redacted because the hash checks would fail. They would fail because sjson.DeleteBytes didn't remove keys not used for hashing. This didn't work because of a build tag which included a file which no-oped the index returned. See https://github.com/tidwall/gjson/issues/157 When it's resolved, let's go back to mainline. * Use gjson@1.6.0 as it fixes https://github.com/tidwall/gjson/issues/157 * Use latest gomatrixserverlib for sig checks * Fix a bug which could cause exclude_from_sync to not be set Caused when sending events over federation. * Use query variadic to make lookups actually work! * Latest gomatrixserverlib * Add notes on getting p2p up and running Partly so I don't forget myself! * refactor: Move p2p specific stuff to cmd/dendritejs This is important or else the normal build of dendrite will fail because the p2p libraries depend on syscall/js which doesn't work on normal builds. Also, clean up main.go to read a bit better. * Update ho-http-js-libp2p to return errors from RoundTrip * Add an LRU cache around the key DB We actually need this for P2P because otherwise we can *segfault* with things like: "runtime: unexpected return pc for runtime.handleEvent" where the event is a `syscall/js` event, caused by spamming sql.js caused by "Checking event signatures for 14 events of room state" which hammers the key DB repeatedly in quick succession. Using a cache fixes this, though the underlying cause is probably a bug in the version of Go I'm on (1.13.7) * breaking: Add Tracing.Enabled to toggle whether we do opentracing Defaults to false, which is why this is a breaking change. We need this flag because WASM builds cannot do opentracing. * Start adding conditional builds for wasm to handle lib/pq The general idea here is to have the wasm build have a `NewXXXDatabase` that doesn't import any postgres package and hence we never import `lib/pq`, which doesn't work under WASM (undefined `userCurrent`). * Remove lib/pq for wasm for syncapi * Add conditional building to remaining storage APIs * Update build script to set env vars correctly for dendritejs * sqlite bug fixes * Docs * Add a no-op main for dendritejs when not building under wasm * Use the real prometheus, even for WASM Instead, the dendrite-sw.js must mock out `process.pid` and `fs.stat` - which must invoke the callback with an error (e.g `EINVAL`) in order for it to work: ``` global.process = { pid: 1, }; global.fs.stat = function(path, cb) { cb({ code: "EINVAL", }); } ``` * Linting
257 lines
9.0 KiB
Go
257 lines
9.0 KiB
Go
// Copyright 2017-2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package sqlite3
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import (
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"context"
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"database/sql"
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"encoding/json"
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_ "github.com/mattn/go-sqlite3"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/publicroomsapi/types"
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"github.com/matrix-org/gomatrixserverlib"
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)
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// PublicRoomsServerDatabase represents a public rooms server database.
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type PublicRoomsServerDatabase struct {
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db *sql.DB
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common.PartitionOffsetStatements
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statements publicRoomsStatements
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}
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type attributeValue interface{}
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// NewPublicRoomsServerDatabase creates a new public rooms server database.
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func NewPublicRoomsServerDatabase(dataSourceName string) (*PublicRoomsServerDatabase, error) {
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var db *sql.DB
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var err error
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if db, err = sql.Open(common.SQLiteDriverName(), dataSourceName); err != nil {
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return nil, err
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}
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storage := PublicRoomsServerDatabase{
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db: db,
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}
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if err = storage.PartitionOffsetStatements.Prepare(db, "publicroomsapi"); err != nil {
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return nil, err
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}
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if err = storage.statements.prepare(db); err != nil {
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return nil, err
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}
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return &storage, nil
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}
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// GetRoomVisibility returns the room visibility as a boolean: true if the room
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// is publicly visible, false if not.
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// Returns an error if the retrieval failed.
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func (d *PublicRoomsServerDatabase) GetRoomVisibility(
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ctx context.Context, roomID string,
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) (bool, error) {
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return d.statements.selectRoomVisibility(ctx, roomID)
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}
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// SetRoomVisibility updates the visibility attribute of a room. This attribute
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// must be set to true if the room is publicly visible, false if not.
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// Returns an error if the update failed.
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func (d *PublicRoomsServerDatabase) SetRoomVisibility(
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ctx context.Context, visible bool, roomID string,
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) error {
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return d.statements.updateRoomAttribute(ctx, "visibility", visible, roomID)
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}
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// CountPublicRooms returns the number of room set as publicly visible on the server.
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// Returns an error if the retrieval failed.
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func (d *PublicRoomsServerDatabase) CountPublicRooms(ctx context.Context) (int64, error) {
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return d.statements.countPublicRooms(ctx)
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}
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// GetPublicRooms returns an array containing the local rooms set as publicly visible, ordered by their number
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// of joined members. This array can be limited by a given number of elements, and offset by a given value.
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// If the limit is 0, doesn't limit the number of results. If the offset is 0 too, the array contains all
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// the rooms set as publicly visible on the server.
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// Returns an error if the retrieval failed.
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func (d *PublicRoomsServerDatabase) GetPublicRooms(
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ctx context.Context, offset int64, limit int16, filter string,
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) ([]types.PublicRoom, error) {
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return d.statements.selectPublicRooms(ctx, offset, limit, filter)
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}
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// UpdateRoomFromEvents iterate over a slice of state events and call
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// UpdateRoomFromEvent on each of them to update the database representation of
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// the rooms updated by each event.
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// The slice of events to remove is used to update the number of joined members
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// for the room in the database.
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// If the update triggered by one of the events failed, aborts the process and
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// returns an error.
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func (d *PublicRoomsServerDatabase) UpdateRoomFromEvents(
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ctx context.Context,
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eventsToAdd []gomatrixserverlib.Event,
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eventsToRemove []gomatrixserverlib.Event,
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) error {
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for _, event := range eventsToAdd {
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if err := d.UpdateRoomFromEvent(ctx, event); err != nil {
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return err
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}
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}
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for _, event := range eventsToRemove {
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if event.Type() == "m.room.member" {
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if err := d.updateNumJoinedUsers(ctx, event, true); err != nil {
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return err
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}
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}
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}
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return nil
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}
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// UpdateRoomFromEvent updates the database representation of a room from a Matrix event, by
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// checking the event's type to know which attribute to change and using the event's content
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// to define the new value of the attribute.
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// If the event doesn't match with any property used to compute the public room directory,
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// does nothing.
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// If something went wrong during the process, returns an error.
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func (d *PublicRoomsServerDatabase) UpdateRoomFromEvent(
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ctx context.Context, event gomatrixserverlib.Event,
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) error {
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// Process the event according to its type
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switch event.Type() {
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case "m.room.create":
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return d.statements.insertNewRoom(ctx, event.RoomID())
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case "m.room.member":
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return d.updateNumJoinedUsers(ctx, event, false)
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case "m.room.aliases":
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return d.updateRoomAliases(ctx, event)
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case "m.room.canonical_alias":
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var content common.CanonicalAliasContent
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field := &(content.Alias)
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attrName := "canonical_alias"
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return d.updateStringAttribute(ctx, attrName, event, &content, field)
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case "m.room.name":
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var content common.NameContent
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field := &(content.Name)
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attrName := "name"
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return d.updateStringAttribute(ctx, attrName, event, &content, field)
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case "m.room.topic":
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var content common.TopicContent
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field := &(content.Topic)
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attrName := "topic"
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return d.updateStringAttribute(ctx, attrName, event, &content, field)
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case "m.room.avatar":
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var content common.AvatarContent
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field := &(content.URL)
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attrName := "avatar_url"
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return d.updateStringAttribute(ctx, attrName, event, &content, field)
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case "m.room.history_visibility":
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var content common.HistoryVisibilityContent
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field := &(content.HistoryVisibility)
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attrName := "world_readable"
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strForTrue := "world_readable"
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return d.updateBooleanAttribute(ctx, attrName, event, &content, field, strForTrue)
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case "m.room.guest_access":
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var content common.GuestAccessContent
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field := &(content.GuestAccess)
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attrName := "guest_can_join"
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strForTrue := "can_join"
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return d.updateBooleanAttribute(ctx, attrName, event, &content, field, strForTrue)
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}
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// If the event type didn't match, return with no error
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return nil
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}
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// updateNumJoinedUsers updates the number of joined user in the database representation
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// of a room using a given "m.room.member" Matrix event.
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// If the membership property of the event isn't "join", ignores it and returs nil.
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// If the remove parameter is set to false, increments the joined members counter in the
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// database, if set to truem decrements it.
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// Returns an error if the update failed.
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func (d *PublicRoomsServerDatabase) updateNumJoinedUsers(
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ctx context.Context, membershipEvent gomatrixserverlib.Event, remove bool,
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) error {
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membership, err := membershipEvent.Membership()
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if err != nil {
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return err
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}
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if membership != gomatrixserverlib.Join {
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return nil
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}
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if remove {
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return d.statements.decrementJoinedMembersInRoom(ctx, membershipEvent.RoomID())
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}
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return d.statements.incrementJoinedMembersInRoom(ctx, membershipEvent.RoomID())
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}
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// updateStringAttribute updates a given string attribute in the database
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// representation of a room using a given string data field from content of the
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// Matrix event triggering the update.
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// Returns an error if decoding the Matrix event's content or updating the attribute
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// failed.
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func (d *PublicRoomsServerDatabase) updateStringAttribute(
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ctx context.Context, attrName string, event gomatrixserverlib.Event,
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content interface{}, field *string,
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) error {
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if err := json.Unmarshal(event.Content(), content); err != nil {
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return err
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}
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return d.statements.updateRoomAttribute(ctx, attrName, *field, event.RoomID())
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}
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// updateBooleanAttribute updates a given boolean attribute in the database
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// representation of a room using a given string data field from content of the
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// Matrix event triggering the update.
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// The attribute is set to true if the field matches a given string, false if not.
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// Returns an error if decoding the Matrix event's content or updating the attribute
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// failed.
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func (d *PublicRoomsServerDatabase) updateBooleanAttribute(
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ctx context.Context, attrName string, event gomatrixserverlib.Event,
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content interface{}, field *string, strForTrue string,
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) error {
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if err := json.Unmarshal(event.Content(), content); err != nil {
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return err
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}
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var attrValue bool
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if *field == strForTrue {
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attrValue = true
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} else {
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attrValue = false
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}
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return d.statements.updateRoomAttribute(ctx, attrName, attrValue, event.RoomID())
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}
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// updateRoomAliases decodes the content of a "m.room.aliases" Matrix event and update the list of aliases of
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// a given room with it.
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// Returns an error if decoding the Matrix event or updating the list failed.
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func (d *PublicRoomsServerDatabase) updateRoomAliases(
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ctx context.Context, aliasesEvent gomatrixserverlib.Event,
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) error {
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var content common.AliasesContent
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if err := json.Unmarshal(aliasesEvent.Content(), &content); err != nil {
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return err
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}
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return d.statements.updateRoomAttribute(
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ctx, "aliases", content.Aliases, aliasesEvent.RoomID(),
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)
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}
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