mirror of
https://github.com/1f349/dendrite.git
synced 2024-12-28 02:56:25 +00:00
a16db1c408
* Improve federation sender performance and behaviour, add backoff * Tweaks * Tweaks * Tweaks * Take copies of events before passing to destination queues * Don't accidentally drop queued messages * Don't take copies again * Tidy up a bit * Break out statistics (tracked component-wide), report success and failures from Perform actions * Fix comment, use atomic add * Improve logic a bit, don't block on wakeup, move idle check * Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc * Dedupe destinations, fix other bug hopefully * Dispatch sends again * Federation sender to ignore invites that are destined locally * Loopback invite events * Remodel a bit with channels * Linter * Only loopback invite event if we know the room * We should tell other resident servers about the invite if we know about the room * Correct invite signing * Fix invite loopback * Check HTTP response codes, push new invites to front of queue * Review comments
423 lines
13 KiB
Go
423 lines
13 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package consumers
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import (
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"context"
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"encoding/json"
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"fmt"
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"github.com/Shopify/sarama"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/common/config"
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"github.com/matrix-org/dendrite/federationsender/queue"
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"github.com/matrix-org/dendrite/federationsender/storage"
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"github.com/matrix-org/dendrite/federationsender/types"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/gomatrixserverlib"
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log "github.com/sirupsen/logrus"
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"github.com/tidwall/gjson"
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)
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// OutputRoomEventConsumer consumes events that originated in the room server.
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type OutputRoomEventConsumer struct {
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cfg *config.Dendrite
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rsAPI api.RoomserverInternalAPI
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rsConsumer *common.ContinualConsumer
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db storage.Database
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queues *queue.OutgoingQueues
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}
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// NewOutputRoomEventConsumer creates a new OutputRoomEventConsumer. Call Start() to begin consuming from room servers.
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func NewOutputRoomEventConsumer(
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cfg *config.Dendrite,
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kafkaConsumer sarama.Consumer,
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queues *queue.OutgoingQueues,
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store storage.Database,
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rsAPI api.RoomserverInternalAPI,
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) *OutputRoomEventConsumer {
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consumer := common.ContinualConsumer{
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Topic: string(cfg.Kafka.Topics.OutputRoomEvent),
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Consumer: kafkaConsumer,
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PartitionStore: store,
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}
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s := &OutputRoomEventConsumer{
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cfg: cfg,
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rsConsumer: &consumer,
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db: store,
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queues: queues,
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rsAPI: rsAPI,
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}
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consumer.ProcessMessage = s.onMessage
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return s
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}
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// Start consuming from room servers
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func (s *OutputRoomEventConsumer) Start() error {
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return s.rsConsumer.Start()
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}
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// onMessage is called when the federation server receives a new event from the room server output log.
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// It is unsafe to call this with messages for the same room in multiple gorountines
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// because updates it will likely fail with a types.EventIDMismatchError when it
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// realises that it cannot update the room state using the deltas.
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func (s *OutputRoomEventConsumer) onMessage(msg *sarama.ConsumerMessage) error {
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// Parse out the event JSON
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var output api.OutputEvent
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if err := json.Unmarshal(msg.Value, &output); err != nil {
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// If the message was invalid, log it and move on to the next message in the stream
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log.WithError(err).Errorf("roomserver output log: message parse failure")
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return nil
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}
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switch output.Type {
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case api.OutputTypeNewRoomEvent:
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ev := &output.NewRoomEvent.Event
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log.WithFields(log.Fields{
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"event_id": ev.EventID(),
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"room_id": ev.RoomID(),
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"send_as_server": output.NewRoomEvent.SendAsServer,
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}).Info("received room event from roomserver")
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if err := s.processMessage(*output.NewRoomEvent); err != nil {
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// panic rather than continue with an inconsistent database
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log.WithFields(log.Fields{
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"event": string(ev.JSON()),
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"add": output.NewRoomEvent.AddsStateEventIDs,
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"del": output.NewRoomEvent.RemovesStateEventIDs,
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log.ErrorKey: err,
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}).Panicf("roomserver output log: write room event failure")
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return nil
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}
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case api.OutputTypeNewInviteEvent:
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ev := &output.NewInviteEvent.Event
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log.WithFields(log.Fields{
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"event_id": ev.EventID(),
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"room_id": ev.RoomID(),
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"state_key": ev.StateKey(),
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}).Info("received invite event from roomserver")
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if err := s.processInvite(*output.NewInviteEvent); err != nil {
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// panic rather than continue with an inconsistent database
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log.WithFields(log.Fields{
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"event": string(ev.JSON()),
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log.ErrorKey: err,
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}).Panicf("roomserver output log: write invite event failure")
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return nil
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}
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default:
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log.WithField("type", output.Type).Debug(
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"roomserver output log: ignoring unknown output type",
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)
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return nil
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}
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return nil
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}
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// processMessage updates the list of currently joined hosts in the room
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// and then sends the event to the hosts that were joined before the event.
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func (s *OutputRoomEventConsumer) processMessage(ore api.OutputNewRoomEvent) error {
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addsStateEvents, err := s.lookupStateEvents(ore.AddsStateEventIDs, ore.Event.Event)
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if err != nil {
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return err
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}
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addsJoinedHosts, err := joinedHostsFromEvents(addsStateEvents)
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if err != nil {
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return err
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}
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// Update our copy of the current state.
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// We keep a copy of the current state because the state at each event is
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// expressed as a delta against the current state.
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// TODO(#290): handle EventIDMismatchError and recover the current state by
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// talking to the roomserver
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oldJoinedHosts, err := s.db.UpdateRoom(
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context.TODO(),
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ore.Event.RoomID(),
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ore.LastSentEventID,
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ore.Event.EventID(),
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addsJoinedHosts,
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ore.RemovesStateEventIDs,
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)
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if err != nil {
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return err
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}
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if oldJoinedHosts == nil {
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// This means that there is nothing to update as this is a duplicate
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// message.
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// This can happen if dendrite crashed between reading the message and
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// persisting the stream position.
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return nil
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}
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if ore.SendAsServer == api.DoNotSendToOtherServers {
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// Ignore event that we don't need to send anywhere.
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return nil
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}
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// Work out which hosts were joined at the event itself.
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joinedHostsAtEvent, err := s.joinedHostsAtEvent(ore, oldJoinedHosts)
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if err != nil {
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return err
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}
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// Send the event.
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return s.queues.SendEvent(
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&ore.Event, gomatrixserverlib.ServerName(ore.SendAsServer), joinedHostsAtEvent,
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)
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}
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// processInvite handles an invite event for sending over federation.
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func (s *OutputRoomEventConsumer) processInvite(oie api.OutputNewInviteEvent) error {
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// Don't try to reflect and resend invites that didn't originate from us.
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if s.cfg.Matrix.ServerName != oie.Event.Origin() {
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return nil
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}
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// Ignore invites that don't have state keys - they are invalid.
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if oie.Event.StateKey() == nil {
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return fmt.Errorf("event %q doesn't have state key", oie.Event.EventID())
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}
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// Don't try to handle events that are actually destined for us.
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stateKey := *oie.Event.StateKey()
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_, destination, err := gomatrixserverlib.SplitID('@', stateKey)
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if err != nil {
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log.WithFields(log.Fields{
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"event_id": oie.Event.EventID(),
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"state_key": stateKey,
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}).Info("failed to split destination from state key")
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return nil
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}
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if s.cfg.Matrix.ServerName == destination {
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return nil
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}
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// Try to extract the room invite state. The roomserver will have stashed
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// this for us in invite_room_state if it didn't already exist.
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strippedState := []gomatrixserverlib.InviteV2StrippedState{}
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if inviteRoomState := gjson.GetBytes(oie.Event.Unsigned(), "invite_room_state"); inviteRoomState.Exists() {
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if err = json.Unmarshal([]byte(inviteRoomState.Raw), &strippedState); err != nil {
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log.WithError(err).Warn("failed to extract invite_room_state from event unsigned")
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}
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}
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// Build the invite request with the info we've got.
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inviteReq, err := gomatrixserverlib.NewInviteV2Request(&oie.Event, strippedState)
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if err != nil {
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return fmt.Errorf("gomatrixserverlib.NewInviteV2Request: %w", err)
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}
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// Send the event.
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return s.queues.SendInvite(&inviteReq)
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}
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// joinedHostsAtEvent works out a list of matrix servers that were joined to
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// the room at the event.
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// It is important to use the state at the event for sending messages because:
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// 1) We shouldn't send messages to servers that weren't in the room.
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// 2) If a server is kicked from the rooms it should still be told about the
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// kick event,
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// Usually the list can be calculated locally, but sometimes it will need fetch
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// events from the room server.
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// Returns an error if there was a problem talking to the room server.
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func (s *OutputRoomEventConsumer) joinedHostsAtEvent(
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ore api.OutputNewRoomEvent, oldJoinedHosts []types.JoinedHost,
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) ([]gomatrixserverlib.ServerName, error) {
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// Combine the delta into a single delta so that the adds and removes can
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// cancel each other out. This should reduce the number of times we need
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// to fetch a state event from the room server.
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combinedAdds, combinedRemoves := combineDeltas(
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ore.AddsStateEventIDs, ore.RemovesStateEventIDs,
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ore.StateBeforeAddsEventIDs, ore.StateBeforeRemovesEventIDs,
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)
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combinedAddsEvents, err := s.lookupStateEvents(combinedAdds, ore.Event.Event)
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if err != nil {
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return nil, err
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}
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combinedAddsJoinedHosts, err := joinedHostsFromEvents(combinedAddsEvents)
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if err != nil {
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return nil, err
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}
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removed := map[string]bool{}
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for _, eventID := range combinedRemoves {
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removed[eventID] = true
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}
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joined := map[gomatrixserverlib.ServerName]bool{}
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for _, joinedHost := range oldJoinedHosts {
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if removed[joinedHost.MemberEventID] {
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// This m.room.member event is part of the current state of the
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// room, but not part of the state at the event we are processing
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// Therefore we can't use it to tell whether the server was in
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// the room at the event.
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continue
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}
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joined[joinedHost.ServerName] = true
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}
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for _, joinedHost := range combinedAddsJoinedHosts {
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// This m.room.member event was part of the state of the room at the
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// event, but isn't part of the current state of the room now.
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joined[joinedHost.ServerName] = true
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}
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var result []gomatrixserverlib.ServerName
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for serverName, include := range joined {
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if include {
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result = append(result, serverName)
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}
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}
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return result, nil
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}
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// joinedHostsFromEvents turns a list of state events into a list of joined hosts.
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// This errors if one of the events was invalid.
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// It should be impossible for an invalid event to get this far in the pipeline.
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func joinedHostsFromEvents(evs []gomatrixserverlib.Event) ([]types.JoinedHost, error) {
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var joinedHosts []types.JoinedHost
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for _, ev := range evs {
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if ev.Type() != "m.room.member" || ev.StateKey() == nil {
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continue
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}
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membership, err := ev.Membership()
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if err != nil {
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return nil, err
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}
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if membership != gomatrixserverlib.Join {
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continue
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}
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_, serverName, err := gomatrixserverlib.SplitID('@', *ev.StateKey())
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if err != nil {
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return nil, err
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}
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joinedHosts = append(joinedHosts, types.JoinedHost{
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MemberEventID: ev.EventID(), ServerName: serverName,
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})
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}
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return joinedHosts, nil
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}
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// combineDeltas combines two deltas into a single delta.
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// Assumes that the order of operations is add(1), remove(1), add(2), remove(2).
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// Removes duplicate entries and redundant operations from each delta.
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func combineDeltas(adds1, removes1, adds2, removes2 []string) (adds, removes []string) {
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addSet := map[string]bool{}
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removeSet := map[string]bool{}
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// combine processes each unique value in a list.
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// If the value is in the removeFrom set then it is removed from that set.
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// Otherwise it is added to the addTo set.
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combine := func(values []string, removeFrom, addTo map[string]bool) {
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processed := map[string]bool{}
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for _, value := range values {
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if processed[value] {
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continue
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}
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processed[value] = true
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if removeFrom[value] {
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delete(removeFrom, value)
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} else {
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addTo[value] = true
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}
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}
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}
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combine(adds1, nil, addSet)
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combine(removes1, addSet, removeSet)
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combine(adds2, removeSet, addSet)
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combine(removes2, addSet, removeSet)
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for value := range addSet {
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adds = append(adds, value)
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}
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for value := range removeSet {
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removes = append(removes, value)
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}
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return
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}
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// lookupStateEvents looks up the state events that are added by a new event.
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func (s *OutputRoomEventConsumer) lookupStateEvents(
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addsStateEventIDs []string, event gomatrixserverlib.Event,
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) ([]gomatrixserverlib.Event, error) {
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// Fast path if there aren't any new state events.
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if len(addsStateEventIDs) == 0 {
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return nil, nil
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}
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// Fast path if the only state event added is the event itself.
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if len(addsStateEventIDs) == 1 && addsStateEventIDs[0] == event.EventID() {
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return []gomatrixserverlib.Event{event}, nil
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}
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missing := addsStateEventIDs
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var result []gomatrixserverlib.Event
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// Check if event itself is being added.
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for _, eventID := range missing {
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if eventID == event.EventID() {
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result = append(result, event)
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break
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}
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}
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missing = missingEventsFrom(result, addsStateEventIDs)
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if len(missing) == 0 {
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return result, nil
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}
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// At this point the missing events are neither the event itself nor are
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// they present in our local database. Our only option is to fetch them
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// from the roomserver using the query API.
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eventReq := api.QueryEventsByIDRequest{EventIDs: missing}
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var eventResp api.QueryEventsByIDResponse
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if err := s.rsAPI.QueryEventsByID(context.TODO(), &eventReq, &eventResp); err != nil {
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return nil, err
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}
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for _, headeredEvent := range eventResp.Events {
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result = append(result, headeredEvent.Event)
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}
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missing = missingEventsFrom(result, addsStateEventIDs)
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if len(missing) != 0 {
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return nil, fmt.Errorf(
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"missing %d state events IDs at event %q", len(missing), event.EventID(),
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)
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}
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return result, nil
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}
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func missingEventsFrom(events []gomatrixserverlib.Event, required []string) []string {
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have := map[string]bool{}
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for _, event := range events {
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have[event.EventID()] = true
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}
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var missing []string
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for _, eventID := range required {
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if !have[eventID] {
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missing = append(missing, eventID)
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}
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}
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return missing
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}
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