mirror of
https://github.com/1f349/dendrite.git
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232aef016c
This allows us in almost all places to use regions to further trace down long running tasks. Also removes an unused function.
262 lines
8.4 KiB
Go
262 lines
8.4 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package input
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import (
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"context"
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"fmt"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/dendrite/internal"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/internal/helpers"
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"github.com/matrix-org/dendrite/roomserver/storage/shared"
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"github.com/matrix-org/dendrite/roomserver/storage/tables"
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"github.com/matrix-org/dendrite/roomserver/types"
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)
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// updateMembership updates the current membership and the invites for each
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// user affected by a change in the current state of the room.
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// Returns a list of output events to write to the kafka log to inform the
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// consumers about the invites added or retired by the change in current state.
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func (r *Inputer) updateMemberships(
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ctx context.Context,
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updater *shared.RoomUpdater,
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removed, added []types.StateEntry,
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) ([]api.OutputEvent, error) {
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trace, ctx := internal.StartRegion(ctx, "updateMemberships")
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defer trace.EndRegion()
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changes := membershipChanges(removed, added)
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var eventNIDs []types.EventNID
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for _, change := range changes {
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if change.addedEventNID != 0 {
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eventNIDs = append(eventNIDs, change.addedEventNID)
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}
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if change.removedEventNID != 0 {
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eventNIDs = append(eventNIDs, change.removedEventNID)
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}
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}
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// Load the event JSON so we can look up the "membership" key.
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// TODO: Maybe add a membership key to the events table so we can load that
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// key without having to load the entire event JSON?
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events, err := updater.Events(ctx, nil, eventNIDs)
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if err != nil {
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return nil, err
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}
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var updates []api.OutputEvent
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for _, change := range changes {
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var ae *types.Event
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var re *types.Event
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targetUserNID := change.EventStateKeyNID
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if change.removedEventNID != 0 {
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re, _ = helpers.EventMap(events).Lookup(change.removedEventNID)
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}
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if change.addedEventNID != 0 {
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ae, _ = helpers.EventMap(events).Lookup(change.addedEventNID)
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}
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if updates, err = r.updateMembership(updater, targetUserNID, re, ae, updates); err != nil {
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return nil, err
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}
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}
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return updates, nil
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}
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func (r *Inputer) updateMembership(
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updater *shared.RoomUpdater,
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targetUserNID types.EventStateKeyNID,
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remove, add *types.Event,
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updates []api.OutputEvent,
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) ([]api.OutputEvent, error) {
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var err error
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// Default the membership to Leave if no event was added or removed.
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newMembership := gomatrixserverlib.Leave
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if add != nil {
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newMembership, err = add.Membership()
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if err != nil {
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return nil, err
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}
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}
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var targetLocal bool
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if add != nil {
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targetLocal = r.isLocalTarget(add)
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}
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mu, err := updater.MembershipUpdater(targetUserNID, targetLocal)
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if err != nil {
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return nil, err
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}
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// In an ideal world, we shouldn't ever have "add" be nil and "remove" be
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// set, as this implies that we're deleting a state event without replacing
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// it (a thing that ordinarily shouldn't happen in Matrix). However, state
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// resets are sadly a thing occasionally and we have to account for that.
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// Beforehand there used to be a check here which stopped dead if we hit
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// this scenario, but that meant that the membership table got out of sync
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// after a state reset, often thinking that the user was still joined to
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// the room even though the room state said otherwise, and this would prevent
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// the user from being able to attempt to rejoin the room without modifying
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// the database. So instead we're going to remove the membership from the
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// database altogether, so that it doesn't create future problems.
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if add == nil && remove != nil {
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return nil, mu.Delete()
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}
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switch newMembership {
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case gomatrixserverlib.Invite:
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return helpers.UpdateToInviteMembership(mu, add, updates, updater.RoomVersion())
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case gomatrixserverlib.Join:
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return updateToJoinMembership(mu, add, updates)
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case gomatrixserverlib.Leave, gomatrixserverlib.Ban:
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return updateToLeaveMembership(mu, add, newMembership, updates)
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case gomatrixserverlib.Knock:
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return updateToKnockMembership(mu, add, updates)
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default:
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panic(fmt.Errorf(
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"input: membership %q is not one of the allowed values", newMembership,
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))
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}
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}
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func (r *Inputer) isLocalTarget(event *types.Event) bool {
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isTargetLocalUser := false
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if statekey := event.StateKey(); statekey != nil {
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_, domain, _ := gomatrixserverlib.SplitID('@', *statekey)
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isTargetLocalUser = domain == r.ServerName
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}
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return isTargetLocalUser
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}
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func updateToJoinMembership(
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mu *shared.MembershipUpdater, add *types.Event, updates []api.OutputEvent,
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) ([]api.OutputEvent, error) {
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// When we mark a user as being joined we will invalidate any invites that
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// are active for that user. We notify the consumers that the invites have
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// been retired using a special event, even though they could infer this
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// by studying the state changes in the room event stream.
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_, retired, err := mu.Update(tables.MembershipStateJoin, add)
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if err != nil {
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return nil, err
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}
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for _, eventID := range retired {
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updates = append(updates, api.OutputEvent{
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Type: api.OutputTypeRetireInviteEvent,
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RetireInviteEvent: &api.OutputRetireInviteEvent{
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EventID: eventID,
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Membership: gomatrixserverlib.Join,
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RetiredByEventID: add.EventID(),
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TargetUserID: *add.StateKey(),
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},
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})
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}
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return updates, nil
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}
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func updateToLeaveMembership(
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mu *shared.MembershipUpdater, add *types.Event,
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newMembership string, updates []api.OutputEvent,
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) ([]api.OutputEvent, error) {
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// When we mark a user as having left we will invalidate any invites that
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// are active for that user. We notify the consumers that the invites have
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// been retired using a special event, even though they could infer this
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// by studying the state changes in the room event stream.
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_, retired, err := mu.Update(tables.MembershipStateLeaveOrBan, add)
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if err != nil {
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return nil, err
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}
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for _, eventID := range retired {
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updates = append(updates, api.OutputEvent{
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Type: api.OutputTypeRetireInviteEvent,
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RetireInviteEvent: &api.OutputRetireInviteEvent{
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EventID: eventID,
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Membership: newMembership,
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RetiredByEventID: add.EventID(),
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TargetUserID: *add.StateKey(),
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},
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})
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}
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return updates, nil
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}
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func updateToKnockMembership(
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mu *shared.MembershipUpdater, add *types.Event, updates []api.OutputEvent,
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) ([]api.OutputEvent, error) {
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if _, _, err := mu.Update(tables.MembershipStateKnock, add); err != nil {
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return nil, err
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}
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return updates, nil
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}
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// membershipChanges pairs up the membership state changes.
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func membershipChanges(removed, added []types.StateEntry) []stateChange {
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changes := pairUpChanges(removed, added)
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var result []stateChange
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for _, c := range changes {
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if c.EventTypeNID == types.MRoomMemberNID {
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result = append(result, c)
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}
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}
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return result
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}
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type stateChange struct {
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types.StateKeyTuple
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removedEventNID types.EventNID
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addedEventNID types.EventNID
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}
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// pairUpChanges pairs up the state events added and removed for each type,
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// state key tuple.
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func pairUpChanges(removed, added []types.StateEntry) []stateChange {
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tuples := make(map[types.StateKeyTuple]stateChange)
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changes := []stateChange{}
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// First, go through the newly added state entries.
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for _, add := range added {
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if change, ok := tuples[add.StateKeyTuple]; ok {
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// If we already have an entry, update it.
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change.addedEventNID = add.EventNID
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tuples[add.StateKeyTuple] = change
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} else {
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// Otherwise, create a new entry.
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tuples[add.StateKeyTuple] = stateChange{add.StateKeyTuple, 0, add.EventNID}
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}
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}
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// Now go through the removed state entries.
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for _, remove := range removed {
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if change, ok := tuples[remove.StateKeyTuple]; ok {
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// If we already have an entry, update it.
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change.removedEventNID = remove.EventNID
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tuples[remove.StateKeyTuple] = change
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} else {
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// Otherwise, create a new entry.
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tuples[remove.StateKeyTuple] = stateChange{remove.StateKeyTuple, remove.EventNID, 0}
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}
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}
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// Now return the changes as an array.
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for _, change := range tuples {
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changes = append(changes, change)
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}
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return changes
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}
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