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https://github.com/1f349/dendrite.git
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2dee706f9e
* PerformInvite: bugfix and rejig control flow Local clients would not be notified of invites to rooms Dendrite had already joined in all cases due to not returning an `api.OutputNewInviteEvent` for local invites. We now do this. This was an easy mistake to make due to the control flow of the function which doesn't handle the happy case at the end of the function and instead forks the function depending on if the invite was via federation or not. This has now been changed to handle the federated invite as if it were an error (in that we check it, do it and bail out) rather than outstay our welcome. This ends up with the local invite being the happy case, which now both sends an `InputRoomEvent` to the roomserver _and_ a `api.OutputNewInviteEvent` is returned. * Don't send invite pokes in PerformInvite * Move event ID into logger
273 lines
10 KiB
Go
273 lines
10 KiB
Go
// Copyright 2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package perform
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import (
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"context"
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"fmt"
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federationAPI "github.com/matrix-org/dendrite/federationapi/api"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/internal/helpers"
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"github.com/matrix-org/dendrite/roomserver/internal/input"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/storage"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/dendrite/setup/config"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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log "github.com/sirupsen/logrus"
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)
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type Inviter struct {
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DB storage.Database
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Cfg *config.RoomServer
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FSAPI federationAPI.FederationInternalAPI
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Inputer *input.Inputer
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}
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func (r *Inviter) PerformInvite(
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ctx context.Context,
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req *api.PerformInviteRequest,
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res *api.PerformInviteResponse,
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) ([]api.OutputEvent, error) {
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event := req.Event
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if event.StateKey() == nil {
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return nil, fmt.Errorf("invite must be a state event")
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}
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roomID := event.RoomID()
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targetUserID := *event.StateKey()
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info, err := r.DB.RoomInfo(ctx, roomID)
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if err != nil {
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return nil, fmt.Errorf("failed to load RoomInfo: %w", err)
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}
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_, domain, _ := gomatrixserverlib.SplitID('@', targetUserID)
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isTargetLocal := domain == r.Cfg.Matrix.ServerName
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isOriginLocal := event.Origin() == r.Cfg.Matrix.ServerName
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logger := util.GetLogger(ctx).WithFields(map[string]interface{}{
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"inviter": event.Sender(),
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"invitee": *event.StateKey(),
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"room_id": roomID,
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"event_id": event.EventID(),
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})
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logger.WithFields(log.Fields{
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"room_version": req.RoomVersion,
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"room_info_exists": info != nil,
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"target_local": isTargetLocal,
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"origin_local": isOriginLocal,
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}).Debug("processing invite event")
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inviteState := req.InviteRoomState
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if len(inviteState) == 0 && info != nil {
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var is []gomatrixserverlib.InviteV2StrippedState
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if is, err = buildInviteStrippedState(ctx, r.DB, info, req); err == nil {
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inviteState = is
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}
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}
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if len(inviteState) == 0 {
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if err = event.SetUnsignedField("invite_room_state", struct{}{}); err != nil {
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return nil, fmt.Errorf("event.SetUnsignedField: %w", err)
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}
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} else {
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if err = event.SetUnsignedField("invite_room_state", inviteState); err != nil {
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return nil, fmt.Errorf("event.SetUnsignedField: %w", err)
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}
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}
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var isAlreadyJoined bool
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if info != nil {
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_, isAlreadyJoined, _, err = r.DB.GetMembership(ctx, info.RoomNID, *event.StateKey())
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if err != nil {
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return nil, fmt.Errorf("r.DB.GetMembership: %w", err)
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}
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}
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if isAlreadyJoined {
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// If the user is joined to the room then that takes precedence over this
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// invite event. It makes little sense to move a user that is already
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// joined to the room into the invite state.
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// This could plausibly happen if an invite request raced with a join
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// request for a user. For example if a user was invited to a public
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// room and they joined the room at the same time as the invite was sent.
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// The other way this could plausibly happen is if an invite raced with
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// a kick. For example if a user was kicked from a room in error and in
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// response someone else in the room re-invited them then it is possible
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// for the invite request to race with the leave event so that the
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// target receives invite before it learns that it has been kicked.
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// There are a few ways this could be plausibly handled in the roomserver.
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// 1) Store the invite, but mark it as retired. That will result in the
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// permanent rejection of that invite event. So even if the target
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// user leaves the room and the invite is retransmitted it will be
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// ignored. However a new invite with a new event ID would still be
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// accepted.
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// 2) Silently discard the invite event. This means that if the event
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// was retransmitted at a later date after the target user had left
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// the room we would accept the invite. However since we hadn't told
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// the sending server that the invite had been discarded it would
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// have no reason to attempt to retry.
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// 3) Signal the sending server that the user is already joined to the
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// room.
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// For now we will implement option 2. Since in the abesence of a retry
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// mechanism it will be equivalent to option 1, and we don't have a
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// signalling mechanism to implement option 3.
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res.Error = &api.PerformError{
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Code: api.PerformErrorNotAllowed,
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Msg: "User is already joined to room",
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}
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logger.Debugf("user already joined")
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return nil, nil
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}
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if !isOriginLocal {
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// The invite originated over federation. Process the membership
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// update, which will notify the sync API etc about the incoming
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// invite. We do NOT send an InputRoomEvent for the invite as it
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// will never pass auth checks due to lacking room state, but we
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// still need to tell the client about the invite so we can accept
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// it, hence we return an output event to send to the sync api.
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updater, err := r.DB.MembershipUpdater(ctx, roomID, targetUserID, isTargetLocal, req.RoomVersion)
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if err != nil {
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return nil, fmt.Errorf("r.DB.MembershipUpdater: %w", err)
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}
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unwrapped := event.Unwrap()
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outputUpdates, err := helpers.UpdateToInviteMembership(updater, unwrapped, nil, req.Event.RoomVersion)
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if err != nil {
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return nil, fmt.Errorf("updateToInviteMembership: %w", err)
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}
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if err = updater.Commit(); err != nil {
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return nil, fmt.Errorf("updater.Commit: %w", err)
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}
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logger.Debugf("updated membership to invite and sending invite OutputEvent")
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return outputUpdates, nil
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}
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// The invite originated locally. Therefore we have a responsibility to
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// try and see if the user is allowed to make this invite. We can't do
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// this for invites coming in over federation - we have to take those on
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// trust.
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_, err = helpers.CheckAuthEvents(ctx, r.DB, event, event.AuthEventIDs())
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if err != nil {
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logger.WithError(err).WithField("event_id", event.EventID()).WithField("auth_event_ids", event.AuthEventIDs()).Error(
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"processInviteEvent.checkAuthEvents failed for event",
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)
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res.Error = &api.PerformError{
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Msg: err.Error(),
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Code: api.PerformErrorNotAllowed,
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}
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return nil, nil
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}
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// If the invite originated from us and the target isn't local then we
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// should try and send the invite over federation first. It might be
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// that the remote user doesn't exist, in which case we can give up
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// processing here.
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if req.SendAsServer != api.DoNotSendToOtherServers && !isTargetLocal {
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fsReq := &federationAPI.PerformInviteRequest{
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RoomVersion: req.RoomVersion,
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Event: event,
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InviteRoomState: inviteState,
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}
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fsRes := &federationAPI.PerformInviteResponse{}
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if err = r.FSAPI.PerformInvite(ctx, fsReq, fsRes); err != nil {
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res.Error = &api.PerformError{
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Msg: err.Error(),
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Code: api.PerformErrorNotAllowed,
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}
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logger.WithError(err).WithField("event_id", event.EventID()).Error("r.FSAPI.PerformInvite failed")
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return nil, nil
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}
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event = fsRes.Event
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logger.Debugf("Federated PerformInvite success with event ID %s", event.EventID())
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}
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// Send the invite event to the roomserver input stream. This will
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// notify existing users in the room about the invite, update the
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// membership table and ensure that the event is ready and available
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// to use as an auth event when accepting the invite.
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// It will NOT notify the invitee of this invite.
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inputReq := &api.InputRoomEventsRequest{
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InputRoomEvents: []api.InputRoomEvent{
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{
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Kind: api.KindNew,
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Event: event,
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Origin: event.Origin(),
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SendAsServer: req.SendAsServer,
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},
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},
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}
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inputRes := &api.InputRoomEventsResponse{}
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r.Inputer.InputRoomEvents(context.Background(), inputReq, inputRes)
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if err = inputRes.Err(); err != nil {
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res.Error = &api.PerformError{
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Msg: fmt.Sprintf("r.InputRoomEvents: %s", err.Error()),
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Code: api.PerformErrorNotAllowed,
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}
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logger.WithError(err).WithField("event_id", event.EventID()).Error("r.InputRoomEvents failed")
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return nil, nil
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}
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// Don't notify the sync api of this event in the same way as a federated invite so the invitee
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// gets the invite, as the roomserver will do this when it processes the m.room.member invite.
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return nil, nil
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}
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func buildInviteStrippedState(
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ctx context.Context,
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db storage.Database,
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info *types.RoomInfo,
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input *api.PerformInviteRequest,
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) ([]gomatrixserverlib.InviteV2StrippedState, error) {
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stateWanted := []gomatrixserverlib.StateKeyTuple{}
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// "If they are set on the room, at least the state for m.room.avatar, m.room.canonical_alias, m.room.join_rules, and m.room.name SHOULD be included."
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// https://matrix.org/docs/spec/client_server/r0.6.0#m-room-member
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for _, t := range []string{
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gomatrixserverlib.MRoomName, gomatrixserverlib.MRoomCanonicalAlias,
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gomatrixserverlib.MRoomJoinRules, gomatrixserverlib.MRoomAvatar,
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gomatrixserverlib.MRoomEncryption, gomatrixserverlib.MRoomCreate,
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} {
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stateWanted = append(stateWanted, gomatrixserverlib.StateKeyTuple{
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EventType: t,
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StateKey: "",
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})
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}
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roomState := state.NewStateResolution(db, info)
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stateEntries, err := roomState.LoadStateAtSnapshotForStringTuples(
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ctx, info.StateSnapshotNID, stateWanted,
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)
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if err != nil {
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return nil, err
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}
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stateNIDs := []types.EventNID{}
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for _, stateNID := range stateEntries {
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stateNIDs = append(stateNIDs, stateNID.EventNID)
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}
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stateEvents, err := db.Events(ctx, stateNIDs)
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if err != nil {
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return nil, err
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}
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inviteState := []gomatrixserverlib.InviteV2StrippedState{
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gomatrixserverlib.NewInviteV2StrippedState(input.Event.Event),
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}
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stateEvents = append(stateEvents, types.Event{Event: input.Event.Unwrap()})
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for _, event := range stateEvents {
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inviteState = append(inviteState, gomatrixserverlib.NewInviteV2StrippedState(event.Event))
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}
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return inviteState, nil
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}
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