mirror of
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4c1e6597c0
* Use content_value instead of membership * Fix build * Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver - All public rooms paths are now handled by clientapi - Requests to (un)publish rooms are sent to the roomserver via `PerformPublish` which are stored in a new `published_table.go` - Requests for public rooms are handled in clientapi by: * Fetch all room IDs which are published using `QueryPublishedRooms` on the roomserver. * Apply pagination parameters to the slice. * Do a `QueryBulkStateContent` request to the currentstateserver to pull out required state event *content* (not entire events). * Aggregate and return the chunk. Mostly but not fully implemented (DB queries on currentstateserver are missing) * Fix pq query * Make postgres work * Make sqlite work * Fix tests * Unbreak pagination tests * Linting
228 lines
9.2 KiB
Go
228 lines
9.2 KiB
Go
// Copyright 2017 Vector Creations Ltd
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// Copyright 2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package api
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import (
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"github.com/matrix-org/gomatrixserverlib"
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)
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// QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState
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type QueryLatestEventsAndStateRequest struct {
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// The room ID to query the latest events for.
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RoomID string `json:"room_id"`
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// The state key tuples to fetch from the room current state.
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// If this list is empty or nil then *ALL* current state events are returned.
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StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
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}
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// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
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// This is used when sending events to set the prev_events, auth_events and depth.
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// It is also used to tell whether the event is allowed by the event auth rules.
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type QueryLatestEventsAndStateResponse struct {
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// Does the room exist?
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// If the room doesn't exist this will be false and LatestEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// The latest events in the room.
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// These are used to set the prev_events when sending an event.
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LatestEvents []gomatrixserverlib.EventReference `json:"latest_events"`
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// The state events requested.
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// This list will be in an arbitrary order.
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// These are used to set the auth_events when sending an event.
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// These are used to check whether the event is allowed.
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StateEvents []gomatrixserverlib.HeaderedEvent `json:"state_events"`
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// The depth of the latest events.
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// This is one greater than the maximum depth of the latest events.
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// This is used to set the depth when sending an event.
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Depth int64 `json:"depth"`
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}
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// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents
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type QueryStateAfterEventsRequest struct {
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// The room ID to query the state in.
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RoomID string `json:"room_id"`
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// The list of previous events to return the events after.
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PrevEventIDs []string `json:"prev_event_ids"`
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// The state key tuples to fetch from the state
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StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
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}
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// QueryStateAfterEventsResponse is a response to QueryStateAfterEvents
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type QueryStateAfterEventsResponse struct {
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// Does the room exist on this roomserver?
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// If the room doesn't exist this will be false and StateEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// Do all the previous events exist on this roomserver?
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// If some of previous events do not exist this will be false and StateEvents will be empty.
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PrevEventsExist bool `json:"prev_events_exist"`
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// The state events requested.
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// This list will be in an arbitrary order.
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StateEvents []gomatrixserverlib.HeaderedEvent `json:"state_events"`
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}
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// QueryEventsByIDRequest is a request to QueryEventsByID
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type QueryEventsByIDRequest struct {
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// The event IDs to look up.
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EventIDs []string `json:"event_ids"`
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}
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// QueryEventsByIDResponse is a response to QueryEventsByID
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type QueryEventsByIDResponse struct {
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// A list of events with the requested IDs.
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// If the roomserver does not have a copy of a requested event
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// then it will omit that event from the list.
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// If the roomserver thinks it has a copy of the event, but
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// fails to read it from the database then it will fail
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// the entire request.
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// This list will be in an arbitrary order.
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Events []gomatrixserverlib.HeaderedEvent `json:"events"`
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}
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// QueryMembershipForUserRequest is a request to QueryMembership
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type QueryMembershipForUserRequest struct {
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// ID of the room to fetch membership from
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RoomID string `json:"room_id"`
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// ID of the user for whom membership is requested
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UserID string `json:"user_id"`
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}
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// QueryMembershipForUserResponse is a response to QueryMembership
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type QueryMembershipForUserResponse struct {
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// The EventID of the latest "m.room.member" event for the sender,
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// if HasBeenInRoom is true.
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EventID string `json:"event_id"`
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// True if the user has been in room before and has either stayed in it or left it.
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HasBeenInRoom bool `json:"has_been_in_room"`
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// True if the user is in room.
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IsInRoom bool `json:"is_in_room"`
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// The current membership
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Membership string
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}
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// QueryMembershipsForRoomRequest is a request to QueryMembershipsForRoom
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type QueryMembershipsForRoomRequest struct {
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// If true, only returns the membership events of "join" membership
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JoinedOnly bool `json:"joined_only"`
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// ID of the room to fetch memberships from
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RoomID string `json:"room_id"`
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// ID of the user sending the request
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Sender string `json:"sender"`
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}
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// QueryMembershipsForRoomResponse is a response to QueryMembershipsForRoom
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type QueryMembershipsForRoomResponse struct {
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// The "m.room.member" events (of "join" membership) in the client format
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JoinEvents []gomatrixserverlib.ClientEvent `json:"join_events"`
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// True if the user has been in room before and has either stayed in it or
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// left it.
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HasBeenInRoom bool `json:"has_been_in_room"`
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}
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// QueryServerAllowedToSeeEventRequest is a request to QueryServerAllowedToSeeEvent
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type QueryServerAllowedToSeeEventRequest struct {
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// The event ID to look up invites in.
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EventID string `json:"event_id"`
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// The server interested in the event
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ServerName gomatrixserverlib.ServerName `json:"server_name"`
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}
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// QueryServerAllowedToSeeEventResponse is a response to QueryServerAllowedToSeeEvent
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type QueryServerAllowedToSeeEventResponse struct {
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// Wether the server in question is allowed to see the event
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AllowedToSeeEvent bool `json:"can_see_event"`
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}
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// QueryMissingEventsRequest is a request to QueryMissingEvents
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type QueryMissingEventsRequest struct {
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// Events which are known previous to the gap in the timeline.
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EarliestEvents []string `json:"earliest_events"`
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// Latest known events.
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LatestEvents []string `json:"latest_events"`
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// Limit the number of events this query returns.
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Limit int `json:"limit"`
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// The server interested in the event
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ServerName gomatrixserverlib.ServerName `json:"server_name"`
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}
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// QueryMissingEventsResponse is a response to QueryMissingEvents
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type QueryMissingEventsResponse struct {
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// Missing events, arbritrary order.
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Events []gomatrixserverlib.HeaderedEvent `json:"events"`
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}
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// QueryStateAndAuthChainRequest is a request to QueryStateAndAuthChain
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type QueryStateAndAuthChainRequest struct {
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// The room ID to query the state in.
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RoomID string `json:"room_id"`
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// The list of prev events for the event. Used to calculate the state at
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// the event
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PrevEventIDs []string `json:"prev_event_ids"`
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// The list of auth events for the event. Used to calculate the auth chain
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AuthEventIDs []string `json:"auth_event_ids"`
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// Should state resolution be ran on the result events?
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// TODO: check call sites and remove if we always want to do state res
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ResolveState bool `json:"resolve_state"`
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}
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// QueryStateAndAuthChainResponse is a response to QueryStateAndAuthChain
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type QueryStateAndAuthChainResponse struct {
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// Does the room exist on this roomserver?
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// If the room doesn't exist this will be false and StateEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// Do all the previous events exist on this roomserver?
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// If some of previous events do not exist this will be false and StateEvents will be empty.
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PrevEventsExist bool `json:"prev_events_exist"`
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// The state and auth chain events that were requested.
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// The lists will be in an arbitrary order.
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StateEvents []gomatrixserverlib.HeaderedEvent `json:"state_events"`
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AuthChainEvents []gomatrixserverlib.HeaderedEvent `json:"auth_chain_events"`
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}
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// QueryRoomVersionCapabilitiesRequest asks for the default room version
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type QueryRoomVersionCapabilitiesRequest struct{}
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// QueryRoomVersionCapabilitiesResponse is a response to QueryRoomVersionCapabilitiesRequest
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type QueryRoomVersionCapabilitiesResponse struct {
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DefaultRoomVersion gomatrixserverlib.RoomVersion `json:"default"`
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AvailableRoomVersions map[gomatrixserverlib.RoomVersion]string `json:"available"`
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}
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// QueryRoomVersionForRoomRequest asks for the room version for a given room.
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type QueryRoomVersionForRoomRequest struct {
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RoomID string `json:"room_id"`
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}
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// QueryRoomVersionForRoomResponse is a response to QueryRoomVersionForRoomRequest
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type QueryRoomVersionForRoomResponse struct {
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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}
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type QueryPublishedRoomsRequest struct {
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// Optional. If specified, returns whether this room is published or not.
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RoomID string
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}
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type QueryPublishedRoomsResponse struct {
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// The list of published rooms.
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RoomIDs []string
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}
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