mirror of
https://github.com/1f349/dendrite.git
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965f068d1a
* SendEventWithState events as new * Use cumulative state IDs for final event * Error wrapping in calculateAndSetState * Handle overwriting same event type and state key * Hacky way to spot historical events * Don't exclude from sync * Don't generate output events when rewriting forward extremities * Update output event check * Historical output events * Define output room event type * Notify key changes on state * Don't send our membership event twice * Deduplicate state entries * Tweaks * Remove unnecessary nolint * Fix current state upsert in sync API * Send auth events as outliers, state events as rewrite * Sync API don't consume state events * Process events actually * Improve outlier check * Fix local room check * Remove extra room check, it seems to break the whole damn world * Fix federated join check * Fix nil pointer exception * Better comments on DeduplicateStateEntries * Reflow forced federated joins * Don't force federated join for possibly even local invites * Comment SendEventWithState better * Rewrite room state in sync API storage * Add TODO * Clean up all room data when receiving create event * Don't generate output events for rewrites, but instead notify that state is rewritten on the final new event * Rename to PurgeRoom * Exclude backfilled messages from /sync * Split out rewriting state from updating state from state res Co-authored-by: Kegan Dougal <kegan@matrix.org>
225 lines
11 KiB
Go
225 lines
11 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package api
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import (
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"github.com/matrix-org/gomatrixserverlib"
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)
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// An OutputType is a type of roomserver output.
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type OutputType string
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const (
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// OutputTypeNewRoomEvent indicates that the event is an OutputNewRoomEvent
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OutputTypeNewRoomEvent OutputType = "new_room_event"
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// OutputTypeNewInviteEvent indicates that the event is an OutputNewInviteEvent
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OutputTypeNewInviteEvent OutputType = "new_invite_event"
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// OutputTypeRetireInviteEvent indicates that the event is an OutputRetireInviteEvent
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OutputTypeRetireInviteEvent OutputType = "retire_invite_event"
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// OutputTypeRedactedEvent indicates that the event is an OutputRedactedEvent
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//
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// This event is emitted when a redaction has been 'validated' (meaning both the redaction and the event to redact are known).
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// Redaction validation happens when the roomserver receives either:
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// - A redaction for which we have the event to redact.
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// - Any event for which we have a redaction.
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// When the roomserver receives an event, it will check against the redactions table to see if there is a matching redaction
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// for the event. If there is, it will mark the redaction as validated and emit this event. In the common case of a redaction
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// happening after receiving the event to redact, the roomserver will emit a OutputTypeNewRoomEvent of m.room.redaction
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// immediately followed by a OutputTypeRedactedEvent. In the uncommon case of receiving the redaction BEFORE the event to redact,
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// the roomserver will emit a OutputTypeNewRoomEvent of the event to redact immediately followed by a OutputTypeRedactedEvent.
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//
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// In order to honour redactions correctly, downstream components must ignore m.room.redaction events emitted via OutputTypeNewRoomEvent.
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// When downstream components receive an OutputTypeRedactedEvent they must:
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// - Pull out the event to redact from the database. They should have this because the redaction is validated.
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// - Redact the event and set the corresponding `unsigned` fields to indicate it as redacted.
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// - Replace the event in the database.
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OutputTypeRedactedEvent OutputType = "redacted_event"
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// OutputTypeNewPeek indicates that the kafka event is an OutputNewPeek
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OutputTypeNewPeek OutputType = "new_peek"
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)
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// An OutputEvent is an entry in the roomserver output kafka log.
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// Consumers should check the type field when consuming this event.
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type OutputEvent struct {
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// What sort of event this is.
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Type OutputType `json:"type"`
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// The content of event with type OutputTypeNewRoomEvent
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NewRoomEvent *OutputNewRoomEvent `json:"new_room_event,omitempty"`
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// The content of event with type OutputTypeNewInviteEvent
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NewInviteEvent *OutputNewInviteEvent `json:"new_invite_event,omitempty"`
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// The content of event with type OutputTypeRetireInviteEvent
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RetireInviteEvent *OutputRetireInviteEvent `json:"retire_invite_event,omitempty"`
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// The content of event with type OutputTypeRedactedEvent
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RedactedEvent *OutputRedactedEvent `json:"redacted_event,omitempty"`
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// The content of event with type OutputTypeNewPeek
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NewPeek *OutputNewPeek `json:"new_peek,omitempty"`
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}
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// Type of the OutputNewRoomEvent.
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type OutputRoomEventType int
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const (
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// The event is a timeline event and likely just happened.
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OutputRoomTimeline OutputRoomEventType = iota
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// The event is a state event and quite possibly happened in the past.
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OutputRoomState
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)
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// An OutputNewRoomEvent is written when the roomserver receives a new event.
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// It contains the full matrix room event and enough information for a
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// consumer to construct the current state of the room and the state before the
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// event.
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//
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// When we talk about state in a matrix room we are talking about the state
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// after a list of events. The current state is the state after the latest
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// event IDs in the room. The state before an event is the state after its
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// prev_events.
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type OutputNewRoomEvent struct {
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// The Event.
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Event gomatrixserverlib.HeaderedEvent `json:"event"`
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// Does the event completely rewrite the room state? If so, then AddsStateEventIDs
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// will contain the entire room state.
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RewritesState bool `json:"rewrites_state"`
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// The latest events in the room after this event.
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// This can be used to set the prev events for new events in the room.
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// This also can be used to get the full current state after this event.
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LatestEventIDs []string `json:"latest_event_ids"`
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// The state event IDs that were added to the state of the room by this event.
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// Together with RemovesStateEventIDs this allows the receiver to keep an up to date
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// view of the current state of the room.
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AddsStateEventIDs []string `json:"adds_state_event_ids"`
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// All extra newly added state events. This is only set if there are *extra* events
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// other than `Event`. This can happen when forks get merged because state resolution
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// may decide a bunch of state events on one branch are now valid, so they will be
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// present in this list. This is useful when trying to maintain the current state of a room
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// as to do so you need to include both these events and `Event`.
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AddStateEvents []gomatrixserverlib.HeaderedEvent `json:"adds_state_events"`
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// The state event IDs that were removed from the state of the room by this event.
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RemovesStateEventIDs []string `json:"removes_state_event_ids"`
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// The ID of the event that was output before this event.
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// Or the empty string if this is the first event output for this room.
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// This is used by consumers to check if they can safely update their
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// current state using the delta supplied in AddsStateEventIDs and
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// RemovesStateEventIDs.
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//
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// If the LastSentEventID doesn't match what they were expecting it to be
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// they can use the LatestEventIDs to request the full current state.
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LastSentEventID string `json:"last_sent_event_id"`
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// The state event IDs that are part of the state at the event, but not
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// part of the current state. Together with the StateBeforeRemovesEventIDs
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// this can be used to construct the state before the event from the
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// current state. The StateBeforeAddsEventIDs and StateBeforeRemovesEventIDs
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// delta is applied after the AddsStateEventIDs and RemovesStateEventIDs.
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//
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// Consumers need to know the state at each event in order to determine
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// which users and servers are allowed to see the event. This information
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// is needed to apply the history visibility rules and to tell which
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// servers we need to push events to over federation.
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//
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// The state is given as a delta against the current state because they are
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// usually either the same state, or differ by just a couple of events.
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StateBeforeAddsEventIDs []string `json:"state_before_adds_event_ids"`
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// The state event IDs that are part of the current state, but not part
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// of the state at the event.
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StateBeforeRemovesEventIDs []string `json:"state_before_removes_event_ids"`
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// The server name to use to push this event to other servers.
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// Or empty if this event shouldn't be pushed to other servers.
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//
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// This is used by the federation sender component. We need to tell it what
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// event it needs to send because it can't tell on its own. Normally if an
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// event was created on this server then we are responsible for sending it.
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// However there are a couple of exceptions. The first is that when the
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// server joins a remote room through another matrix server, it is the job
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// of the other matrix server to send the event over federation. The second
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// is the reverse of the first, that is when a remote server joins a room
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// that we are in over federation using our server it is our responsibility
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// to send the join event to other matrix servers.
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//
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// We encode the server name that the event should be sent using here to
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// future proof the API for virtual hosting.
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SendAsServer string `json:"send_as_server"`
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// The transaction ID of the send request if sent by a local user and one
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// was specified
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TransactionID *TransactionID `json:"transaction_id"`
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}
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// AddsState returns all added state events from this event.
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//
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// This function is needed because `AddStateEvents` will not include a copy of
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// the original event to save space, so you cannot use that slice alone.
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// Instead, use this function which will add the original event if it is present
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// in `AddsStateEventIDs`.
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func (ore *OutputNewRoomEvent) AddsState() []gomatrixserverlib.HeaderedEvent {
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includeOutputEvent := false
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for _, id := range ore.AddsStateEventIDs {
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if id == ore.Event.EventID() {
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includeOutputEvent = true
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break
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}
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}
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if !includeOutputEvent {
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return ore.AddStateEvents
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}
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return append(ore.AddStateEvents, ore.Event)
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}
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// An OutputNewInviteEvent is written whenever an invite becomes active.
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// Invite events can be received outside of an existing room so have to be
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// tracked separately from the room events themselves.
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type OutputNewInviteEvent struct {
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// The room version of the invited room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// The "m.room.member" invite event.
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Event gomatrixserverlib.HeaderedEvent `json:"event"`
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}
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// An OutputRetireInviteEvent is written whenever an existing invite is no longer
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// active. An invite stops being active if the user joins the room or if the
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// invite is rejected by the user.
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type OutputRetireInviteEvent struct {
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// The ID of the "m.room.member" invite event.
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EventID string
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// The target user ID of the "m.room.member" invite event that was retired.
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TargetUserID string
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// Optional event ID of the event that replaced the invite.
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// This can be empty if the invite was rejected locally and we were unable
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// to reach the server that originally sent the invite.
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RetiredByEventID string
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// The "membership" of the user after retiring the invite. One of "join"
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// "leave" or "ban".
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Membership string
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}
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// An OutputRedactedEvent is written whenever a redaction has been /validated/.
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// Downstream components MUST redact the given event ID if they have stored the
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// event JSON. It is guaranteed that this event ID has been seen before.
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type OutputRedactedEvent struct {
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// The event ID that was redacted
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RedactedEventID string
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// The value of `unsigned.redacted_because` - the redaction event itself
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RedactedBecause gomatrixserverlib.HeaderedEvent
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}
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// An OutputNewPeek is written whenever a user starts peeking into a room
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// using a given device.
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type OutputNewPeek struct {
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RoomID string
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UserID string
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DeviceID string
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}
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