mirror of
https://github.com/1f349/dendrite.git
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ce5dfbebf9
* WIP get_missing_events work
* More WIP get_missing_events work
* First working /get_missing_events implementation
Flakey currently due to racing between /sync and /send
* Final tweaks
* Remove log lines
* Linting
* go mod tidy
* Clamp min depth to 0
* sort events by depth because sytest makes me sad
Specifically I think it's
4172585c25/lib/SyTest/Federation/Client.pm (L265)
to blame here.
317 lines
11 KiB
Go
317 lines
11 KiB
Go
// Copyright 2017 Vector Creations Ltd
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// Copyright 2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package internal
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import (
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"context"
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"errors"
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"fmt"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/storage"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/sirupsen/logrus"
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log "github.com/sirupsen/logrus"
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)
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// OutputRoomEventWriter has the APIs needed to write an event to the output logs.
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type OutputRoomEventWriter interface {
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// Write a list of events for a room
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WriteOutputEvents(roomID string, updates []api.OutputEvent) error
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}
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// processRoomEvent can only be called once at a time
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//
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// TODO(#375): This should be rewritten to allow concurrent calls. The
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// difficulty is in ensuring that we correctly annotate events with the correct
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// state deltas when sending to kafka streams
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func processRoomEvent(
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ctx context.Context,
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db storage.Database,
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ow OutputRoomEventWriter,
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input api.InputRoomEvent,
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) (eventID string, err error) {
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// Parse and validate the event JSON
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headered := input.Event
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event := headered.Unwrap()
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// Check that the event passes authentication checks and work out the numeric IDs for the auth events.
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authEventNIDs, err := checkAuthEvents(ctx, db, headered, input.AuthEventIDs)
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if err != nil {
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logrus.WithError(err).WithField("event_id", event.EventID()).WithField("auth_event_ids", input.AuthEventIDs).Error("processRoomEvent.checkAuthEvents failed for event")
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return
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}
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if input.TransactionID != nil {
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tdID := input.TransactionID
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eventID, err = db.GetTransactionEventID(
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ctx, tdID.TransactionID, tdID.SessionID, event.Sender(),
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)
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// On error OR event with the transaction already processed/processesing
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if err != nil || eventID != "" {
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return
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}
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}
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// Store the event
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roomNID, stateAtEvent, err := db.StoreEvent(ctx, event, input.TransactionID, authEventNIDs)
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if err != nil {
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return
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}
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if input.Kind == api.KindOutlier {
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// For outliers we can stop after we've stored the event itself as it
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// doesn't have any associated state to store and we don't need to
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// notify anyone about it.
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logrus.WithField("event_id", event.EventID()).WithField("type", event.Type()).WithField("room", event.RoomID()).Info("Stored outlier")
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return event.EventID(), nil
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}
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if stateAtEvent.BeforeStateSnapshotNID == 0 {
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// We haven't calculated a state for this event yet.
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// Lets calculate one.
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err = calculateAndSetState(ctx, db, input, roomNID, &stateAtEvent, event)
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if err != nil {
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return
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}
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}
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// Update the extremities of the event graph for the room
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return event.EventID(), updateLatestEvents(
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ctx, db, ow, roomNID, stateAtEvent, event, input.SendAsServer, input.TransactionID,
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)
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}
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func calculateAndSetState(
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ctx context.Context,
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db storage.Database,
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input api.InputRoomEvent,
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roomNID types.RoomNID,
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stateAtEvent *types.StateAtEvent,
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event gomatrixserverlib.Event,
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) error {
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var err error
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roomState := state.NewStateResolution(db)
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if input.HasState {
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// We've been told what the state at the event is so we don't need to calculate it.
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// Check that those state events are in the database and store the state.
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var entries []types.StateEntry
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if entries, err = db.StateEntriesForEventIDs(ctx, input.StateEventIDs); err != nil {
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return err
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}
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if stateAtEvent.BeforeStateSnapshotNID, err = db.AddState(ctx, roomNID, nil, entries); err != nil {
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return err
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}
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} else {
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// We haven't been told what the state at the event is so we need to calculate it from the prev_events
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if stateAtEvent.BeforeStateSnapshotNID, err = roomState.CalculateAndStoreStateBeforeEvent(ctx, event, roomNID); err != nil {
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return err
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}
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}
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return db.SetState(ctx, stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
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}
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func processInviteEvent(
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ctx context.Context,
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db storage.Database,
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ow *RoomserverInternalAPI,
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input api.InputInviteEvent,
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) (*api.InputRoomEvent, error) {
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if input.Event.StateKey() == nil {
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return nil, fmt.Errorf("invite must be a state event")
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}
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roomID := input.Event.RoomID()
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targetUserID := *input.Event.StateKey()
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log.WithFields(log.Fields{
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"event_id": input.Event.EventID(),
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"room_id": roomID,
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"room_version": input.RoomVersion,
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"target_user_id": targetUserID,
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}).Info("processing invite event")
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updater, err := db.MembershipUpdater(ctx, roomID, targetUserID, input.RoomVersion)
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if err != nil {
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return nil, err
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}
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succeeded := false
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defer func() {
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txerr := common.EndTransaction(updater, &succeeded)
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if err == nil && txerr != nil {
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err = txerr
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}
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}()
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if updater.IsJoin() {
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// If the user is joined to the room then that takes precedence over this
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// invite event. It makes little sense to move a user that is already
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// joined to the room into the invite state.
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// This could plausibly happen if an invite request raced with a join
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// request for a user. For example if a user was invited to a public
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// room and they joined the room at the same time as the invite was sent.
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// The other way this could plausibly happen is if an invite raced with
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// a kick. For example if a user was kicked from a room in error and in
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// response someone else in the room re-invited them then it is possible
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// for the invite request to race with the leave event so that the
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// target receives invite before it learns that it has been kicked.
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// There are a few ways this could be plausibly handled in the roomserver.
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// 1) Store the invite, but mark it as retired. That will result in the
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// permanent rejection of that invite event. So even if the target
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// user leaves the room and the invite is retransmitted it will be
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// ignored. However a new invite with a new event ID would still be
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// accepted.
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// 2) Silently discard the invite event. This means that if the event
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// was retransmitted at a later date after the target user had left
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// the room we would accept the invite. However since we hadn't told
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// the sending server that the invite had been discarded it would
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// have no reason to attempt to retry.
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// 3) Signal the sending server that the user is already joined to the
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// room.
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// For now we will implement option 2. Since in the abesence of a retry
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// mechanism it will be equivalent to option 1, and we don't have a
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// signalling mechanism to implement option 3.
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return nil, nil
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}
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// Normally, with a federated invite, the federation sender would do
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// the /v2/invite request (in which the remote server signs the invite)
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// and then the signed event gets sent back to the roomserver as an input
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// event. When the invite is local, we don't interact with the federation
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// sender therefore we need to generate the loopback invite event for
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// the room ourselves.
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loopback, err := localInviteLoopback(ow, input)
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if err != nil {
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return nil, err
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}
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event := input.Event.Unwrap()
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if len(input.InviteRoomState) > 0 {
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// If we were supplied with some invite room state already (which is
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// most likely to be if the event came in over federation) then use
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// that.
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if err = event.SetUnsignedField("invite_room_state", input.InviteRoomState); err != nil {
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return nil, err
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}
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} else {
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// There's no invite room state, so let's have a go at building it
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// up from local data (which is most likely to be if the event came
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// from the CS API). If we know about the room then we can insert
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// the invite room state, if we don't then we just fail quietly.
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if irs, ierr := buildInviteStrippedState(ctx, db, input); ierr == nil {
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if err = event.SetUnsignedField("invite_room_state", irs); err != nil {
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return nil, err
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}
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}
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}
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outputUpdates, err := updateToInviteMembership(updater, &event, nil, input.Event.RoomVersion)
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if err != nil {
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return nil, err
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}
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if err = ow.WriteOutputEvents(roomID, outputUpdates); err != nil {
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return nil, err
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}
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succeeded = true
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return loopback, nil
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}
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func localInviteLoopback(
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ow *RoomserverInternalAPI,
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input api.InputInviteEvent,
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) (ire *api.InputRoomEvent, err error) {
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if input.Event.StateKey() == nil {
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return nil, errors.New("no state key on invite event")
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}
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ourServerName := string(ow.Cfg.Matrix.ServerName)
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_, theirServerName, err := gomatrixserverlib.SplitID('@', *input.Event.StateKey())
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if err != nil {
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return nil, err
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}
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// Check if the invite originated locally and is destined locally.
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if input.Event.Origin() == ow.Cfg.Matrix.ServerName && string(theirServerName) == ourServerName {
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rsEvent := input.Event.Sign(
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ourServerName,
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ow.Cfg.Matrix.KeyID,
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ow.Cfg.Matrix.PrivateKey,
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).Headered(input.RoomVersion)
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ire = &api.InputRoomEvent{
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Kind: api.KindNew,
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Event: rsEvent,
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AuthEventIDs: rsEvent.AuthEventIDs(),
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SendAsServer: ourServerName,
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TransactionID: nil,
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}
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}
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return ire, nil
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}
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func buildInviteStrippedState(
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ctx context.Context,
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db storage.Database,
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input api.InputInviteEvent,
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) ([]gomatrixserverlib.InviteV2StrippedState, error) {
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roomNID, err := db.RoomNID(ctx, input.Event.RoomID())
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if err != nil || roomNID == 0 {
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return nil, fmt.Errorf("room %q unknown", input.Event.RoomID())
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}
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stateWanted := []gomatrixserverlib.StateKeyTuple{}
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for _, t := range []string{
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gomatrixserverlib.MRoomName, gomatrixserverlib.MRoomCanonicalAlias,
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gomatrixserverlib.MRoomAliases, gomatrixserverlib.MRoomJoinRules,
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} {
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stateWanted = append(stateWanted, gomatrixserverlib.StateKeyTuple{
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EventType: t,
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StateKey: "",
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})
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}
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_, currentStateSnapshotNID, _, err := db.LatestEventIDs(ctx, roomNID)
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if err != nil {
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return nil, err
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}
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roomState := state.NewStateResolution(db)
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stateEntries, err := roomState.LoadStateAtSnapshotForStringTuples(
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ctx, currentStateSnapshotNID, stateWanted,
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)
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if err != nil {
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return nil, err
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}
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stateNIDs := []types.EventNID{}
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for _, stateNID := range stateEntries {
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stateNIDs = append(stateNIDs, stateNID.EventNID)
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}
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stateEvents, err := db.Events(ctx, stateNIDs)
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if err != nil {
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return nil, err
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}
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inviteState := []gomatrixserverlib.InviteV2StrippedState{
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gomatrixserverlib.NewInviteV2StrippedState(&input.Event.Event),
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}
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stateEvents = append(stateEvents, types.Event{Event: input.Event.Unwrap()})
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for _, event := range stateEvents {
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inviteState = append(inviteState, gomatrixserverlib.NewInviteV2StrippedState(&event.Event))
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}
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return inviteState, nil
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}
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