dendrite/clientapi
Will Hunt e4d1f0958f
Do not check if a username is exclusive if the request is for an appservice in /register (#1652)
* Do not check if a username is exclusive if the request is for an appservice in /register

* remove useless comment

* Move statements

* fix broken test

* Also fix the senderLocalpart problem

* Check domain name is ours

* Handle accessTokenErr

* Return unauthorised instead of forbidden

Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
2020-12-18 14:36:59 +00:00
..
api Implement ExtraPublicRoomsProvider for p2p demos (#1180) 2020-07-03 12:59:00 +01:00
auth Top-level setup package (#1605) 2020-12-02 17:41:00 +00:00
httputil reject invalid UTF-8 (#1472) 2020-10-09 09:15:51 +01:00
jsonerror Return remote errors from FS.PerformJoin (#1164) 2020-06-25 15:04:48 +01:00
producers Rehuffle where things are in the internal package (#1122) 2020-06-12 14:55:57 +01:00
routing Do not check if a username is exclusive if the request is for an appservice in /register (#1652) 2020-12-18 14:36:59 +00:00
threepid Top-level setup package (#1605) 2020-12-02 17:41:00 +00:00
userutil use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
clientapi.go Top-level setup package (#1605) 2020-12-02 17:41:00 +00:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00

This component roughly corresponds to "Client Room Send" and "Client Sync" on the WIRING diagram. This component produces multiple binaries.

Internals

  • HTTP routing is done using gorilla/mux and the routing paths are in the routing package.

Writers

  • Each HTTP "write operation" (/createRoom, /rooms/$room_id/send/$type, etc) is contained entirely to a single file in the writers package.
  • This file contains the request and response struct definitions, as well as a Validate() bool function to validate incoming requests.
  • The entry point for each write operation is a stand-alone function as this makes testing easier. All dependencies should be injected into this function, including server keys/name, etc.