mirror of
https://github.com/1f349/dendrite.git
synced 2024-12-23 08:44:11 +00:00
a763cbb0e1
* Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
372 lines
12 KiB
Go
372 lines
12 KiB
Go
// Copyright 2017 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package routing
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import (
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"fmt"
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"net/http"
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"sort"
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"time"
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"github.com/matrix-org/dendrite/clientapi/jsonerror"
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"github.com/matrix-org/dendrite/internal/eventutil"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/setup/config"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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"github.com/sirupsen/logrus"
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)
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// MakeJoin implements the /make_join API
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func MakeJoin(
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httpReq *http.Request,
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request *gomatrixserverlib.FederationRequest,
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cfg *config.FederationAPI,
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rsAPI api.RoomserverInternalAPI,
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roomID, userID string,
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remoteVersions []gomatrixserverlib.RoomVersion,
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) util.JSONResponse {
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verReq := api.QueryRoomVersionForRoomRequest{RoomID: roomID}
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verRes := api.QueryRoomVersionForRoomResponse{}
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if err := rsAPI.QueryRoomVersionForRoom(httpReq.Context(), &verReq, &verRes); err != nil {
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return util.JSONResponse{
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Code: http.StatusInternalServerError,
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JSON: jsonerror.InternalServerError(),
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}
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}
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// Check that the room that the remote side is trying to join is actually
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// one of the room versions that they listed in their supported ?ver= in
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// the make_join URL.
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// https://matrix.org/docs/spec/server_server/r0.1.3#get-matrix-federation-v1-make-join-roomid-userid
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remoteSupportsVersion := false
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for _, v := range remoteVersions {
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if v == verRes.RoomVersion {
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remoteSupportsVersion = true
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break
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}
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}
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// If it isn't, stop trying to join the room.
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if !remoteSupportsVersion {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.IncompatibleRoomVersion(verRes.RoomVersion),
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}
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}
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_, domain, err := gomatrixserverlib.SplitID('@', userID)
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if err != nil {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.BadJSON("Invalid UserID"),
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}
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}
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if domain != request.Origin() {
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return util.JSONResponse{
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Code: http.StatusForbidden,
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JSON: jsonerror.Forbidden("The join must be sent by the server of the user"),
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}
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}
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// Check if we think we are still joined to the room
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inRoomReq := &api.QueryServerJoinedToRoomRequest{
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ServerName: cfg.Matrix.ServerName,
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RoomID: roomID,
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}
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inRoomRes := &api.QueryServerJoinedToRoomResponse{}
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if err = rsAPI.QueryServerJoinedToRoom(httpReq.Context(), inRoomReq, inRoomRes); err != nil {
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util.GetLogger(httpReq.Context()).WithError(err).Error("rsAPI.QueryServerJoinedToRoom failed")
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return jsonerror.InternalServerError()
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}
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if !inRoomRes.RoomExists {
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return util.JSONResponse{
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Code: http.StatusNotFound,
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JSON: jsonerror.NotFound(fmt.Sprintf("Room ID %q was not found on this server", roomID)),
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}
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}
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if !inRoomRes.IsInRoom {
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return util.JSONResponse{
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Code: http.StatusNotFound,
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JSON: jsonerror.NotFound(fmt.Sprintf("Room ID %q has no remaining users on this server", roomID)),
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}
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}
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// Try building an event for the server
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builder := gomatrixserverlib.EventBuilder{
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Sender: userID,
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RoomID: roomID,
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Type: "m.room.member",
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StateKey: &userID,
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}
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err = builder.SetContent(map[string]interface{}{"membership": gomatrixserverlib.Join})
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if err != nil {
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util.GetLogger(httpReq.Context()).WithError(err).Error("builder.SetContent failed")
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return jsonerror.InternalServerError()
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}
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queryRes := api.QueryLatestEventsAndStateResponse{
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RoomVersion: verRes.RoomVersion,
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}
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event, err := eventutil.QueryAndBuildEvent(httpReq.Context(), &builder, cfg.Matrix, time.Now(), rsAPI, &queryRes)
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if err == eventutil.ErrRoomNoExists {
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return util.JSONResponse{
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Code: http.StatusNotFound,
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JSON: jsonerror.NotFound("Room does not exist"),
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}
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} else if e, ok := err.(gomatrixserverlib.BadJSONError); ok {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.BadJSON(e.Error()),
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}
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} else if err != nil {
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util.GetLogger(httpReq.Context()).WithError(err).Error("eventutil.BuildEvent failed")
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return jsonerror.InternalServerError()
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}
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// Check that the join is allowed or not
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stateEvents := make([]*gomatrixserverlib.Event, len(queryRes.StateEvents))
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for i := range queryRes.StateEvents {
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stateEvents[i] = queryRes.StateEvents[i].Event
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}
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provider := gomatrixserverlib.NewAuthEvents(stateEvents)
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if err = gomatrixserverlib.Allowed(event.Event, &provider); err != nil {
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return util.JSONResponse{
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Code: http.StatusForbidden,
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JSON: jsonerror.Forbidden(err.Error()),
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}
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}
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return util.JSONResponse{
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Code: http.StatusOK,
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JSON: map[string]interface{}{
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"event": builder,
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"room_version": verRes.RoomVersion,
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},
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}
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}
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// SendJoin implements the /send_join API
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// The make-join send-join dance makes much more sense as a single
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// flow so the cyclomatic complexity is high:
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func SendJoin(
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httpReq *http.Request,
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request *gomatrixserverlib.FederationRequest,
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cfg *config.FederationAPI,
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rsAPI api.RoomserverInternalAPI,
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keys gomatrixserverlib.JSONVerifier,
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roomID, eventID string,
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) util.JSONResponse {
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verReq := api.QueryRoomVersionForRoomRequest{RoomID: roomID}
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verRes := api.QueryRoomVersionForRoomResponse{}
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if err := rsAPI.QueryRoomVersionForRoom(httpReq.Context(), &verReq, &verRes); err != nil {
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util.GetLogger(httpReq.Context()).WithError(err).Error("rsAPI.QueryRoomVersionForRoom failed")
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return util.JSONResponse{
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Code: http.StatusInternalServerError,
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JSON: jsonerror.InternalServerError(),
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}
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}
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event, err := gomatrixserverlib.NewEventFromUntrustedJSON(request.Content(), verRes.RoomVersion)
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if err != nil {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.BadJSON("The request body could not be decoded into valid JSON: " + err.Error()),
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}
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}
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// Check that a state key is provided.
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if event.StateKey() == nil || event.StateKeyEquals("") {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.BadJSON("No state key was provided in the join event."),
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}
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}
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if !event.StateKeyEquals(event.Sender()) {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.BadJSON("Event state key must match the event sender."),
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}
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}
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// Check that the room ID is correct.
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if event.RoomID() != roomID {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.BadJSON(
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fmt.Sprintf(
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"The room ID in the request path (%q) must match the room ID in the join event JSON (%q)",
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roomID, event.RoomID(),
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),
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),
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}
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}
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// Check that the event ID is correct.
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if event.EventID() != eventID {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.BadJSON(
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fmt.Sprintf(
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"The event ID in the request path (%q) must match the event ID in the join event JSON (%q)",
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eventID, event.EventID(),
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),
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),
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}
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}
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// Check that the event is from the server sending the request.
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if event.Origin() != request.Origin() {
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return util.JSONResponse{
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Code: http.StatusForbidden,
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JSON: jsonerror.Forbidden("The join must be sent by the server it originated on"),
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}
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}
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// Check that this is in fact a join event
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membership, err := event.Membership()
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if err != nil {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.BadJSON("missing content.membership key"),
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}
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}
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if membership != gomatrixserverlib.Join {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.BadJSON("membership must be 'join'"),
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}
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}
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// Check that the event is signed by the server sending the request.
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redacted := event.Redact()
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verifyRequests := []gomatrixserverlib.VerifyJSONRequest{{
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ServerName: event.Origin(),
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Message: redacted.JSON(),
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AtTS: event.OriginServerTS(),
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StrictValidityChecking: true,
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}}
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verifyResults, err := keys.VerifyJSONs(httpReq.Context(), verifyRequests)
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if err != nil {
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util.GetLogger(httpReq.Context()).WithError(err).Error("keys.VerifyJSONs failed")
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return jsonerror.InternalServerError()
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}
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if verifyResults[0].Error != nil {
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return util.JSONResponse{
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Code: http.StatusForbidden,
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JSON: jsonerror.Forbidden("Signature check failed: " + verifyResults[0].Error.Error()),
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}
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}
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// Fetch the state and auth chain. We do this before we send the events
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// on, in case this fails.
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var stateAndAuthChainResponse api.QueryStateAndAuthChainResponse
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err = rsAPI.QueryStateAndAuthChain(httpReq.Context(), &api.QueryStateAndAuthChainRequest{
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PrevEventIDs: event.PrevEventIDs(),
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AuthEventIDs: event.AuthEventIDs(),
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RoomID: roomID,
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ResolveState: true,
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}, &stateAndAuthChainResponse)
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if err != nil {
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util.GetLogger(httpReq.Context()).WithError(err).Error("rsAPI.QueryStateAndAuthChain failed")
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return jsonerror.InternalServerError()
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}
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if !stateAndAuthChainResponse.RoomExists {
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return util.JSONResponse{
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Code: http.StatusNotFound,
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JSON: jsonerror.NotFound("Room does not exist"),
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}
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}
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// Check if the user is already in the room. If they're already in then
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// there isn't much point in sending another join event into the room.
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// Also check to see if they are banned: if they are then we reject them.
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alreadyJoined := false
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isBanned := false
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for _, se := range stateAndAuthChainResponse.StateEvents {
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if !se.StateKeyEquals(*event.StateKey()) {
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continue
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}
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if membership, merr := se.Membership(); merr == nil {
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alreadyJoined = (membership == gomatrixserverlib.Join)
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isBanned = (membership == gomatrixserverlib.Ban)
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break
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}
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}
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if isBanned {
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return util.JSONResponse{
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Code: http.StatusForbidden,
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JSON: jsonerror.Forbidden("user is banned"),
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}
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}
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// Send the events to the room server.
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// We are responsible for notifying other servers that the user has joined
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// the room, so set SendAsServer to cfg.Matrix.ServerName
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if !alreadyJoined {
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var response api.InputRoomEventsResponse
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rsAPI.InputRoomEvents(httpReq.Context(), &api.InputRoomEventsRequest{
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InputRoomEvents: []api.InputRoomEvent{
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{
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Kind: api.KindNew,
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Event: event.Headered(stateAndAuthChainResponse.RoomVersion),
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SendAsServer: string(cfg.Matrix.ServerName),
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TransactionID: nil,
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},
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},
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}, &response)
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if response.ErrMsg != "" {
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util.GetLogger(httpReq.Context()).WithField(logrus.ErrorKey, response.ErrMsg).Error("SendEvents failed")
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if response.NotAllowed {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.Forbidden(response.ErrMsg),
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}
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}
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return jsonerror.InternalServerError()
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}
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}
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// sort events deterministically by depth (lower is earlier)
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// We also do this because sytest's basic federation server isn't good at using the correct
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// state if these lists are randomised, resulting in flakey tests. :(
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sort.Sort(eventsByDepth(stateAndAuthChainResponse.StateEvents))
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sort.Sort(eventsByDepth(stateAndAuthChainResponse.AuthChainEvents))
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// https://matrix.org/docs/spec/server_server/latest#put-matrix-federation-v1-send-join-roomid-eventid
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return util.JSONResponse{
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Code: http.StatusOK,
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JSON: gomatrixserverlib.RespSendJoin{
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StateEvents: gomatrixserverlib.UnwrapEventHeaders(stateAndAuthChainResponse.StateEvents),
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AuthEvents: gomatrixserverlib.UnwrapEventHeaders(stateAndAuthChainResponse.AuthChainEvents),
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Origin: cfg.Matrix.ServerName,
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},
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}
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}
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type eventsByDepth []*gomatrixserverlib.HeaderedEvent
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func (e eventsByDepth) Len() int {
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return len(e)
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}
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func (e eventsByDepth) Swap(i, j int) {
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e[i], e[j] = e[j], e[i]
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}
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func (e eventsByDepth) Less(i, j int) bool {
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return e[i].Depth() < e[j].Depth()
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}
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