mirror of
https://github.com/1f349/dendrite.git
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415 lines
16 KiB
Go
415 lines
16 KiB
Go
// Copyright 2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package internal
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import (
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"context"
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"encoding/json"
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"fmt"
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"hash/fnv"
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"sync"
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"time"
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fedsenderapi "github.com/matrix-org/dendrite/federationsender/api"
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"github.com/matrix-org/dendrite/keyserver/api"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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"github.com/sirupsen/logrus"
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)
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// DeviceListUpdater handles device list updates from remote servers.
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//
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// In the case where we have the prev_id for an update, the updater just stores the update (after acquiring a per-user lock).
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// In the case where we do not have the prev_id for an update, the updater marks the user_id as stale and notifies
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// a worker to get the latest device list for this user. Note: stream IDs are scoped per user so missing a prev_id
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// for a (user, device) does not mean that DEVICE is outdated as the previous ID could be for a different device:
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// we have to invalidate all devices for that user. Once the list has been fetched, the per-user lock is acquired and the
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// updater stores the latest list along with the latest stream ID.
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//
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// On startup, the updater spins up N workers which are responsible for querying device keys from remote servers.
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// Workers are scoped by homeserver domain, with one worker responsible for many domains, determined by hashing
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// mod N the server name. Work is sent via a channel which just serves to "poke" the worker as the data is retrieved
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// from the database (which allows us to batch requests to the same server). This has a number of desirable properties:
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// - We guarantee only 1 in-flight /keys/query request per server at any time as there is exactly 1 worker responsible
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// for that domain.
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// - We don't have unbounded growth in proportion to the number of servers (this is more important in a P2P world where
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// we have many many servers)
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// - We can adjust concurrency (at the cost of memory usage) by tuning N, to accommodate mobile devices vs servers.
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// The downsides are that:
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// - Query requests can get queued behind other servers if they hash to the same worker, even if there are other free
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// workers elsewhere. Whilst suboptimal, provided we cap how long a single request can last (e.g using context timeouts)
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// we guarantee we will get around to it. Also, more users on a given server does not increase the number of requests
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// (as /keys/query allows multiple users to be specified) so being stuck behind matrix.org won't materially be any worse
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// than being stuck behind foo.bar
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// In the event that the query fails, the worker spins up a short-lived goroutine whose sole purpose is to inject the server
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// name back into the channel after a certain amount of time. If in the interim the device lists have been updated, then
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// the database query will return no stale lists. Reinjection into the channel continues until success or the server terminates,
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// when it will be reloaded on startup.
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type DeviceListUpdater struct {
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// A map from user_id to a mutex. Used when we are missing prev IDs so we don't make more than 1
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// request to the remote server and race.
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// TODO: Put in an LRU cache to bound growth
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userIDToMutex map[string]*sync.Mutex
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mu *sync.Mutex // protects UserIDToMutex
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db DeviceListUpdaterDatabase
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producer KeyChangeProducer
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fedClient fedsenderapi.FederationClient
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workerChans []chan gomatrixserverlib.ServerName
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// When device lists are stale for a user, they get inserted into this map with a channel which `Update` will
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// block on or timeout via a select.
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userIDToChan map[string]chan bool
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userIDToChanMu *sync.Mutex
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}
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// DeviceListUpdaterDatabase is the subset of functionality from storage.Database required for the updater.
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// Useful for testing.
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type DeviceListUpdaterDatabase interface {
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// StaleDeviceLists returns a list of user IDs ending with the domains provided who have stale device lists.
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// If no domains are given, all user IDs with stale device lists are returned.
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StaleDeviceLists(ctx context.Context, domains []gomatrixserverlib.ServerName) ([]string, error)
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// MarkDeviceListStale sets the stale bit for this user to isStale.
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MarkDeviceListStale(ctx context.Context, userID string, isStale bool) error
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// StoreRemoteDeviceKeys persists the given keys. Keys with the same user ID and device ID will be replaced. An empty KeyJSON removes the key
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// for this (user, device). Does not modify the stream ID for keys. User IDs in `clearUserIDs` will have all their device keys deleted prior
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// to insertion - use this when you have a complete snapshot of a user's keys in order to track device deletions correctly.
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StoreRemoteDeviceKeys(ctx context.Context, keys []api.DeviceMessage, clearUserIDs []string) error
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// PrevIDsExists returns true if all prev IDs exist for this user.
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PrevIDsExists(ctx context.Context, userID string, prevIDs []int) (bool, error)
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// DeviceKeysJSON populates the KeyJSON for the given keys. If any proided `keys` have a `KeyJSON` or `StreamID` already then it will be replaced.
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DeviceKeysJSON(ctx context.Context, keys []api.DeviceMessage) error
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}
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// KeyChangeProducer is the interface for producers.KeyChange useful for testing.
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type KeyChangeProducer interface {
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ProduceKeyChanges(keys []api.DeviceMessage) error
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}
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// NewDeviceListUpdater creates a new updater which fetches fresh device lists when they go stale.
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func NewDeviceListUpdater(
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db DeviceListUpdaterDatabase, producer KeyChangeProducer, fedClient fedsenderapi.FederationClient,
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numWorkers int,
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) *DeviceListUpdater {
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return &DeviceListUpdater{
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userIDToMutex: make(map[string]*sync.Mutex),
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mu: &sync.Mutex{},
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db: db,
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producer: producer,
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fedClient: fedClient,
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workerChans: make([]chan gomatrixserverlib.ServerName, numWorkers),
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userIDToChan: make(map[string]chan bool),
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userIDToChanMu: &sync.Mutex{},
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}
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}
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// Start the device list updater, which will try to refresh any stale device lists.
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func (u *DeviceListUpdater) Start() error {
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for i := 0; i < len(u.workerChans); i++ {
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// Allocate a small buffer per channel.
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// If the buffer limit is reached, backpressure will cause the processing of EDUs
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// to stop (in this transaction) until key requests can be made.
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ch := make(chan gomatrixserverlib.ServerName, 10)
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u.workerChans[i] = ch
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go u.worker(ch)
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}
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staleLists, err := u.db.StaleDeviceLists(context.Background(), []gomatrixserverlib.ServerName{})
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if err != nil {
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return err
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}
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for _, userID := range staleLists {
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u.notifyWorkers(userID)
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}
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return nil
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}
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func (u *DeviceListUpdater) mutex(userID string) *sync.Mutex {
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u.mu.Lock()
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defer u.mu.Unlock()
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if u.userIDToMutex[userID] == nil {
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u.userIDToMutex[userID] = &sync.Mutex{}
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}
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return u.userIDToMutex[userID]
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}
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// ManualUpdate invalidates the device list for the given user and fetches the latest and tracks it.
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// Blocks until the device list is synced or the timeout is reached.
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func (u *DeviceListUpdater) ManualUpdate(ctx context.Context, serverName gomatrixserverlib.ServerName, userID string) error {
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mu := u.mutex(userID)
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mu.Lock()
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err := u.db.MarkDeviceListStale(ctx, userID, true)
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mu.Unlock()
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if err != nil {
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return fmt.Errorf("ManualUpdate: failed to mark device list for %s as stale: %w", userID, err)
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}
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u.notifyWorkers(userID)
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return nil
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}
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// Update blocks until the update has been stored in the database. It blocks primarily for satisfying sytest,
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// which assumes when /send 200 OKs that the device lists have been updated.
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func (u *DeviceListUpdater) Update(ctx context.Context, event gomatrixserverlib.DeviceListUpdateEvent) error {
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isDeviceListStale, err := u.update(ctx, event)
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if err != nil {
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return err
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}
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if isDeviceListStale {
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// poke workers to handle stale device lists
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u.notifyWorkers(event.UserID)
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}
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return nil
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}
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func (u *DeviceListUpdater) update(ctx context.Context, event gomatrixserverlib.DeviceListUpdateEvent) (bool, error) {
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mu := u.mutex(event.UserID)
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mu.Lock()
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defer mu.Unlock()
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// check if we have the prev IDs
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exists, err := u.db.PrevIDsExists(ctx, event.UserID, event.PrevID)
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if err != nil {
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return false, fmt.Errorf("failed to check prev IDs exist for %s (%s): %w", event.UserID, event.DeviceID, err)
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}
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// if this is the first time we're hearing about this user, sync the device list manually.
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if len(event.PrevID) == 0 {
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exists = false
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}
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util.GetLogger(ctx).WithFields(logrus.Fields{
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"prev_ids_exist": exists,
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"user_id": event.UserID,
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"device_id": event.DeviceID,
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"stream_id": event.StreamID,
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"prev_ids": event.PrevID,
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"display_name": event.DeviceDisplayName,
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"deleted": event.Deleted,
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}).Info("DeviceListUpdater.Update")
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// if we haven't missed anything update the database and notify users
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if exists {
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k := event.Keys
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if event.Deleted {
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k = nil
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}
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keys := []api.DeviceMessage{
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{
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DeviceKeys: api.DeviceKeys{
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DeviceID: event.DeviceID,
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DisplayName: event.DeviceDisplayName,
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KeyJSON: k,
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UserID: event.UserID,
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},
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StreamID: event.StreamID,
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},
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}
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err = u.db.StoreRemoteDeviceKeys(ctx, keys, nil)
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if err != nil {
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return false, fmt.Errorf("failed to store remote device keys for %s (%s): %w", event.UserID, event.DeviceID, err)
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}
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// ALWAYS emit key changes when we've been poked over federation even if there's no change
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// just in case this poke is important for something.
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err = u.producer.ProduceKeyChanges(keys)
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if err != nil {
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return false, fmt.Errorf("failed to produce device key changes for %s (%s): %w", event.UserID, event.DeviceID, err)
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}
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return false, nil
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}
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err = u.db.MarkDeviceListStale(ctx, event.UserID, true)
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if err != nil {
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return false, fmt.Errorf("failed to mark device list for %s as stale: %w", event.UserID, err)
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}
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return true, nil
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}
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func (u *DeviceListUpdater) notifyWorkers(userID string) {
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_, remoteServer, err := gomatrixserverlib.SplitID('@', userID)
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if err != nil {
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return
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}
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hash := fnv.New32a()
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_, _ = hash.Write([]byte(remoteServer))
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index := int(hash.Sum32()) % len(u.workerChans)
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ch := u.assignChannel(userID)
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u.workerChans[index] <- remoteServer
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select {
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case <-ch:
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case <-time.After(10 * time.Second):
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// we don't return an error in this case as it's not a failure condition.
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// we mainly block for the benefit of sytest anyway
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}
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}
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func (u *DeviceListUpdater) assignChannel(userID string) chan bool {
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u.userIDToChanMu.Lock()
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defer u.userIDToChanMu.Unlock()
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if ch, ok := u.userIDToChan[userID]; ok {
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return ch
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}
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ch := make(chan bool)
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u.userIDToChan[userID] = ch
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return ch
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}
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func (u *DeviceListUpdater) clearChannel(userID string) {
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u.userIDToChanMu.Lock()
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defer u.userIDToChanMu.Unlock()
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if ch, ok := u.userIDToChan[userID]; ok {
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close(ch)
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delete(u.userIDToChan, userID)
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}
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}
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func (u *DeviceListUpdater) worker(ch chan gomatrixserverlib.ServerName) {
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// It's possible to get many of the same server name in the channel, so in order
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// to prevent processing the same server over and over we keep track of when we
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// last made a request to the server. If we get the server name during the cooloff
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// period, we'll ignore the poke.
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lastProcessed := make(map[gomatrixserverlib.ServerName]time.Time)
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// this can't be too long else sytest will give up trying to do a test
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cooloffPeriod := 500 * time.Millisecond
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shouldProcess := func(srv gomatrixserverlib.ServerName) bool {
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// we should process requests when now is after the last process time + cooloff
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return time.Now().After(lastProcessed[srv].Add(cooloffPeriod))
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}
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// on failure, spin up a short-lived goroutine to inject the server name again.
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scheduledRetries := make(map[gomatrixserverlib.ServerName]time.Time)
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inject := func(srv gomatrixserverlib.ServerName, duration time.Duration) {
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time.Sleep(duration)
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ch <- srv
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}
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for serverName := range ch {
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if !shouldProcess(serverName) {
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if time.Now().Before(scheduledRetries[serverName]) {
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// do not inject into the channel as we know there will be a sleeping goroutine
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// which will do it after the cooloff period expires
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continue
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} else {
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scheduledRetries[serverName] = time.Now().Add(cooloffPeriod)
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go inject(serverName, cooloffPeriod)
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continue
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}
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}
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lastProcessed[serverName] = time.Now()
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waitTime, shouldRetry := u.processServer(serverName)
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if shouldRetry {
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scheduledRetries[serverName] = time.Now().Add(waitTime)
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go inject(serverName, waitTime)
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}
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}
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}
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func (u *DeviceListUpdater) processServer(serverName gomatrixserverlib.ServerName) (time.Duration, bool) {
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requestTimeout := time.Second * 30 // max amount of time we want to spend on each request
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ctx, cancel := context.WithTimeout(context.Background(), requestTimeout)
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defer cancel()
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logger := util.GetLogger(ctx).WithField("server_name", serverName)
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waitTime := 2 * time.Second
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// fetch stale device lists
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userIDs, err := u.db.StaleDeviceLists(ctx, []gomatrixserverlib.ServerName{serverName})
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if err != nil {
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logger.WithError(err).Error("failed to load stale device lists")
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return waitTime, true
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}
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hasFailures := false
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for _, userID := range userIDs {
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if ctx.Err() != nil {
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// we've timed out, give up and go to the back of the queue to let another server be processed.
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hasFailures = true
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break
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}
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res, err := u.fedClient.GetUserDevices(ctx, serverName, userID)
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if err != nil {
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logger.WithError(err).WithField("user_id", userID).Error("failed to query device keys for user")
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fcerr, ok := err.(*fedsenderapi.FederationClientError)
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if ok {
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if fcerr.RetryAfter > 0 {
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waitTime = fcerr.RetryAfter
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} else if fcerr.Blacklisted {
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waitTime = time.Hour * 8
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}
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}
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hasFailures = true
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continue
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}
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err = u.updateDeviceList(&res)
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if err != nil {
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logger.WithError(err).WithField("user_id", userID).Error("fetched device list but failed to store/emit it")
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hasFailures = true
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}
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}
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for _, userID := range userIDs {
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// always clear the channel to unblock Update calls regardless of success/failure
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u.clearChannel(userID)
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}
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return waitTime, hasFailures
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}
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func (u *DeviceListUpdater) updateDeviceList(res *gomatrixserverlib.RespUserDevices) error {
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ctx := context.Background() // we've got the keys, don't time out when persisting them to the database.
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keys := make([]api.DeviceMessage, len(res.Devices))
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existingKeys := make([]api.DeviceMessage, len(res.Devices))
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for i, device := range res.Devices {
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keyJSON, err := json.Marshal(device.Keys)
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if err != nil {
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util.GetLogger(ctx).WithField("keys", device.Keys).Error("failed to marshal keys, skipping device")
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continue
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}
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keys[i] = api.DeviceMessage{
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StreamID: res.StreamID,
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DeviceKeys: api.DeviceKeys{
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DeviceID: device.DeviceID,
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DisplayName: device.DisplayName,
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UserID: res.UserID,
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KeyJSON: keyJSON,
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},
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}
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existingKeys[i] = api.DeviceMessage{
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DeviceKeys: api.DeviceKeys{
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UserID: res.UserID,
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DeviceID: device.DeviceID,
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},
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}
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}
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// fetch what keys we had already and only emit changes
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if err := u.db.DeviceKeysJSON(ctx, existingKeys); err != nil {
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// non-fatal, log and continue
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util.GetLogger(ctx).WithError(err).WithField("user_id", res.UserID).Errorf(
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"failed to query device keys json for calculating diffs",
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)
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}
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err := u.db.StoreRemoteDeviceKeys(ctx, keys, []string{res.UserID})
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if err != nil {
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return fmt.Errorf("failed to store remote device keys: %w", err)
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}
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err = u.db.MarkDeviceListStale(ctx, res.UserID, false)
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if err != nil {
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return fmt.Errorf("failed to mark device list as fresh: %w", err)
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}
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err = emitDeviceKeyChanges(u.producer, existingKeys, keys)
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if err != nil {
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return fmt.Errorf("failed to emit key changes for fresh device list: %w", err)
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}
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return nil
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}
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