mirror of
https://github.com/1f349/dendrite.git
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281 lines
10 KiB
Go
281 lines
10 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package storage
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import (
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"context"
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"database/sql"
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"fmt"
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"sort"
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"github.com/lib/pq"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/util"
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)
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const stateDataSchema = `
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-- The state data map.
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-- Designed to give enough information to run the state resolution algorithm
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-- without hitting the database in the common case.
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-- TODO: Is it worth replacing the unique btree index with a covering index so
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-- that postgres could lookup the state using an index-only scan?
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-- The type and state_key are included in the index to make it easier to
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-- lookup a specific (type, state_key) pair for an event. It also makes it easy
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-- to read the state for a given state_block_nid ordered by (type, state_key)
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-- which in turn makes it easier to merge state data blocks.
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CREATE SEQUENCE IF NOT EXISTS roomserver_state_block_nid_seq;
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CREATE TABLE IF NOT EXISTS roomserver_state_block (
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-- Local numeric ID for this state data.
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state_block_nid bigint NOT NULL,
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event_type_nid bigint NOT NULL,
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event_state_key_nid bigint NOT NULL,
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event_nid bigint NOT NULL,
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UNIQUE (state_block_nid, event_type_nid, event_state_key_nid)
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);
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`
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const insertStateDataSQL = "" +
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"INSERT INTO roomserver_state_block (state_block_nid, event_type_nid, event_state_key_nid, event_nid)" +
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" VALUES ($1, $2, $3, $4)"
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const selectNextStateBlockNIDSQL = "" +
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"SELECT nextval('roomserver_state_block_nid_seq')"
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// Bulk state lookup by numeric state block ID.
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// Sort by the state_block_nid, event_type_nid, event_state_key_nid
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// This means that all the entries for a given state_block_nid will appear
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// together in the list and those entries will sorted by event_type_nid
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// and event_state_key_nid. This property makes it easier to merge two
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// state data blocks together.
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const bulkSelectStateBlockEntriesSQL = "" +
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"SELECT state_block_nid, event_type_nid, event_state_key_nid, event_nid" +
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" FROM roomserver_state_block WHERE state_block_nid = ANY($1)" +
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" ORDER BY state_block_nid, event_type_nid, event_state_key_nid"
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// Bulk state lookup by numeric state block ID.
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// Filters the rows in each block to the requested types and state keys.
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// We would like to restrict to particular type state key pairs but we are
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// restricted by the query language to pull the cross product of a list
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// of types and a list state_keys. So we have to filter the result in the
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// application to restrict it to the list of event types and state keys we
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// actually wanted.
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const bulkSelectFilteredStateBlockEntriesSQL = "" +
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"SELECT state_block_nid, event_type_nid, event_state_key_nid, event_nid" +
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" FROM roomserver_state_block WHERE state_block_nid = ANY($1)" +
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" AND event_type_nid = ANY($2) AND event_state_key_nid = ANY($3)" +
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" ORDER BY state_block_nid, event_type_nid, event_state_key_nid"
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type stateBlockStatements struct {
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insertStateDataStmt *sql.Stmt
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selectNextStateBlockNIDStmt *sql.Stmt
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bulkSelectStateBlockEntriesStmt *sql.Stmt
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bulkSelectFilteredStateBlockEntriesStmt *sql.Stmt
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}
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func (s *stateBlockStatements) prepare(db *sql.DB) (err error) {
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_, err = db.Exec(stateDataSchema)
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if err != nil {
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return
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}
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return statementList{
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{&s.insertStateDataStmt, insertStateDataSQL},
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{&s.selectNextStateBlockNIDStmt, selectNextStateBlockNIDSQL},
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{&s.bulkSelectStateBlockEntriesStmt, bulkSelectStateBlockEntriesSQL},
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{&s.bulkSelectFilteredStateBlockEntriesStmt, bulkSelectFilteredStateBlockEntriesSQL},
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}.prepare(db)
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}
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func (s *stateBlockStatements) bulkInsertStateData(
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ctx context.Context,
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stateBlockNID types.StateBlockNID,
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entries []types.StateEntry,
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) error {
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for _, entry := range entries {
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_, err := s.insertStateDataStmt.ExecContext(
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ctx,
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int64(stateBlockNID),
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int64(entry.EventTypeNID),
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int64(entry.EventStateKeyNID),
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int64(entry.EventNID),
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)
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if err != nil {
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return err
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}
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}
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return nil
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}
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func (s *stateBlockStatements) selectNextStateBlockNID(
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ctx context.Context,
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) (types.StateBlockNID, error) {
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var stateBlockNID int64
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err := s.selectNextStateBlockNIDStmt.QueryRowContext(ctx).Scan(&stateBlockNID)
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return types.StateBlockNID(stateBlockNID), err
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}
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func (s *stateBlockStatements) bulkSelectStateBlockEntries(
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ctx context.Context, stateBlockNIDs []types.StateBlockNID,
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) ([]types.StateEntryList, error) {
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nids := make([]int64, len(stateBlockNIDs))
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for i := range stateBlockNIDs {
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nids[i] = int64(stateBlockNIDs[i])
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}
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rows, err := s.bulkSelectStateBlockEntriesStmt.QueryContext(ctx, pq.Int64Array(nids))
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if err != nil {
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return nil, err
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}
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defer rows.Close() // nolint: errcheck
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results := make([]types.StateEntryList, len(stateBlockNIDs))
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// current is a pointer to the StateEntryList to append the state entries to.
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var current *types.StateEntryList
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i := 0
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for rows.Next() {
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var (
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stateBlockNID int64
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eventTypeNID int64
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eventStateKeyNID int64
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eventNID int64
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entry types.StateEntry
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)
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if err := rows.Scan(
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&stateBlockNID, &eventTypeNID, &eventStateKeyNID, &eventNID,
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); err != nil {
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return nil, err
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}
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entry.EventTypeNID = types.EventTypeNID(eventTypeNID)
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entry.EventStateKeyNID = types.EventStateKeyNID(eventStateKeyNID)
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entry.EventNID = types.EventNID(eventNID)
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if current == nil || types.StateBlockNID(stateBlockNID) != current.StateBlockNID {
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// The state entry row is for a different state data block to the current one.
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// So we start appending to the next entry in the list.
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current = &results[i]
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current.StateBlockNID = types.StateBlockNID(stateBlockNID)
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i++
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}
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current.StateEntries = append(current.StateEntries, entry)
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}
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if i != len(stateBlockNIDs) {
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return nil, fmt.Errorf("storage: state data NIDs missing from the database (%d != %d)", i, len(stateBlockNIDs))
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}
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return results, nil
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}
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func (s *stateBlockStatements) bulkSelectFilteredStateBlockEntries(
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ctx context.Context,
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stateBlockNIDs []types.StateBlockNID,
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stateKeyTuples []types.StateKeyTuple,
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) ([]types.StateEntryList, error) {
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tuples := stateKeyTupleSorter(stateKeyTuples)
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// Sort the tuples so that we can run binary search against them as we filter the rows returned by the db.
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sort.Sort(tuples)
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eventTypeNIDArray, eventStateKeyNIDArray := tuples.typesAndStateKeysAsArrays()
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rows, err := s.bulkSelectFilteredStateBlockEntriesStmt.QueryContext(
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ctx,
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stateBlockNIDsAsArray(stateBlockNIDs),
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eventTypeNIDArray,
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eventStateKeyNIDArray,
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)
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if err != nil {
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return nil, err
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}
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defer rows.Close() // nolint: errcheck
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var results []types.StateEntryList
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var current types.StateEntryList
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for rows.Next() {
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var (
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stateBlockNID int64
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eventTypeNID int64
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eventStateKeyNID int64
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eventNID int64
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entry types.StateEntry
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)
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if err := rows.Scan(
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&stateBlockNID, &eventTypeNID, &eventStateKeyNID, &eventNID,
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); err != nil {
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return nil, err
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}
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entry.EventTypeNID = types.EventTypeNID(eventTypeNID)
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entry.EventStateKeyNID = types.EventStateKeyNID(eventStateKeyNID)
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entry.EventNID = types.EventNID(eventNID)
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// We can use binary search here because we sorted the tuples earlier
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if !tuples.contains(entry.StateKeyTuple) {
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// The select will return the cross product of types and state keys.
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// So we need to check if type of the entry is in the list.
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continue
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}
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if types.StateBlockNID(stateBlockNID) != current.StateBlockNID {
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// The state entry row is for a different state data block to the current one.
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// So we append the current entry to the results and start adding to a new one.
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// The first time through the loop current will be empty.
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if current.StateEntries != nil {
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results = append(results, current)
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}
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current = types.StateEntryList{StateBlockNID: types.StateBlockNID(stateBlockNID)}
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}
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current.StateEntries = append(current.StateEntries, entry)
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}
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// Add the last entry to the list if it is not empty.
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if current.StateEntries != nil {
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results = append(results, current)
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}
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return results, nil
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}
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func stateBlockNIDsAsArray(stateBlockNIDs []types.StateBlockNID) pq.Int64Array {
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nids := make([]int64, len(stateBlockNIDs))
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for i := range stateBlockNIDs {
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nids[i] = int64(stateBlockNIDs[i])
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}
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return pq.Int64Array(nids)
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}
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type stateKeyTupleSorter []types.StateKeyTuple
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func (s stateKeyTupleSorter) Len() int { return len(s) }
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func (s stateKeyTupleSorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
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func (s stateKeyTupleSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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// Check whether a tuple is in the list. Assumes that the list is sorted.
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func (s stateKeyTupleSorter) contains(value types.StateKeyTuple) bool {
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i := sort.Search(len(s), func(i int) bool { return !s[i].LessThan(value) })
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return i < len(s) && s[i] == value
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}
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// List the unique eventTypeNIDs and eventStateKeyNIDs.
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// Assumes that the list is sorted.
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func (s stateKeyTupleSorter) typesAndStateKeysAsArrays() (eventTypeNIDs pq.Int64Array, eventStateKeyNIDs pq.Int64Array) {
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eventTypeNIDs = make(pq.Int64Array, len(s))
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eventStateKeyNIDs = make(pq.Int64Array, len(s))
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for i := range s {
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eventTypeNIDs[i] = int64(s[i].EventTypeNID)
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eventStateKeyNIDs[i] = int64(s[i].EventStateKeyNID)
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}
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eventTypeNIDs = eventTypeNIDs[:util.SortAndUnique(int64Sorter(eventTypeNIDs))]
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eventStateKeyNIDs = eventStateKeyNIDs[:util.SortAndUnique(int64Sorter(eventStateKeyNIDs))]
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return
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}
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type int64Sorter []int64
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func (s int64Sorter) Len() int { return len(s) }
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func (s int64Sorter) Less(i, j int) bool { return s[i] < s[j] }
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func (s int64Sorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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