mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-22 11:41:38 +00:00
c8408a6387
* Add more optimised code path for checking if we're in a room * Fix database queries * Fix federation API test * Fix logging * Review comments * Make separate API call for room membership
421 lines
16 KiB
Go
421 lines
16 KiB
Go
// Copyright 2017 Vector Creations Ltd
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// Copyright 2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package api
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import (
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"encoding/json"
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"fmt"
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"strings"
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"github.com/matrix-org/dendrite/clientapi/auth/authtypes"
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"github.com/matrix-org/gomatrixserverlib"
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)
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// QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState
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type QueryLatestEventsAndStateRequest struct {
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// The room ID to query the latest events for.
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RoomID string `json:"room_id"`
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// The state key tuples to fetch from the room current state.
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// If this list is empty or nil then *ALL* current state events are returned.
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StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
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}
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// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
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// This is used when sending events to set the prev_events, auth_events and depth.
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// It is also used to tell whether the event is allowed by the event auth rules.
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type QueryLatestEventsAndStateResponse struct {
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// Does the room exist?
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// If the room doesn't exist this will be false and LatestEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// The latest events in the room.
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// These are used to set the prev_events when sending an event.
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LatestEvents []gomatrixserverlib.EventReference `json:"latest_events"`
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// The state events requested.
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// This list will be in an arbitrary order.
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// These are used to set the auth_events when sending an event.
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// These are used to check whether the event is allowed.
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StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"`
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// The depth of the latest events.
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// This is one greater than the maximum depth of the latest events.
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// This is used to set the depth when sending an event.
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Depth int64 `json:"depth"`
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}
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// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents
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type QueryStateAfterEventsRequest struct {
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// The room ID to query the state in.
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RoomID string `json:"room_id"`
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// The list of previous events to return the events after.
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PrevEventIDs []string `json:"prev_event_ids"`
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// The state key tuples to fetch from the state. If none are specified then
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// the entire resolved room state will be returned.
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StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
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}
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// QueryStateAfterEventsResponse is a response to QueryStateAfterEvents
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type QueryStateAfterEventsResponse struct {
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// Does the room exist on this roomserver?
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// If the room doesn't exist this will be false and StateEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// Do all the previous events exist on this roomserver?
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// If some of previous events do not exist this will be false and StateEvents will be empty.
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PrevEventsExist bool `json:"prev_events_exist"`
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// The state events requested.
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// This list will be in an arbitrary order.
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StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"`
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}
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type QueryMissingAuthPrevEventsRequest struct {
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// The room ID to query the state in.
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RoomID string `json:"room_id"`
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// The list of auth events to check the existence of.
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AuthEventIDs []string `json:"auth_event_ids"`
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// The list of previous events to check the existence of.
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PrevEventIDs []string `json:"prev_event_ids"`
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}
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type QueryMissingAuthPrevEventsResponse struct {
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// Does the room exist on this roomserver?
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// If the room doesn't exist all other fields will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// The event IDs of the auth events that we don't know locally.
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MissingAuthEventIDs []string `json:"missing_auth_event_ids"`
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// The event IDs of the previous events that we don't know locally.
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MissingPrevEventIDs []string `json:"missing_prev_event_ids"`
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}
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// QueryEventsByIDRequest is a request to QueryEventsByID
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type QueryEventsByIDRequest struct {
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// The event IDs to look up.
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EventIDs []string `json:"event_ids"`
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}
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// QueryEventsByIDResponse is a response to QueryEventsByID
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type QueryEventsByIDResponse struct {
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// A list of events with the requested IDs.
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// If the roomserver does not have a copy of a requested event
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// then it will omit that event from the list.
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// If the roomserver thinks it has a copy of the event, but
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// fails to read it from the database then it will fail
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// the entire request.
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// This list will be in an arbitrary order.
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Events []*gomatrixserverlib.HeaderedEvent `json:"events"`
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}
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// QueryMembershipForUserRequest is a request to QueryMembership
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type QueryMembershipForUserRequest struct {
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// ID of the room to fetch membership from
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RoomID string `json:"room_id"`
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// ID of the user for whom membership is requested
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UserID string `json:"user_id"`
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}
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// QueryMembershipForUserResponse is a response to QueryMembership
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type QueryMembershipForUserResponse struct {
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// The EventID of the latest "m.room.member" event for the sender,
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// if HasBeenInRoom is true.
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EventID string `json:"event_id"`
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// True if the user has been in room before and has either stayed in it or left it.
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HasBeenInRoom bool `json:"has_been_in_room"`
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// True if the user is in room.
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IsInRoom bool `json:"is_in_room"`
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// The current membership
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Membership string `json:"membership"`
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// True if the user asked to forget this room.
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IsRoomForgotten bool `json:"is_room_forgotten"`
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}
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// QueryMembershipsForRoomRequest is a request to QueryMembershipsForRoom
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type QueryMembershipsForRoomRequest struct {
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// If true, only returns the membership events of "join" membership
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JoinedOnly bool `json:"joined_only"`
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// ID of the room to fetch memberships from
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RoomID string `json:"room_id"`
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// Optional - ID of the user sending the request, for checking if the
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// user is allowed to see the memberships. If not specified then all
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// room memberships will be returned.
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Sender string `json:"sender"`
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}
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// QueryMembershipsForRoomResponse is a response to QueryMembershipsForRoom
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type QueryMembershipsForRoomResponse struct {
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// The "m.room.member" events (of "join" membership) in the client format
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JoinEvents []gomatrixserverlib.ClientEvent `json:"join_events"`
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// True if the user has been in room before and has either stayed in it or
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// left it.
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HasBeenInRoom bool `json:"has_been_in_room"`
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// True if the user asked to forget this room.
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IsRoomForgotten bool `json:"is_room_forgotten"`
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}
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// QueryServerJoinedToRoomRequest is a request to QueryServerJoinedToRoom
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type QueryServerJoinedToRoomRequest struct {
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// Server name of the server to find. If not specified, we will
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// default to checking if the local server is joined.
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ServerName gomatrixserverlib.ServerName `json:"server_name"`
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// ID of the room to see if we are still joined to
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RoomID string `json:"room_id"`
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}
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// QueryMembershipsForRoomResponse is a response to QueryServerJoinedToRoom
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type QueryServerJoinedToRoomResponse struct {
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// True if the room exists on the server
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RoomExists bool `json:"room_exists"`
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// True if we still believe that we are participating in the room
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IsInRoom bool `json:"is_in_room"`
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// List of servers that are also in the room. This will not be populated
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// if the queried ServerName is the local server name.
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ServerNames []gomatrixserverlib.ServerName `json:"server_names"`
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}
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// QueryServerAllowedToSeeEventRequest is a request to QueryServerAllowedToSeeEvent
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type QueryServerAllowedToSeeEventRequest struct {
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// The event ID to look up invites in.
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EventID string `json:"event_id"`
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// The server interested in the event
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ServerName gomatrixserverlib.ServerName `json:"server_name"`
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}
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// QueryServerAllowedToSeeEventResponse is a response to QueryServerAllowedToSeeEvent
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type QueryServerAllowedToSeeEventResponse struct {
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// Wether the server in question is allowed to see the event
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AllowedToSeeEvent bool `json:"can_see_event"`
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}
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// QueryMissingEventsRequest is a request to QueryMissingEvents
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type QueryMissingEventsRequest struct {
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// Events which are known previous to the gap in the timeline.
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EarliestEvents []string `json:"earliest_events"`
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// Latest known events.
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LatestEvents []string `json:"latest_events"`
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// Limit the number of events this query returns.
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Limit int `json:"limit"`
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// The server interested in the event
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ServerName gomatrixserverlib.ServerName `json:"server_name"`
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}
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// QueryMissingEventsResponse is a response to QueryMissingEvents
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type QueryMissingEventsResponse struct {
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// Missing events, arbritrary order.
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Events []*gomatrixserverlib.HeaderedEvent `json:"events"`
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}
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// QueryStateAndAuthChainRequest is a request to QueryStateAndAuthChain
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type QueryStateAndAuthChainRequest struct {
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// The room ID to query the state in.
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RoomID string `json:"room_id"`
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// The list of prev events for the event. Used to calculate the state at
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// the event.
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PrevEventIDs []string `json:"prev_event_ids"`
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// The list of auth events for the event. Used to calculate the auth chain
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AuthEventIDs []string `json:"auth_event_ids"`
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// Should state resolution be ran on the result events?
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// TODO: check call sites and remove if we always want to do state res
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ResolveState bool `json:"resolve_state"`
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}
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// QueryStateAndAuthChainResponse is a response to QueryStateAndAuthChain
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type QueryStateAndAuthChainResponse struct {
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// Does the room exist on this roomserver?
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// If the room doesn't exist this will be false and StateEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// Do all the previous events exist on this roomserver?
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// If some of previous events do not exist this will be false and StateEvents will be empty.
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PrevEventsExist bool `json:"prev_events_exist"`
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// The state and auth chain events that were requested.
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// The lists will be in an arbitrary order.
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StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"`
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AuthChainEvents []*gomatrixserverlib.HeaderedEvent `json:"auth_chain_events"`
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}
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// QueryRoomVersionCapabilitiesRequest asks for the default room version
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type QueryRoomVersionCapabilitiesRequest struct{}
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// QueryRoomVersionCapabilitiesResponse is a response to QueryRoomVersionCapabilitiesRequest
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type QueryRoomVersionCapabilitiesResponse struct {
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DefaultRoomVersion gomatrixserverlib.RoomVersion `json:"default"`
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AvailableRoomVersions map[gomatrixserverlib.RoomVersion]string `json:"available"`
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}
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// QueryRoomVersionForRoomRequest asks for the room version for a given room.
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type QueryRoomVersionForRoomRequest struct {
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RoomID string `json:"room_id"`
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}
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// QueryRoomVersionForRoomResponse is a response to QueryRoomVersionForRoomRequest
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type QueryRoomVersionForRoomResponse struct {
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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}
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type QueryPublishedRoomsRequest struct {
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// Optional. If specified, returns whether this room is published or not.
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RoomID string
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}
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type QueryPublishedRoomsResponse struct {
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// The list of published rooms.
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RoomIDs []string
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}
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type QueryAuthChainRequest struct {
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EventIDs []string
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}
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type QueryAuthChainResponse struct {
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AuthChain []*gomatrixserverlib.HeaderedEvent
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}
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type QuerySharedUsersRequest struct {
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UserID string
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ExcludeRoomIDs []string
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IncludeRoomIDs []string
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}
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type QuerySharedUsersResponse struct {
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UserIDsToCount map[string]int
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}
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type QueryRoomsForUserRequest struct {
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UserID string
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// The desired membership of the user. If this is the empty string then no rooms are returned.
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WantMembership string
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}
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type QueryRoomsForUserResponse struct {
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RoomIDs []string
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}
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type QueryBulkStateContentRequest struct {
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// Returns state events in these rooms
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RoomIDs []string
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// If true, treats the '*' StateKey as "all state events of this type" rather than a literal value of '*'
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AllowWildcards bool
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// The state events to return. Only a small subset of tuples are allowed in this request as only certain events
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// have their content fields extracted. Specifically, the tuple Type must be one of:
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// m.room.avatar
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// m.room.create
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// m.room.canonical_alias
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// m.room.guest_access
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// m.room.history_visibility
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// m.room.join_rules
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// m.room.member
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// m.room.name
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// m.room.topic
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// Any other tuple type will result in the query failing.
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StateTuples []gomatrixserverlib.StateKeyTuple
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}
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type QueryBulkStateContentResponse struct {
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// map of room ID -> tuple -> content_value
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Rooms map[string]map[gomatrixserverlib.StateKeyTuple]string
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}
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type QueryCurrentStateRequest struct {
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RoomID string
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StateTuples []gomatrixserverlib.StateKeyTuple
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}
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type QueryCurrentStateResponse struct {
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StateEvents map[gomatrixserverlib.StateKeyTuple]*gomatrixserverlib.HeaderedEvent
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}
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type QueryKnownUsersRequest struct {
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UserID string `json:"user_id"`
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SearchString string `json:"search_string"`
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Limit int `json:"limit"`
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}
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type QueryKnownUsersResponse struct {
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Users []authtypes.FullyQualifiedProfile `json:"profiles"`
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}
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type QueryServerBannedFromRoomRequest struct {
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ServerName gomatrixserverlib.ServerName `json:"server_name"`
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RoomID string `json:"room_id"`
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}
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type QueryServerBannedFromRoomResponse struct {
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Banned bool `json:"banned"`
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}
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// MarshalJSON stringifies the room ID and StateKeyTuple keys so they can be sent over the wire in HTTP API mode.
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func (r *QueryBulkStateContentResponse) MarshalJSON() ([]byte, error) {
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se := make(map[string]string)
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for roomID, tupleToEvent := range r.Rooms {
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for tuple, event := range tupleToEvent {
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// use 0x1F (unit separator) as the delimiter between room ID/type/state key,
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se[fmt.Sprintf("%s\x1F%s\x1F%s", roomID, tuple.EventType, tuple.StateKey)] = event
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}
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}
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return json.Marshal(se)
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}
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func (r *QueryBulkStateContentResponse) UnmarshalJSON(data []byte) error {
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wireFormat := make(map[string]string)
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err := json.Unmarshal(data, &wireFormat)
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if err != nil {
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return err
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}
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r.Rooms = make(map[string]map[gomatrixserverlib.StateKeyTuple]string)
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for roomTuple, value := range wireFormat {
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fields := strings.Split(roomTuple, "\x1F")
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roomID := fields[0]
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if r.Rooms[roomID] == nil {
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r.Rooms[roomID] = make(map[gomatrixserverlib.StateKeyTuple]string)
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}
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r.Rooms[roomID][gomatrixserverlib.StateKeyTuple{
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EventType: fields[1],
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StateKey: fields[2],
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}] = value
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}
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return nil
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}
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// MarshalJSON stringifies the StateKeyTuple keys so they can be sent over the wire in HTTP API mode.
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func (r *QueryCurrentStateResponse) MarshalJSON() ([]byte, error) {
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se := make(map[string]*gomatrixserverlib.HeaderedEvent, len(r.StateEvents))
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for k, v := range r.StateEvents {
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// use 0x1F (unit separator) as the delimiter between type/state key,
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se[fmt.Sprintf("%s\x1F%s", k.EventType, k.StateKey)] = v
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}
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return json.Marshal(se)
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}
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func (r *QueryCurrentStateResponse) UnmarshalJSON(data []byte) error {
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res := make(map[string]*gomatrixserverlib.HeaderedEvent)
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err := json.Unmarshal(data, &res)
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if err != nil {
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return err
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}
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r.StateEvents = make(map[gomatrixserverlib.StateKeyTuple]*gomatrixserverlib.HeaderedEvent, len(res))
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for k, v := range res {
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fields := strings.Split(k, "\x1F")
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r.StateEvents[gomatrixserverlib.StateKeyTuple{
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EventType: fields[0],
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StateKey: fields[1],
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}] = v
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}
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return nil
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}
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