dendrite/roomserver
devonh f66862958d
Remove event building duplication & push to GMSL (#3056)
Removes event building duplication and moves the funcionality into GMSL
since all the sub-steps are already there.
2023-04-14 15:03:07 +00:00
..
acls Pass pointers to events — reloaded (#1583) 2020-11-16 15:44:53 +00:00
api Update GMSL: use static Check functions (#3052) 2023-04-14 12:32:42 +01:00
auth Fix /get_missing_events for rooms with joined/invited history_visibility (#2787) 2022-10-11 16:04:02 +02:00
internal Remove event building duplication & push to GMSL (#3056) 2023-04-14 15:03:07 +00:00
producers Add RoomEventType nats.Header to avoid unneeded unmarshalling (#2765) 2022-10-05 12:12:42 +02:00
state Add basic runtime tracing (#2996) 2023-03-13 16:45:14 +01:00
storage Remove BaseDendrite (#3023) 2023-03-22 09:21:32 +01:00
types Refactor StoreEvent and create a new RoomDatabase interface (#2985) 2023-02-24 09:40:20 +01:00
version Change Default Room version to 10 (#2933) 2023-01-20 15:41:29 +01:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
roomserver_test.go Remove BaseDendrite (#3023) 2023-03-22 09:21:32 +01:00
roomserver.go Remove BaseDendrite (#3023) 2023-03-22 09:21:32 +01:00

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+