mirror of
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139 lines
6.6 KiB
Go
139 lines
6.6 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package api
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import (
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"github.com/matrix-org/gomatrixserverlib"
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)
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// An OutputType is a type of roomserver output.
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type OutputType string
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const (
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// OutputTypeNewRoomEvent indicates that the event is an OutputNewRoomEvent
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OutputTypeNewRoomEvent OutputType = "new_room_event"
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// OutputTypeNewInviteEvent indicates that the event is an OutputNewInviteEvent
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OutputTypeNewInviteEvent OutputType = "new_invite_event"
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// OutputTypeRetireInviteEvent indicates that the event is an OutputRetireInviteEvent
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OutputTypeRetireInviteEvent OutputType = "retire_invite_event"
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)
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// An OutputEvent is an entry in the roomserver output kafka log.
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// Consumers should check the type field when consuming this event.
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type OutputEvent struct {
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// What sort of event this is.
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Type OutputType `json:"type"`
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// The content of event with type OutputTypeNewRoomEvent
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NewRoomEvent *OutputNewRoomEvent `json:"new_room_event,omitempty"`
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// The content of event with type OutputTypeNewInviteEvent
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NewInviteEvent *OutputNewInviteEvent `json:"new_invite_event,omitempty"`
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// The content of event with type OutputTypeRetireInviteEvent
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RetireInviteEvent *OutputRetireInviteEvent `json:"retire_invite_event,omitempty"`
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}
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// An OutputNewRoomEvent is written when the roomserver receives a new event.
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// It contains the full matrix room event and enough information for a
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// consumer to construct the current state of the room and the state before the
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// event.
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//
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// When we talk about state in a matrix room we are talking about the state
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// after a list of events. The current state is the state after the latest
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// event IDs in the room. The state before an event is the state after its
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// prev_events.
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type OutputNewRoomEvent struct {
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// The Event.
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Event gomatrixserverlib.Event `json:"event"`
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// The latest events in the room after this event.
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// This can be used to set the prev events for new events in the room.
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// This also can be used to get the full current state after this event.
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LatestEventIDs []string `json:"latest_event_ids"`
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// The state event IDs that were added to the state of the room by this event.
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// Together with RemovesStateEventIDs this allows the receiver to keep an up to date
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// view of the current state of the room.
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AddsStateEventIDs []string `json:"adds_state_event_ids"`
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// The state event IDs that were removed from the state of the room by this event.
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RemovesStateEventIDs []string `json:"removes_state_event_ids"`
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// The ID of the event that was output before this event.
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// Or the empty string if this is the first event output for this room.
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// This is used by consumers to check if they can safely update their
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// current state using the delta supplied in AddsStateEventIDs and
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// RemovesStateEventIDs.
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//
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// If the LastSentEventID doesn't match what they were expecting it to be
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// they can use the LatestEventIDs to request the full current state.
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LastSentEventID string `json:"last_sent_event_id"`
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// The state event IDs that are part of the state at the event, but not
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// part of the current state. Together with the StateBeforeRemovesEventIDs
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// this can be used to construct the state before the event from the
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// current state. The StateBeforeAddsEventIDs and StateBeforeRemovesEventIDs
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// delta is applied after the AddsStateEventIDs and RemovesStateEventIDs.
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//
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// Consumers need to know the state at each event in order to determine
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// which users and servers are allowed to see the event. This information
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// is needed to apply the history visibility rules and to tell which
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// servers we need to push events to over federation.
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//
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// The state is given as a delta against the current state because they are
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// usually either the same state, or differ by just a couple of events.
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StateBeforeAddsEventIDs []string `json:"state_before_adds_event_ids"`
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// The state event IDs that are part of the current state, but not part
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// of the state at the event.
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StateBeforeRemovesEventIDs []string `json:"state_before_removes_event_ids"`
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// The server name to use to push this event to other servers.
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// Or empty if this event shouldn't be pushed to other servers.
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//
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// This is used by the federation sender component. We need to tell it what
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// event it needs to send because it can't tell on its own. Normally if an
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// event was created on this server then we are responsible for sending it.
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// However there are a couple of exceptions. The first is that when the
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// server joins a remote room through another matrix server, it is the job
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// of the other matrix server to send the event over federation. The second
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// is the reverse of the first, that is when a remote server joins a room
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// that we are in over federation using our server it is our responsibility
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// to send the join event to other matrix servers.
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//
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// We encode the server name that the event should be sent using here to
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// future proof the API for virtual hosting.
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SendAsServer string `json:"send_as_server"`
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// The transaction ID of the send request if sent by a local user and one
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// was specified
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TransactionID *TransactionID `json:"transaction_id"`
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}
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// An OutputNewInviteEvent is written whenever an invite becomes active.
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// Invite events can be received outside of an existing room so have to be
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// tracked separately from the room events themselves.
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type OutputNewInviteEvent struct {
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// The "m.room.member" invite event.
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Event gomatrixserverlib.Event `json:"event"`
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}
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// An OutputRetireInviteEvent is written whenever an existing invite is no longer
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// active. An invite stops being active if the user joins the room or if the
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// invite is rejected by the user.
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type OutputRetireInviteEvent struct {
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// The ID of the "m.room.member" invite event.
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EventID string
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// The target user ID of the "m.room.member" invite event that was retired.
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TargetUserID string
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// Optional event ID of the event that replaced the invite.
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// This can be empty if the invite was rejected locally and we were unable
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// to reach the server that originally sent the invite.
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RetiredByEventID string
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// The "membership" of the user after retiring the invite. One of "join"
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// "leave" or "ban".
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Membership string
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}
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