dendrite/roomserver
Neil Alexander 81843e8836
Restricted join support on /make_join, /send_join (#2478)
* Add `QueryRestrictedJoinAllowed`

* Add `Resident` flag to `QueryRestrictedJoinAllowedResponse`

* Check restricted joins on federation API

* Return `Restricted` to determine if the room was restricted or not

* Populate `AuthorisedVia` properly

* Sign the event on `/send_join`, return it in the `/send_join` response in the `"event"` key

* Kick back joins with invalid authorising user IDs, use event from `"event"` key if returned in `RespSendJoin`

* Use invite helper in `QueryRestrictedJoinAllowed`

* Only use users with the power to invite, change error bubbling a bit

* Placate the almighty linter

One day I will nuke `gocyclo` from orbit and everything in the world will be much better for it.

* Review comments
2022-05-25 10:05:30 +01:00
..
acls Pass pointers to events — reloaded (#1583) 2020-11-16 15:44:53 +00:00
api Restricted join support on /make_join, /send_join (#2478) 2022-05-25 10:05:30 +01:00
auth Pass pointers to events — reloaded (#1583) 2020-11-16 15:44:53 +00:00
internal Restricted join support on /make_join, /send_join (#2478) 2022-05-25 10:05:30 +01:00
inthttp Restricted join support on /make_join, /send_join (#2478) 2022-05-25 10:05:30 +01:00
state State resolution v2 micro-optimisations (#2226) 2022-02-24 11:09:01 +00:00
storage bugfix: E2EE device keys could sometimes not be sent to remote servers (#2466) 2022-05-17 13:23:35 +01:00
types Add roomserver tests (3/4) (#2447) 2022-05-16 19:33:16 +02:00
version Set default room version to v6 (#1438) 2020-09-25 12:59:57 +01:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
roomserver.go One NATS instance per BaseDendrite (#2438) 2022-05-09 14:15:24 +01:00

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+