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.gitattributes
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.gitattributes
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|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
189
.gitignore
vendored
Normal file
189
.gitignore
vendored
Normal file
@ -0,0 +1,189 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.sln.docstates
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
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[Dd]ebugPublic/
|
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[Rr]elease/
|
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x64/
|
||||
build/
|
||||
bld/
|
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[Bb]in/
|
||||
[Oo]bj/
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|
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# Roslyn cache directories
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*.ide/
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|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
#NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
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*_i.c
|
||||
*_p.c
|
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*_i.h
|
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*.ilk
|
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*.meta
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*.obj
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*.pch
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*.rsp
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*.tli
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*.tmp
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*.tmp_proj
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*.log
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|
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.builds
|
||||
*.pidb
|
||||
*.svclog
|
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*.scc
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|
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# Chutzpah Test files
|
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_Chutzpah*
|
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|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
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||||
*.ncb
|
||||
*.opensdf
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*.sdf
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*.cachefile
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||||
# Visual Studio profiler
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*.psess
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*.vsp
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||||
*.vspx
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# TFS 2012 Local Workspace
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$tf/
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|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
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|
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# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
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*.[Rr]e[Ss]harper
|
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*.DotSettings.user
|
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# JustCode is a .NET coding addin-in
|
||||
.JustCode
|
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|
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# TeamCity is a build add-in
|
||||
_TeamCity*
|
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|
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# DotCover is a Code Coverage Tool
|
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*.dotCover
|
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|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
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|
||||
# MightyMoose
|
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*.mm.*
|
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AutoTest.Net/
|
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# Web workbench (sass)
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.sass-cache/
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|
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# Installshield output folder
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[Ee]xpress/
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|
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
|
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DocProject/Help/*.HxT
|
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DocProject/Help/*.HxC
|
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
|
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DocProject/Help/html
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# Click-Once directory
|
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
|
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*.azurePubxml
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## TODO: Comment the next line if you want to checkin your
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## web deploy settings but do note that will include unencrypted
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## passwords
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#*.pubxml
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# NuGet Packages Directory
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packages/*
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## TODO: If the tool you use requires repositories.config
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## uncomment the next line
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#!packages/repositories.config
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|
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# Enable "build/" folder in the NuGet Packages folder since
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# NuGet packages use it for MSBuild targets.
|
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# This line needs to be after the ignore of the build folder
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# (and the packages folder if the line above has been uncommented)
|
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!packages/build/
|
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|
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# Windows Azure Build Output
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csx/
|
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*.build.csdef
|
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|
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# Windows Store app package directory
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AppPackages/
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# Others
|
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sql/
|
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*.Cache
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ClientBin/
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[Ss]tyle[Cc]op.*
|
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~$*
|
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*~
|
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*.dbmdl
|
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*.dbproj.schemaview
|
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*.pfx
|
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*.publishsettings
|
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node_modules/
|
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|
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# RIA/Silverlight projects
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Generated_Code/
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|
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# Backup & report files from converting an old project file
|
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# to a newer Visual Studio version. Backup files are not needed,
|
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# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
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Backup*/
|
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UpgradeLog*.XML
|
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UpgradeLog*.htm
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|
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# SQL Server files
|
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*.mdf
|
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*.ldf
|
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|
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# Business Intelligence projects
|
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*.rdl.data
|
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*.bim.layout
|
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*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# LightSwitch generated files
|
||||
GeneratedArtifacts/
|
||||
_Pvt_Extensions/
|
||||
ModelManifest.xml
|
343
3DGDIRender/3D.vb
Normal file
343
3DGDIRender/3D.vb
Normal file
@ -0,0 +1,343 @@
|
||||
Imports System.Drawing
|
||||
|
||||
Public Class Point3D
|
||||
Implements ICoordinate3D
|
||||
Protected _x As Single
|
||||
Protected _y As Single
|
||||
Protected _z As Single
|
||||
Public Sub New(x As Single, y As Single, z As Single)
|
||||
_x = x
|
||||
_y = y
|
||||
_z = z
|
||||
End Sub
|
||||
Public Property X() As Single Implements IPositionable.X
|
||||
Get
|
||||
Return _x
|
||||
End Get
|
||||
Set(value As Single)
|
||||
_x = value
|
||||
End Set
|
||||
End Property
|
||||
Public Property Y() As Single Implements IPositionable.Y
|
||||
Get
|
||||
Return _y
|
||||
End Get
|
||||
Set(value As Single)
|
||||
_y = value
|
||||
End Set
|
||||
End Property
|
||||
Public Property Z() As Single Implements IPositionable.Z
|
||||
Get
|
||||
Return _z
|
||||
End Get
|
||||
Set(value As Single)
|
||||
_z = value
|
||||
End Set
|
||||
End Property
|
||||
Public Sub RotateX(angle As Single) Implements IRotatable.RotateX
|
||||
Dim rad As Single = angle * Math.PI / 180
|
||||
Dim cosa As Single = Math.Cos(rad)
|
||||
Dim sina As Single = Math.Sin(rad)
|
||||
Dim yn As Single = _y * cosa - _z * sina
|
||||
Dim zn As Single = _y * sina + _z * cosa
|
||||
_y = yn
|
||||
_z = zn
|
||||
'Return New Point3D(_x, yn, zn)
|
||||
End Sub
|
||||
Public Sub RotateY(angle As Single) Implements IRotatable.RotateY
|
||||
Dim rad As Single = angle * Math.PI / 180
|
||||
Dim cosa As Single = Math.Cos(rad)
|
||||
Dim sina As Single = Math.Sin(rad)
|
||||
Dim Xn As Single = _z * cosa - _x * sina
|
||||
Dim Zn As Single = _z * sina + _x * cosa
|
||||
_x = Xn
|
||||
_z = Zn
|
||||
'Return New Point3D(Xn, _y, Zn)
|
||||
End Sub
|
||||
Public Sub RotateZ(angle As Single) Implements IRotatable.RotateZ
|
||||
Dim rad As Single = angle * Math.PI / 180
|
||||
Dim cosa As Single = Math.Cos(rad)
|
||||
Dim sina As Single = Math.Sin(rad)
|
||||
Dim Xn As Single = _x * cosa - _y * sina
|
||||
Dim Yn As Single = _x * sina + _y * cosa
|
||||
_x = Xn
|
||||
_y = Yn
|
||||
'Return New Point3D(Xn, Yn, _z)
|
||||
End Sub
|
||||
Public Sub Scale(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) Implements ICoordinate3D.scalePoint
|
||||
Dim factor As Single = fov / (viewDistance + _z)
|
||||
Dim Xn As Single = _x * factor + viewWidth / 2
|
||||
Dim Yn As Single = _y * factor + viewHeight / 2
|
||||
_x = Xn
|
||||
_y = Yn
|
||||
End Sub
|
||||
|
||||
Public Function returnPoint() As Point3D Implements ICoordinate3D.returnPoint
|
||||
Return Me
|
||||
End Function
|
||||
|
||||
Public Function returnScaledPoint(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) As Point3D Implements ICoordinate3D.returnScaledPoint
|
||||
Dim factor As Single = fov / (viewDistance + _z)
|
||||
Dim Xn As Single = _x * factor + viewWidth / 2
|
||||
Dim Yn As Single = _y * factor + viewHeight / 2
|
||||
Return New Point3D(Xn, Yn, _z)
|
||||
End Function
|
||||
End Class
|
||||
Public Class Polygon3D
|
||||
Implements ICoordinates3D
|
||||
|
||||
Protected pos As Point3D
|
||||
Protected _points As PointF()
|
||||
Public Sub New(position As Point3D, ParamArray points As PointF())
|
||||
pos = position
|
||||
_points = points
|
||||
End Sub
|
||||
Public Property X() As Single Implements IPositionable.X
|
||||
Get
|
||||
Return pos.X
|
||||
End Get
|
||||
Set(value As Single)
|
||||
pos.X = value
|
||||
End Set
|
||||
End Property
|
||||
Public Property Y() As Single Implements IPositionable.Y
|
||||
Get
|
||||
Return pos.Y
|
||||
End Get
|
||||
Set(value As Single)
|
||||
pos.Y = value
|
||||
End Set
|
||||
End Property
|
||||
Public Property Z() As Single Implements IPositionable.Z
|
||||
Get
|
||||
Return pos.Z
|
||||
End Get
|
||||
Set(value As Single)
|
||||
pos.Z = value
|
||||
End Set
|
||||
End Property
|
||||
Public Sub RotateX(angle As Single) Implements IRotatable.RotateX
|
||||
pos.RotateX(angle)
|
||||
'Return New Polygon3D(pos, _points)
|
||||
End Sub
|
||||
Public Sub RotateY(angle As Single) Implements IRotatable.RotateY
|
||||
pos.RotateY(angle)
|
||||
'Return New Polygon3D(pos, _points)
|
||||
End Sub
|
||||
Public Sub RotateZ(angle As Single) Implements IRotatable.RotateZ
|
||||
pos.RotateZ(angle)
|
||||
Dim ps(_points.Length - 1) As PointF
|
||||
For i As Integer = 0 To _points.Length - 1 Step 1
|
||||
'ps(i) = _points(i)
|
||||
Dim rad As Single = angle * Math.PI / 180
|
||||
Dim cosa As Single = Math.Cos(rad)
|
||||
Dim sina As Single = Math.Sin(rad)
|
||||
Dim Xn As Single = _points(i).X * cosa - _points(i).Y * sina
|
||||
Dim Yn As Single = _points(i).X * sina + _points(i).Y * cosa
|
||||
ps(i) = New PointF(Xn, Yn)
|
||||
Next
|
||||
_points = ps
|
||||
'Return New Polygon3D(pos, ps)
|
||||
End Sub
|
||||
|
||||
Public Function returnPoint() As Point3D Implements ICoordinate3D.returnPoint
|
||||
Return pos
|
||||
End Function
|
||||
|
||||
Public Function returnPoints() As Point3D() Implements ICoordinates3D.returnPoints
|
||||
Dim pnts(_points.Length - 1) As Point3D
|
||||
For i1 = 0 To _points.Length - 1
|
||||
Dim p As PointF = _points(i1)
|
||||
pnts(i1) = New Point3D(p.X + pos.X, p.Y + pos.Y, 0 + pos.Z)
|
||||
Next
|
||||
Return pnts
|
||||
End Function
|
||||
|
||||
Public Sub scalePoint(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) Implements ICoordinate3D.scalePoint
|
||||
Dim factor As Single = fov / (viewDistance + pos.Z)
|
||||
Dim Xn As Single = pos.X * factor + viewWidth / 2
|
||||
Dim Yn As Single = pos.Y * factor + viewHeight / 2
|
||||
pos.X = Xn
|
||||
pos.Y = Yn
|
||||
'Return New Point3D(Xn, Yn, 0 + pos.Z)
|
||||
End Sub
|
||||
|
||||
Public Function returnScaledPoint(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) As Point3D Implements ICoordinate3D.returnScaledPoint
|
||||
Dim factor As Single = fov / (viewDistance + pos.Z)
|
||||
Dim Xn As Single = pos.X * factor + viewWidth / 2
|
||||
Dim Yn As Single = pos.Y * factor + viewHeight / 2
|
||||
Return New Point3D(Xn, Yn, 0 + pos.Z)
|
||||
End Function
|
||||
|
||||
Public Sub scalePoints(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) Implements ICoordinates3D.scalePoints
|
||||
Dim pnts(_points.Length - 1) As PointF
|
||||
For i1 = 0 To _points.Length - 1
|
||||
Dim p As PointF = _points(i1)
|
||||
Dim factor As Single = fov / (viewDistance + pos.Z)
|
||||
Dim Xn As Single = (p.X + pos.X) * factor + viewWidth / 2
|
||||
Dim Yn As Single = (p.Y + pos.Y) * factor + viewHeight / 2
|
||||
pnts(i1) = New PointF(Xn, Yn)
|
||||
Next
|
||||
_points = pnts
|
||||
End Sub
|
||||
|
||||
Public Function returnScaledPoints(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) As Point3D() Implements ICoordinates3D.returnScaledPoints
|
||||
Dim pnts(_points.Length - 1) As Point3D
|
||||
For i1 = 0 To _points.Length - 1
|
||||
Dim p As PointF = _points(i1)
|
||||
Dim factor As Single = fov / (viewDistance + pos.Z)
|
||||
Dim Xn As Single = (p.X + pos.X) * factor + viewWidth / 2
|
||||
Dim Yn As Single = (p.Y + pos.Y) * factor + viewHeight / 2
|
||||
pnts(i1) = New Point3D(Xn, Yn, 0 + pos.Z)
|
||||
Next
|
||||
Return pnts
|
||||
End Function
|
||||
End Class
|
||||
Public Class Mesh3D
|
||||
Implements ICoordinates3D
|
||||
|
||||
Protected pos As Point3D
|
||||
Protected _points As Point3D()
|
||||
Public Sub New(position As Point3D, ParamArray points As Point3D())
|
||||
pos = position
|
||||
_points = points
|
||||
End Sub
|
||||
Public Sub New(polygon As Polygon3D)
|
||||
pos = polygon.returnPoint()
|
||||
_points = polygon.returnPoints()
|
||||
For i As Integer = 0 To _points.Length - 1
|
||||
Dim p As New Point3D(_points(i).X - pos.X, _points(i).Y - pos.Y, _points(i).Z - pos.Z)
|
||||
_points(i) = p
|
||||
Next
|
||||
End Sub
|
||||
Public Property X() As Single Implements IPositionable.X
|
||||
Get
|
||||
Return pos.X
|
||||
End Get
|
||||
Set(value As Single)
|
||||
pos.X = value
|
||||
End Set
|
||||
End Property
|
||||
Public Property Y() As Single Implements IPositionable.Y
|
||||
Get
|
||||
Return pos.Y
|
||||
End Get
|
||||
Set(value As Single)
|
||||
pos.Y = value
|
||||
End Set
|
||||
End Property
|
||||
Public Property Z() As Single Implements IPositionable.Z
|
||||
Get
|
||||
Return pos.Z
|
||||
End Get
|
||||
Set(value As Single)
|
||||
pos.Z = value
|
||||
End Set
|
||||
End Property
|
||||
Public Sub RotateX(angle As Single) Implements IRotatable.RotateX
|
||||
pos.RotateX(angle)
|
||||
For i As Integer = 0 To _points.Length - 1 Step 1
|
||||
_points(i).RotateX(angle)
|
||||
Next
|
||||
'Return New Mesh3D(pos, ps)
|
||||
End Sub
|
||||
Public Sub RotateY(angle As Single) Implements IRotatable.RotateY
|
||||
pos.RotateY(angle)
|
||||
Dim ps(_points.Length - 1) As Point3D
|
||||
For i As Integer = 0 To _points.Length - 1 Step 1
|
||||
_points(i).RotateY(angle)
|
||||
Next
|
||||
'Return New Mesh3D(pos, ps)
|
||||
End Sub
|
||||
Public Sub RotateZ(angle As Single) Implements IRotatable.RotateZ
|
||||
pos.RotateZ(angle)
|
||||
Dim ps(_points.Length - 1) As Point3D
|
||||
For i As Integer = 0 To _points.Length - 1 Step 1
|
||||
_points(i).RotateZ(angle)
|
||||
Next
|
||||
'Return New Mesh3D(pos, ps)
|
||||
End Sub
|
||||
Public Function returnPolygons(facesArray As Integer()()) As Polygon3D()
|
||||
Dim pg As New List(Of Polygon3D)
|
||||
For i As Integer = 0 To facesArray.Length - 1
|
||||
'For Each face As Integer() In facesArray
|
||||
Dim face As Integer() = facesArray(i)
|
||||
Dim pnts As New List(Of PointF)
|
||||
For j As Integer = 0 To face.Length - 1
|
||||
Dim indx As Integer = face(j)
|
||||
pnts.Add(New PointF(_points(indx).X, _points(indx).Y))
|
||||
Next
|
||||
If face.Count > 0 Then _
|
||||
pg.Add(New Polygon3D(pos, pnts.ToArray))
|
||||
Next
|
||||
Return pg.ToArray
|
||||
End Function
|
||||
Public Function returnFlatMeshes(facesArray As Integer()()) As Mesh3D()
|
||||
Dim pg As New List(Of Mesh3D)
|
||||
For i As Integer = 0 To facesArray.Length - 1
|
||||
'For Each face As Integer() In facesArray
|
||||
Dim face As Integer() = facesArray(i)
|
||||
Dim pnts As New List(Of Point3D)
|
||||
For j As Integer = 0 To face.Length - 1
|
||||
Dim indx As Integer = face(j)
|
||||
pnts.Add(_points(indx))
|
||||
Next
|
||||
If face.Count > 0 Then _
|
||||
pg.Add(New Mesh3D(pos, pnts.ToArray))
|
||||
Next
|
||||
Return pg.ToArray
|
||||
End Function
|
||||
|
||||
Public Function returnPoint() As Point3D Implements ICoordinate3D.returnPoint
|
||||
Return pos
|
||||
End Function
|
||||
|
||||
Public Function returnPoints() As Point3D() Implements ICoordinates3D.returnPoints
|
||||
Dim pnts(_points.Length - 1) As Point3D
|
||||
For i1 = 0 To _points.Length - 1
|
||||
Dim p As Point3D = _points(i1)
|
||||
pnts(i1) = New Point3D(p.X + pos.X, p.Y + pos.Y, p.Z + pos.Z)
|
||||
Next
|
||||
Return pnts
|
||||
End Function
|
||||
|
||||
Public Sub scalePoint(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) Implements ICoordinate3D.scalePoint
|
||||
Dim factor As Single = fov / (viewDistance + pos.Z)
|
||||
Dim Xn As Single = pos.X * factor + viewWidth / 2
|
||||
Dim Yn As Single = pos.Y * factor + viewHeight / 2
|
||||
pos.X = Xn
|
||||
pos.Y = Yn
|
||||
'Return New Point3D(Xn, Yn, 0 + pos.Z)
|
||||
End Sub
|
||||
|
||||
Public Function returnScaledPoint(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) As Point3D Implements ICoordinate3D.returnScaledPoint
|
||||
Dim factor As Single = fov / (viewDistance + pos.Z)
|
||||
Dim Xn As Single = pos.X * factor + viewWidth / 2
|
||||
Dim Yn As Single = pos.Y * factor + viewHeight / 2
|
||||
Return New Point3D(Xn, Yn, 0 + pos.Z)
|
||||
End Function
|
||||
|
||||
Public Sub scalePoints(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) Implements ICoordinates3D.scalePoints
|
||||
Dim pnts(_points.Length - 1) As Point3D
|
||||
For i1 = 0 To _points.Length - 1
|
||||
Dim p As Point3D = _points(i1)
|
||||
Dim factor As Single = fov / (viewDistance + pos.Z)
|
||||
Dim Xn As Single = (p.X + pos.X) * factor + viewWidth / 2
|
||||
Dim Yn As Single = (p.Y + pos.Y) * factor + viewHeight / 2
|
||||
pnts(i1) = New Point3D(Xn, Yn, p.Z + pos.Z)
|
||||
Next
|
||||
_points = pnts
|
||||
End Sub
|
||||
|
||||
Public Function returnScaledPoints(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) As Point3D() Implements ICoordinates3D.returnScaledPoints
|
||||
Dim pnts(_points.Length - 1) As Point3D
|
||||
For i1 = 0 To _points.Length - 1
|
||||
Dim p As Point3D = _points(i1)
|
||||
Dim factor As Single = fov / (viewDistance + pos.Z)
|
||||
Dim Xn As Single = (p.X + pos.X) * factor + viewWidth / 2
|
||||
Dim Yn As Single = (p.Y + pos.Y) * factor + viewHeight / 2
|
||||
pnts(i1) = New Point3D(Xn, Yn, p.Z + pos.Z)
|
||||
Next
|
||||
Return pnts
|
||||
End Function
|
||||
End Class
|
79
3DGDIRender/3DGDIRender.vbproj
Normal file
79
3DGDIRender/3DGDIRender.vbproj
Normal file
@ -0,0 +1,79 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{57106980-D2A0-4B53-843E-84DBFA89EDA3}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>captainalm.util.Render3D</RootNamespace>
|
||||
<AssemblyName>3DGDIRender</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<MyType>Windows</MyType>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<DefineDebug>true</DefineDebug>
|
||||
<DefineTrace>true</DefineTrace>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DocumentationFile>3DGDIRender.xml</DocumentationFile>
|
||||
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<DefineDebug>false</DefineDebug>
|
||||
<DefineTrace>true</DefineTrace>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DocumentationFile>3DGDIRender.xml</DocumentationFile>
|
||||
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionExplicit>On</OptionExplicit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionCompare>Binary</OptionCompare>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionStrict>Off</OptionStrict>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionInfer>On</OptionInfer>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Import Include="Microsoft.VisualBasic" />
|
||||
<Import Include="System" />
|
||||
<Import Include="System.Collections" />
|
||||
<Import Include="System.Collections.Generic" />
|
||||
<Import Include="System.Data" />
|
||||
<Import Include="System.Diagnostics" />
|
||||
<Import Include="System.Linq" />
|
||||
<Import Include="System.Xml.Linq" />
|
||||
<Import Include="System.Threading.Tasks" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="3D.vb" />
|
||||
<Compile Include="3DInterfaces.vb" />
|
||||
<Compile Include="3DViewports.vb" />
|
||||
<Compile Include="My Project\AssemblyInfo.vb" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
31
3DGDIRender/3DInterfaces.vb
Normal file
31
3DGDIRender/3DInterfaces.vb
Normal file
@ -0,0 +1,31 @@
|
||||
'
|
||||
' Created by SharpDevelop.
|
||||
' User: 14manvilleA
|
||||
' Date: 27/09/2019
|
||||
' Time: 10:16
|
||||
'
|
||||
' To change this template use Tools | Options | Coding | Edit Standard Headers.
|
||||
'
|
||||
|
||||
Public Interface ICoordinate3D
|
||||
Inherits IRotatable, IPositionable
|
||||
Sub scalePoint(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single)
|
||||
Function returnPoint() As Point3D
|
||||
Function returnScaledPoint(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) As Point3D
|
||||
End Interface
|
||||
Public Interface ICoordinates3D
|
||||
Inherits ICoordinate3D
|
||||
Sub scalePoints(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single)
|
||||
Function returnPoints() As Point3D()
|
||||
Function returnScaledPoints(viewWidth As Single, viewHeight As Single, fov As Single, viewDistance As Single) As Point3D()
|
||||
End Interface
|
||||
Public Interface IPositionable
|
||||
Property X As Single
|
||||
Property Y As Single
|
||||
Property Z As Single
|
||||
End Interface
|
||||
Public Interface IRotatable
|
||||
Sub RotateX(angle As Single)
|
||||
Sub RotateY(angle As Single)
|
||||
Sub RotateZ(angle As Single)
|
||||
End Interface
|
188
3DGDIRender/3DViewports.vb
Normal file
188
3DGDIRender/3DViewports.vb
Normal file
@ -0,0 +1,188 @@
|
||||
'
|
||||
' Created by SharpDevelop.
|
||||
' User: 14manvilleA
|
||||
' Date: 27/09/2019
|
||||
' Time: 10:18
|
||||
'
|
||||
' To change this template use Tools | Options | Coding | Edit Standard Headers.
|
||||
'
|
||||
Imports System.Drawing
|
||||
|
||||
Public Class View3D
|
||||
Protected _objects As New Dictionary(Of String, Pair(Of ICoordinates3D, Color))
|
||||
Protected _bitmapimage As Bitmap = Nothing
|
||||
Protected _operateauto As Boolean = False
|
||||
Protected _width As Integer = 0
|
||||
Protected _height As Integer = 0
|
||||
Protected _backcolor As Color = Color.Black
|
||||
Public Sub New(width As Integer, height As Integer, Optional backcolor As Color = Nothing, Optional refreshafterop As Boolean = False)
|
||||
_width = width
|
||||
_height = height
|
||||
_operateauto = refreshafterop
|
||||
_bitmapimage = New Bitmap(width, height)
|
||||
If backcolor.IsEmpty Then
|
||||
_backcolor = Color.Black
|
||||
Else
|
||||
_backcolor = backcolor
|
||||
End If
|
||||
Using g As Graphics = Graphics.FromImage(_bitmapimage)
|
||||
g.Clear(backcolor)
|
||||
End Using
|
||||
End Sub
|
||||
Public ReadOnly Property getImage() As Bitmap
|
||||
Get
|
||||
Return _bitmapimage.Clone(New Rectangle(0, 0, _bitmapimage.Width, _bitmapimage.Height), _bitmapimage.PixelFormat)
|
||||
End Get
|
||||
End Property
|
||||
Public ReadOnly Property width() As Integer
|
||||
Get
|
||||
Return _width
|
||||
End Get
|
||||
End Property
|
||||
Public ReadOnly Property height() As Integer
|
||||
Get
|
||||
Return _height
|
||||
End Get
|
||||
End Property
|
||||
Public Property refreshAfterOperation() As Boolean
|
||||
Get
|
||||
Return _operateauto
|
||||
End Get
|
||||
Set(value As Boolean)
|
||||
_operateauto = value
|
||||
If _operateauto Then refresh()
|
||||
End Set
|
||||
End Property
|
||||
Public Property backgroundColor() As Color
|
||||
Get
|
||||
Return _backcolor
|
||||
End Get
|
||||
Set(value As Color)
|
||||
_backcolor = value
|
||||
If _operateauto Then refresh()
|
||||
End Set
|
||||
End Property
|
||||
Public Function getObject(Of t As ICoordinates3D)(name As String) As t
|
||||
If _objects.ContainsKey(name) Then
|
||||
Return _objects(name).valueA
|
||||
End If
|
||||
Return Nothing
|
||||
End Function
|
||||
Public Sub setObject(Of t As ICoordinates3D)(name As String, [object] As t)
|
||||
If [object] Is Nothing Then
|
||||
If _objects.ContainsKey(name) Then
|
||||
_objects.Remove(name)
|
||||
Else
|
||||
Throw New InvalidOperationException()
|
||||
End If
|
||||
Else
|
||||
If _objects.ContainsKey(name) Then
|
||||
Dim p As Pair(Of ICoordinates3D, Color) = _objects(name)
|
||||
p.valueA = [object]
|
||||
_objects(name) = p
|
||||
Else
|
||||
_objects.Add(name, New Pair(Of ICoordinates3D, Color)([object], _backcolor))
|
||||
End If
|
||||
End If
|
||||
If _operateauto Then refresh()
|
||||
End Sub
|
||||
Public Function getObjectColor(name As String) As Color
|
||||
If _objects.ContainsKey(name) Then
|
||||
Return _objects(name).valueB
|
||||
End If
|
||||
Return Nothing
|
||||
End Function
|
||||
Public Sub setObjectColor(name As String, [color] As Color)
|
||||
If color.IsEmpty Then
|
||||
Throw New InvalidOperationException()
|
||||
Else
|
||||
If _objects.ContainsKey(name) Then
|
||||
Dim p As Pair(Of ICoordinates3D, Color) = _objects(name)
|
||||
p.valueB = color
|
||||
_objects(name) = p
|
||||
Else
|
||||
Throw New InvalidOperationException()
|
||||
End If
|
||||
End If
|
||||
If _operateauto Then refresh()
|
||||
End Sub
|
||||
Dim slockrf As New Object()
|
||||
Public Sub refresh()
|
||||
SyncLock slockrf
|
||||
render()
|
||||
End SyncLock
|
||||
End Sub
|
||||
|
||||
Protected Sub render()
|
||||
Using g As Graphics = Graphics.FromImage(_bitmapimage)
|
||||
g.Clear(_backcolor)
|
||||
Dim objs As New List(Of Pair(Of ICoordinates3D, Color))
|
||||
Dim objsorder As New List(Of Integer)
|
||||
Dim avgz As New List(Of Integer)
|
||||
Dim piv As New List(Of Pair(Of Integer, Single))
|
||||
For q = 0 To _objects.Values.Count - 1
|
||||
Dim obj As Pair(Of ICoordinates3D, Color) = _objects.Values(q)
|
||||
Dim cavgz As Single = 0
|
||||
Dim cnt As Integer = 0
|
||||
Dim array = obj.valueA.returnScaledPoints(_width, _height, 256, 128)
|
||||
For i = 0 To array.Length - 1
|
||||
Dim z As Point3D = array(i)
|
||||
Dim cz As Single = z.Z
|
||||
cavgz += cz
|
||||
cnt += 1
|
||||
Next
|
||||
cavgz /= cnt
|
||||
avgz.Add(cavgz)
|
||||
objs.Add(obj)
|
||||
piv.Add(New Pair(Of Integer, Single)(q, cavgz))
|
||||
Next
|
||||
piv.Sort(New IntegerSinglePairInverseSorter())
|
||||
'#DEBUG#
|
||||
'Console.WriteLine("#START#")
|
||||
Dim array1 = piv.ToArray
|
||||
For i = 0 To array1.Length - 1
|
||||
Dim pr As Pair(Of Integer, Single) = array1(i)
|
||||
objsorder.Add(pr.valueA)
|
||||
'#DEBUG#
|
||||
'Console.WriteLine("#" & pr.valueA & ":" & pr.valueB & "#")
|
||||
Next
|
||||
'#DEBUG#
|
||||
'Console.WriteLine("#FINISH#")
|
||||
For j As Integer = 0 To objsorder.Count - 1
|
||||
Dim index As Integer = objsorder(j)
|
||||
Dim ps3d As Point3D() = objs(index).valueA.returnScaledPoints(_width, _height, 256, 128)
|
||||
Dim pnts As New List(Of PointF)
|
||||
For i = 0 To ps3d.Length - 1
|
||||
Dim p3d As Point3D = ps3d(i)
|
||||
pnts.Add(New PointF(CInt(p3d.X), CInt(p3d.Y)))
|
||||
Next
|
||||
Dim points As PointF() = pnts.ToArray
|
||||
Using b As Brush = New SolidBrush(objs(index).valueB)
|
||||
g.FillPolygon(b, points)
|
||||
End Using
|
||||
Next
|
||||
End Using
|
||||
End Sub
|
||||
|
||||
Protected Class IntegerSinglePairInverseSorter
|
||||
Implements IComparer(Of Pair(Of Integer, Single))
|
||||
|
||||
Public Function Compare(x As Pair(Of Integer, Single), y As Pair(Of Integer, Single)) As Integer Implements IComparer(Of Pair(Of Integer, Single)).Compare
|
||||
If x.valueB < y.valueB Then
|
||||
Return -1
|
||||
ElseIf x.valueB > y.valueB Then
|
||||
Return 1
|
||||
End If
|
||||
Return 0
|
||||
End Function
|
||||
End Class
|
||||
|
||||
Protected Structure Pair(Of a, b)
|
||||
Public valueA As a
|
||||
Public valueB As b
|
||||
Public Sub New(va As a, vb As b)
|
||||
valueA = va
|
||||
valueB = vb
|
||||
End Sub
|
||||
End Structure
|
||||
End Class
|
35
3DGDIRender/My Project/AssemblyInfo.vb
Normal file
35
3DGDIRender/My Project/AssemblyInfo.vb
Normal file
@ -0,0 +1,35 @@
|
||||
Imports System
|
||||
Imports System.Reflection
|
||||
Imports System.Runtime.InteropServices
|
||||
|
||||
' General Information about an assembly is controlled through the following
|
||||
' set of attributes. Change these attribute values to modify the information
|
||||
' associated with an assembly.
|
||||
|
||||
' Review the values of the assembly attributes
|
||||
|
||||
<Assembly: AssemblyTitle("GDI 3D Renderer")>
|
||||
<Assembly: AssemblyDescription("GDI+ 3D Renderer")>
|
||||
<Assembly: AssemblyCompany("Captain ALM")>
|
||||
<Assembly: AssemblyProduct("GDI+ 3D Renderer")>
|
||||
<Assembly: AssemblyCopyright("Copyright © Captain ALM 2019")>
|
||||
<Assembly: AssemblyTrademark("")>
|
||||
|
||||
<Assembly: ComVisible(False)>
|
||||
|
||||
'The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
<Assembly: Guid("5c8fecf9-154c-4ee0-9a1f-73fce1ceff58")>
|
||||
|
||||
' Version information for an assembly consists of the following four values:
|
||||
'
|
||||
' Major Version
|
||||
' Minor Version
|
||||
' Build Number
|
||||
' Revision
|
||||
'
|
||||
' You can specify all the values or you can default the Build and Revision Numbers
|
||||
' by using the '*' as shown below:
|
||||
' <Assembly: AssemblyVersion("1.0.*")>
|
||||
|
||||
<Assembly: AssemblyVersion("0.0.*")>
|
||||
<Assembly: AssemblyFileVersion("0.0.*")>
|
18
3DGDIRenderer.sln
Normal file
18
3DGDIRenderer.sln
Normal file
@ -0,0 +1,18 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual Studio 2005
|
||||
# SharpDevelop 4.4
|
||||
Project("") = "3DGDIRender", "3DGDIRender\3DGDIRender.vbproj", "6F70EF7B-C63A-4338-99CB-027B0C6DE0C1"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
6F70EF7B-C63A-4338-99CB-027B0C6DE0C1.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
6F70EF7B-C63A-4338-99CB-027B0C6DE0C1.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
6F70EF7B-C63A-4338-99CB-027B0C6DE0C1.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
6F70EF7B-C63A-4338-99CB-027B0C6DE0C1.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user