diff --git a/base.css b/base.css index 096ccf1..98da3d5 100644 --- a/base.css +++ b/base.css @@ -94,8 +94,6 @@ main{ } .main-table > div > div{ display: table-cell; - border-style: solid; - border-width: 1px; vertical-align: middle; box-sizing: inherit; } diff --git a/dark.css b/dark.css index d8ee208..37e7e46 100644 --- a/dark.css +++ b/dark.css @@ -28,12 +28,8 @@ a{ background: #e0e0e0; } .main-table{ - border-color: wheat; background-color: #0f0f0f; } -.main-table > div > div{ - border-color: wheat; -} .item-table > div > div{ - border-color: whitesmoke; + border-color: wheat; } \ No newline at end of file diff --git a/index.go.yml b/index.go.yml index 1dbd51c..5042352 100644 --- a/index.go.yml +++ b/index.go.yml @@ -22,11 +22,18 @@ entries:

My first programming task at City, concluding the 2 week 2021 Programming Bootcamp, although I have only spent 3 days programming this and was a tad bit too ambitious. +

+

This Processing project show that I can use arrays, loops, mouse and keyboard interaction and geometric transforms. - The project contains a GUI library that I made to create the menu system for my ninjaformer game, - unfortunately, while the code for loading tile, sprite and level information exists (JSON, sprite sheet support), + The project contains a GUI library that I made to create the menu system for what could have been the Ninjaformer game. +

+

+ Unfortunately, while the code for loading tile, sprite and level information exists (JSON, sprite sheet support); I ran out of time before the submission to actually even start on the game. But you can play around with the main code and build your own GUIs too so...

+

+ https://github.com/Captain-ALM/Ninjaformer-Processing +

startDate: "01/10/2021" endDate: "31/10/2021" videoLocation: "https://cityuni.captainalm.com/resources/stream/vid1.mp4" @@ -35,14 +42,21 @@ entries: content: >

My third programming task and first major project at City, concluding 2.2 Months of programming. +

+

Looking back on this, I wish I started earlier (Like January) that way I could have implemented all the features I wanted. This project allows for levels to be designed within the program and allows them to be edited as XML outside the program. +

+

The code is extensible and it is relatively straight forward to impliment new features. There are a few bugs that can crop up (Such as sticking to surfaces due to ground body updates) but I already know ways to fix them. This project relies on part of a GUI library I built in it and I had to modify the CityGame library by extending it. - The audio and assets were also created by me. + The audio and assets were also created by me.

- startDate: "25/02/2021" +

+ Not public due to university anti-plagiarism policy. +

+ startDate: "25/02/2022" endDate: "08/05/2022" videoLocation: "https://cityuni.captainalm.com/resources/stream/vid2.mp4" videoContentType: "video/mp4"