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parent
3ffbee52af
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21
base.css
21
base.css
@ -115,8 +115,7 @@ main{
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background-color: transparent;
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box-sizing: inherit;
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}
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.item-table-full, .item-table-half, .item-table-240{
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display: table-cell;
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.item-table-full, .item-table-240{
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border-style: solid;
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border-width: 1px;
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background-color: transparent;
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@ -124,13 +123,20 @@ main{
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box-sizing: inherit;
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}
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.item-table-full{
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display: table-cell;
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width: 100%;
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}
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.item-table-half{
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width: 50%;
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}
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.item-table-240{
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width: 240px;
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display: none;
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}
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@media (min-width: 320px){
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.main-table > div > div > div{
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margin: 5px;
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}
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.item-table-240{
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display: table-cell;
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width: 240px;
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}
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}
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@media (min-width: 480px){
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.nav{
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@ -149,7 +155,4 @@ main{
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.hmb{
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display: none;
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}
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.main-table > div > div > div{
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margin: 5px;
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}
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}
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@ -51,6 +51,34 @@
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</div>
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</div>
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</div>
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{{ range .Data.Entries }}
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<div>
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<div>
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<div>
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<div class="item-table">
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<div>
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<div class="item-table-full">
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<div class="centered padded-2px"><h1>{{ .Name }}</h1></div>
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</div>
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<div class="item-table-240">
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<div class="centered padded-2px"><h4>{{ .GetStartDate }} - {{ .GetEndDate }}</h4></div>
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</div>
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</div>
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<div>
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<div class="item-table-full">
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<div class="padded-2px">{{ .GetContent }}</div>
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</div>
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<div class="item-table-240">
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<div><video controls="" width="240">
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<source src="{{ .VideoLocation }}" type="{{ .VideoContentType }}">
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</video></div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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{{ end }}
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</main>
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</body>
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</html>
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29
index.go.yml
29
index.go.yml
@ -17,3 +17,32 @@ about:
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birthYear: 2002
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contactEmail: "alfred@captainalm.com"
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entries:
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- name: "Bootcamp 2021: Ninjaformer GUI"
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content: >
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<p>
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My first programming task at City, concluding the 2 week 2021 Programming Bootcamp,
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although I have only spent 3 days programming this and was a tad bit too ambitious.
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This Processing project show that I can use arrays, loops, mouse and keyboard interaction and geometric transforms.
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The project contains a GUI library that I made to create the menu system for my ninjaformer game,
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unfortunately, while the code for loading tile, sprite and level information exists (JSON, sprite sheet support),
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I ran out of time before the submission to actually even start on the game. But you can play around with the main code and build your own GUIs too so...
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</p>
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startDate: "01/10/2021"
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endDate: "31/10/2021"
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videoLocation: "https://cityuni.captainalm.com/resources/stream/vid1.mp4"
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videoContentType: "video/mp4"
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- name: "City Game Project 2022: Ninjaformer (Alpha, Beta)"
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content: >
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<p>
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My third programming task and first major project at City, concluding 2.2 Months of programming.
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Looking back on this, I wish I started earlier (Like January) that way I could have implemented all the features I wanted.
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This project allows for levels to be designed within the program and allows them to be edited as XML outside the program.
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The code is extensible and it is relatively straight forward to impliment new features. There are a few bugs that can crop up
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(Such as sticking to surfaces due to ground body updates) but I already know ways to fix them.
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This project relies on part of a GUI library I built in it and I had to modify the CityGame library by extending it.
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The audio and assets were also created by me.
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</p>
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startDate: "25/02/2021"
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endDate: "08/05/2022"
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videoLocation: "https://cityuni.captainalm.com/resources/stream/vid2.mp4"
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videoContentType: "video/mp4"
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@ -6,7 +6,7 @@ import (
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"time"
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)
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const dateFormat = "2006-01-02"
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const dateFormat = "2006-01"
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type EntryYaml struct {
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Name string `yaml:"name"`
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