cityuni-webserver/index.go.yml
Captain ALM 2bea4cb4b3
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2022-07-26 17:48:32 +01:00

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cssBaseURL: "https://cityuni.captainalm.com/resources/assets/base.css"
cssDarkURL: "https://cityuni.captainalm.com/resources/assets/dark.css"
cssLightURL: "https://cityuni.captainalm.com/resources/assets/light.css"
jScriptURL: "https://cityuni.captainalm.com/resources/assets/index.js"
headerLinks:
Main Portfolio: "https://portfolio.captainalm.com/"
Root Site Home: "https://www.captainalm.com/"
Github: "https://github.com/Captain-ALM/"
about:
title: "Alfred Manville (Captain ALM)"
content: >
<p>test</p>
<p>#age#</p>
<p>#birth#</p>
thumbnailLocation: "https://cityuni.captainalm.com/resources/assets/imageofyou.jpg"
imageLocation: "https://cityuni.captainalm.com/resources/assets/imageofyou.jpg"
birthYear: 2002
contactEmail: "alfred@captainalm.com"
entries:
- name: "Bootcamp 2021: Ninjaformer GUI"
content: >
<p>
My first programming task at City, concluding the 2 week 2021 Programming Bootcamp,
although I have only spent 3 days programming this and was a tad bit too ambitious.
</p>
<p>
This Processing project show that I can use arrays, loops, mouse and keyboard interaction and geometric transforms.
The project contains a GUI library that I made to create the menu system for what could have been the Ninjaformer game.
</p>
<p>
Unfortunately, while the code for loading tile, sprite and level information exists (JSON, sprite sheet support);
I ran out of time before the submission to actually even start on the game. But you can play around with the main code and build your own GUIs too so...
</p>
<p>
<a href="https://github.com/Captain-ALM/Ninjaformer-Processing">https://github.com/Captain-ALM/Ninjaformer-Processing</a>
</p>
startDate: "01/10/2021"
endDate: "31/10/2021"
videoLocation: "https://cityuni.captainalm.com/resources/stream/vid1.mp4"
videoContentType: "video/mp4"
- name: "City Game Project 2022: Ninjaformer (Alpha, Beta)"
content: >
<p>
My third programming task and first major project at City, concluding 2.2 Months of programming.
</p>
<p>
Looking back on this, I wish I started earlier (Like January) that way I could have implemented all the features I wanted.
This project allows for levels to be designed within the program and allows them to be edited as XML outside the program.
</p>
<p>
The code is extensible and it is relatively straight forward to impliment new features. There are a few bugs that can crop up
(Such as sticking to surfaces due to ground body updates) but I already know ways to fix them.
This project relies on part of a GUI library I built in it and I had to modify the CityGame library by extending it.
The audio and assets were also created by me.
</p>
<p>
<a href="https://github.com/cityteaching/citygame2122-Captain-ALM"><strike><del>Not public due to university anti-plagiarism policy.</del></strike></a>
</p>
startDate: "25/02/2022"
endDate: "08/05/2022"
videoLocation: "https://cityuni.captainalm.com/resources/stream/vid2.mp4"
videoContentType: "video/mp4"