342 lines
11 KiB
C#
342 lines
11 KiB
C#
using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Collections.Generic;
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namespace MelonVPNCore
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{
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public class DaemonClient : IDisposable
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{
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public ClientResponseState SendDataMessage(DataMessage msg) => SendCustomMessage(Messages.GetMessage(msg));
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private Socket _sock;
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public static int timeout = 5000;
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private Thread _recvThread;
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public bool shouldBeConnected = false;
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public event EventHandler<String> messageReceived;
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public event EventHandler<Exception> connectionError;
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public DaemonClient() { }
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public DaemonClient(Socket sockIn)
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{
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if (sockIn is null) throw new ArgumentNullException(nameof(sockIn));
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}
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public void start()
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{
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try
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{
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if (_sock is null)
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{
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IPHostEntry host = Dns.GetHostEntry("localhost");
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IPAddress ipAddress = host.AddressList[0];
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IPEndPoint remoteEndPoint = new IPEndPoint(ipAddress, DaemonServer.port);
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_sock = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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shouldBeConnected = true;
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_sock.Connect(remoteEndPoint);
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}
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else
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{
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shouldBeConnected = true;
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}
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_sock.ReceiveTimeout = timeout;
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_sock.SendTimeout = timeout;
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_recvThread = new Thread(recvThreader)
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{
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IsBackground = true
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};
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_recvThread.Start();
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}
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catch (Exception e)
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{
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shouldBeConnected = false;
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Console.WriteLine(e);
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_sock = null;
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if (!(_recvThread is null))
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{
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if (_recvThread.IsAlive) _recvThread.Abort();
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_recvThread = null;
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}
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throw new InvalidOperationException("Daemon Client Init Failed.");
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}
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}
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public ClientResponseState SendCustomMessage(string msg)
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{
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try
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{
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if (msg == Messages.EOF || msg == "") return ClientResponseState.Blank;
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byte[] bytes = Encoding.ASCII.GetBytes(msg);
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_sock.Send(bytes);
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shouldBeConnected = _sock.Connected;
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return ClientResponseState.Sent;
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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shouldBeConnected = _sock.Connected;
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connectionError?.Invoke(this, e);
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return ClientResponseState.Error;
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}
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}
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public bool poll()
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{
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this.SendDataMessage(DataMessage.Blank);
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return shouldBeConnected;
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}
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public void recvThreader()
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{
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while (shouldBeConnected)
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{
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try
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{
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string data = null;
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byte[] bytes = null;
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while (shouldBeConnected)
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{
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bytes = new byte[1024];
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int bytesRec = _sock.Receive(bytes);
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data += Encoding.ASCII.GetString(bytes, 0, bytesRec);
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shouldBeConnected = _sock.Connected;
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if (data.IndexOf(Messages.EOF, StringComparison.CurrentCulture) > -1) break;
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}
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messageReceived?.Invoke(this, data);
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} catch (SocketException e)
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{
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Console.WriteLine(e);
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shouldBeConnected = _sock.Connected;
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connectionError?.Invoke(this, e);
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} catch (Exception e)
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{
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Console.WriteLine(e);
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shouldBeConnected = _sock.Connected;
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}
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}
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}
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#region IDisposable Support
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private bool disposedValue = false; // To detect redundant calls
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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shouldBeConnected = false;
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try
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{
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_sock.Shutdown(SocketShutdown.Both);
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} catch (SocketException e)
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{
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Console.WriteLine(e);
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}
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if (!(_recvThread is null))
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{
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if (_recvThread.IsAlive) _recvThread.Abort();
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_recvThread = null;
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}
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_sock.Close();
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}
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_sock = null;
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_recvThread = null;
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disposedValue = true;
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}
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}
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// This code added to correctly implement the disposable pattern.
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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Dispose(true);
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}
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#endregion
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}
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public class DaemonServer : IDisposable
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{
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public static int port = 22037;
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private Socket _sock;
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private Thread _lThread;
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private bool _stayListening = false;
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public event EventHandler<DaemonClient> clientConnected;
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public void start()
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{
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try
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{
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IPHostEntry host = Dns.GetHostEntry("localhost");
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IPAddress ipAddress = host.AddressList[0];
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IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);
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_sock = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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_stayListening = true;
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_sock.Bind(localEndPoint);
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_sock.Listen(64);
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_lThread = new Thread(lThreader)
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{
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IsBackground = true
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};
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_lThread.Start();
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}
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catch (Exception e)
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{
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_stayListening = false;
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Console.WriteLine(e);
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_sock = null;
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if (!(_lThread is null))
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{
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if (_lThread.IsAlive) _lThread.Abort();
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_lThread = null;
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}
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throw new InvalidOperationException("Daemon Server Init Failed.");
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}
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}
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public void lThreader()
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{
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while (_stayListening)
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{
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try
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{
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DaemonClient dc = new DaemonClient(_sock.Accept());
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clientConnected?.Invoke(this,dc);
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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}
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}
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}
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#region IDisposable Support
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private bool disposedValue = false; // To detect redundant calls
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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_stayListening = false;
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if (!(_lThread is null))
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{
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if (_lThread.IsAlive) _lThread.Abort();
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_lThread = null;
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}
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_sock.Close();
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}
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_sock = null;
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_lThread = null;
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disposedValue = true;
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}
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}
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// This code added to correctly implement the disposable pattern.
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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Dispose(true);
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}
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#endregion
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}
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public class DaemonClientMultiplexor : IDisposable
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{
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public ClientResponseState SendDataMessage(DataMessage msg) => SendCustomMessage(Messages.GetMessage(msg));
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private List<DaemonClient> plexed = new List<DaemonClient>();
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private object slockplexed = new object();
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private object slockcon = new object();
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private object slockrecv = new object();
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public event EventHandler<String> clientMessageReceived;
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public event EventHandler<DaemonClient> clientConnectComplete;
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public bool startClients = true;
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public DaemonClientMultiplexor(DaemonServer dsIn)
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{
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if (dsIn is null) throw new ArgumentNullException(nameof(dsIn));
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dsIn.clientConnected += DsIn_ClientConnected;
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}
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void DsIn_ClientConnected(object sender, DaemonClient e)
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{
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lock (slockplexed) plexed.Add(e);
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e.messageReceived += E_MessageReceived;
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e.connectionError += E_ConnectionError;
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if (startClients) e.start();
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lock(slockcon) clientConnectComplete?.Invoke(this, e);
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}
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void E_MessageReceived(object sender, string e)
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{
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lock(slockrecv) clientMessageReceived?.Invoke(this, e);
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}
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void E_ConnectionError(object sender, Exception e)
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{
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var dc = (DaemonClient)sender;
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if (! dc.shouldBeConnected) { dc.Dispose(); lock (slockplexed) plexed.Remove(dc); }
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}
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public ClientResponseState SendCustomMessage(string msg)
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{
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var toret = ClientResponseState.Sent;
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lock (slockplexed) {
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foreach (DaemonClient c in plexed)
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{
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try
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{
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if (c.SendCustomMessage(msg) != ClientResponseState.Sent) toret = ClientResponseState.Error;
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if (!c.shouldBeConnected) { c.Dispose(); lock (slockplexed) plexed.Remove(c); }
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} catch (Exception e)
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{
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Console.WriteLine(e);
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}
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}
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}
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return toret;
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}
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public void disconnectAllClients()
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{
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lock (slockplexed) foreach (DaemonClient c in plexed) c.Dispose();
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lock (slockplexed) plexed.Clear();
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}
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#region IDisposable Support
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private bool disposedValue = false; // To detect redundant calls
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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lock(slockplexed) foreach (DaemonClient c in plexed) c.Dispose();
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lock (slockplexed) plexed.Clear();
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}
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plexed = null;
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slockcon = null;
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slockrecv = null;
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slockplexed = null;
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disposedValue = true;
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}
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}
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// This code added to correctly implement the disposable pattern.
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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Dispose(true);
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}
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#endregion
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}
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}
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