melonvpn-original-cs/MelonVPNCore/SocketClient.cs

140 lines
4.2 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace MelonVPNCore
{
public class AsynchronousClient
{
private const int port = 22035;
private ManualResetEvent connectDone = new ManualResetEvent(false);
private ManualResetEvent receiveDone = new ManualResetEvent(false);
private string response = "";
private Socket client;
private void StartClient()
{
// Connect to a remote device.
try
{
IPHostEntry ipHostInfo = Dns.GetHostEntry("127.0.0.1");
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
client = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne();
// Receive the response from the remote device.
Receive(client);
receiveDone.WaitOne();
// Write the response to the console.
Console.WriteLine("Response received : {0}", response);
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
public void Send(string msg)
{
Send(client, msg + "<EOF>");
}
public string Receive()
{
if (client == null) return null;
Receive(client);
receiveDone.WaitOne();
return response;
}
private void ConnectCallback(IAsyncResult ar)
{
try
{
Socket client = (Socket)ar.AsyncState;
client.EndConnect(ar);
Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString());
connectDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
public string Receive()
{
try
{
StateObject state = new StateObject
{
workSocket = client
};
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
catch (Exception e)
{
Console.WriteLine(e);
}
receiveDone.WaitOne();
}
private static void ReceiveCallback(IAsyncResult ar)
{
try
{
StateObject state = (StateObject)ar.AsyncState;
Socket client = state.workSocket;
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
else
{
if (state.sb.Length > 1) response = state.sb.ToString();
if (receiveDone != null) receiveDone.Set();
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
private static void Send(Socket client, string data)
{
byte[] byteData = Encoding.ASCII.GetBytes(data);
client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
Socket client = (Socket)ar.AsyncState;
int bytesSent = client.EndSend(ar);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
}
}