155 lines
4.7 KiB
C#
155 lines
4.7 KiB
C#
using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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namespace MelonVPNDaemon {
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public class AsynchronousSocketListener
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{
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// Thread signal.
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public static ManualResetEvent allDone = new ManualResetEvent(false);
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public AsynchronousSocketListener()
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{
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}
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public static void StartListening()
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{
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// Establish the local endpoint for the socket.
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// The DNS name of the computer
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// running the listener is "host.contoso.com".
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IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
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IPAddress ipAddress = ipHostInfo.AddressList[0];
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IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
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// Create a TCP/IP socket.
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Socket listener = new Socket(ipAddress.AddressFamily,
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SocketType.Stream, ProtocolType.Tcp);
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// Bind the socket to the local endpoint and listen for incoming connections.
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try
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{
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listener.Bind(localEndPoint);
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listener.Listen(100);
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while (true)
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{
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// Set the event to nonsignaled state.
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allDone.Reset();
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// Start an asynchronous socket to listen for connections.
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Console.WriteLine("Waiting for a connection...");
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listener.BeginAccept(
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new AsyncCallback(AcceptCallback),
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listener);
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// Wait until a connection is made before continuing.
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allDone.WaitOne();
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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Console.WriteLine("\nPress ENTER to continue...");
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Console.Read();
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}
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public static void AcceptCallback(IAsyncResult ar)
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{
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// Signal the main thread to continue.
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allDone.Set();
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// Get the socket that handles the client request.
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Socket listener = (Socket)ar.AsyncState;
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Socket handler = listener.EndAccept(ar);
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// Create the state object.
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StateObject state = new StateObject();
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state.workSocket = handler;
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handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
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new AsyncCallback(ReadCallback), state);
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}
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public static void ReadCallback(IAsyncResult ar)
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{
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String content = String.Empty;
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// Retrieve the state object and the handler socket
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// from the asynchronous state object.
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StateObject state = (StateObject)ar.AsyncState;
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Socket handler = state.workSocket;
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// Read data from the client socket.
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int bytesRead = handler.EndReceive(ar);
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if (bytesRead > 0)
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{
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// There might be more data, so store the data received so far.
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state.sb.Append(Encoding.ASCII.GetString(
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state.buffer, 0, bytesRead));
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// Check for end-of-file tag. If it is not there, read
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// more data.
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content = state.sb.ToString();
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if (content.IndexOf("<EOF>") > -1)
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{
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// All the data has been read from the
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// client. Display it on the console.
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Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
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content.Length, content);
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// Echo the data back to the client.
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Send(handler, content);
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}
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else
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{
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// Not all data received. Get more.
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handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
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new AsyncCallback(ReadCallback), state);
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}
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}
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}
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private static void Send(Socket handler, String data)
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{
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// Convert the string data to byte data using ASCII encoding.
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byte[] byteData = Encoding.ASCII.GetBytes(data);
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// Begin sending the data to the remote device.
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handler.BeginSend(byteData, 0, byteData.Length, 0,
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new AsyncCallback(SendCallback), handler);
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}
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private static void SendCallback(IAsyncResult ar)
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{
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try
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{
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// Retrieve the socket from the state object.
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Socket handler = (Socket)ar.AsyncState;
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// Complete sending the data to the remote device.
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int bytesSent = handler.EndSend(ar);
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Console.WriteLine("Sent {0} bytes to client.", bytesSent);
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handler.Shutdown(SocketShutdown.Both);
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handler.Close();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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}
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public static int Main(String[] args)
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{
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StartListening();
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return 0;
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}
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} |