Make player collision and color handler

This commit is contained in:
Melon 2021-12-16 20:19:40 +00:00
parent 9604d9f815
commit 9f1d738fa9
Signed by: melon
GPG Key ID: B0ADD5395BCDAAB6
55 changed files with 4792 additions and 142 deletions

8
.idea/.gitignore vendored Normal file
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@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

7
.idea/discord.xml Normal file
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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="DiscordProjectSettings">
<option name="show" value="PROJECT_FILES" />
<option name="description" value="" />
</component>
</project>

9
.idea/go-susapp.iml Normal file
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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="WEB_MODULE" version="4">
<component name="Go" enabled="true" />
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

8
.idea/modules.xml Normal file
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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/go-susapp.iml" filepath="$PROJECT_DIR$/.idea/go-susapp.iml" />
</modules>
</component>
</project>

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.idea/vcs.xml Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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@ -18,7 +18,6 @@ clean:
rm -rf dist/ && \ rm -rf dist/ && \
rm -rf package/ rm -rf package/
.PHONY: run .PHONY: run
run: run:
make && \ make && \

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@ -1 +0,0 @@
[[{"x":2.462232,"y":-0.7328739},{"x":-2.329295,"y":-0.7900157},{"x":-2.731057,"y":-0.2632411},{"x":-2.701691,"y":2.324046},{"x":-1.033857,"y":2.998891},{"x":1.180829,"y":3.004922},{"x":2.809417,"y":2.336571},{"x":2.814456,"y":-0.2378364},{"x":2.448293,"y":-0.7521003}],[{"x":-1.428167,"y":0.6019696},{"x":-2.085,"y":0.31},{"x":-1.645951,"y":-0.1078099},{"x":-0.935,"y":0.16},{"x":-1.428167,"y":0.6019696}],[{"x":1.688167,"y":1.19197},{"x":2.345,"y":0.9},{"x":1.905951,"y":0.4821901},{"x":1.195,"y":0.75},{"x":1.688167,"y":1.19197}],[{"x":-1.0409,"y":2.095182},{"x":-1.435,"y":1.92},{"x":-1.171571,"y":1.669314},{"x":-0.745,"y":1.83},{"x":-1.0409,"y":2.095182}]]

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45
debugsettingswindow.go Normal file
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@ -0,0 +1,45 @@
package main
import (
"log"
"github.com/gotk3/gotk3/gtk"
)
func openDebugSettingsWindow(application *gtk.Application, mainWindow *gtk.ApplicationWindow, state *State) {
debugWindow, err := gtk.ApplicationWindowNew(application)
if err != nil {
log.Fatal("Could not create application window.", err)
}
// Set ApplicationWindow Properties
debugWindow.SetTitle("Sus App > Debug Settings")
debugWindow.SetDefaultSize(350, 350)
layout, _ := gtk.LayoutNew(nil, nil)
debugWindow.Add(layout)
newToggleButton(layout, 8, "Player Position", &state.Settings.Debug.PlayerPosition, state.SaveSettings)
newToggleButton(layout, 50, "Player Collision", &state.Settings.Debug.PlayerCollision, state.SaveSettings)
newToggleButton(layout, 92, "Map Collision", &state.Settings.Debug.MapCollision, state.SaveSettings)
newToggleButton(layout, 134, "Disable Collision", &state.Settings.Debug.DisableCollision, state.SaveSettings)
debugWindow.ShowAll()
}
func newToggleButton(layout *gtk.Layout, y int, text string, editablePointer *bool, saveSettings func() error) {
btn, _ := gtk.ButtonNewWithLabel("[ ] " + text)
layout.Put(btn, 8, y)
btn.SetSizeRequest(334, 34)
if *editablePointer {
btn.SetLabel("[x] " + text)
}
btn.Connect("clicked", func(b *gtk.Button) {
*editablePointer = !(*editablePointer)
if *editablePointer {
btn.SetLabel("[x] " + text)
} else {
btn.SetLabel("[ ] " + text)
}
saveSettings()
})
}

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@ -25,6 +25,9 @@ func NewGameDataProcessor(sus *SusApp) *GameDataProcessor {
0x02: proc.captureGameRPC, 0x02: proc.captureGameRPC,
0x04: proc.captureGameSpawn, 0x04: proc.captureGameSpawn,
0x05: proc.captureGameDespawn, 0x05: proc.captureGameDespawn,
0x06: proc.emptyCapture,
0x07: proc.emptyCapture,
0xcd: proc.emptyCapture,
} }
return proc return proc
} }
@ -41,6 +44,9 @@ func (proc *GameDataProcessor) receiveGameDataSubpacket(net *protocol.PacketHand
} }
} }
func (proc *GameDataProcessor) emptyCapture(net *protocol.PacketHandler, GameID int32, h *protocol.Hazel) {
}
func (proc *GameDataProcessor) captureGameData(net *protocol.PacketHandler, GameID int32, h *protocol.Hazel) { func (proc *GameDataProcessor) captureGameData(net *protocol.PacketHandler, GameID int32, h *protocol.Hazel) {
a := &gamedata.DataH2G{} a := &gamedata.DataH2G{}
a.Read(h.GetUnderlyingPacket()) a.Read(h.GetUnderlyingPacket())
@ -98,8 +104,13 @@ func (proc *GameDataProcessor) captureGameSpawn(net *protocol.PacketHandler, Gam
b := &innernetobjects.PlayerControl{} b := &innernetobjects.PlayerControl{}
b.Read(z.ComponentData.GetUnderlyingPacket(), true) b.Read(z.ComponentData.GetUnderlyingPacket(), true)
var c innernetobjects.InnerNetObject = b var c innernetobjects.InnerNetObject = b
if proc.sus.state.CurrentGame.NetObjects == nil {
proc.sus.state.CurrentGame.NetObjects = make(map[uint32]*innernetobjects.InnerNetObject)
}
proc.sus.state.CurrentGame.NetObjects[netId] = &c proc.sus.state.CurrentGame.NetObjects[netId] = &c
y := &PlayerObject{} y := &PlayerObject{}
y.PlayerID = b.PlayerID
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerID[y.PlayerID] = y
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[netId] = y proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[netId] = y
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerClientID[a.OwnerID] = y proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerClientID[a.OwnerID] = y
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerClientID[a.OwnerID].PlayerClientNetID = netId proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerClientID[a.OwnerID].PlayerClientNetID = netId

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@ -5,6 +5,7 @@ import (
"fmt" "fmt"
"codehub.onpointcoding.net/sean/go-susapp/gamedata" "codehub.onpointcoding.net/sean/go-susapp/gamedata"
"codehub.onpointcoding.net/sean/go-susapp/innernetobjects"
"codehub.onpointcoding.net/sean/go-susapp/protocol" "codehub.onpointcoding.net/sean/go-susapp/protocol"
) )
@ -26,6 +27,10 @@ func NewGameRPCProcessor(sus *SusApp) *GameRPCProcessor {
0x0a: proc.captureRpcSetSkin, 0x0a: proc.captureRpcSetSkin,
0x11: proc.captureRpcSetPet, 0x11: proc.captureRpcSetPet,
0x12: proc.captureRpcSetStartCounter, 0x12: proc.captureRpcSetStartCounter,
0x13: proc.captureRpcEnterVent,
0x14: proc.captureRpcExitVent,
0x15: proc.captureRpcSnapTo,
0x1d: proc.captureRpcSetTasks,
} }
return proc return proc
} }
@ -36,7 +41,7 @@ func (proc *GameRPCProcessor) receiveGameRpcCall(net *protocol.PacketHandler, Ga
v(net, GameID, rpc) v(net, GameID, rpc)
} else { } else {
fmt.Printf("Unable to parse gamedata rpc call with id of %x\n", rpc.RPCCallID) fmt.Printf("Unable to parse gamedata rpc call with id of %x\n", rpc.RPCCallID)
fmt.Printf("Packet: %v\n", hex.EncodeToString(rpc.UnderlyingHazel.GetUnderlyingPacket().Dump())) fmt.Printf("Packet: %v\n", hex.EncodeToString(rpc.GetUnderlyingHazel().GetUnderlyingPacket().Dump()))
} }
} }
@ -46,7 +51,7 @@ func (proc *GameRPCProcessor) captureRpcPlayAnimation(net *protocol.PacketHandle
func (proc *GameRPCProcessor) captureRpcSyncSettings(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) { func (proc *GameRPCProcessor) captureRpcSyncSettings(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcSyncSettings{} a := &gamedata.RpcSyncSettings{}
a.ReadFromPacket(rpc.UnderlyingHazel.GetUnderlyingPacket()) a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
if a.Options.IsDefaults { if a.Options.IsDefaults {
proc.sus.state.CurrentGame.GameOptions = protocol.NewDefaultGameOptionsData() proc.sus.state.CurrentGame.GameOptions = protocol.NewDefaultGameOptionsData()
} else { } else {
@ -55,7 +60,11 @@ func (proc *GameRPCProcessor) captureRpcSyncSettings(net *protocol.PacketHandler
} }
func (proc *GameRPCProcessor) captureRpcSetInfected(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) { func (proc *GameRPCProcessor) captureRpcSetInfected(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcSetInfected{}
a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
for i := 0; i < len(a.Impostors); i++ {
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerID[a.Impostors[i]].IsImpostor = true
}
} }
func (proc *GameRPCProcessor) captureRpcExiled(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) { func (proc *GameRPCProcessor) captureRpcExiled(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
@ -64,38 +73,70 @@ func (proc *GameRPCProcessor) captureRpcExiled(net *protocol.PacketHandler, Game
func (proc *GameRPCProcessor) captureRpcSetName(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) { func (proc *GameRPCProcessor) captureRpcSetName(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcSetName{} a := &gamedata.RpcSetName{}
a.ReadFromPacket(rpc.UnderlyingHazel.GetUnderlyingPacket()) a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].PlayerName = a.Name proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].PlayerName = a.Name
} }
func (proc *GameRPCProcessor) captureRpcSetColor(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) { func (proc *GameRPCProcessor) captureRpcSetColor(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcSetColor{} a := &gamedata.RpcSetColor{}
a.ReadFromPacket(rpc.UnderlyingHazel.GetUnderlyingPacket()) a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].PlayerColor = a.Color proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].PlayerColor = a.Color
} }
func (proc *GameRPCProcessor) captureRpcSetHat(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) { func (proc *GameRPCProcessor) captureRpcSetHat(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcSetHat{} a := &gamedata.RpcSetHat{}
a.ReadFromPacket(rpc.UnderlyingHazel.GetUnderlyingPacket()) a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].PlayerHat = a.HatID proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].PlayerHat = a.HatID
} }
func (proc *GameRPCProcessor) captureRpcSetSkin(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) { func (proc *GameRPCProcessor) captureRpcSetSkin(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcSetSkin{} a := &gamedata.RpcSetSkin{}
a.ReadFromPacket(rpc.UnderlyingHazel.GetUnderlyingPacket()) a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].PlayerSkin = a.SkinID proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].PlayerSkin = a.SkinID
} }
func (proc *GameRPCProcessor) captureRpcSetPet(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) { func (proc *GameRPCProcessor) captureRpcSetPet(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcSetPet{} a := &gamedata.RpcSetPet{}
a.ReadFromPacket(rpc.UnderlyingHazel.GetUnderlyingPacket()) a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].PlayerPet = a.PetID proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].PlayerPet = a.PetID
} }
func (proc *GameRPCProcessor) captureRpcSetStartCounter(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) { func (proc *GameRPCProcessor) captureRpcSetStartCounter(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcSetStartCounter{} a := &gamedata.RpcSetStartCounter{}
a.ReadFromPacket(rpc.UnderlyingHazel.GetUnderlyingPacket()) a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
if proc.sus.state.CurrentGame != nil { if proc.sus.state.CurrentGame != nil {
proc.sus.state.CurrentGame.StartGameTimer = a.TimeRemaining proc.sus.state.CurrentGame.StartGameTimer = a.TimeRemaining
} }
} }
func (proc *GameRPCProcessor) captureRpcEnterVent(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcEnterVent{}
a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].InVent = true
}
func (proc *GameRPCProcessor) captureRpcExitVent(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcExitVent{}
a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].InVent = false
}
func (proc *GameRPCProcessor) captureRpcSnapTo(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcSnapTo{}
a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
netId := proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[rpc.SenderNetID].PlayerNetworkTransform
var c0 innernetobjects.InnerNetObject = *proc.sus.state.CurrentGame.NetObjects[netId]
b, ok := c0.(*innernetobjects.PlayerNetworkTransform)
if ok {
b.TargetPosition = a.Position
}
}
func (proc *GameRPCProcessor) captureRpcSetTasks(net *protocol.PacketHandler, GameID int32, rpc *gamedata.Rpc) {
a := &gamedata.RpcSetTasks{}
a.ReadFromPacket(rpc.GetUnderlyingHazel().GetUnderlyingPacket())
if a.PlayerID == proc.sus.state.CurrentGame.GetMyPlayer().PlayerID {
proc.sus.state.CurrentGame.MyTasks = a.Tasks
}
}

3
go.mod
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@ -11,6 +11,8 @@ replace (
codehub.onpointcoding.net/sean/go-susapp/protocol => ./src/protocol codehub.onpointcoding.net/sean/go-susapp/protocol => ./src/protocol
codehub.onpointcoding.net/sean/go-susapp/systemtypes => ./src/systemtypes codehub.onpointcoding.net/sean/go-susapp/systemtypes => ./src/systemtypes
codehub.onpointcoding.net/sean/go-susapp/util => ./src/util codehub.onpointcoding.net/sean/go-susapp/util => ./src/util
codehub.onpointcoding.net/sean/go-susapp/collision => ./src/collision
) )
require ( require (
@ -22,5 +24,6 @@ require (
codehub.onpointcoding.net/sean/go-susapp/systemtypes v1.0.0 // indirect codehub.onpointcoding.net/sean/go-susapp/systemtypes v1.0.0 // indirect
codehub.onpointcoding.net/sean/go-susapp/util v1.0.0 codehub.onpointcoding.net/sean/go-susapp/util v1.0.0
codehub.onpointcoding.net/sean/go-susapp/mapdata v1.0.0 codehub.onpointcoding.net/sean/go-susapp/mapdata v1.0.0
codehub.onpointcoding.net/sean/go-susapp/collision v1.0.0
github.com/gotk3/gotk3 v0.6.1 github.com/gotk3/gotk3 v0.6.1
) )

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@ -25,7 +25,7 @@ func (input *KeyInputHandler) keyPressEvent(win *gtk.ApplicationWindow, ev *gdk.
input.state.TypedGameID = input.state.TypedGameID[:len(input.state.TypedGameID)-1] input.state.TypedGameID = input.state.TypedGameID[:len(input.state.TypedGameID)-1]
} }
} }
} else if input.state.Screen == enum.SCREEN_LOBBY { } else if input.state.Screen == enum.SCREEN_LOBBY || input.state.Screen == enum.SCREEN_INGAME {
if k == gdk.KEY_W { if k == gdk.KEY_W {
input.state.HoldingUp = true input.state.HoldingUp = true
} }
@ -45,21 +45,19 @@ func (input *KeyInputHandler) keyPressEvent(win *gtk.ApplicationWindow, ev *gdk.
func (input *KeyInputHandler) keyReleaseEvent(win *gtk.ApplicationWindow, ev *gdk.Event) { func (input *KeyInputHandler) keyReleaseEvent(win *gtk.ApplicationWindow, ev *gdk.Event) {
keyEvent := gdk.EventKeyNewFromEvent(ev) keyEvent := gdk.EventKeyNewFromEvent(ev)
k := gdk.KeyvalToUpper(keyEvent.KeyVal()) k := gdk.KeyvalToUpper(keyEvent.KeyVal())
if input.state.Screen == enum.SCREEN_LOBBY { if k == gdk.KEY_W {
if k == gdk.KEY_W { input.state.HoldingUp = false
input.state.HoldingUp = false
}
if k == gdk.KEY_A {
input.state.HoldingLeft = false
}
if k == gdk.KEY_S {
input.state.HoldingDown = false
}
if k == gdk.KEY_D {
input.state.HoldingRight = false
}
input.updateMovementDirections()
} }
if k == gdk.KEY_A {
input.state.HoldingLeft = false
}
if k == gdk.KEY_S {
input.state.HoldingDown = false
}
if k == gdk.KEY_D {
input.state.HoldingRight = false
}
input.updateMovementDirections()
} }
func (input *KeyInputHandler) updateMovementDirections() { func (input *KeyInputHandler) updateMovementDirections() {

29
maprenderer.go Normal file
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@ -0,0 +1,29 @@
package main
import "codehub.onpointcoding.net/sean/go-susapp/enum"
func renderSkeld(r *Renderer) {
renderVents(r, enum.VENTS_SKELD)
}
func renderMira(r *Renderer) {
renderVents(r, enum.VENTS_MIRA)
}
func renderPolus(r *Renderer) {
renderVents(r, enum.VENTS_POLUS)
}
func renderAirship(r *Renderer) {
renderVents(r, enum.VENTS_AIRSHIP)
}
func renderVents(r *Renderer, vents map[byte]enum.VentData) {
for _, vd := range vents {
renderVent(r, &vd)
}
}
func renderVent(r *Renderer, vent *enum.VentData) {
r.DrawBorderedRectangle(float64(vent.Coordinates.X-5), float64(vent.Coordinates.Y-5), 10, 10, 0xff000000, 0xff0000)
}

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@ -1,11 +1,13 @@
package main package main
import ( import (
"codehub.onpointcoding.net/sean/go-susapp/collision"
"codehub.onpointcoding.net/sean/go-susapp/enum" "codehub.onpointcoding.net/sean/go-susapp/enum"
"codehub.onpointcoding.net/sean/go-susapp/gamedata" "codehub.onpointcoding.net/sean/go-susapp/gamedata"
"codehub.onpointcoding.net/sean/go-susapp/innernetobjects" "codehub.onpointcoding.net/sean/go-susapp/innernetobjects"
"codehub.onpointcoding.net/sean/go-susapp/packets" "codehub.onpointcoding.net/sean/go-susapp/packets"
"codehub.onpointcoding.net/sean/go-susapp/protocol" "codehub.onpointcoding.net/sean/go-susapp/protocol"
"codehub.onpointcoding.net/sean/go-susapp/util"
) )
type MovementProcessor struct { type MovementProcessor struct {
@ -13,7 +15,7 @@ type MovementProcessor struct {
} }
func (proc *MovementProcessor) Tick(delta int64) { func (proc *MovementProcessor) Tick(delta int64) {
if proc.sus.state.CurrentGame != nil && proc.sus.networkHandler != nil { if proc.sus.state.CurrentGame != nil && proc.sus.state.CurrentGame.NetObjects != nil && proc.sus.networkHandler != nil {
p := protocol.NewEmptyPacket() p := protocol.NewEmptyPacket()
cp, ok := proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[proc.sus.state.CurrentGame.ClientPlayerNetID] cp, ok := proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID[proc.sus.state.CurrentGame.ClientPlayerNetID]
if ok { if ok {
@ -29,6 +31,11 @@ func (proc *MovementProcessor) Tick(delta int64) {
if !nextVelocityZero || prevVelocityZero != nextVelocityZero { if !nextVelocityZero || prevVelocityZero != nextVelocityZero {
a.TargetPosition.X += a.TargetVelocity.X * (float32(delta) / 1000) a.TargetPosition.X += a.TargetVelocity.X * (float32(delta) / 1000)
a.TargetPosition.Y -= a.TargetVelocity.Y * (float32(delta) / 1000) a.TargetPosition.Y -= a.TargetVelocity.Y * (float32(delta) / 1000)
proc.sus.state.PosX = a.TargetPosition.X
proc.sus.state.PosY = a.TargetPosition.Y
if !proc.sus.state.Settings.Debug.DisableCollision {
proc.ProcessCollision(&a.TargetPosition)
}
c0.Write(p, false) c0.Write(p, false)
var c1 protocol.UpdateComponent = protocol.UpdateComponent{NetID: netId, RawData: p} var c1 protocol.UpdateComponent = protocol.UpdateComponent{NetID: netId, RawData: p}
var c2 packets.GameDataSubpacket = &gamedata.DataH2G{Component: &c1} var c2 packets.GameDataSubpacket = &gamedata.DataH2G{Component: &c1}
@ -39,3 +46,42 @@ func (proc *MovementProcessor) Tick(delta int64) {
} }
} }
} }
func (proc *MovementProcessor) ProcessCollision(p *util.Vec2) {
a := util.NewVec2(p.X, p.Y+enum.PLAYER_COLLISION_OFFSET_Y)
if proc.sus.state.Collision != nil {
for _, item := range *proc.sus.state.Collision {
_, a = proc.ProcessPolygonCollision(a, item)
}
}
(*p) = util.NewVec2(a.X, a.Y-enum.PLAYER_COLLISION_OFFSET_Y)
}
func (proc *MovementProcessor) ProcessPolygonCollision(p util.Vec2, item []util.Vec2) (bool, util.Vec2) {
lastPoint := util.Vec2{}
y := false
for i, point := range item {
if i != 0 {
yes, closest := collision.CollisionLineCircle(lastPoint, point, p, enum.PLAYER_COLLISION_RADIUS)
if yes {
p = proc.CalculatePlayerRejectPosition(closest, p, enum.PLAYER_COLLISION_RADIUS)
y = true
}
}
lastPoint = point
}
for _, point := range item {
yes := collision.CollisionPointCircle(point, p, enum.PLAYER_COLLISION_RADIUS)
if yes {
p = proc.CalculatePlayerRejectPosition(point, p, enum.PLAYER_COLLISION_RADIUS)
}
}
return y, p
}
func (proc *MovementProcessor) CalculatePlayerRejectPosition(a util.Vec2, b util.Vec2, dt float32) util.Vec2 {
c := util.NewVec2(b.X-a.X, b.Y-a.Y)
d := util.Sqrt32((c.X * c.X) + (c.Y * c.Y))
t := dt / d
return util.NewVec2(((1-t)*a.X + t*b.X), ((1-t)*a.Y + t*b.Y))
}

19
overlayrenderer.go Normal file
View File

@ -0,0 +1,19 @@
package main
import "codehub.onpointcoding.net/sean/go-susapp/enum"
var taskMapTypeMapped = map[byte]map[byte]enum.TaskData{
enum.MAP_THE_SKELD: enum.TASKS_SKELD,
enum.MAP_MIRA_HQ: enum.TASKS_MIRA,
enum.MAP_POLUS: enum.TASKS_POLUS,
enum.MAP_THE_AIRSHIP: enum.TASKS_AIRSHIP,
}
func renderTaskOverlay(r *Renderer) {
if r.state.CurrentGame.MyTasks != nil {
mapped := taskMapTypeMapped[r.state.CurrentGame.MapType]
for i, item := range r.state.CurrentGame.MyTasks {
r.DrawText(0, float64(40+20*i), mapped[item].Text, defaultRenderFont, 10, 0xffffff)
}
}
}

View File

@ -26,6 +26,9 @@ func NewPacketProcessor(sus *SusApp) *PacketProcessor {
0x06: proc.captureUnreliableGameDataTo, 0x06: proc.captureUnreliableGameDataTo,
} }
proc.reliablePacketTagMap = map[byte]func(net *protocol.PacketHandler, nonce uint16, h *protocol.Hazel){ proc.reliablePacketTagMap = map[byte]func(net *protocol.PacketHandler, nonce uint16, h *protocol.Hazel){
0x00: proc.captureCreateGame,
0x01: proc.emptyCapture,
0x02: proc.captureStartGame,
0x04: proc.captureRemovePlayer, 0x04: proc.captureRemovePlayer,
0x05: proc.captureGameDataAll, 0x05: proc.captureGameDataAll,
0x06: proc.captureGameDataTo, 0x06: proc.captureGameDataTo,
@ -61,6 +64,34 @@ func (proc *PacketProcessor) receiveReliablePacket(net *protocol.PacketHandler,
} }
} }
func (proc *PacketProcessor) emptyCapture(net *protocol.PacketHandler, nonce uint16, h *protocol.Hazel) {
}
func (proc *PacketProcessor) captureCreateGame(net *protocol.PacketHandler, nonce uint16, h *protocol.Hazel) {
a := &packets.HostGameS2C{}
a.Read(h.GetUnderlyingPacket())
proc.sus.state.TypedGameID = util.CodeFromGameID(a.GameID)
var z protocol.HazelPayload = &packets.JoinGameC2S{GameID: a.GameID}
proc.sus.networkHandler.SendReliablePacket(proc.sus.networkHandler.GetNonce(), []*protocol.Hazel{
protocol.NewHazelFromPayload(&z),
})
}
func (proc *PacketProcessor) captureStartGame(net *protocol.PacketHandler, nonce uint16, h *protocol.Hazel) {
a := &packets.StartGameH2G{}
a.Read(h.GetUnderlyingPacket())
if a.GameID == proc.sus.state.CurrentGame.GameID {
proc.sus.state.Screen = enum.SCREEN_INGAME
proc.sus.state.LoadCollisionForMap(proc.sus.state.CurrentGame.GameOptions.Maps)
var d1 packets.GameDataSubpacket = &gamedata.ReadyC2H{ReadyClientID: proc.sus.state.CurrentGame.ClientID}
var d2 protocol.HazelPayload = packets.NewGameDataToSingleSubpacket(proc.sus.state.CurrentGame.GameID, proc.sus.state.CurrentGame.HostClientID, &d1)
net.SendReliablePacket(proc.sus.networkHandler.GetNonce(), []*protocol.Hazel{protocol.NewHazelFromPayload(&d2)})
}
}
func (proc *PacketProcessor) captureGameDataAll(net *protocol.PacketHandler, nonce uint16, h *protocol.Hazel) { func (proc *PacketProcessor) captureGameDataAll(net *protocol.PacketHandler, nonce uint16, h *protocol.Hazel) {
a := &packets.GameDataAll{} a := &packets.GameDataAll{}
a.Read(h.GetUnderlyingPacket()) a.Read(h.GetUnderlyingPacket())
@ -100,7 +131,6 @@ func (proc *PacketProcessor) captureJoinedGame(net *protocol.PacketHandler, nonc
GameID: a.GameID, GameID: a.GameID,
ClientID: a.JoinedClientID, ClientID: a.JoinedClientID,
HostClientID: a.HostClientID, HostClientID: a.HostClientID,
OtherClientIDs: make([]uint32, len(a.OtherClientIDs)),
GamePrivacy: 0, GamePrivacy: 0,
GameOptions: protocol.NewDefaultGameOptionsData(), GameOptions: protocol.NewDefaultGameOptionsData(),
NetObjects: map[uint32]*innernetobjects.InnerNetObject{}, NetObjects: map[uint32]*innernetobjects.InnerNetObject{},
@ -108,10 +138,9 @@ func (proc *PacketProcessor) captureJoinedGame(net *protocol.PacketHandler, nonc
} }
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerClientID = map[uint32]*PlayerObject{} proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerClientID = map[uint32]*PlayerObject{}
proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID = map[uint32]*PlayerObject{} proc.sus.state.CurrentGame.PlayerNetObjects.ByPlayerNetID = map[uint32]*PlayerObject{}
for j := 0; j < len(a.OtherClientIDs); j++ { proc.sus.state.CurrentGame.OtherClientIDs = a.OtherClientIDs
proc.sus.state.CurrentGame.OtherClientIDs[j] = a.OtherClientIDs[j]
}
proc.sus.state.Screen = enum.SCREEN_LOBBY proc.sus.state.Screen = enum.SCREEN_LOBBY
proc.sus.state.LoadCollision("lobby")
// Send platform // Send platform
var b1 packets.GameDataSubpacket = &gamedata.ClientInfoC2S{ var b1 packets.GameDataSubpacket = &gamedata.ClientInfoC2S{
@ -164,9 +193,11 @@ func (proc *PacketProcessor) captureRedirect(net *protocol.PacketHandler, nonce
func (proc *PacketProcessor) captureRemovePlayer(net *protocol.PacketHandler, nonce uint16, h *protocol.Hazel) { func (proc *PacketProcessor) captureRemovePlayer(net *protocol.PacketHandler, nonce uint16, h *protocol.Hazel) {
a := &packets.RemovePlayerS2G{} a := &packets.RemovePlayerS2G{}
a.Read(h.GetUnderlyingPacket()) a.Read(h.GetUnderlyingPacket())
if a.GameID == proc.sus.state.CurrentGame.GameID && a.HostClientID == proc.sus.state.CurrentGame.ClientID { if proc.sus.state.CurrentGame != nil {
fmt.Println("Host player disconnect and left me in charge") if a.GameID == proc.sus.state.CurrentGame.GameID && a.HostClientID == proc.sus.state.CurrentGame.ClientID {
fmt.Println("I can't host a game so I'm disconnecting too") fmt.Println("Host player disconnected and left me in charge")
net.SendNormalDisconnectPacket() fmt.Println("I can't host a game so I'm disconnecting too")
net.SendNormalDisconnectPacket()
}
} }
} }

View File

@ -1,6 +1,7 @@
package main package main
import ( import (
"fmt"
"math" "math"
"strconv" "strconv"
"time" "time"
@ -47,6 +48,27 @@ func (r *Renderer) Draw(da *gtk.DrawingArea, cr *cairo.Context) {
// Version numbers // Version numbers
r.DrawText(10, 10, versionText, "Noto Sans Display", 16, 0xffffff) r.DrawText(10, 10, versionText, "Noto Sans Display", 16, 0xffffff)
if r.state.Screen == enum.SCREEN_LOBBY || r.state.Screen == enum.SCREEN_INGAME {
r.DrawButton(r.w-60, 20, 40, 40, "⚙", defaultRenderFont, 16)
r.DrawPlayers(r.state.Settings.Debug.PlayerPosition, r.state.Settings.Debug.PlayerCollision)
if r.state.Settings.Debug.MapCollision {
r.DrawCollision()
}
if r.state.IsLobbyMenuOpen {
mw := r.w / 2
mh := r.h / 2
overlayBottom := mh + 200
r.DrawFilledRectangle(0, 0, r.w, r.h, 0x80000000)
r.DrawFilledRoundedRectangle(mw-200, mh-200, 400, 400, 1, 20, 0x000000)
r.DrawButton((r.w-200)/2, overlayBottom-60, 200, 40, "Return to Game", defaultRenderFont, 16)
r.DrawButton((r.w-200)/2, overlayBottom-120, 200, 40, "Leave Game", defaultRenderFont, 16)
}
}
if r.state.Screen == enum.SCREEN_TITLE { if r.state.Screen == enum.SCREEN_TITLE {
colorLen := enum.GetPlayerTotalColors() colorLen := enum.GetPlayerTotalColors()
for i := 0; i < colorLen; i++ { for i := 0; i < colorLen; i++ {
@ -74,27 +96,13 @@ func (r *Renderer) Draw(da *gtk.DrawingArea, cr *cairo.Context) {
r.DrawFilledRoundedRectangle(mw+50*math.Sin(d)-20, mh+50*math.Cos(d)-20, 40, 40, 1, 20, 0xffffff) r.DrawFilledRoundedRectangle(mw+50*math.Sin(d)-20, mh+50*math.Cos(d)-20, 40, 40, 1, 20, 0xffffff)
} else if r.state.Screen == enum.SCREEN_LOBBY { } else if r.state.Screen == enum.SCREEN_LOBBY {
r.DrawButton((r.w-100)/2, r.h-60, 100, 40, util.CodeFromGameID(r.state.CurrentGame.GameID), defaultRenderFont, 16) r.DrawButton((r.w-100)/2, r.h-60, 100, 40, util.CodeFromGameID(r.state.CurrentGame.GameID), defaultRenderFont, 16)
r.DrawButton(r.w-60, 20, 40, 40, "⚙", defaultRenderFont, 16)
if r.state.CurrentGame.GamePrivacy == 1 { if r.state.CurrentGame.GamePrivacy == 1 {
r.DrawButton((r.w-100)/2+120, r.h-60, 100, 40, "Public", defaultRenderFont, 16) r.DrawButton((r.w-100)/2+120, r.h-60, 100, 40, "Public", defaultRenderFont, 16)
} else if r.state.CurrentGame.GamePrivacy == 0 { } else if r.state.CurrentGame.GamePrivacy == 0 {
r.DrawButton((r.w-100)/2+120, r.h-60, 100, 40, "Private", defaultRenderFont, 16) r.DrawButton((r.w-100)/2+120, r.h-60, 100, 40, "Private", defaultRenderFont, 16)
} }
r.DrawPlayers() r.DrawMiddleText(r.w/2, r.h-80, fmt.Sprint(r.state.CurrentGame.StartGameTimer), defaultRenderFont, 16, 0xffffff)
if r.state.IsLobbyMenuOpen {
mw := r.w / 2
mh := r.h / 2
overlayBottom := mh + 200
r.DrawFilledRectangle(0, 0, r.w, r.h, 0x80000000)
r.DrawFilledRoundedRectangle(mw-200, mh-200, 400, 400, 1, 20, 0x000000)
r.DrawButton((r.w-200)/2, overlayBottom-60, 200, 40, "Return to Game", defaultRenderFont, 16)
r.DrawButton((r.w-200)/2, overlayBottom-120, 200, 40, "Leave Game", defaultRenderFont, 16)
}
} else if r.state.Screen == enum.SCREEN_ERROR { } else if r.state.Screen == enum.SCREEN_ERROR {
mw := r.w / 2 mw := r.w / 2
mh := r.h / 2 mh := r.h / 2
@ -107,6 +115,18 @@ func (r *Renderer) Draw(da *gtk.DrawingArea, cr *cairo.Context) {
} else { } else {
r.DrawWrappedText(mw-190, mh-156, 380, enum.DisconnectMessageText(r.state.DisconnectReason), defaultRenderFont, 16, 0xffffff) r.DrawWrappedText(mw-190, mh-156, 380, enum.DisconnectMessageText(r.state.DisconnectReason), defaultRenderFont, 16, 0xffffff)
} }
} else if r.state.Screen == enum.SCREEN_INGAME {
switch r.state.CurrentGame.MapType {
case enum.MAP_THE_SKELD:
renderSkeld(r)
case enum.MAP_MIRA_HQ:
renderMira(r)
case enum.MAP_POLUS:
renderPolus(r)
case enum.MAP_THE_AIRSHIP:
renderAirship(r)
}
renderTaskOverlay(r)
} }
} }
@ -118,16 +138,31 @@ func (r *Renderer) SetHex(hex int) {
r.SetRGB((hex/(256*256))%256, (hex/256)%256, hex%256, (hex/(256*256*256))%256) r.SetRGB((hex/(256*256))%256, (hex/256)%256, hex%256, (hex/(256*256*256))%256)
} }
func (r *Renderer) DrawLine(x1 float64, y1 float64, x2 float64, y2 float64, color int) {
r.cr.Save()
r.SetHex(color)
r.cr.NewPath()
r.cr.MoveTo(x1, y1)
r.cr.LineTo(x2, y2)
r.cr.ClosePath()
r.cr.Stroke()
r.cr.Restore()
}
func (r *Renderer) DrawRectangle(x float64, y float64, w float64, h float64, color int) { func (r *Renderer) DrawRectangle(x float64, y float64, w float64, h float64, color int) {
r.cr.Save()
r.SetHex(color) r.SetHex(color)
r.cr.Rectangle(x, y, w, h) r.cr.Rectangle(x, y, w, h)
r.cr.Stroke() r.cr.Stroke()
r.cr.Restore()
} }
func (r *Renderer) DrawFilledRectangle(x float64, y float64, w float64, h float64, color int) { func (r *Renderer) DrawFilledRectangle(x float64, y float64, w float64, h float64, color int) {
r.cr.Save()
r.SetHex(color) r.SetHex(color)
r.cr.Rectangle(x, y, w, h) r.cr.Rectangle(x, y, w, h)
r.cr.Fill() r.cr.Fill()
r.cr.Restore()
} }
func (r *Renderer) DrawBorderedRectangle(x float64, y float64, w float64, h float64, color int, border int) { func (r *Renderer) DrawBorderedRectangle(x float64, y float64, w float64, h float64, color int, border int) {
@ -136,6 +171,7 @@ func (r *Renderer) DrawBorderedRectangle(x float64, y float64, w float64, h floa
} }
func (r *Renderer) DrawRoundedRectangle(x float64, y float64, w float64, h float64, aspect float64, corner_radius float64, color int) { func (r *Renderer) DrawRoundedRectangle(x float64, y float64, w float64, h float64, aspect float64, corner_radius float64, color int) {
r.cr.Save()
a := corner_radius / aspect a := corner_radius / aspect
d := math.Pi / 180 d := math.Pi / 180
r.cr.NewPath() r.cr.NewPath()
@ -146,9 +182,11 @@ func (r *Renderer) DrawRoundedRectangle(x float64, y float64, w float64, h float
r.cr.ClosePath() r.cr.ClosePath()
r.SetHex(color) r.SetHex(color)
r.cr.Stroke() r.cr.Stroke()
r.cr.Restore()
} }
func (r *Renderer) DrawFilledRoundedRectangle(x float64, y float64, w float64, h float64, aspect float64, corner_radius float64, color int) { func (r *Renderer) DrawFilledRoundedRectangle(x float64, y float64, w float64, h float64, aspect float64, corner_radius float64, color int) {
r.cr.Save()
a := corner_radius / aspect a := corner_radius / aspect
d := math.Pi / 180 d := math.Pi / 180
r.cr.NewPath() r.cr.NewPath()
@ -159,9 +197,11 @@ func (r *Renderer) DrawFilledRoundedRectangle(x float64, y float64, w float64, h
r.cr.ClosePath() r.cr.ClosePath()
r.SetHex(color) r.SetHex(color)
r.cr.FillPreserve() r.cr.FillPreserve()
r.cr.Restore()
} }
func (r *Renderer) DrawBorderedRoundedRectangle(x float64, y float64, w float64, h float64, aspect float64, corner_radius float64, color int, border int) { func (r *Renderer) DrawBorderedRoundedRectangle(x float64, y float64, w float64, h float64, aspect float64, corner_radius float64, color int, border int) {
r.cr.Save()
a := corner_radius / aspect a := corner_radius / aspect
d := math.Pi / 180 d := math.Pi / 180
r.cr.NewPath() r.cr.NewPath()
@ -174,6 +214,7 @@ func (r *Renderer) DrawBorderedRoundedRectangle(x float64, y float64, w float64,
r.cr.FillPreserve() r.cr.FillPreserve()
r.SetHex(border) r.SetHex(border)
r.cr.Stroke() r.cr.Stroke()
r.cr.Restore()
} }
func (r *Renderer) DrawText(x float64, y float64, text string, fontFamily string, fontSize float64, color int) { func (r *Renderer) DrawText(x float64, y float64, text string, fontFamily string, fontSize float64, color int) {
@ -190,6 +231,44 @@ func (r *Renderer) DrawText(x float64, y float64, text string, fontFamily string
pango.CairoShowLayout(r.cr, layout) pango.CairoShowLayout(r.cr, layout)
} }
func (r *Renderer) DrawMiddleText(x float64, y float64, text string, fontFamily string, fontSize float64, color int) {
layout := pango.CairoCreateLayout(r.cr)
font := pango.FontDescriptionFromString("sans normal 16")
font.SetFamily(fontFamily)
layout.SetFontDescription(font)
layout.SetText(text, len(text))
textWidth, textHeight := layout.GetSize()
textWidth /= pango.SCALE
textHeight /= pango.SCALE
r.SetHex(0xffffff)
r.cr.MoveTo(x-float64(textWidth)/2, y-float64(textHeight)/2)
pango.CairoUpdateLayout(r.cr, layout)
pango.CairoShowLayout(r.cr, layout)
}
func (r *Renderer) DrawCircle(x float64, y float64, radius float64, color int) {
r.cr.Save()
r.SetHex(color)
r.cr.NewPath()
r.cr.Arc(x, y, radius, 0, 2*math.Pi)
r.cr.ClosePath()
r.cr.FillPreserve()
r.cr.Restore()
}
func (r *Renderer) DrawBorderedCircle(x float64, y float64, radius float64, color int) {
r.cr.Save()
r.SetHex(color)
r.cr.NewPath()
r.cr.Arc(x, y, radius, 0, 2*math.Pi)
r.cr.ClosePath()
r.cr.Stroke()
r.cr.Restore()
}
func (r *Renderer) DrawWrappedText(x float64, y float64, w float64, text string, fontFamily string, fontSize float64, color int) { func (r *Renderer) DrawWrappedText(x float64, y float64, w float64, text string, fontFamily string, fontSize float64, color int) {
layout := pango.CairoCreateLayout(r.cr) layout := pango.CairoCreateLayout(r.cr)
layout.SetWidth(int(w) * pango.SCALE) layout.SetWidth(int(w) * pango.SCALE)
@ -259,15 +338,60 @@ func (r *Renderer) DrawTextInput(x float64, y float64, w float64, h float64, tex
} }
} }
func (r *Renderer) DrawPlayers() { func (r *Renderer) DrawPlayers(debugPosition bool, debugCollision bool) {
meImpostor := r.state.CurrentGame.GetMyPlayer().IsImpostor
for _, item := range r.state.CurrentGame.PlayerNetObjects.ByPlayerClientID { for _, item := range r.state.CurrentGame.PlayerNetObjects.ByPlayerClientID {
var t innernetobjects.InnerNetObject = *r.state.CurrentGame.NetObjects[item.PlayerNetworkTransform] if item.InVent {
a, ok := t.(*innernetobjects.PlayerNetworkTransform) continue
if ok { }
x := r.w/2 + float64(a.TargetPosition.X)*50 var t *innernetobjects.InnerNetObject = r.state.CurrentGame.NetObjects[item.PlayerNetworkTransform]
y := r.h/2 - float64(a.TargetPosition.Y)*50 if t != nil {
r.DrawFilledRectangle(float64(x-5), float64(y-5), 10, 10, enum.GetPlayerMainColor(int(item.PlayerColor))) a, ok := (*t).(*innernetobjects.PlayerNetworkTransform)
r.DrawText(x, y, strconv.FormatFloat(float64(a.TargetPosition.X), 'e', 4, 64)+strconv.FormatFloat(float64(a.TargetPosition.Y), 'e', 4, 64), defaultRenderFont, 10, 0xffffff) if ok {
b := r.ConvertToDisplayVec2(a.TargetPosition)
if debugCollision {
e := util.NewVec2(a.TargetPosition.X, a.TargetPosition.Y+enum.PLAYER_COLLISION_OFFSET_Y)
f := r.ConvertToDisplayVec2(e)
r.DrawBorderedCircle(float64(f.X), float64(f.Y), enum.PLAYER_COLLISION_RADIUS*50, 0xff0000)
}
r.DrawCircle(float64(b.X), float64(b.Y), 5, enum.GetPlayerMainColor(int(item.PlayerColor)))
fontColor := 0xffffff
if meImpostor && item.IsImpostor {
fontColor = 0x7a0838
}
r.DrawText(float64(b.X), float64(b.Y), item.PlayerName, defaultRenderFont, 10, fontColor)
if debugPosition {
r.DrawText(float64(b.X), float64(b.Y-34), fmt.Sprintf("%v, %v", a.TargetPosition.X, a.TargetPosition.Y), defaultRenderFont, 10, 0xffffff)
}
}
} }
} }
} }
func (r *Renderer) DrawCollision() {
if r.state.Collision != nil {
for _, item := range *r.state.Collision {
lastPoint := util.Vec2{}
for i, point := range item {
if i != 0 {
r.DrawCollisionLine(lastPoint, point, 0x00ff00)
}
lastPoint = point
}
}
}
}
func (r *Renderer) DrawCollisionLine(a util.Vec2, b util.Vec2, color int) {
c := r.ConvertToDisplayVec2(a)
d := r.ConvertToDisplayVec2(b)
r.DrawLine(float64(c.X), float64(c.Y), float64(d.X), float64(d.Y), color)
}
func (r *Renderer) ConvertToDisplayVec2(vec2 util.Vec2) util.Vec2 {
x := r.w/2 - float64(r.state.PosX)*50 + float64(vec2.X)*50
y := r.h/2 + float64(r.state.PosY)*50 - float64(vec2.Y)*50
return util.Vec2{X: float32(x), Y: float32(y)}
}

View File

@ -7,12 +7,20 @@ import (
) )
type SettingsJSON struct { type SettingsJSON struct {
PlayerName string `json:"PlayerName"` PlayerName string `json:"PlayerName"`
PlayerColor byte `json:"PlayerColor"` PlayerColor byte `json:"PlayerColor"`
ServerAddress string `json:"ServerAddress"` ServerAddress string `json:"ServerAddress"`
ServerPort int64 `json:"ServerPort"` ServerPort int64 `json:"ServerPort"`
Language uint32 `json:"Language"` Language uint32 `json:"Language"`
QuickChatMode byte `json:"QuickChatMode"` QuickChatMode byte `json:"QuickChatMode"`
Debug DebugJSON `json:"Debug"`
}
type DebugJSON struct {
PlayerPosition bool `json:"PlayerPosition"`
PlayerCollision bool `json:"PlayerCollision"`
MapCollision bool `json:"MapCollision"`
DisableCollision bool `json:"DisableCollision"`
} }
func UnmarshalSettings(data []byte) (SettingsJSON, error) { func UnmarshalSettings(data []byte) (SettingsJSON, error) {
@ -33,5 +41,11 @@ func NewDefaultSettingsJSON() SettingsJSON {
ServerPort: 22023, ServerPort: 22023,
Language: enum.GAMEKEYWORD_ALL, Language: enum.GAMEKEYWORD_ALL,
QuickChatMode: enum.QUICK_CHAT_ONLY, QuickChatMode: enum.QUICK_CHAT_ONLY,
Debug: DebugJSON{
PlayerPosition: false,
PlayerCollision: false,
MapCollision: false,
DisableCollision: false,
},
} }
} }

View File

@ -110,6 +110,13 @@ func openSettingsWindow(application *gtk.Application, mainWindow *gtk.Applicatio
state.SaveSettings() state.SaveSettings()
}) })
debugBtn, _ := gtk.ButtonNewWithLabel("Debug")
layout.Put(debugBtn, 8, 260)
debugBtn.SetSizeRequest(334, 34)
debugBtn.Connect("clicked", func(b *gtk.Button) {
openDebugSettingsWindow(application, mainWindow, state)
})
optWindow.ShowAll() optWindow.ShowAll()
} }

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,34 @@
[
[
{ "x": 2.462232, "y": -0.7328739 },
{ "x": -2.329295, "y": -0.7900157 },
{ "x": -2.731057, "y": -0.2632411 },
{ "x": -2.701691, "y": 2.324046 },
{ "x": -1.033857, "y": 2.998891 },
{ "x": 1.180829, "y": 3.004922 },
{ "x": 2.809417, "y": 2.336571 },
{ "x": 2.814456, "y": -0.2378364 },
{ "x": 2.448293, "y": -0.7521003 }
],
[
{ "x": -1.428167, "y": 0.6019696 },
{ "x": -2.085, "y": 0.31 },
{ "x": -1.645951, "y": -0.1078099 },
{ "x": -0.935, "y": 0.16 },
{ "x": -1.428167, "y": 0.6019696 }
],
[
{ "x": 1.688167, "y": 1.19197 },
{ "x": 2.345, "y": 0.9 },
{ "x": 1.905951, "y": 0.4821901 },
{ "x": 1.195, "y": 0.75 },
{ "x": 1.688167, "y": 1.19197 }
],
[
{ "x": -1.0409, "y": 2.095182 },
{ "x": -1.435, "y": 1.92 },
{ "x": -1.171571, "y": 1.669314 },
{ "x": -0.745, "y": 1.83 },
{ "x": -1.0409, "y": 2.095182 }
]
]

View File

@ -0,0 +1,621 @@
[
[
{ "x": 3.71337, "y": -2.238192 },
{ "x": 3.687777, "y": -2.593762 },
{ "x": -6.192677, "y": -2.624138 },
{ "x": -6.184436, "y": -0.03365517 },
{ "x": -6.713911, "y": 0.02841848 },
{ "x": -6.665236, "y": 4.055113 },
{ "x": -2.499738, "y": 4.00852 },
{ "x": -2.52292, "y": 3.110758 },
{ "x": -2.509094, "y": 2.238056 },
{ "x": -2.771595, "y": 2.170679 },
{ "x": -2.80248, "y": -0.7535518 },
{ "x": 3.695479, "y": -0.6665705 }
],
[
{ "x": 7.211442, "y": 2.161355 },
{ "x": 8.762964, "y": 2.16075 },
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{ "x": -15.88496, "y": -12.03066 },
{ "x": -15.80511, "y": -11.39031 }
],
[
{ "x": -15.83031, "y": 0.8088304 },
{ "x": -15.94042, "y": 1.436132 },
{ "x": -16.09725, "y": 1.664383 },
{ "x": -18.74131, "y": 1.742164 },
{ "x": -19.26554, "y": 2.094836 },
{ "x": -19.56513, "y": 1.706586 },
{ "x": -19.52299, "y": -0.8187767 },
{ "x": -18.55679, "y": -0.823085 },
{ "x": -18.43298, "y": -0.2316318 },
{ "x": -16.21929, "y": -0.2504853 },
{ "x": -15.91016, "y": 0.1707977 },
{ "x": -15.83031, "y": 0.8088304 }
],
[
{ "x": -16.22955, "y": -12.49125 },
{ "x": -15.74837, "y": -12.49532 },
{ "x": -15.72997, "y": -10.52501 },
{ "x": -16.2295, "y": -10.52501 }
],
[
{ "x": -16.25475, "y": -0.2881263 },
{ "x": -15.77357, "y": -0.2921864 },
{ "x": -15.75517, "y": 1.671011 },
{ "x": -16.2547, "y": 1.671011 }
],
[
{ "x": 16.476, "y": -5.988 },
{ "x": 15.54, "y": -5.988 },
{ "x": 15.54, "y": -6.78 },
{ "x": 16.476, "y": -6.78 },
{ "x": 16.476, "y": -5.988 }
],
[
{ "x": 16.476, "y": -2.772 },
{ "x": 15.54, "y": -2.772 },
{ "x": 15.54, "y": -3.564 },
{ "x": 16.476, "y": -3.564 },
{ "x": 16.476, "y": -2.772 }
],
[
{ "x": -6.957, "y": -2.549 },
{ "x": -8.067, "y": -2.549 },
{ "x": -8.067, "y": -3.379 },
{ "x": -6.957, "y": -3.379 },
{ "x": -6.957, "y": -2.549 }
],
[
{ "x": -10.077, "y": -2.549 },
{ "x": -11.187, "y": -2.549 },
{ "x": -11.187, "y": -3.379 },
{ "x": -10.077, "y": -3.379 },
{ "x": -10.077, "y": -2.549 }
],
[
{ "x": -6.957, "y": -1.229 },
{ "x": -8.067, "y": -1.229 },
{ "x": -8.067, "y": -2.059 },
{ "x": -6.957, "y": -2.059 },
{ "x": -6.957, "y": -1.229 }
],
[
{ "x": -10.077, "y": -1.229 },
{ "x": -11.187, "y": -1.229 },
{ "x": -11.187, "y": -2.059 },
{ "x": -10.077, "y": -2.059 },
{ "x": -10.077, "y": -1.229 }
],
[
{ "x": -2.910683, "y": 2.348959 },
{ "x": -2.188303, "y": 2.785507 },
{ "x": -1.933683, "y": 3.511235 },
{ "x": -2.064806, "y": 3.991863 },
{ "x": -2.610682, "y": 4.384067 },
{ "x": -3.341935, "y": 4.587026 },
{ "x": -4.275301, "y": 4.375321 },
{ "x": -4.825263, "y": 3.795358 },
{ "x": -4.775846, "y": 2.94697 },
{ "x": -4.058721, "y": 2.382533 },
{ "x": -2.910683, "y": 2.348959 }
],
[
{ "x": 2.014117, "y": 2.371759 },
{ "x": 2.736497, "y": 2.808307 },
{ "x": 2.991117, "y": 3.534035 },
{ "x": 2.859994, "y": 4.014663 },
{ "x": 2.314118, "y": 4.406867 },
{ "x": 1.582865, "y": 4.609826 },
{ "x": 0.6494999, "y": 4.398121 },
{ "x": 0.09953787, "y": 3.818158 },
{ "x": 0.1489543, "y": 2.96977 },
{ "x": 0.8660797, "y": 2.405333 },
{ "x": 2.014117, "y": 2.371759 }
],
[
{ "x": -0.3918829, "y": -0.2814406 },
{ "x": 0.3304967, "y": 0.1551068 },
{ "x": 0.5851166, "y": 0.8808349 },
{ "x": 0.4539942, "y": 1.361462 },
{ "x": -0.09188195, "y": 1.753667 },
{ "x": -0.8231351, "y": 1.956626 },
{ "x": -1.7565, "y": 1.744921 },
{ "x": -2.306462, "y": 1.164958 },
{ "x": -2.257046, "y": 0.31657 },
{ "x": -1.53992, "y": -0.2478667 },
{ "x": -0.3918829, "y": -0.2814406 }
],
[
{ "x": -2.939483, "y": -2.830241 },
{ "x": -2.217103, "y": -2.393693 },
{ "x": -1.962484, "y": -1.667965 },
{ "x": -2.093606, "y": -1.187338 },
{ "x": -2.639482, "y": -0.7951334 },
{ "x": -3.370735, "y": -0.5921744 },
{ "x": -4.304101, "y": -0.8038793 },
{ "x": -4.854062, "y": -1.383842 },
{ "x": -4.804646, "y": -2.23223 },
{ "x": -4.087521, "y": -2.796667 },
{ "x": -2.939483, "y": -2.830241 }
],
[
{ "x": 2.054917, "y": -2.830241 },
{ "x": 2.777297, "y": -2.393693 },
{ "x": 3.031917, "y": -1.667965 },
{ "x": 2.900795, "y": -1.187338 },
{ "x": 2.354918, "y": -0.7951334 },
{ "x": 1.623665, "y": -0.5921744 },
{ "x": 0.6902999, "y": -0.8038793 },
{ "x": 0.1403379, "y": -1.383842 },
{ "x": 0.1897544, "y": -2.23223 },
{ "x": 0.9068797, "y": -2.796667 },
{ "x": 2.054917, "y": -2.830241 }
]
]

View File

@ -0,0 +1,6 @@
package collision
import "embed"
//go:embed assets
var CollisionAssetsFolder embed.FS

View File

@ -0,0 +1,35 @@
package collision
import (
"codehub.onpointcoding.net/sean/go-susapp/util"
)
func CollisionLineCircle(a util.Vec2, b util.Vec2, c util.Vec2, r float32) (bool, util.Vec2) {
linelen := util.Dist32(a, b)
dot := (((c.X - a.X) * (b.X - a.X)) + ((c.Y - a.Y) * (b.Y - a.Y))) / (linelen * linelen)
closest := util.NewVec2(a.X+(dot*(b.X-a.X)), a.Y+(dot*(b.Y-a.Y)))
onSegment := CollisionLinePoint(a, b, closest, 0.00001)
if !onSegment {
return false, closest
}
closestdist := util.Dist32(closest, c)
return closestdist <= r, closest
}
func CollisionPointCircle(a util.Vec2, c util.Vec2, r float32) bool {
pointdist := util.NewVec2(a.X-c.X, a.Y-c.Y)
pointlen := util.Sqrt32((pointdist.X * pointdist.X) + (pointdist.Y * pointdist.Y))
return pointlen <= r
}
func CollisionLinePoint(a util.Vec2, b util.Vec2, c util.Vec2, t float32) bool {
d1 := util.Dist32(c, a)
d2 := util.Dist32(c, b)
linelen := util.Dist32(a, b)
return d1+d2 >= linelen-t && d1+d2 <= linelen+t
}

12
src/collision/go.mod Normal file
View File

@ -0,0 +1,12 @@
module codehub.onpointcoding.net/sean/go-susapp/collision
go 1.17
replace (
codehub.onpointcoding.net/sean/go-susapp/util => ../util
)
require (
codehub.onpointcoding.net/sean/go-susapp/util v1.0.0
)

19
src/collision/parser.go Normal file
View File

@ -0,0 +1,19 @@
package collision
import (
"encoding/json"
"codehub.onpointcoding.net/sean/go-susapp/util"
)
type CollisionAsset [][]util.Vec2
func UnmarshalCollisionAsset(data []byte) (CollisionAsset, error) {
var r [][]util.Vec2
err := json.Unmarshal(data, &r)
return r, err
}
func (r *CollisionAsset) Marshal() ([]byte, error) {
return json.Marshal(r)
}

View File

@ -7,6 +7,13 @@ const (
MAP_THE_AIRSHIP = 3 MAP_THE_AIRSHIP = 3
) )
var mapString = map[byte]string{
MAP_THE_SKELD: "skeld",
MAP_MIRA_HQ: "mira",
MAP_POLUS: "polus",
MAP_THE_AIRSHIP: "airship",
}
func MapBitfield(a []int) byte { func MapBitfield(a []int) byte {
var b byte = 0 var b byte = 0
for i := 0; i < len(a); i++ { for i := 0; i < len(a); i++ {
@ -18,3 +25,11 @@ func MapBitfield(a []int) byte {
func BitfieldHasMap(b byte, a int) bool { func BitfieldHasMap(b byte, a int) bool {
return b&(1<<a) != 0 return b&(1<<a) != 0
} }
func MapByteToString(b byte) string {
a, ok := mapString[b]
if ok {
return a
}
return "empty"
}

View File

@ -2,5 +2,5 @@ package enum
const ( const (
PLAYER_COLLISION_RADIUS = 0.2234 PLAYER_COLLISION_RADIUS = 0.2234
PLAYER_COLLISION_OFFSET_Y = -0.3636 PLAYER_COLLISION_OFFSET_Y = -0.25
) )

View File

@ -7,27 +7,39 @@ var playerColorNames = []string{
"Pink", "Pink",
"Orange", "Orange",
"Yellow", "Yellow",
"Grey", "Black",
"White", "White",
"Purple", "Purple",
"Brown", "Brown",
"Cyan", "Cyan",
"Light Green", "Light Green",
"Maroon",
"Rose",
"Banana",
"Gray",
"Tan",
"Sunset",
} }
var playerColors = []int{ var playerColors = []int{
rgb(198, 17, 17), rgb(215, 30, 34),
rgb(19, 46, 210), rgb(29, 60, 233),
rgb(17, 128, 45), rgb(27, 145, 62),
rgb(238, 84, 187), rgb(255, 99, 212),
rgb(240, 125, 13), rgb(255, 141, 28),
rgb(246, 246, 87), rgb(246, 246, 87),
rgb(63, 71, 78), rgb(74, 86, 94),
rgb(215, 225, 241), rgb(233, 247, 255),
rgb(107, 47, 188), rgb(120, 61, 210),
rgb(113, 73, 30), rgb(128, 88, 45),
rgb(56, 255, 221), rgb(68, 255, 247),
rgb(80, 240, 57), rgb(91, 255, 75),
rgb(108, 43, 61),
rgb(255, 214, 236),
rgb(255, 255, 190),
rgb(131, 151, 167),
rgb(159, 153, 137),
rgb(236, 117, 120),
} }
var playerShadedColors = []int{ var playerShadedColors = []int{
@ -36,13 +48,19 @@ var playerShadedColors = []int{
rgb(10, 77, 46), rgb(10, 77, 46),
rgb(172, 43, 174), rgb(172, 43, 174),
rgb(180, 62, 21), rgb(180, 62, 21),
rgb(195, 136, 34), rgb(255, 255, 103),
rgb(30, 31, 38), rgb(30, 31, 38),
rgb(132, 149, 192), rgb(132, 149, 192),
rgb(59, 23, 124), rgb(59, 23, 124),
rgb(94, 38, 21), rgb(94, 38, 21),
rgb(36, 169, 191), rgb(36, 169, 191),
rgb(21, 168, 66), rgb(21, 168, 66),
rgb(65, 15, 26),
rgb(222, 146, 179),
rgb(210, 188, 137),
rgb(70, 86, 100),
rgb(81, 65, 62),
rgb(180, 67, 98),
} }
func rgb(r int, g int, b int) int { func rgb(r int, g int, b int) int {

19
src/enum/tasks.go Normal file
View File

@ -0,0 +1,19 @@
package enum
type TaskData struct {
ID byte
Text string
Type int
Length byte
IsVisual bool
}
const (
TASK_LENGTH_SHORT = 0
TASK_LENGTH_COMMON = 1
TASK_LENGTH_LONG = 2
)
func NewTaskData(id byte, a string, b int, c byte, d bool) TaskData {
return TaskData{ID: id, Text: a, Type: b, Length: c, IsVisual: d}
}

44
src/enum/tasks_airship.go Normal file
View File

@ -0,0 +1,44 @@
package enum
var TASKS_AIRSHIP = map[byte]TaskData{
0: NewTaskData(0, "Electrical: Fix Wiring", TASKTYPES_FIX_WIRING, TASK_LENGTH_COMMON, false),
1: NewTaskData(1, "Meeting Room: Enter ID Code", TASKTYPES_ENTER_ID_CODE, TASK_LENGTH_COMMON, false),
3: NewTaskData(3, "Electrical: Reset Breakers", TASKTYPES_RESET_BREAKERS, TASK_LENGTH_LONG, false),
4: NewTaskData(4, "Vault Room: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_LONG, false),
5: NewTaskData(5, "Brig: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_LONG, false),
6: NewTaskData(6, "Cargo Bay: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_LONG, false),
7: NewTaskData(7, "Gap Room: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_LONG, false),
8: NewTaskData(8, "Records: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_LONG, false),
9: NewTaskData(9, "Cargo Bay: Unlock Safe", TASKTYPES_UNLOCK_SAFE, TASK_LENGTH_LONG, false),
10: NewTaskData(10, "Ventilation: Start Fans", TASKTYPES_START_FANS, TASK_LENGTH_LONG, false),
11: NewTaskData(11, "Main Hall: Empty Garbage", TASKTYPES_EMPTY_GARBAGE, TASK_LENGTH_LONG, false),
12: NewTaskData(12, "Medical: Empty Garbage", TASKTYPES_EMPTY_GARBAGE, TASK_LENGTH_LONG, false),
13: NewTaskData(13, "Kitchen: Empty Garbage", TASKTYPES_EMPTY_GARBAGE, TASK_LENGTH_LONG, false),
14: NewTaskData(14, "Main Hall: Develop Photos", TASKTYPES_DEVELOP_PHOTOS, TASK_LENGTH_LONG, false),
15: NewTaskData(15, "Cargo Bay: Fuel Engines", TASKTYPES_FUEL_ENGINES, TASK_LENGTH_LONG, false),
16: NewTaskData(16, "Security: Rewind Tapes", TASKTYPES_REWIND_TAPES, TASK_LENGTH_LONG, false),
17: NewTaskData(17, "Vault Room: Polish Ruby", TASKTYPES_POLISH_RUBY, TASK_LENGTH_SHORT, false),
18: NewTaskData(18, "Electrical: Calibrate Distributor", TASKTYPES_CALIBRATE_DISTRIBUTOR, TASK_LENGTH_LONG, false),
19: NewTaskData(19, "Cockpit: Stabilize Steering", TASKTYPES_STABILIZE_STEERING, TASK_LENGTH_SHORT, false),
20: NewTaskData(20, "Armory: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_LONG, false),
21: NewTaskData(21, "Cockpit: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_LONG, false),
22: NewTaskData(22, "Comms: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_LONG, false),
23: NewTaskData(23, "Medical: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_LONG, false),
24: NewTaskData(24, "Viewing Deck: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_LONG, false),
25: NewTaskData(25, "Electrical: Divert Power to Armory", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
26: NewTaskData(26, "Electrical: Divert Power to Cockpit", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
27: NewTaskData(27, "Electrical: Divert Power to Gap Room", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
28: NewTaskData(28, "Electrical: Divert Power to Main Hall", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
29: NewTaskData(29, "Electrical: Divert Power to Meeting Room", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
30: NewTaskData(30, "Electrical: Divert Power to Showers", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
31: NewTaskData(31, "Electrical: Divert Power to Engine", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
32: NewTaskData(32, "Showers: Pick Up Towels", TASKTYPES_PICK_UP_TOWELS, TASK_LENGTH_SHORT, false),
33: NewTaskData(33, "Lounge: Clean Toilet", TASKTYPES_CLEAN_TOILET, TASK_LENGTH_SHORT, false),
34: NewTaskData(34, "Vault Room: Dress Mannequin", TASKTYPES_DRESS_MANNEQUIN, TASK_LENGTH_SHORT, false),
35: NewTaskData(35, "Records: Sort Records", TASKTYPES_SORT_RECORDS, TASK_LENGTH_SHORT, false),
36: NewTaskData(36, "Armory: Put Away Pistols", TASKTYPES_PUT_AWAY_PISTOLS, TASK_LENGTH_SHORT, false),
37: NewTaskData(37, "Armory: Put Away Rifles", TASKTYPES_PUT_AWAY_RIFLES, TASK_LENGTH_SHORT, false),
38: NewTaskData(38, "Main Hall: Decontaminate", TASKTYPES_DECONTAMINATE, TASK_LENGTH_SHORT, false),
39: NewTaskData(39, "Kitchen: Make Burger", TASKTYPES_MAKE_BURGER, TASK_LENGTH_SHORT, false),
40: NewTaskData(40, "Showers: Fix Shower", TASKTYPES_FIX_SHOWER, TASK_LENGTH_SHORT, false),
}

30
src/enum/tasks_mira.go Normal file
View File

@ -0,0 +1,30 @@
package enum
var TASKS_MIRA = map[byte]TaskData{
0: NewTaskData(0, "Hallway: Fix Wiring", TASKTYPES_FIX_WIRING, TASK_LENGTH_COMMON, false),
1: NewTaskData(1, "Admin: Enter ID Code", TASKTYPES_ENTER_ID_CODE, TASK_LENGTH_COMMON, false),
2: NewTaskData(2, "Medbay: Submit Scan", TASKTYPES_SUBMIT_SCAN, TASK_LENGTH_LONG, true),
3: NewTaskData(3, "Balcony: Clear Asteroids", TASKTYPES_CLEAR_ASTEROIDS, TASK_LENGTH_LONG, false),
4: NewTaskData(4, "Electrical: Divert Power to Admin", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
5: NewTaskData(5, "Electrical: Divert Power to Cafeteria", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
6: NewTaskData(6, "Electrical: Divert Power to Communications", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
7: NewTaskData(7, "Electrical: Divert Power to Launchpad", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
8: NewTaskData(8, "Electrical: Divert Power to Medbay", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
9: NewTaskData(9, "Electrical: Divert Power to Office", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
10: NewTaskData(10, "Storage: Water Plants", TASKTYPES_WATER_PLANTS, TASK_LENGTH_LONG, false),
11: NewTaskData(11, "Reactor: Start Reactor", TASKTYPES_START_REACTOR, TASK_LENGTH_LONG, false),
12: NewTaskData(12, "Electrical: Divert Power to Greenhouse", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
13: NewTaskData(13, "Admin: Chart Course", TASKTYPES_CHART_COURSE, TASK_LENGTH_SHORT, false),
14: NewTaskData(14, "Greenhouse: Clean O2 Filter", TASKTYPES_CLEAN_O2_FILTER, TASK_LENGTH_SHORT, false),
15: NewTaskData(15, "Launchpad: Fuel Engines", TASKTYPES_FUEL_ENGINES, TASK_LENGTH_SHORT, false),
16: NewTaskData(16, "Laboratory: Assemble Artifact", TASKTYPES_ASSEMBLE_ARTIFACT, TASK_LENGTH_SHORT, false),
17: NewTaskData(17, "Laboratory: Sort Samples", TASKTYPES_SORT_SAMPLES, TASK_LENGTH_SHORT, false),
18: NewTaskData(18, "Admin: Prime Shields", TASKTYPES_PRIME_SHIELDS, TASK_LENGTH_SHORT, false),
19: NewTaskData(19, "Cafeteria: Empty Garbage", TASKTYPES_EMPTY_GARBAGE, TASK_LENGTH_SHORT, false),
20: NewTaskData(20, "Balcony: Measure Weather", TASKTYPES_MEASURE_WEATHER, TASK_LENGTH_SHORT, false),
21: NewTaskData(21, "Electrical: Divert Power to Laboratory", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
22: NewTaskData(22, "Cafeteria: Buy Beverage", TASKTYPES_BUY_BEVERAGE, TASK_LENGTH_SHORT, false),
23: NewTaskData(23, "Office: Process Data", TASKTYPES_PROCESS_DATA, TASK_LENGTH_SHORT, false),
24: NewTaskData(24, "Launchpad: Run Diagnostics", TASKTYPES_RUN_DIAGNOSTICS, TASK_LENGTH_LONG, false),
25: NewTaskData(25, "Reactor: Unlock Manifolds", TASKTYPES_UNLOCK_MANIFOLDS, TASK_LENGTH_SHORT, false),
}

37
src/enum/tasks_polus.go Normal file
View File

@ -0,0 +1,37 @@
package enum
var TASKS_POLUS = map[byte]TaskData{
0: NewTaskData(0, "Office: Swipe Card", TASKTYPES_SWIPE_CARD, TASK_LENGTH_COMMON, false),
1: NewTaskData(1, "Dropship: Insert Keys", TASKTYPES_INSERT_KEYS, TASK_LENGTH_COMMON, false),
2: NewTaskData(2, "Office: Scan Boarding Pass", TASKTYPES_SCAN_BOARDING_PASS, TASK_LENGTH_COMMON, false),
3: NewTaskData(3, "Electrical: Fix Wiring", TASKTYPES_FIX_WIRING, TASK_LENGTH_COMMON, false),
4: NewTaskData(4, "Weapons: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_SHORT, false),
5: NewTaskData(5, "Office: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_SHORT, false),
6: NewTaskData(6, "Electrical: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_SHORT, false),
7: NewTaskData(7, "Specimen Room: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_SHORT, false),
8: NewTaskData(8, "O2: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_SHORT, false),
9: NewTaskData(9, "Specimen Room: Start Reactor", TASKTYPES_START_REACTOR, TASK_LENGTH_LONG, false),
10: NewTaskData(10, "Storage: Fuel Engines", TASKTYPES_FUEL_ENGINES, TASK_LENGTH_LONG, false),
11: NewTaskData(11, "Boiler Room: Open Waterways", TASKTYPES_OPEN_WATERWAYS, TASK_LENGTH_LONG, false),
12: NewTaskData(12, "Medbay: Inspect Sample", TASKTYPES_INSPECT_SAMPLE, TASK_LENGTH_LONG, false),
13: NewTaskData(13, "Boiler Room: Replace Water Jug", TASKTYPES_REPLACE_WATER_JUG, TASK_LENGTH_LONG, false),
14: NewTaskData(14, "Outside: Fix Weather Node Node_GI", TASKTYPES_ACTIVATE_WEATHER_NODES, TASK_LENGTH_LONG, false),
15: NewTaskData(15, "Outside: Fix Weather Node Node_IRO", TASKTYPES_ACTIVATE_WEATHER_NODES, TASK_LENGTH_LONG, false),
16: NewTaskData(16, "Outside: Fix Weather Node Node_PD", TASKTYPES_ACTIVATE_WEATHER_NODES, TASK_LENGTH_LONG, false),
17: NewTaskData(17, "Outside: Fix Weather Node Node_TB", TASKTYPES_ACTIVATE_WEATHER_NODES, TASK_LENGTH_LONG, false),
18: NewTaskData(18, "Communications: Reboot WiFi", TASKTYPES_REBOOT_WIFI, TASK_LENGTH_LONG, false),
19: NewTaskData(19, "O2: Monitor Tree", TASKTYPES_MONITOR_O2, TASK_LENGTH_SHORT, false),
20: NewTaskData(20, "Specimen Room: Unlock Manifolds", TASKTYPES_UNLOCK_MANIFOLDS, TASK_LENGTH_SHORT, false),
21: NewTaskData(21, "Specimen Room: Store Artifacts", TASKTYPES_STORE_ARTIFACTS, TASK_LENGTH_SHORT, false),
22: NewTaskData(22, "O2: Fill Canisters", TASKTYPES_FILL_CANISTERS, TASK_LENGTH_SHORT, false),
23: NewTaskData(23, "O2: Empty Garbage", TASKTYPES_EMPTY_GARBAGE, TASK_LENGTH_SHORT, false),
24: NewTaskData(24, "Dropship: Chart Course", TASKTYPES_CHART_COURSE, TASK_LENGTH_SHORT, false),
25: NewTaskData(25, "Medbay: Submit Scan", TASKTYPES_SUBMIT_SCAN, TASK_LENGTH_SHORT, true),
26: NewTaskData(26, "Weapons: Clear Asteroids", TASKTYPES_CLEAR_ASTEROIDS, TASK_LENGTH_SHORT, true),
27: NewTaskData(27, "Outside: Fix Weather Node Node_CA", TASKTYPES_ACTIVATE_WEATHER_NODES, TASK_LENGTH_LONG, false),
28: NewTaskData(28, "Outside: Fix Weather Node Node_MLG", TASKTYPES_ACTIVATE_WEATHER_NODES, TASK_LENGTH_LONG, false),
29: NewTaskData(29, "Laboratory: Align Telescope", TASKTYPES_ALIGN_TELESCOPE, TASK_LENGTH_SHORT, false),
30: NewTaskData(30, "Laboratory: Repair Drill", TASKTYPES_REPAIR_DRILL, TASK_LENGTH_SHORT, false),
31: NewTaskData(31, "Laboratory: Record Temperature", TASKTYPES_RECORD_TEMPERATURE, TASK_LENGTH_SHORT, false),
32: NewTaskData(32, "Outside: Record Temperature", TASKTYPES_RECORD_TEMPERATURE, TASK_LENGTH_SHORT, false),
}

33
src/enum/tasks_skeld.go Normal file
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@ -0,0 +1,33 @@
package enum
var TASKS_SKELD = map[byte]TaskData{
0: NewTaskData(0, "Admin: Swipe Card", TASKTYPES_SWIPE_CARD, TASK_LENGTH_COMMON, false),
1: NewTaskData(1, "Electrical: Fix Wiring", TASKTYPES_FIX_WIRING, TASK_LENGTH_COMMON, false),
2: NewTaskData(2, "Weapons: Clear Asteroids", TASKTYPES_CLEAR_ASTEROIDS, TASK_LENGTH_LONG, true),
3: NewTaskData(3, "Engines: Align Engine Output", TASKTYPES_ALIGN_ENGINE_OUTPUT, TASK_LENGTH_SHORT, false),
4: NewTaskData(4, "Medbay: Submit Scan", TASKTYPES_SUBMIT_SCAN, TASK_LENGTH_LONG, true),
5: NewTaskData(5, "Medbay: Inspect Sample", TASKTYPES_INSPECT_SAMPLE, TASK_LENGTH_LONG, false),
6: NewTaskData(6, "Storage: Fuel Engines", TASKTYPES_FUEL_ENGINES, TASK_LENGTH_LONG, false),
7: NewTaskData(7, "Reactor: Start Reactor", TASKTYPES_START_REACTOR, TASK_LENGTH_LONG, false),
8: NewTaskData(8, "O2: Empty Chute", TASKTYPES_EMPTY_CHUTE, TASK_LENGTH_LONG, true),
9: NewTaskData(9, "Cafeteria: Empty Garbage", TASKTYPES_EMPTY_GARBAGE, TASK_LENGTH_LONG, true),
10: NewTaskData(10, "Communications: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_SHORT, false),
11: NewTaskData(11, "Electrical: Calibrate Distributor", TASKTYPES_CALIBRATE_DISTRIBUTOR, TASK_LENGTH_SHORT, false),
12: NewTaskData(12, "Navigation: Chart Course", TASKTYPES_CHART_COURSE, TASK_LENGTH_SHORT, false),
13: NewTaskData(13, "O2: Clean O2 Filter", TASKTYPES_CLEAN_O2_FILTER, TASK_LENGTH_SHORT, false),
14: NewTaskData(14, "Reactor: Unlock Manifolds", TASKTYPES_UNLOCK_MANIFOLDS, TASK_LENGTH_SHORT, false),
15: NewTaskData(15, "Electrical: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_SHORT, false),
16: NewTaskData(16, "Navigation: Stabilize Steering", TASKTYPES_STABILIZE_STEERING, TASK_LENGTH_SHORT, false),
17: NewTaskData(17, "Weapons: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_SHORT, false),
18: NewTaskData(18, "Shields: Prime Shields", TASKTYPES_PRIME_SHIELDS, TASK_LENGTH_SHORT, true),
19: NewTaskData(19, "Cafeteria: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_SHORT, false),
20: NewTaskData(20, "Navigation: Download Data", TASKTYPES_UPLOAD_DATA, TASK_LENGTH_SHORT, false),
21: NewTaskData(21, "Electrical: Divert Power to Shields", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
22: NewTaskData(22, "Electrical: Divert Power to Weapons", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
23: NewTaskData(23, "Electrical: Divert Power to Communications", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
24: NewTaskData(24, "Electrical: Divert Power to Upper Engine", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
25: NewTaskData(25, "Electrical: Divert Power to O2", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
26: NewTaskData(26, "Electrical: Divert Power to Navigation", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
27: NewTaskData(27, "Electrical: Divert Power to Lower Engine", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
28: NewTaskData(28, "Electrical: Divert Power to Security", TASKTYPES_DIVERT_POWER, TASK_LENGTH_SHORT, false),
}

13
src/enum/vents.go Normal file
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@ -0,0 +1,13 @@
package enum
import "codehub.onpointcoding.net/sean/go-susapp/util"
type VentData struct {
ID byte
Coordinates util.Vec2
PartnerVents []byte
}
func NewVentData(id byte, a util.Vec2, b []byte) VentData {
return VentData{ID: id, Coordinates: a, PartnerVents: b}
}

18
src/enum/vents_airship.go Normal file
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@ -0,0 +1,18 @@
package enum
import "codehub.onpointcoding.net/sean/go-susapp/util"
var VENTS_AIRSHIP = map[byte]VentData{
0: NewVentData(0, util.NewVec2(-12.6322, 8.4735), []byte{1}),
1: NewVentData(1, util.NewVec2(-22.099, -1.512), []byte{1}),
2: NewVentData(2, util.NewVec2(-15.659, -11.6991), []byte{1}),
3: NewVentData(3, util.NewVec2(0.203, -2.5361), []byte{1}),
4: NewVentData(4, util.NewVec2(-2.6019, -9.338), []byte{1}),
5: NewVentData(5, util.NewVec2(7.021, -3.730999), []byte{1}),
6: NewVentData(6, util.NewVec2(9.814, 3.206), []byte{1}),
7: NewVentData(7, util.NewVec2(12.663, 5.922), []byte{1}),
8: NewVentData(8, util.NewVec2(3.605, 6.923), []byte{1}),
9: NewVentData(9, util.NewVec2(23.9869, -1.386), []byte{1}),
10: NewVentData(10, util.NewVec2(23.2799, 8.259998), []byte{1}),
11: NewVentData(11, util.NewVec2(30.4409, -3.577), []byte{1}),
}

17
src/enum/vents_mira.go Normal file
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@ -0,0 +1,17 @@
package enum
import "codehub.onpointcoding.net/sean/go-susapp/util"
var VENTS_MIRA = map[byte]VentData{
1: NewVentData(1, util.NewVec2(23.769283, -1.576561), []byte{1}),
2: NewVentData(2, util.NewVec2(23.899899, 7.5434494), []byte{1}),
3: NewVentData(3, util.NewVec2(0.4791336, 11.0603485), []byte{1}),
4: NewVentData(4, util.NewVec2(11.60479, 14.179291), []byte{1}),
5: NewVentData(5, util.NewVec2(13.279617, 20.492867), []byte{1}),
6: NewVentData(6, util.NewVec2(22.38987, 17.59243), []byte{1}),
7: NewVentData(7, util.NewVec2(17.848782, 25.59304), []byte{1}),
8: NewVentData(8, util.NewVec2(15.409779, -1.4569321), []byte{1}),
9: NewVentData(9, util.NewVec2(6.8293304, 3.5077438), []byte{1}),
10: NewVentData(10, util.NewVec2(4.289009, 0.8929596), []byte{1}),
11: NewVentData(11, util.NewVec2(-6.1811256, 3.9227905), []byte{1}),
}

18
src/enum/vents_polus.go Normal file
View File

@ -0,0 +1,18 @@
package enum
import "codehub.onpointcoding.net/sean/go-susapp/util"
var VENTS_POLUS = map[byte]VentData{
0: NewVentData(0, util.NewVec2(1.9281311, -9.195087), []byte{1}),
1: NewVentData(1, util.NewVec2(6.8989105, -14.047455), []byte{1}),
2: NewVentData(2, util.NewVec2(3.5089645, -16.216679), []byte{1}),
3: NewVentData(3, util.NewVec2(12.303043, -18.53483), []byte{1}),
4: NewVentData(4, util.NewVec2(16.377811, -19.235523), []byte{1}),
5: NewVentData(5, util.NewVec2(20.088806, -25.153582), []byte{1}),
6: NewVentData(6, util.NewVec2(32.96254, -9.163349), []byte{1}),
7: NewVentData(7, util.NewVec2(30.906845, -11.497368), []byte{1}),
8: NewVentData(8, util.NewVec2(21.999237, -11.826963), []byte{1}),
9: NewVentData(9, util.NewVec2(24.019531, -8.026855), []byte{1}),
10: NewVentData(10, util.NewVec2(9.639431, -7.356678), []byte{1}),
11: NewVentData(11, util.NewVec2(18.929123, -24.487068), []byte{1}),
}

20
src/enum/vents_skeld.go Normal file
View File

@ -0,0 +1,20 @@
package enum
import "codehub.onpointcoding.net/sean/go-susapp/util"
var VENTS_SKELD = map[byte]VentData{
0: NewVentData(0, util.NewVec2(2.543373, -9.59182), []byte{1}),
1: NewVentData(1, util.NewVec2(9.38308, -6.0749207), []byte{1}),
2: NewVentData(2, util.NewVec2(4.2584915, 0.08728027), []byte{1}),
3: NewVentData(3, util.NewVec2(-9.777372, -7.6704063), []byte{1}),
4: NewVentData(4, util.NewVec2(-15.288929, 2.8827324), []byte{1}),
5: NewVentData(5, util.NewVec2(-12.534981, -6.586403), []byte{1}),
6: NewVentData(6, util.NewVec2(-10.608683, -3.8129234), []byte{1}),
7: NewVentData(7, util.NewVec2(8.819103, 3.687191), []byte{1}),
8: NewVentData(8, util.NewVec2(-20.796825, -6.590065), []byte{1}),
9: NewVentData(9, util.NewVec2(-15.251087, -13.293049), []byte{1}),
10: NewVentData(10, util.NewVec2(9.52224, -13.974211), []byte{1}),
11: NewVentData(11, util.NewVec2(-21.877165, -2.6886406), []byte{1}),
12: NewVentData(12, util.NewVec2(16.007935, -2.8046074), []byte{1}),
13: NewVentData(13, util.NewVec2(16.007935, -6.0212097), []byte{1}),
}

View File

@ -7,20 +7,20 @@ import (
) )
type MiraShipStatus struct { type MiraShipStatus struct {
Systems map[int]*systemtypes.SystemType Systems map[int]systemtypes.SystemType
SystemsMask uint32 SystemsMask uint32
} }
func NewMiraShipStatus() *MiraShipStatus { func NewMiraShipStatus() *MiraShipStatus {
a := &MiraShipStatus{} a := &MiraShipStatus{}
a.Systems = make(map[int]*systemtypes.SystemType) a.Systems = make(map[int]systemtypes.SystemType)
a.Systems[enum.SYSTEMTYPE_REACTOR] = systemtypes.SystemTypeCast(&systemtypes.ReactorSystem{}) a.Systems[enum.SYSTEMTYPE_REACTOR] = &systemtypes.ReactorSystem{}
a.Systems[enum.SYSTEMTYPE_ELECTRICAL] = systemtypes.SystemTypeCast(&systemtypes.SwitchSystem{}) a.Systems[enum.SYSTEMTYPE_ELECTRICAL] = &systemtypes.SwitchSystem{}
a.Systems[enum.SYSTEMTYPE_O2] = systemtypes.SystemTypeCast(&systemtypes.LifeSuppSystem{}) a.Systems[enum.SYSTEMTYPE_O2] = &systemtypes.LifeSuppSystem{}
a.Systems[enum.SYSTEMTYPE_MEDBAY] = systemtypes.SystemTypeCast(&systemtypes.MedScanSystem{}) a.Systems[enum.SYSTEMTYPE_MEDBAY] = &systemtypes.MedScanSystem{}
a.Systems[enum.SYSTEMTYPE_COMMUNICATIONS] = systemtypes.SystemTypeCast(&systemtypes.HqHudSystem{}) a.Systems[enum.SYSTEMTYPE_COMMUNICATIONS] = &systemtypes.HqHudSystem{}
a.Systems[enum.SYSTEMTYPE_SABOTAGE] = systemtypes.SystemTypeCast(&systemtypes.SabotageSystem{}) a.Systems[enum.SYSTEMTYPE_SABOTAGE] = &systemtypes.SabotageSystem{}
a.Systems[enum.SYSTEMTYPE_DECONTAMINATION] = systemtypes.SystemTypeCast(&systemtypes.DeconSystem{}) a.Systems[enum.SYSTEMTYPE_DECONTAMINATION] = &systemtypes.DeconSystem{}
return a return a
} }

View File

@ -7,22 +7,22 @@ import (
) )
type PolusShipStatus struct { type PolusShipStatus struct {
Systems map[int]*systemtypes.SystemType Systems map[int]systemtypes.SystemType
SystemsMask uint32 SystemsMask uint32
} }
func NewPolusShipStatus() *MiraShipStatus { func NewPolusShipStatus() *PolusShipStatus {
a := &MiraShipStatus{} a := &PolusShipStatus{}
a.Systems = make(map[int]*systemtypes.SystemType) a.Systems = make(map[int]systemtypes.SystemType)
a.Systems[enum.SYSTEMTYPE_ELECTRICAL] = systemtypes.SystemTypeCast(&systemtypes.SwitchSystem{}) a.Systems[enum.SYSTEMTYPE_ELECTRICAL] = &systemtypes.SwitchSystem{}
a.Systems[enum.SYSTEMTYPE_MEDBAY] = systemtypes.SystemTypeCast(&systemtypes.MedScanSystem{}) a.Systems[enum.SYSTEMTYPE_MEDBAY] = &systemtypes.MedScanSystem{}
a.Systems[enum.SYSTEMTYPE_SECURITY] = systemtypes.SystemTypeCast(&systemtypes.SecurityCameraSystem{}) a.Systems[enum.SYSTEMTYPE_SECURITY] = &systemtypes.SecurityCameraSystem{}
a.Systems[enum.SYSTEMTYPE_COMMUNICATIONS] = systemtypes.SystemTypeCast(&systemtypes.HudOverrideSystem{}) a.Systems[enum.SYSTEMTYPE_COMMUNICATIONS] = &systemtypes.HudOverrideSystem{}
a.Systems[enum.SYSTEMTYPE_DOORS] = systemtypes.SystemTypeCast(&systemtypes.DoorsSystem{}) a.Systems[enum.SYSTEMTYPE_DOORS] = &systemtypes.DoorsSystem{}
a.Systems[enum.SYSTEMTYPE_DECONTAMINATION] = systemtypes.SystemTypeCast(&systemtypes.DeconSystem{}) a.Systems[enum.SYSTEMTYPE_DECONTAMINATION] = &systemtypes.DeconSystem{}
a.Systems[enum.SYSTEMTYPE_DECONTAMINATION_2] = systemtypes.SystemTypeCast(&systemtypes.DeconSystem{}) a.Systems[enum.SYSTEMTYPE_DECONTAMINATION_2] = &systemtypes.DeconSystem{}
a.Systems[enum.SYSTEMTYPE_SABOTAGE] = systemtypes.SystemTypeCast(&systemtypes.SabotageSystem{}) a.Systems[enum.SYSTEMTYPE_SABOTAGE] = &systemtypes.SabotageSystem{}
a.Systems[enum.SYSTEMTYPE_LABORATORY] = systemtypes.SystemTypeCast(&systemtypes.ReactorSystem{}) a.Systems[enum.SYSTEMTYPE_LABORATORY] = &systemtypes.ReactorSystem{}
return a return a
} }

View File

@ -6,16 +6,16 @@ import (
"codehub.onpointcoding.net/sean/go-susapp/systemtypes" "codehub.onpointcoding.net/sean/go-susapp/systemtypes"
) )
func WriteShipStatus(Systems map[int]*systemtypes.SystemType, SystemsMask *uint32, packet *protocol.Packet, isSpawn bool) { func WriteShipStatus(Systems map[int]systemtypes.SystemType, SystemsMask *uint32, packet *protocol.Packet, isSpawn bool) {
p := protocol.NewEmptyPacket() p := protocol.NewEmptyPacket()
for i := 0; i < enum.TOTAL_SYSTEMTYPE; i++ { for i := 0; i < enum.TOTAL_SYSTEMTYPE; i++ {
if isSpawn { if isSpawn {
if val, ok := Systems[i]; ok { if val, ok := Systems[i]; ok {
(*val).Write(p, isSpawn) val.Write(p, isSpawn)
} }
} else { } else {
if (*SystemsMask & (1 << i)) != 0 { if (*SystemsMask & (1 << i)) != 0 {
(*Systems[i]).Write(p, isSpawn) Systems[i].Write(p, isSpawn)
} }
} }
} }
@ -28,7 +28,7 @@ func WriteShipStatus(Systems map[int]*systemtypes.SystemType, SystemsMask *uint3
} }
} }
func ReadShipStatus(Systems map[int]*systemtypes.SystemType, SystemsMask *uint32, packet *protocol.Packet, isSpawn bool) { func ReadShipStatus(Systems map[int]systemtypes.SystemType, SystemsMask *uint32, packet *protocol.Packet, isSpawn bool) {
p := packet p := packet
if isSpawn { if isSpawn {
p = packet.ReadHazel().GetUnderlyingPacket() p = packet.ReadHazel().GetUnderlyingPacket()
@ -39,11 +39,13 @@ func ReadShipStatus(Systems map[int]*systemtypes.SystemType, SystemsMask *uint32
for i := 0; i < enum.TOTAL_SYSTEMTYPE; i++ { for i := 0; i < enum.TOTAL_SYSTEMTYPE; i++ {
if isSpawn { if isSpawn {
if val, ok := Systems[i]; ok { if val, ok := Systems[i]; ok {
(*val).Read(p, isSpawn) val.Read(p, isSpawn)
} }
} else { } else {
if (*SystemsMask & (1 << i)) != 0 { if (*SystemsMask & (1 << i)) != 0 {
(*Systems[i]).Read(p, isSpawn) if val, ok := Systems[i]; ok {
val.Read(p, isSpawn)
}
} }
} }
} }

View File

@ -7,21 +7,21 @@ import (
) )
type SkeldShipStatus struct { type SkeldShipStatus struct {
Systems map[int]*systemtypes.SystemType Systems map[int]systemtypes.SystemType
SystemsMask uint32 SystemsMask uint32
} }
func NewSkeldShipStatus() *SkeldShipStatus { func NewSkeldShipStatus() *SkeldShipStatus {
a := &SkeldShipStatus{} a := &SkeldShipStatus{}
a.Systems = make(map[int]*systemtypes.SystemType) a.Systems = make(map[int]systemtypes.SystemType)
a.Systems[enum.SYSTEMTYPE_REACTOR] = systemtypes.SystemTypeCast(&systemtypes.ReactorSystem{}) a.Systems[enum.SYSTEMTYPE_REACTOR] = &systemtypes.ReactorSystem{}
a.Systems[enum.SYSTEMTYPE_ELECTRICAL] = systemtypes.SystemTypeCast(&systemtypes.SwitchSystem{}) a.Systems[enum.SYSTEMTYPE_ELECTRICAL] = &systemtypes.SwitchSystem{}
a.Systems[enum.SYSTEMTYPE_O2] = systemtypes.SystemTypeCast(&systemtypes.LifeSuppSystem{}) a.Systems[enum.SYSTEMTYPE_O2] = &systemtypes.LifeSuppSystem{}
a.Systems[enum.SYSTEMTYPE_MEDBAY] = systemtypes.SystemTypeCast(&systemtypes.MedScanSystem{}) a.Systems[enum.SYSTEMTYPE_MEDBAY] = &systemtypes.MedScanSystem{}
a.Systems[enum.SYSTEMTYPE_SECURITY] = systemtypes.SystemTypeCast(&systemtypes.SecurityCameraSystem{}) a.Systems[enum.SYSTEMTYPE_SECURITY] = &systemtypes.SecurityCameraSystem{}
a.Systems[enum.SYSTEMTYPE_COMMUNICATIONS] = systemtypes.SystemTypeCast(&systemtypes.HudOverrideSystem{}) a.Systems[enum.SYSTEMTYPE_COMMUNICATIONS] = &systemtypes.HudOverrideSystem{}
a.Systems[enum.SYSTEMTYPE_DOORS] = systemtypes.SystemTypeCast(&systemtypes.AutoDoorsSystem{}) a.Systems[enum.SYSTEMTYPE_DOORS] = &systemtypes.AutoDoorsSystem{}
a.Systems[enum.SYSTEMTYPE_SABOTAGE] = systemtypes.SystemTypeCast(&systemtypes.SabotageSystem{}) a.Systems[enum.SYSTEMTYPE_SABOTAGE] = &systemtypes.SabotageSystem{}
return a return a
} }

View File

@ -6,11 +6,3 @@ type SystemType interface {
Write(packet *protocol.Packet, isSpawn bool) Write(packet *protocol.Packet, isSpawn bool)
Read(packet *protocol.Packet, isSpawn bool) Read(packet *protocol.Packet, isSpawn bool)
} }
func SystemTypeCast(baz interface{}) *SystemType {
f, ok := baz.(*SystemType)
if !ok {
return nil
}
return f
}

6
src/util/dist.go Normal file
View File

@ -0,0 +1,6 @@
package util
func Dist32(a Vec2, b Vec2) float32 {
d := NewVec2(a.X-b.X, a.Y-b.Y)
return Sqrt32((d.X * d.X) + (d.Y * d.Y))
}

7
src/util/sqrt.go Normal file
View File

@ -0,0 +1,7 @@
package util
import "math"
func Sqrt32(a float32) float32 {
return float32(math.Sqrt(float64(a)))
}

View File

@ -1,8 +1,8 @@
package util package util
type Vec2 struct { type Vec2 struct {
X float32 X float32 `json:"x"`
Y float32 Y float32 `json:"y"`
} }
func NewVec2(x float32, y float32) Vec2 { func NewVec2(x float32, y float32) Vec2 {

View File

@ -4,6 +4,7 @@ import (
"fmt" "fmt"
"os" "os"
"codehub.onpointcoding.net/sean/go-susapp/collision"
"codehub.onpointcoding.net/sean/go-susapp/enum" "codehub.onpointcoding.net/sean/go-susapp/enum"
"codehub.onpointcoding.net/sean/go-susapp/innernetobjects" "codehub.onpointcoding.net/sean/go-susapp/innernetobjects"
"codehub.onpointcoding.net/sean/go-susapp/protocol" "codehub.onpointcoding.net/sean/go-susapp/protocol"
@ -27,6 +28,7 @@ type State struct {
HoldingRight bool HoldingRight bool
MovementX float32 MovementX float32
MovementY float32 MovementY float32
Collision *collision.CollisionAsset
} }
type CurrentGameData struct { type CurrentGameData struct {
@ -47,14 +49,18 @@ type CurrentGameData struct {
CheckPetHatAndSkinNonce uint16 CheckPetHatAndSkinNonce uint16
CheckedNameAndColor byte CheckedNameAndColor byte
HasSetStartCounter bool HasSetStartCounter bool
MyTasks []byte
MapType byte
} }
type PlayerNetObjectMaps struct { type PlayerNetObjectMaps struct {
ByPlayerClientID map[uint32]*PlayerObject ByPlayerClientID map[uint32]*PlayerObject
ByPlayerNetID map[uint32]*PlayerObject ByPlayerNetID map[uint32]*PlayerObject
ByPlayerID map[byte]*PlayerObject
} }
type PlayerObject struct { type PlayerObject struct {
PlayerID byte
PlayerClientNetID uint32 PlayerClientNetID uint32
PlayerControllerNetID uint32 PlayerControllerNetID uint32
PlayerPhysicsNetID uint32 PlayerPhysicsNetID uint32
@ -64,13 +70,15 @@ type PlayerObject struct {
PlayerPet uint32 PlayerPet uint32
PlayerHat uint32 PlayerHat uint32
PlayerSkin uint32 PlayerSkin uint32
InVent bool
IsImpostor bool
} }
var settingsFilename string = "SusSettings.json" var settingsFilename string = "SusSettings.json"
func CreateAppState(version int32) *State { func CreateAppState(version int32) *State {
forceSave := false forceSave := false
settings, err := readJson(settingsFilename) settings, err := readSettingsJson(settingsFilename)
if err != nil { if err != nil {
if os.IsNotExist(err) { if os.IsNotExist(err) {
forceSave = true forceSave = true
@ -90,11 +98,28 @@ func CreateAppState(version int32) *State {
return s return s
} }
func (state *State) SaveSettings() error { func (state *State) LoadCollision(filename string) error {
return writeJson(settingsFilename, *state.Settings) b, err := collision.CollisionAssetsFolder.ReadFile("assets/" + filename + ".json")
if err != nil {
return err
}
a, err := collision.UnmarshalCollisionAsset(b)
if err != nil {
return err
}
state.Collision = &a
return nil
} }
func readJson(filename string) (SettingsJSON, error) { func (state *State) LoadCollisionForMap(m byte) {
state.LoadCollision(enum.MapByteToString(m))
}
func (state *State) SaveSettings() error {
return writeSettingsJson(settingsFilename, *state.Settings)
}
func readSettingsJson(filename string) (SettingsJSON, error) {
b, err := os.ReadFile(filename) b, err := os.ReadFile(filename)
if err != nil { if err != nil {
return NewDefaultSettingsJSON(), err return NewDefaultSettingsJSON(), err
@ -102,10 +127,14 @@ func readJson(filename string) (SettingsJSON, error) {
return UnmarshalSettings(b) return UnmarshalSettings(b)
} }
func writeJson(filename string, settings SettingsJSON) error { func writeSettingsJson(filename string, settings SettingsJSON) error {
b, err := settings.Marshal() b, err := settings.Marshal()
if err != nil { if err != nil {
return err return err
} }
return os.WriteFile(filename, b, 0644) return os.WriteFile(filename, b, 0644)
} }
func (game *CurrentGameData) GetMyPlayer() *PlayerObject {
return game.PlayerNetObjects.ByPlayerClientID[game.ClientID]
}

16
sus.go
View File

@ -49,7 +49,7 @@ func (sus *SusApp) startApp() {
log.Fatal("Could not create application.", err) log.Fatal("Could not create application.", err)
} }
renderTicker := time.NewTicker(50 * time.Millisecond) renderTicker := time.NewTicker(100 * time.Millisecond)
renderTickerDone := make(chan bool) renderTickerDone := make(chan bool)
defer func() { defer func() {
fmt.Println("Stopping render ticks") fmt.Println("Stopping render ticks")
@ -207,7 +207,11 @@ func (sus *SusApp) playGame() {
go sus.setupPacketHandler(&raddr.IP, raddr.Port, func(ph *protocol.PacketHandler) { go sus.setupPacketHandler(&raddr.IP, raddr.Port, func(ph *protocol.PacketHandler) {
fmt.Println("Sending first packet") fmt.Println("Sending first packet")
ph.SendHelloPacket(ph.GetNonce(), 0, sus.state.Version, sus.state.Settings.PlayerName, 0, sus.state.Settings.Language, sus.state.Settings.QuickChatMode) ph.SendHelloPacket(ph.GetNonce(), 0, sus.state.Version, sus.state.Settings.PlayerName, 0, sus.state.Settings.Language, sus.state.Settings.QuickChatMode)
y, _ := util.CodeToGameID(sus.state.TypedGameID) var y int32
if sus.state.TypedGameID == "" {
sus.state.TypedGameID = util.CodeFromGameID(0x20000000)
}
y, _ = util.CodeToGameID(sus.state.TypedGameID)
var z protocol.HazelPayload = &packets.JoinGameC2S{GameID: y} var z protocol.HazelPayload = &packets.JoinGameC2S{GameID: y}
ph.SendReliablePacket(ph.GetNonce(), []*protocol.Hazel{ ph.SendReliablePacket(ph.GetNonce(), []*protocol.Hazel{
protocol.NewHazelFromPayload(&z), protocol.NewHazelFromPayload(&z),
@ -245,8 +249,6 @@ func (sus *SusApp) handleForceDisconnectPacket(net *protocol.PacketHandler, h *p
} }
sus.state.Screen = enum.SCREEN_ERROR sus.state.Screen = enum.SCREEN_ERROR
sus.state.IsLobbyMenuOpen = false sus.state.IsLobbyMenuOpen = false
sus.state.DisconnectReason = 0xfe
sus.state.DisconnectStringReason = "This is a very long piece of text that must be completely read and understood thank you for reading :)"
} }
func (sus *SusApp) handleNormalDisconnectPacket(net *protocol.PacketHandler) { func (sus *SusApp) handleNormalDisconnectPacket(net *protocol.PacketHandler) {
@ -280,11 +282,11 @@ func (sus *SusApp) handlePingPacket(net *protocol.PacketHandler, nonce uint16) {
func (sus *SusApp) sendPetHatAndSkin(net *protocol.PacketHandler) { func (sus *SusApp) sendPetHatAndSkin(net *protocol.PacketHandler) {
// Send RPC SetPet, SetHat, SetSkin // Send RPC SetPet, SetHat, SetSkin
sus.state.CurrentGame.CheckPetHatAndSkinNonce = net.GetNonce() sus.state.CurrentGame.CheckPetHatAndSkinNonce = net.GetNonce()
var f1a gamedata.RpcSub = &gamedata.RpcSetPet{PetID: 1} var f1a gamedata.RpcSub = &gamedata.RpcSetPet{PetID: enum.PET_ELLIE_ROSE + 1}
var f2a packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(sus.state.CurrentGame.ClientPlayerNetID, &f1a) var f2a packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(sus.state.CurrentGame.ClientPlayerNetID, &f1a)
var f1b gamedata.RpcSub = &gamedata.RpcSetHat{HatID: 1} var f1b gamedata.RpcSub = &gamedata.RpcSetHat{HatID: enum.HAT_HEART_PIN + 1}
var f2b packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(sus.state.CurrentGame.ClientPlayerNetID, &f1b) var f2b packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(sus.state.CurrentGame.ClientPlayerNetID, &f1b)
var f1c gamedata.RpcSub = &gamedata.RpcSetSkin{SkinID: 1} var f1c gamedata.RpcSub = &gamedata.RpcSetSkin{SkinID: enum.SKIN_RIGHT_HAND_MAN_REBORN}
var f2c packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(sus.state.CurrentGame.ClientPlayerNetID, &f1c) var f2c packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(sus.state.CurrentGame.ClientPlayerNetID, &f1c)
var f3 protocol.HazelPayload = &packets.GameDataAll{GameID: sus.state.CurrentGame.GameID, Subpackets: []*protocol.Hazel{ var f3 protocol.HazelPayload = &packets.GameDataAll{GameID: sus.state.CurrentGame.GameID, Subpackets: []*protocol.Hazel{
f2a.AsHazel(), f2a.AsHazel(),