Final commit

This commit is contained in:
Melon 2022-06-25 11:59:37 +01:00
parent 0ba6d712d3
commit b39cacef6d
Signed by: melon
GPG Key ID: B0ADD5395BCDAAB6
25 changed files with 394 additions and 277 deletions

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@ -126,14 +126,14 @@ func (proc *GameDataProcessor) captureGameSpawn(net *protocol.PacketHandler, Gam
// Send RPC CheckName
proc.sus.state.CurrentGame.CheckNameNonce = net.GetNonce()
var d1 gamedata.RpcSub = &gamedata.RpcCheckName{Name: proc.sus.state.Settings.PlayerName}
var d2 packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(proc.sus.state.CurrentGame.ClientPlayerNetID, &d1)
var d2 packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(proc.sus.state.CurrentGame.ClientPlayerNetID, d1)
var d3 protocol.HazelPayload = packets.NewGameDataToSingleSubpacket(proc.sus.state.CurrentGame.GameID, proc.sus.state.CurrentGame.HostClientID, &d2)
net.SendReliablePacket(proc.sus.state.CurrentGame.CheckNameNonce, []*protocol.Hazel{protocol.NewHazelFromPayload(&d3)})
// Send RPC CheckColor
proc.sus.state.CurrentGame.CheckColorNonce = net.GetNonce()
var e1 gamedata.RpcSub = &gamedata.RpcCheckColor{Color: proc.sus.state.Settings.PlayerColor}
var e2 packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(proc.sus.state.CurrentGame.ClientPlayerNetID, &e1)
var e2 packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(proc.sus.state.CurrentGame.ClientPlayerNetID, e1)
var e3 protocol.HazelPayload = packets.NewGameDataToSingleSubpacket(proc.sus.state.CurrentGame.GameID, proc.sus.state.CurrentGame.HostClientID, &e2)
net.SendReliablePacket(proc.sus.state.CurrentGame.CheckColorNonce, []*protocol.Hazel{protocol.NewHazelFromPayload(&e3)})
}

2
go.mod
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@ -12,6 +12,7 @@ replace (
tea.melonie54.xyz/sean/go-susapp/src/protocol => ./src/protocol
tea.melonie54.xyz/sean/go-susapp/src/systemtypes => ./src/systemtypes
tea.melonie54.xyz/sean/go-susapp/src/util => ./src/util
tea.melonie54.xyz/sean/go-susapp/src/version => ./src/version
)
require (
@ -24,6 +25,7 @@ require (
tea.melonie54.xyz/sean/go-susapp/src/packets v0.0.0-20211216203152-cbba9006e452
tea.melonie54.xyz/sean/go-susapp/src/protocol v0.0.0
tea.melonie54.xyz/sean/go-susapp/src/util v0.0.0
tea.melonie54.xyz/sean/go-susapp/src/version v0.0.0-20211217150321-0ba6d712d37d
)
require tea.melonie54.xyz/sean/go-susapp/src/systemtypes v0.0.0 // indirect

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@ -124,7 +124,7 @@ func (proc *PacketProcessor) captureUnreliableGameDataTo(net *protocol.PacketHan
func (proc *PacketProcessor) captureJoinedGame(net *protocol.PacketHandler, nonce uint16, h *protocol.Hazel) {
a := &packets.JoinedGameH2C{}
a.Read(h.GetUnderlyingPacket())
fmt.Printf("Joined game: %v\n", a.GameID)
fmt.Printf("Joined game: %v\n", util.CodeFromGameID(a.GameID))
fmt.Printf("Client id: %v\n", a.JoinedClientID)
fmt.Printf("Host client id: %v\n", a.HostClientID)
proc.sus.state.CurrentGame = &CurrentGameData{
@ -142,11 +142,8 @@ func (proc *PacketProcessor) captureJoinedGame(net *protocol.PacketHandler, nonc
proc.sus.state.Screen = enum.SCREEN_LOBBY
proc.sus.state.LoadCollision("lobby")
// Send platform
var b1 packets.GameDataSubpacket = &gamedata.ClientInfoC2S{
ClientID: proc.sus.state.CurrentGame.ClientID,
PlatformID: enum.PLATFORM_LinuxPlayer,
}
// Send active pod type
var b1 packets.GameDataSubpacket = &gamedata.SetActivePodType{PodType: "mira"} // TODO: don't hard code this
var b2 protocol.HazelPayload = packets.NewGameDataSingleSubpacket(proc.sus.state.CurrentGame.GameID, &b1)
net.SendReliablePacket(net.GetNonce(), []*protocol.Hazel{protocol.NewHazelFromPayload(&b2)})
@ -157,12 +154,20 @@ func (proc *PacketProcessor) captureJoinedGame(net *protocol.PacketHandler, nonc
}
var c2 protocol.HazelPayload = packets.NewGameDataSingleSubpacket(proc.sus.state.CurrentGame.GameID, &c1)
net.SendReliablePacket(net.GetNonce(), []*protocol.Hazel{protocol.NewHazelFromPayload(&c2)})
var d1 packets.GameDataSubpacket = gamedata.NewRpcFromRpcSubs(proc.sus.state.CurrentGame.HostClientID, []gamedata.RpcSub{
&gamedata.RpcSetHat{HatID: "hat_pk04_Bear"},
&gamedata.RpcSetPet{PetID: "pet_Robot"},
&gamedata.RpcSetSkin{SkinID: "skin_Winter"},
})
var d2 protocol.HazelPayload = packets.NewGameDataSingleSubpacket(proc.sus.state.CurrentGame.GameID, &d1)
net.SendReliablePacket(net.GetNonce(), []*protocol.Hazel{protocol.NewHazelFromPayload(&d2)})
}
func (proc *PacketProcessor) captureAlterGame(net *protocol.PacketHandler, nonce uint16, h *protocol.Hazel) {
a := &packets.AlterGameH2G{}
a.Read(h.GetUnderlyingPacket())
fmt.Printf("Alter game: %v\n", a.GameID)
fmt.Printf("Alter game: %v\n", util.CodeFromGameID(a.GameID))
fmt.Printf("Tag ID: %v\n", a.TagID)
fmt.Printf("Tag value: %v\n", a.TagValue)
if a.GameID == proc.sus.state.CurrentGame.GameID && a.TagID == 1 {

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@ -4,7 +4,6 @@ import (
"fmt"
"math"
"strconv"
"tea.melonie54.xyz/sean/go-susapp/src/version"
"time"
"tea.melonie54.xyz/sean/go-susapp/src/enum"
@ -41,7 +40,7 @@ func (r *Renderer) Draw(da *gtk.DrawingArea, cr *cairo.Context) {
r.w = float64(allocation.GetWidth())
r.h = float64(allocation.GetHeight())
versionText := version.GetVersionFormatted(r.state.Version)
versionText := r.state.Version.Formatted()
// Background
r.DrawFilledRectangle(0, 0, r.w, r.h, 0x14181c)

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@ -1,119 +0,0 @@
package enum
const (
HAT_NONE = 0
HAT_ASTRONAUT = 1
HAT_BASEBALL_CAP = 2
HAT_BRAIN_SLUG = 3
HAT_BUSH_HAT = 4
HAT_CAPTAIN_HAT = 5
HAT_DOUBLE_TOP_HAT = 6
HAT_FLOWERPOT = 7
HAT_GOGGLES = 8
HAT_HARD_HAT = 9
HAT_MILITARY_HAT = 10
HAT_PAPER_HAT = 11
HAT_PARTY_HAT = 12
HAT_POLICE_HAT = 13
HAT_STETHOSCOPE = 14
HAT_TOP_HAT = 15
HAT_TOWEL_WIZARD = 16
HAT_USHANKA = 17
HAT_VIKING = 18
HAT_WALL_GUARD_CAP = 19
HAT_SNOWMAN = 20
HAT_REINDEER_ANTLERS = 21
HAT_CHRISTMAS_LIGHTS = 22
HAT_SANTA_HAT = 23
HAT_CHRISTMAS_TREE = 24
HAT_CHRISTMAS_PRESENT = 25
HAT_CANDY_CANES = 26
HAT_ELF_HAT = 27
HAT_NEW_YEARS_2018 = 28
HAT_WHITE_HAT = 29
HAT_CROWN = 30
HAT_EYEBROWS = 31
HAT_HALO = 32
HAT_HERO_CAP = 33
HAT_PIP_CAP = 34
HAT_PLUNGER = 35
HAT_SCUBA_MASK = 36
HAT_HENRY_STICKMIN = 37
HAT_STRAW_HAT = 38
HAT_TEN_GALLON_HAT = 39
HAT_THIRD_EYE = 40
HAT_TOILET_PAPER = 41
HAT_TOPPAT_CLAN_LEADER = 42
HAT_BLACK_FEDORA = 43
HAT_SKI_GOGGLES = 44
HAT_HEARING_PROTECTION = 45
HAT_HAZMAT_MASK = 46
HAT_FACE_MASK = 47
HAT_MIRA_SECURITY_CAP = 48
HAT_SAFARI_HAT = 49
HAT_BANANA = 50
HAT_BEANIE = 51
HAT_BEAR_EARS = 52
HAT_CHEESE = 53
HAT_CHERRY = 54
HAT_EGG = 55
HAT_GREEN_FEDORA = 56
HAT_FLAMINGO = 57
HAT_FLOWER_PIN = 58
HAT_KNIGHT_HELMET = 59
HAT_PLANT = 60
HAT_BAT_EYES = 61
HAT_BAT_WINGS = 62
HAT_HORNS = 63
HAT_MOHAWK = 64
HAT_PUMPKIN = 65
HAT_SCARY_PAPER_BAG = 66
HAT_WITCH_HAT = 67
HAT_WOLF_EARS = 68
HAT_PIRATE_HAT = 69
HAT_PLAGUE_DOCTOR = 70
HAT_MACHETE = 71
HAT_HOCKEY_MASK = 72
HAT_MINER_HELMET = 73
HAT_WINTER_CAP = 74
HAT_ARCHAEOLOGIST_HAT = 75
HAT_ANTENNA = 76
HAT_BALLOON = 77
HAT_BIRD_NEST = 78
HAT_BLACK_BELT = 79
HAT_CAUTION_SIGN = 80
HAT_CHEF_HAT = 81
HAT_COP_HAT = 82
HAT_DO_RAG = 83
HAT_DUM_STICKER = 84
HAT_FEZ = 85
HAT_GENERAL_HAT = 86
HAT_POMPADOUR_HAIR = 87
HAT_HUNTER_HAT = 88
HAT_JUNGLE_HAT = 89
HAT_MINI_CREWMATE = 90
HAT_NINJA_MASK = 91
HAT_RAM_HORNS = 92
HAT_MINI_CREWMATE_SNOWMAN = 93
HAT_GEOFF_KEIGHLEY_MASK = 94
HAT_DAVE_PANPA_CAP = 95
HAT_ELLIE_ROSE_HAIR = 96
HAT_SVEN_SVENSSON_HAT = 97
HAT_BURT_CURTIS_HAT = 98
HAT_ELLRY_MOHAWK = 99
HAT_THOMAS_CHESTERSHIRE_MONOCLES = 100
HAT_WIZARD_HAT = 101
HAT_FREDRICK_MUENSTER_HAT = 102
HAT_MR_MACBETH_HAT = 103
HAT_TOPPAT_HENRY_STICKMIN_HAT = 104
HAT_TOPPAT_ELLIE_ROSE_HAT = 105
HAT_GEOFFREY_PLUMB_HAT = 106
HAT_ANGRY_EYEBROWS = 107
HAT_CHOCOLATE_ICE_CREAM = 108
HAT_HEART_PIN = 109
HAT_PONYTAIL = 110
HAT_RUBBER_GLOVE = 111
HAT_UNICORN_HORN = 112
HAT_ZIPPER = 113
HAT_RIGHT_HAND_MAN_HAT = 114
)

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@ -1,16 +0,0 @@
package enum
const (
PET_NONE = 0
PET_ALIEN = 1
PET_MINI_CREWMATE = 2
PET_DOG = 3
PET_HENRY_STICKMIN = 4
PET_HAMSTER = 5
PET_ROBOT = 6
PET_UFO = 7
PET_ELLIE_ROSE = 8
PET_SQUIG = 9
PET_BEDCRAB = 10
PET_GLITCH = 11
)

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@ -1,24 +1,15 @@
package enum
const (
PLATFORM_OSXEditor = 0
PLATFORM_OSXPlayer = 1
PLATFORM_WindowsPlayer = 2
PLATFORM_WindowsEditor = 7
PLATFORM_IPhonePlayer = 8
PLATFORM_Android = 11
PLATFORM_LinuxPlayer = 13
PLATFORM_LinuxEditor = 16
PLATFORM_WebGLPlayer = 17
PLATFORM_WSAPlayerX86 = 18
PLATFORM_WSAPlayerX64 = 19
PLATFORM_WSAPlayerARM = 20
PLATFORM_PS4 = 25
PLATFORM_XboxOne = 27
PLATFORM_tvOS = 31
PLATFORM_Switch = 32
PLATFORM_Lumin = 33
PLATFORM_Stadia = 34
PLATFORM_CloudRendering = 35
PLATFORM_PS5 = 36
PLATFORM_UNKNOWN = 0
PLATFORM_STANDALONE_EPIC_PC = 1
PLATFORM_STANDALONE_STEAM_PC = 1
PLATFORM_STANDALONE_MAC = 3
PLATFORM_STANDALONE_WIN10 = 4
PLATFORM_STANDALONE_ITCH = 5
PLATFORM_IPHONE = 6
PLATFORM_ANDROID = 7
PLATFORM_SWITCH = 8
PLATFORM_XBOX = 9
PLATFORM_PLAYSTATION = 10
)

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@ -0,0 +1,8 @@
package enum
const (
PLAYER_OUTFIT_TYPE_DEFAULT = 0
PLAYER_OUTFIT_TYPE_SHAPESHIFTED = 1
)
type PlayerOutfitType byte

10
src/enum/roletypes.go Normal file
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@ -0,0 +1,10 @@
package enum
const (
ROLE_TYPES_CREWMATE = 0
ROLE_TYPES_IMPOSTOR = 1
ROLE_TYPES_SCIENTIST = 2
ROLE_TYPES_ENGINEER = 3
ROLE_TYPES_GUARDIAN_ANGEL = 4
ROLE_TYPES_SHAPESHIFTER = 5
)

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@ -10,15 +10,15 @@ const (
RPC_SET_NAME = 0x06
RPC_CHECK_COLOR = 0x07
RPC_SET_COLOR = 0x08
RPC_SET_HAT = 0x09
RPC_SET_SKIN = 0x0a
RPC_OLD_SET_HAT = 0x09
RPC_OLD_SET_SKIN = 0x0a
RPC_REPORT_DEAD_BODY = 0x0b
RPC_MURDER_PLAYER = 0x0c
RPC_SEND_CHAT = 0x0d
RPC_START_MEETING = 0x0e
RPC_SET_SCANNER = 0x0f
RPC_SEND_CHAT_NOTE = 0x10
RPC_SET_PET = 0x11
RPC_OLD_SET_PET = 0x11
RPC_SET_START_COUNTER = 0x12
RPC_ENTER_VENT = 0x13
RPC_EXIT_VENT = 0x14
@ -33,4 +33,18 @@ const (
RPC_SET_TASKS = 0x1d
RPC_CLIMB_LADDER = 0x1f
RPC_USE_PLATFORM = 0x20
RPC_SEND_QUICK_CHAT = 0x21
RPC_BOOT_FROM_VENT = 0x22
RPC_UPDATE_SYSTEM = 0x23
RPC_SET_LEVEL = 0x26
RPC_SET_HAT = 0x27
RPC_SET_SKIN = 0x28
RPC_SET_PET = 0x29
RPC_SET_VISOR = 0x2a
RPC_SET_NAMEPLATE = 0x2b
RPC_SET_ROLE = 0x2c
RPC_PROTECT_PLAYER = 0x2d
RPC_SHAPESHIFT = 0x2e
RPC_CHECK_MURDER = 0x2f
RPC_CHECK_PROTECT = 0x30
)

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@ -1,23 +0,0 @@
package enum
const (
SKIN_NONE = 0
SKIN_ASTRONAUT = 1
SKIN_CAPTAIN = 2
SKIN_MECHANIC = 3
SKIN_MILITARY = 4
SKIN_POLICE = 5
SKIN_SCIENTIST = 6
SKIN_SUIT_BLACK = 7
SKIN_SUIT_WHITE = 8
SKIN_WALL_GUARD = 9
SKIN_HAZMAT = 10
SKIN_SECURITY_GUARD = 11
SKIN_TARMAC = 12
SKIN_MINER = 13
SKIN_WINTER = 14
SKIN_ARCHAEOLOGIST = 15
SKIN_PRISONER = 16
SKIN_CCC = 17
SKIN_RIGHT_HAND_MAN_REBORN = 18
)

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@ -12,24 +12,25 @@ import (
type Rpc struct {
SenderNetID uint32
RPCCallID byte
Sub *RpcSub
Subs []RpcSub
UnderlyingHazel *protocol.Hazel
}
func NewRpcFromHazel(h *protocol.Hazel) *Rpc {
a := &Rpc{}
a.SenderNetID = h.GetUnderlyingPacket().ReadPackedUInt32()
a.RPCCallID = h.GetUnderlyingPacket().Read()
a.UnderlyingHazel = h
return a
}
func NewRpcFromRpcSub(senderNetID uint32, sub *RpcSub) *Rpc {
func NewRpcFromRpcSub(senderNetID uint32, sub RpcSub) *Rpc {
return NewRpcFromRpcSubs(senderNetID, []RpcSub{sub})
}
func NewRpcFromRpcSubs(senderNetID uint32, subs []RpcSub) *Rpc {
return &Rpc{
SenderNetID: senderNetID,
RPCCallID: (*sub).CallCode(),
Sub: sub,
Subs: subs,
}
}
@ -45,13 +46,24 @@ func (d *Rpc) AsHazel() *protocol.Hazel {
func (d *Rpc) TypeCode() byte { return 0x02 }
func (d *Rpc) Write(packet *protocol.Packet) {
packet.WritePackedUInt32(d.SenderNetID)
packet.Write(d.RPCCallID)
(*d.Sub).WriteToPacket(packet)
for i := range d.Subs {
packet.Write(d.Subs[i].CallCode())
d.Subs[i].WriteToPacket(packet)
}
}
func (d *Rpc) Read(packet *protocol.Packet) {
d.SenderNetID = packet.ReadPackedUInt32()
d.RPCCallID = packet.Read()
// TODO: finish this
for packet.Remaining() > 0 {
k := packet.Read()
var v RpcSub
switch k {
case 0x00:
v = &RpcPlayAnimation{}
}
if v != nil {
v.ReadFromPacket(packet)
}
}
}
type RpcSub interface {
@ -166,26 +178,6 @@ func (d *RpcSetColor) CallCode() byte { return enum.RPC_
func (d *RpcSetColor) WriteToPacket(packet *protocol.Packet) { packet.Write(d.Color) }
func (d *RpcSetColor) ReadFromPacket(packet *protocol.Packet) { d.Color = packet.Read() }
//
// 0x09 RpcSetHat
//
type RpcSetHat struct{ HatID uint32 }
func (d *RpcSetHat) CallCode() byte { return enum.RPC_SET_HAT }
func (d *RpcSetHat) WriteToPacket(packet *protocol.Packet) { packet.WritePackedUInt32(d.HatID) }
func (d *RpcSetHat) ReadFromPacket(packet *protocol.Packet) { d.HatID = packet.ReadPackedUInt32() }
//
// 0x0a RpcSetSkin
//
type RpcSetSkin struct{ SkinID uint32 }
func (d *RpcSetSkin) CallCode() byte { return enum.RPC_SET_SKIN }
func (d *RpcSetSkin) WriteToPacket(packet *protocol.Packet) { packet.WritePackedUInt32(d.SkinID) }
func (d *RpcSetSkin) ReadFromPacket(packet *protocol.Packet) { d.SkinID = packet.ReadPackedUInt32() }
//
// 0x0b RpcReportDeadBody
//
@ -270,16 +262,6 @@ func (d *RpcSendChatNote) ReadFromPacket(packet *protocol.Packet) {
d.ChatNoteType = packet.Read()
}
//
// 0x11 RpcSetPet
//
type RpcSetPet struct{ PetID uint32 }
func (d *RpcSetPet) CallCode() byte { return enum.RPC_SET_PET }
func (d *RpcSetPet) WriteToPacket(packet *protocol.Packet) { packet.WritePackedUInt32(d.PetID) }
func (d *RpcSetPet) ReadFromPacket(packet *protocol.Packet) { d.PetID = packet.ReadPackedUInt32() }
//
// 0x12 RpcSetStartCounter
//
@ -499,3 +481,44 @@ type RpcUsePlatform struct{}
func (d *RpcUsePlatform) CallCode() byte { return enum.RPC_CLIMB_LADDER }
func (d *RpcUsePlatform) WriteToPacket(packet *protocol.Packet) {}
func (d *RpcUsePlatform) ReadFromPacket(packet *protocol.Packet) {}
//
// 0x27 RpcSetHat
//
type RpcSetHat struct{ HatID string }
func (d *RpcSetHat) CallCode() byte { return enum.RPC_SET_HAT }
func (d *RpcSetHat) WriteToPacket(packet *protocol.Packet) { packet.WriteString(d.HatID) }
func (d *RpcSetHat) ReadFromPacket(packet *protocol.Packet) { d.HatID = packet.ReadString() }
//
// 0x28 RpcSetSkin
//
type RpcSetSkin struct{ SkinID string }
func (d *RpcSetSkin) CallCode() byte { return enum.RPC_SET_SKIN }
func (d *RpcSetSkin) WriteToPacket(packet *protocol.Packet) { packet.WriteString(d.SkinID) }
func (d *RpcSetSkin) ReadFromPacket(packet *protocol.Packet) { d.SkinID = packet.ReadString() }
//
// 0x29 RpcSetPet
//
type RpcSetPet struct{ PetID string }
func (d *RpcSetPet) CallCode() byte { return enum.RPC_SET_PET }
func (d *RpcSetPet) WriteToPacket(packet *protocol.Packet) { packet.WriteString(d.PetID) }
func (d *RpcSetPet) ReadFromPacket(packet *protocol.Packet) { d.PetID = packet.ReadString() }
//
// 0x2c RpcSetRole
type RpcSetRole struct{ RoleType protocol.RoleTypes }
func (d *RpcSetRole) CallCode() byte { return enum.RPC_SET_ROLE }
func (d *RpcSetRole) WriteToPacket(packet *protocol.Packet) { packet.Write(byte(d.RoleType)) }
func (d *RpcSetRole) ReadFromPacket(packet *protocol.Packet) {
d.RoleType = protocol.RoleTypes(packet.Read())
}

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@ -0,0 +1,16 @@
package gamedata
import "tea.melonie54.xyz/sean/go-susapp/src/protocol"
type SetActivePodType struct {
PodType string
}
func (d *SetActivePodType) AsHazel() *protocol.Hazel {
var a protocol.HazelPayload = d
return protocol.NewHazelFromPayload(&a)
}
func (d *SetActivePodType) TypeCode() byte { return 0x15 }
func (d *SetActivePodType) Write(packet *protocol.Packet) { packet.WriteString(d.PodType) }
func (d *SetActivePodType) Read(packet *protocol.Packet) { d.PodType = packet.ReadString() }

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@ -5,9 +5,11 @@ go 1.17
replace (
tea.melonie54.xyz/sean/go-susapp/src/protocol => ../protocol
tea.melonie54.xyz/sean/go-susapp/src/util => ../util
tea.melonie54.xyz/sean/go-susapp/src/enum => ../enum
)
require (
tea.melonie54.xyz/sean/go-susapp/src/protocol v0.0.0
tea.melonie54.xyz/sean/go-susapp/src/util v0.0.0
tea.melonie54.xyz/sean/go-susapp/src/enum v0.0.0
)

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@ -4,6 +4,7 @@ import "tea.melonie54.xyz/sean/go-susapp/src/protocol"
type JoinGameC2S struct {
GameID int32
Crossplay bool
}
func (d *JoinGameC2S) TypeCode() byte {
@ -12,8 +13,10 @@ func (d *JoinGameC2S) TypeCode() byte {
func (d *JoinGameC2S) Write(packet *protocol.Packet) {
packet.WriteInt32(d.GameID)
packet.WriteBool(d.Crossplay)
}
func (d *JoinGameC2S) Read(packet *protocol.Packet) {
d.GameID = packet.ReadInt32()
d.Crossplay = packet.ReadBool()
}

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@ -23,16 +23,51 @@ type GameOptionsData struct {
VisualTasks bool
AnonymousVotes bool
TaskBarUpdates byte
RoleOptions *RoleOptionsData
}
var currentGameOptionsVersion byte = 4
var currentGameOptionsVersion byte = 5
// Create new default options
// NewDefaultGameOptionsData Create new default options
func NewDefaultGameOptionsData() *GameOptionsData {
return &GameOptionsData{currentGameOptionsVersion, 10, 1, 1, 1, 1, 1.5, 45, 1, 1, 2, 1, 1, 1, 15, 120, true, 15, true, true, false, 0}
return &GameOptionsData{
Version: currentGameOptionsVersion,
MaxNumberOfPlayers: 10,
Keywords: 1,
Maps: 1,
PlayerSpeedModifier: 1,
CrewmateLightModifier: 1,
ImpostorLightModifier: 1.5,
KillCooldown: 45,
NumberOfCommonTasks: 1,
NumberOfLongTasks: 1,
NumberOfShortTasks: 2,
NumberOfEmergencyMeetings: 1,
NumberOfImpostors: 1,
KillDistance: 1,
DiscussionTime: 15,
VotingTime: 120,
IsDefaults: true,
EmergencyCooldown: 15,
ConfirmEjects: true,
VisualTasks: true,
RoleOptions: &RoleOptionsData{
ShapeshifterLeaveSkin: false,
ShapeshifterCooldown: 10,
ShapeshifterDuration: 30,
ScientistCooldown: 15,
ScientistBatteryCharge: 5,
GuardianAngelCooldown: 60,
ImpostorsCanSeeProtect: false,
ProtectionDurationSeconds: 10,
EngineerCooldown: 30,
EngineerInVentMaxTime: 15,
RoleRates: make(map[RoleTypes]*RoleRate),
},
}
}
// Create new options from packet data
// NewGameOptionsDataFromPacket Create new options from packet data
func NewGameOptionsDataFromPacket(packet *Packet) *GameOptionsData {
a := NewDefaultGameOptionsData()
a.Read(packet)
@ -63,6 +98,7 @@ func (data *GameOptionsData) Write(packet *Packet) {
p.WriteBool(data.VisualTasks)
p.WriteBool(data.AnonymousVotes)
p.Write(data.TaskBarUpdates)
data.RoleOptions.Write(p)
packet.WritePackedUInt32(uint32(p.Size()))
p.Copy(packet)
}
@ -93,4 +129,6 @@ func (data *GameOptionsData) Read(packet *Packet) {
data.VisualTasks = p.ReadBoolDefault(true)
data.AnonymousVotes = p.ReadBoolDefault(false)
data.TaskBarUpdates = p.ReadDefault(0)
data.RoleOptions = &RoleOptionsData{}
data.RoleOptions.Read(p)
}

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@ -5,9 +5,11 @@ go 1.17
replace (
tea.melonie54.xyz/sean/go-susapp/src/util => ../util
tea.melonie54.xyz/sean/go-susapp/src/version => ../version
tea.melonie54.xyz/sean/go-susapp/src/enum => ../enum
)
require (
tea.melonie54.xyz/sean/go-susapp/src/enum v0.0.0-20211217150321-0ba6d712d37d
tea.melonie54.xyz/sean/go-susapp/src/util v0.0.0
tea.melonie54.xyz/sean/go-susapp/src/version v0.0.0
tea.melonie54.xyz/sean/go-susapp/src/version v0.0.0-20211217150321-0ba6d712d37d
)

2
src/protocol/go.sum Normal file
View File

@ -0,0 +1,2 @@
tea.melonie54.xyz/sean/go-susapp/src/enum v0.0.0-20211217150321-0ba6d712d37d h1:JfR7qgdhTWjw7nZM4ITT/CfO3djE1p4/qAHtxiuhhxc=
tea.melonie54.xyz/sean/go-susapp/src/enum v0.0.0-20211217150321-0ba6d712d37d/go.mod h1:Jh+hf9VCNIGF2UbEh91R8ROF65KW1wLslRv2d+5iH1w=

View File

@ -153,7 +153,7 @@ func (packet *Packet) WriteBool(v bool) {
}
}
func (packet *Packet) ParsePackedInt32() int32 {
func (packet *Packet) ReadPackedInt32() int32 {
return int32(packet.ReadPackedUInt32())
}

View File

@ -1,53 +1,63 @@
package protocol
import "tea.melonie54.xyz/sean/go-susapp/src/enum"
type PlayerData struct {
PlayerID byte
Name string
ColorID uint32
HatID uint32
PetID uint32
SkinID uint32
Flags byte
Tasks []*TaskInfo
Outfits map[enum.PlayerOutfitType]*PlayerOutfit
CurrentOutfitType enum.PlayerOutfitType
PlayerLevel uint32
Role RoleTypes
}
func (player *PlayerData) PlayerOutfit() *PlayerOutfit {
return player.Outfits[player.CurrentOutfitType]
}
func (player *PlayerData) Write(packet *Packet) {
packet.Write(player.PlayerID)
packet.WriteString(player.Name)
packet.WritePackedUInt32(player.ColorID)
packet.WritePackedUInt32(player.HatID)
packet.WritePackedUInt32(player.PetID)
packet.WritePackedUInt32(player.SkinID)
packet.Write(byte(len(player.Outfits)))
for outfitType, outfit := range player.Outfits {
packet.Write(byte(outfitType))
outfit.Write(packet)
}
packet.WritePackedUInt32(player.PlayerLevel)
packet.Write(player.Flags)
packet.WriteUInt16(uint16(player.Role))
packet.Write(byte(len(player.Tasks)))
for i := 0; i < len(player.Tasks); i++ {
player.Tasks[i].Write(packet)
}
}
func (player *PlayerData) Read(packet *Packet) {
player.PlayerID = packet.Read()
player.Name = packet.ReadString()
player.ColorID = packet.ReadPackedUInt32()
player.HatID = packet.ReadPackedUInt32()
player.PetID = packet.ReadPackedUInt32()
player.SkinID = packet.ReadPackedUInt32()
player.Outfits = make(map[enum.PlayerOutfitType]*PlayerOutfit)
n := packet.Read()
for i := 0; i < int(n); i++ {
key := enum.PlayerOutfitType(packet.Read())
player.Outfits[key] = &PlayerOutfit{}
player.Outfits[key].Read(packet)
}
player.PlayerLevel = packet.ReadPackedUInt32()
player.Flags = packet.Read()
player.Tasks = make([]*TaskInfo, packet.Read())
taskCount := packet.Read()
if taskCount != byte(len(player.Tasks)) {
player.Tasks = make([]*TaskInfo, taskCount)
for i := 0; i < len(player.Tasks); i++ {
player.Tasks[i].Read(packet)
}
}
type TaskInfo struct {
TaskID uint32
IsCompleted bool
}
func (task *TaskInfo) Write(packet *Packet) {
packet.WritePackedUInt32(task.TaskID)
packet.WriteBool(task.IsCompleted)
func (player *PlayerData) IsImpostor() bool {
return player.Role == enum.ROLE_TYPES_IMPOSTOR || player.Role == enum.ROLE_TYPES_SHAPESHIFTER
}
func (task *TaskInfo) Read(packet *Packet) {
task.TaskID = packet.ReadPackedUInt32()
task.IsCompleted = packet.ReadBool()
func (player *PlayerData) CanVent() bool {
return player.Role == enum.ROLE_TYPES_IMPOSTOR || player.Role == enum.ROLE_TYPES_ENGINEER
}

View File

@ -0,0 +1,67 @@
package protocol
type PlayerOutfit struct {
Color int
HatId string
PetId string
SkinId string
VisorId string
NamePlateId string
PlayerName string
}
func NewPlayerOutfit() *PlayerOutfit {
return &PlayerOutfit{
Color: -1,
HatId: "missing",
PetId: "missing",
SkinId: "missing",
VisorId: "missing",
NamePlateId: "missing",
PlayerName: "",
}
}
func (outfit *PlayerOutfit) IsIncomplete() bool {
if outfit.PlayerName == "" {
return true
}
if outfit.Color == -1 {
return true
}
if outfit.HatId == "missing" {
return true
}
if outfit.PetId == "missing" {
return true
}
if outfit.SkinId == "missing" {
return true
}
if outfit.VisorId == "missing" {
return true
}
if outfit.NamePlateId == "missing" {
return true
}
return false
}
func (outfit *PlayerOutfit) Write(packet *Packet) {
packet.WriteString(outfit.PlayerName)
packet.WritePackedInt32(int32(outfit.Color))
packet.WriteString(outfit.HatId)
packet.WriteString(outfit.PetId)
packet.WriteString(outfit.SkinId)
packet.WriteString(outfit.VisorId)
packet.WriteString(outfit.NamePlateId)
}
func (outfit *PlayerOutfit) Read(packet *Packet) {
outfit.PlayerName = packet.ReadString()
outfit.Color = int(packet.ReadPackedInt32())
outfit.HatId = packet.ReadString()
outfit.PetId = packet.ReadString()
outfit.SkinId = packet.ReadString()
outfit.VisorId = packet.ReadString()
outfit.NamePlateId = packet.ReadString()
}

View File

@ -0,0 +1,66 @@
package protocol
type RoleTypes byte
type RoleRate struct {
MaxCount byte
Chance byte
}
type RoleOptionsData struct {
ShapeshifterLeaveSkin bool
ShapeshifterCooldown byte
ShapeshifterDuration byte
ScientistCooldown byte
ScientistBatteryCharge byte
GuardianAngelCooldown byte
ImpostorsCanSeeProtect bool
ProtectionDurationSeconds byte
EngineerCooldown byte
EngineerInVentMaxTime byte
RoleRates map[RoleTypes]*RoleRate
}
func (options *RoleOptionsData) Write(packet *Packet) {
packet.WritePackedInt32(int32(len(options.RoleRates)))
for k, v := range options.RoleRates {
packet.Write(byte(k))
packet.Write(v.MaxCount)
packet.Write(v.Chance)
}
packet.WriteBool(options.ShapeshifterLeaveSkin)
packet.Write(options.ShapeshifterCooldown)
packet.Write(options.ShapeshifterDuration)
packet.Write(options.ScientistCooldown)
packet.Write(options.GuardianAngelCooldown)
packet.Write(options.EngineerCooldown)
packet.Write(options.EngineerInVentMaxTime)
packet.Write(options.ScientistBatteryCharge)
packet.Write(options.ProtectionDurationSeconds)
packet.WriteBool(options.ImpostorsCanSeeProtect)
}
func (options *RoleOptionsData) Read(packet *Packet) {
options.RoleRates = make(map[RoleTypes]*RoleRate)
n := packet.ReadInt32()
for i := 0; i < int(n); i++ {
key := packet.ReadInt16()
val := &RoleRate{
MaxCount: packet.Read(),
Chance: packet.Read(),
}
options.RoleRates[RoleTypes(key)] = val
}
options.ShapeshifterLeaveSkin = packet.ReadBool()
options.ShapeshifterCooldown = packet.Read()
options.ShapeshifterDuration = packet.Read()
options.ScientistCooldown = packet.Read()
options.GuardianAngelCooldown = packet.Read()
options.EngineerCooldown = packet.Read()
options.EngineerInVentMaxTime = packet.Read()
options.ScientistBatteryCharge = packet.Read()
options.ProtectionDurationSeconds = packet.Read()
options.ImpostorsCanSeeProtect = packet.ReadBool()
}

15
src/protocol/taskinfo.go Normal file
View File

@ -0,0 +1,15 @@
package protocol
type TaskInfo struct {
TaskID uint32
IsCompleted bool
}
func (task *TaskInfo) Write(packet *Packet) {
packet.WritePackedUInt32(task.TaskID)
packet.WriteBool(task.IsCompleted)
}
func (task *TaskInfo) Read(packet *Packet) {
task.TaskID = packet.ReadPackedUInt32()
task.IsCompleted = packet.ReadBool()
}

View File

@ -68,9 +68,9 @@ type PlayerObject struct {
PlayerNetworkTransform uint32
PlayerName string
PlayerColor byte
PlayerPet uint32
PlayerHat uint32
PlayerSkin uint32
PlayerPet string
PlayerHat string
PlayerSkin string
InVent bool
IsImpostor bool
}

8
sus.go
View File

@ -132,7 +132,9 @@ func (sus *SusApp) startApp() {
r := sus.renderer
da.Connect("draw", func(da *gtk.DrawingArea, cr *cairo.Context) {
if r != nil && da != nil && cr != nil {
r.Draw(da, cr)
}
})
da.AddEvents(int(gdk.KEY_RELEASE_MASK) | int(gdk.KEY_PRESS_MASK) | int(gdk.EVENT_CONFIGURE) | int(gdk.EVENT_BUTTON_PRESS))
@ -283,11 +285,11 @@ func (sus *SusApp) handlePingPacket(net *protocol.PacketHandler, nonce uint16) {
func (sus *SusApp) sendPetHatAndSkin(net *protocol.PacketHandler) {
// Send RPC SetPet, SetHat, SetSkin
sus.state.CurrentGame.CheckPetHatAndSkinNonce = net.GetNonce()
var f1a gamedata.RpcSub = &gamedata.RpcSetPet{PetID: enum.PET_ELLIE_ROSE + 1}
var f1a gamedata.RpcSub = &gamedata.RpcSetPet{PetID: "pet_Robot"}
var f2a packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(sus.state.CurrentGame.ClientPlayerNetID, &f1a)
var f1b gamedata.RpcSub = &gamedata.RpcSetHat{HatID: enum.HAT_HEART_PIN + 1}
var f1b gamedata.RpcSub = &gamedata.RpcSetHat{HatID: "hat_pk04_Bear"}
var f2b packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(sus.state.CurrentGame.ClientPlayerNetID, &f1b)
var f1c gamedata.RpcSub = &gamedata.RpcSetSkin{SkinID: enum.SKIN_RIGHT_HAND_MAN_REBORN}
var f1c gamedata.RpcSub = &gamedata.RpcSetSkin{SkinID: "skin_Winter"}
var f2c packets.GameDataSubpacket = gamedata.NewRpcFromRpcSub(sus.state.CurrentGame.ClientPlayerNetID, &f1c)
var f3 protocol.HazelPayload = &packets.GameDataAll{GameID: sus.state.CurrentGame.GameID, Subpackets: []*protocol.Hazel{
f2a.AsHazel(),