tools/utils/state.go

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package utils
import "github.com/google/uuid"
type State struct {
Uuid uuid.UUID
values map[any]any
}
func NewState() *State {
return &State{uuid.New(), make(map[any]any)}
}
func (s *State) Put(k any, v any) {
s.values[k] = v
}
func (s *State) Del(k any) {
delete(s.values, k)
}
func (s *State) Get(k any) (any, bool) {
a, ok := s.values[k]
return a, ok
}
func GetStateValue[T any](state *State, k any) (t T, out bool) {
if a, ok := state.Get(k); ok {
if b, ok := a.(T); ok {
t = b
out = true
}
}
return
}