mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-25 21:21:35 +00:00
Room version abstractions (#865)
* Rough first pass at adding room version abstractions * Define newer room versions * Update room version metadata * Fix roomserver/versions * Try to fix whitespace in roomsSchema
This commit is contained in:
parent
4da2630904
commit
880d8ae024
@ -21,13 +21,14 @@ import (
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/state/database"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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)
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// A RoomEventDatabase has the storage APIs needed to store a room event.
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type RoomEventDatabase interface {
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state.RoomStateDatabase
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database.RoomStateDatabase
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// Stores a matrix room event in the database
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StoreEvent(
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ctx context.Context,
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@ -149,7 +150,12 @@ func calculateAndSetState(
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stateAtEvent *types.StateAtEvent,
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event gomatrixserverlib.Event,
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) error {
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var err error
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// TODO: get the correct room version
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state, err := state.GetStateResolutionAlgorithm(state.StateResolutionAlgorithmV1, db)
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if err != nil {
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return err
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}
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if input.HasState {
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// We've been told what the state at the event is so we don't need to calculate it.
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// Check that those state events are in the database and store the state.
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@ -163,7 +169,7 @@ func calculateAndSetState(
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}
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} else {
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// We haven't been told what the state at the event is so we need to calculate it from the prev_events
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if stateAtEvent.BeforeStateSnapshotNID, err = state.CalculateAndStoreStateBeforeEvent(ctx, db, event, roomNID); err != nil {
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if stateAtEvent.BeforeStateSnapshotNID, err = state.CalculateAndStoreStateBeforeEvent(ctx, event, roomNID); err != nil {
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return err
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}
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}
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@ -171,27 +171,32 @@ func (u *latestEventsUpdater) doUpdateLatestEvents() error {
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func (u *latestEventsUpdater) latestState() error {
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var err error
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// TODO: get the correct room version
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state, err := state.GetStateResolutionAlgorithm(state.StateResolutionAlgorithmV1, u.db)
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if err != nil {
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return err
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}
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latestStateAtEvents := make([]types.StateAtEvent, len(u.latest))
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for i := range u.latest {
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latestStateAtEvents[i] = u.latest[i].StateAtEvent
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}
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u.newStateNID, err = state.CalculateAndStoreStateAfterEvents(
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u.ctx, u.db, u.roomNID, latestStateAtEvents,
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u.ctx, u.roomNID, latestStateAtEvents,
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)
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if err != nil {
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return err
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}
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u.removed, u.added, err = state.DifferenceBetweeenStateSnapshots(
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u.ctx, u.db, u.oldStateNID, u.newStateNID,
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u.ctx, u.oldStateNID, u.newStateNID,
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)
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if err != nil {
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return err
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}
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u.stateBeforeEventRemoves, u.stateBeforeEventAdds, err = state.DifferenceBetweeenStateSnapshots(
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u.ctx, u.db, u.newStateNID, u.stateAtEvent.BeforeStateSnapshotNID,
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u.ctx, u.newStateNID, u.stateAtEvent.BeforeStateSnapshotNID,
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)
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return err
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}
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@ -23,6 +23,7 @@ import (
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/auth"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/state/database"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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@ -39,7 +40,7 @@ type RoomserverQueryAPIEventDB interface {
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// RoomserverQueryAPIDatabase has the storage APIs needed to implement the query API.
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type RoomserverQueryAPIDatabase interface {
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state.RoomStateDatabase
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database.RoomStateDatabase
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RoomserverQueryAPIEventDB
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// Look up the numeric ID for the room.
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// Returns 0 if the room doesn't exists.
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@ -98,6 +99,11 @@ func (r *RoomserverQueryAPI) QueryLatestEventsAndState(
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request *api.QueryLatestEventsAndStateRequest,
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response *api.QueryLatestEventsAndStateResponse,
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) error {
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// TODO: get the correct room version
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state, err := state.GetStateResolutionAlgorithm(state.StateResolutionAlgorithmV1, r.DB)
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if err != nil {
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return err
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}
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response.QueryLatestEventsAndStateRequest = *request
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roomNID, err := r.DB.RoomNID(ctx, request.RoomID)
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if err != nil {
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@ -116,7 +122,7 @@ func (r *RoomserverQueryAPI) QueryLatestEventsAndState(
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// Look up the currrent state for the requested tuples.
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stateEntries, err := state.LoadStateAtSnapshotForStringTuples(
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ctx, r.DB, currentStateSnapshotNID, request.StateToFetch,
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ctx, currentStateSnapshotNID, request.StateToFetch,
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)
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if err != nil {
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return err
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@ -137,6 +143,11 @@ func (r *RoomserverQueryAPI) QueryStateAfterEvents(
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request *api.QueryStateAfterEventsRequest,
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response *api.QueryStateAfterEventsResponse,
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) error {
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// TODO: get the correct room version
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state, err := state.GetStateResolutionAlgorithm(state.StateResolutionAlgorithmV1, r.DB)
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if err != nil {
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return err
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}
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response.QueryStateAfterEventsRequest = *request
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roomNID, err := r.DB.RoomNID(ctx, request.RoomID)
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if err != nil {
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@ -160,7 +171,7 @@ func (r *RoomserverQueryAPI) QueryStateAfterEvents(
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// Look up the currrent state for the requested tuples.
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stateEntries, err := state.LoadStateAfterEventsForStringTuples(
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ctx, r.DB, prevStates, request.StateToFetch,
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ctx, prevStates, request.StateToFetch,
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)
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if err != nil {
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return err
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@ -315,6 +326,11 @@ func (r *RoomserverQueryAPI) QueryMembershipsForRoom(
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func (r *RoomserverQueryAPI) getMembershipsBeforeEventNID(
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ctx context.Context, eventNID types.EventNID, joinedOnly bool,
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) ([]types.Event, error) {
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// TODO: get the correct room version
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state, err := state.GetStateResolutionAlgorithm(state.StateResolutionAlgorithmV1, r.DB)
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if err != nil {
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return []types.Event{}, err
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}
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events := []types.Event{}
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// Lookup the event NID
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eIDs, err := r.DB.EventIDs(ctx, []types.EventNID{eventNID})
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@ -329,7 +345,7 @@ func (r *RoomserverQueryAPI) getMembershipsBeforeEventNID(
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}
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// Fetch the state as it was when this event was fired
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stateEntries, err := state.LoadCombinedStateAfterEvents(ctx, r.DB, prevState)
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stateEntries, err := state.LoadCombinedStateAfterEvents(ctx, prevState)
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if err != nil {
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return nil, err
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}
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@ -416,7 +432,13 @@ func (r *RoomserverQueryAPI) QueryServerAllowedToSeeEvent(
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func (r *RoomserverQueryAPI) checkServerAllowedToSeeEvent(
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ctx context.Context, eventID string, serverName gomatrixserverlib.ServerName,
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) (bool, error) {
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stateEntries, err := state.LoadStateAtEvent(ctx, r.DB, eventID)
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// TODO: get the correct room version
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state, err := state.GetStateResolutionAlgorithm(state.StateResolutionAlgorithmV1, r.DB)
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if err != nil {
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return false, err
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}
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stateEntries, err := state.LoadStateAtEvent(ctx, eventID)
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if err != nil {
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return false, err
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}
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@ -570,6 +592,12 @@ func (r *RoomserverQueryAPI) QueryStateAndAuthChain(
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request *api.QueryStateAndAuthChainRequest,
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response *api.QueryStateAndAuthChainResponse,
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) error {
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// TODO: get the correct room version
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state, err := state.GetStateResolutionAlgorithm(state.StateResolutionAlgorithmV1, r.DB)
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if err != nil {
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return err
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}
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response.QueryStateAndAuthChainRequest = *request
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roomNID, err := r.DB.RoomNID(ctx, request.RoomID)
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if err != nil {
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@ -593,7 +621,7 @@ func (r *RoomserverQueryAPI) QueryStateAndAuthChain(
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// Look up the currrent state for the requested tuples.
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stateEntries, err := state.LoadCombinedStateAfterEvents(
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ctx, r.DB, prevStates,
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ctx, prevStates,
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)
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if err != nil {
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return err
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48
roomserver/state/database/database.go
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48
roomserver/state/database/database.go
Normal file
@ -0,0 +1,48 @@
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package database
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import (
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"context"
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"github.com/matrix-org/dendrite/roomserver/types"
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)
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// A RoomStateDatabase has the storage APIs needed to load state from the database
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type RoomStateDatabase interface {
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// Store the room state at an event in the database
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AddState(
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ctx context.Context,
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roomNID types.RoomNID,
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stateBlockNIDs []types.StateBlockNID,
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state []types.StateEntry,
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) (types.StateSnapshotNID, error)
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// Look up the state of a room at each event for a list of string event IDs.
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// Returns an error if there is an error talking to the database
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// Returns a types.MissingEventError if the room state for the event IDs aren't in the database
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StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error)
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// Look up the numeric IDs for a list of string event types.
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// Returns a map from string event type to numeric ID for the event type.
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EventTypeNIDs(ctx context.Context, eventTypes []string) (map[string]types.EventTypeNID, error)
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// Look up the numeric IDs for a list of string event state keys.
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// Returns a map from string state key to numeric ID for the state key.
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EventStateKeyNIDs(ctx context.Context, eventStateKeys []string) (map[string]types.EventStateKeyNID, error)
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// Look up the numeric state data IDs for each numeric state snapshot ID
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// The returned slice is sorted by numeric state snapshot ID.
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StateBlockNIDs(ctx context.Context, stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error)
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// Look up the state data for each numeric state data ID
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// The returned slice is sorted by numeric state data ID.
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StateEntries(ctx context.Context, stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error)
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// Look up the state data for the state key tuples for each numeric state block ID
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// This is used to fetch a subset of the room state at a snapshot.
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// If a block doesn't contain any of the requested tuples then it can be discarded from the result.
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// The returned slice is sorted by numeric state block ID.
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StateEntriesForTuples(
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ctx context.Context,
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stateBlockNIDs []types.StateBlockNID,
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stateKeyTuples []types.StateKeyTuple,
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) ([]types.StateEntryList, error)
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// Look up the Events for a list of numeric event IDs.
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// Returns a sorted list of events.
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Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error)
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// Look up snapshot NID for an event ID string
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SnapshotNIDFromEventID(ctx context.Context, eventID string) (types.StateSnapshotNID, error)
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}
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File diff suppressed because it is too large
Load Diff
927
roomserver/state/v1/state.go
Normal file
927
roomserver/state/v1/state.go
Normal file
@ -0,0 +1,927 @@
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// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package state provides functions for reading state from the database.
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// The functions for writing state to the database are the input package.
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package v1
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import (
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"context"
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"fmt"
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"sort"
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"time"
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"github.com/matrix-org/dendrite/roomserver/state/database"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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"github.com/prometheus/client_golang/prometheus"
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)
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type StateResolutionV1 struct {
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db database.RoomStateDatabase
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}
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func Prepare(db database.RoomStateDatabase) StateResolutionV1 {
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return StateResolutionV1{
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db: db,
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}
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}
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// LoadStateAtSnapshot loads the full state of a room at a particular snapshot.
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// This is typically the state before an event or the current state of a room.
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// Returns a sorted list of state entries or an error if there was a problem talking to the database.
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func (v StateResolutionV1) LoadStateAtSnapshot(
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ctx context.Context, stateNID types.StateSnapshotNID,
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) ([]types.StateEntry, error) {
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stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, []types.StateSnapshotNID{stateNID})
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if err != nil {
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return nil, err
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}
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// We've asked for exactly one snapshot from the db so we should have exactly one entry in the result.
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stateBlockNIDList := stateBlockNIDLists[0]
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stateEntryLists, err := v.db.StateEntries(ctx, stateBlockNIDList.StateBlockNIDs)
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if err != nil {
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return nil, err
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}
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stateEntriesMap := stateEntryListMap(stateEntryLists)
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// Combine all the state entries for this snapshot.
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// The order of state block NIDs in the list tells us the order to combine them in.
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var fullState []types.StateEntry
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for _, stateBlockNID := range stateBlockNIDList.StateBlockNIDs {
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entries, ok := stateEntriesMap.lookup(stateBlockNID)
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if !ok {
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// This should only get hit if the database is corrupt.
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// It should be impossible for an event to reference a NID that doesn't exist
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panic(fmt.Errorf("Corrupt DB: Missing state block numeric ID %d", stateBlockNID))
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}
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fullState = append(fullState, entries...)
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}
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// Stable sort so that the most recent entry for each state key stays
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// remains later in the list than the older entries for the same state key.
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sort.Stable(stateEntryByStateKeySorter(fullState))
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// Unique returns the last entry and hence the most recent entry for each state key.
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fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
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return fullState, nil
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}
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// LoadStateAtEvent loads the full state of a room at a particular event.
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func (v StateResolutionV1) LoadStateAtEvent(
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ctx context.Context, eventID string,
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) ([]types.StateEntry, error) {
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snapshotNID, err := v.db.SnapshotNIDFromEventID(ctx, eventID)
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if err != nil {
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return nil, err
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}
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stateEntries, err := v.LoadStateAtSnapshot(ctx, snapshotNID)
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if err != nil {
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return nil, err
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}
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return stateEntries, nil
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}
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// LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events
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// and combines those snapshots together into a single list.
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func (v StateResolutionV1) LoadCombinedStateAfterEvents(
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ctx context.Context, prevStates []types.StateAtEvent,
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) ([]types.StateEntry, error) {
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stateNIDs := make([]types.StateSnapshotNID, len(prevStates))
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for i, state := range prevStates {
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stateNIDs[i] = state.BeforeStateSnapshotNID
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}
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// Fetch the state snapshots for the state before the each prev event from the database.
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// Deduplicate the IDs before passing them to the database.
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// There could be duplicates because the events could be state events where
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// the snapshot of the room state before them was the same.
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stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, uniqueStateSnapshotNIDs(stateNIDs))
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if err != nil {
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return nil, err
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}
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var stateBlockNIDs []types.StateBlockNID
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for _, list := range stateBlockNIDLists {
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stateBlockNIDs = append(stateBlockNIDs, list.StateBlockNIDs...)
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}
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// Fetch the state entries that will be combined to create the snapshots.
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// Deduplicate the IDs before passing them to the database.
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// There could be duplicates because a block of state entries could be reused by
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// multiple snapshots.
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stateEntryLists, err := v.db.StateEntries(ctx, uniqueStateBlockNIDs(stateBlockNIDs))
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if err != nil {
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return nil, err
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}
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stateBlockNIDsMap := stateBlockNIDListMap(stateBlockNIDLists)
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stateEntriesMap := stateEntryListMap(stateEntryLists)
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// Combine the entries from all the snapshots of state after each prev event into a single list.
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var combined []types.StateEntry
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for _, prevState := range prevStates {
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// Grab the list of state data NIDs for this snapshot.
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stateBlockNIDs, ok := stateBlockNIDsMap.lookup(prevState.BeforeStateSnapshotNID)
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if !ok {
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// This should only get hit if the database is corrupt.
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// It should be impossible for an event to reference a NID that doesn't exist
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panic(fmt.Errorf("Corrupt DB: Missing state snapshot numeric ID %d", prevState.BeforeStateSnapshotNID))
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}
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// Combine all the state entries for this snapshot.
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// The order of state block NIDs in the list tells us the order to combine them in.
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var fullState []types.StateEntry
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for _, stateBlockNID := range stateBlockNIDs {
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entries, ok := stateEntriesMap.lookup(stateBlockNID)
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if !ok {
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// This should only get hit if the database is corrupt.
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// It should be impossible for an event to reference a NID that doesn't exist
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panic(fmt.Errorf("Corrupt DB: Missing state block numeric ID %d", stateBlockNID))
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}
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fullState = append(fullState, entries...)
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}
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if prevState.IsStateEvent() {
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// If the prev event was a state event then add an entry for the event itself
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// so that we get the state after the event rather than the state before.
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fullState = append(fullState, prevState.StateEntry)
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}
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// Stable sort so that the most recent entry for each state key stays
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// remains later in the list than the older entries for the same state key.
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sort.Stable(stateEntryByStateKeySorter(fullState))
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// Unique returns the last entry and hence the most recent entry for each state key.
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fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
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// Add the full state for this StateSnapshotNID.
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combined = append(combined, fullState...)
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}
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return combined, nil
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}
|
||||
|
||||
// DifferenceBetweeenStateSnapshots works out which state entries have been added and removed between two snapshots.
|
||||
func (v StateResolutionV1) DifferenceBetweeenStateSnapshots(
|
||||
ctx context.Context, oldStateNID, newStateNID types.StateSnapshotNID,
|
||||
) (removed, added []types.StateEntry, err error) {
|
||||
if oldStateNID == newStateNID {
|
||||
// If the snapshot NIDs are the same then nothing has changed
|
||||
return nil, nil, nil
|
||||
}
|
||||
|
||||
var oldEntries []types.StateEntry
|
||||
var newEntries []types.StateEntry
|
||||
if oldStateNID != 0 {
|
||||
oldEntries, err = v.LoadStateAtSnapshot(ctx, oldStateNID)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
}
|
||||
if newStateNID != 0 {
|
||||
newEntries, err = v.LoadStateAtSnapshot(ctx, newStateNID)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
}
|
||||
|
||||
var oldI int
|
||||
var newI int
|
||||
for {
|
||||
switch {
|
||||
case oldI == len(oldEntries):
|
||||
// We've reached the end of the old entries.
|
||||
// The rest of the new list must have been newly added.
|
||||
added = append(added, newEntries[newI:]...)
|
||||
return
|
||||
case newI == len(newEntries):
|
||||
// We've reached the end of the new entries.
|
||||
// The rest of the old list must be have been removed.
|
||||
removed = append(removed, oldEntries[oldI:]...)
|
||||
return
|
||||
case oldEntries[oldI] == newEntries[newI]:
|
||||
// The entry is in both lists so skip over it.
|
||||
oldI++
|
||||
newI++
|
||||
case oldEntries[oldI].LessThan(newEntries[newI]):
|
||||
// The lists are sorted so the old entry being less than the new entry means that it only appears in the old list.
|
||||
removed = append(removed, oldEntries[oldI])
|
||||
oldI++
|
||||
default:
|
||||
// Reaching the default case implies that the new entry is less than the old entry.
|
||||
// Since the lists are sorted this means that it only appears in the new list.
|
||||
added = append(added, newEntries[newI])
|
||||
newI++
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// LoadStateAtSnapshotForStringTuples loads the state for a list of event type and state key pairs at a snapshot.
|
||||
// This is used when we only want to load a subset of the room state at a snapshot.
|
||||
// If there is no entry for a given event type and state key pair then it will be discarded.
|
||||
// This is typically the state before an event or the current state of a room.
|
||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||
func (v StateResolutionV1) LoadStateAtSnapshotForStringTuples(
|
||||
ctx context.Context,
|
||||
stateNID types.StateSnapshotNID,
|
||||
stateKeyTuples []gomatrixserverlib.StateKeyTuple,
|
||||
) ([]types.StateEntry, error) {
|
||||
numericTuples, err := v.stringTuplesToNumericTuples(ctx, stateKeyTuples)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return v.loadStateAtSnapshotForNumericTuples(ctx, stateNID, numericTuples)
|
||||
}
|
||||
|
||||
// stringTuplesToNumericTuples converts the string state key tuples into numeric IDs
|
||||
// If there isn't a numeric ID for either the event type or the event state key then the tuple is discarded.
|
||||
// Returns an error if there was a problem talking to the database.
|
||||
func (v StateResolutionV1) stringTuplesToNumericTuples(
|
||||
ctx context.Context,
|
||||
stringTuples []gomatrixserverlib.StateKeyTuple,
|
||||
) ([]types.StateKeyTuple, error) {
|
||||
eventTypes := make([]string, len(stringTuples))
|
||||
stateKeys := make([]string, len(stringTuples))
|
||||
for i := range stringTuples {
|
||||
eventTypes[i] = stringTuples[i].EventType
|
||||
stateKeys[i] = stringTuples[i].StateKey
|
||||
}
|
||||
eventTypes = util.UniqueStrings(eventTypes)
|
||||
eventTypeMap, err := v.db.EventTypeNIDs(ctx, eventTypes)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
stateKeys = util.UniqueStrings(stateKeys)
|
||||
stateKeyMap, err := v.db.EventStateKeyNIDs(ctx, stateKeys)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var result []types.StateKeyTuple
|
||||
for _, stringTuple := range stringTuples {
|
||||
var numericTuple types.StateKeyTuple
|
||||
var ok1, ok2 bool
|
||||
numericTuple.EventTypeNID, ok1 = eventTypeMap[stringTuple.EventType]
|
||||
numericTuple.EventStateKeyNID, ok2 = stateKeyMap[stringTuple.StateKey]
|
||||
// Discard the tuple if there wasn't a numeric ID for either the event type or the state key.
|
||||
if ok1 && ok2 {
|
||||
result = append(result, numericTuple)
|
||||
}
|
||||
}
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// loadStateAtSnapshotForNumericTuples loads the state for a list of event type and state key pairs at a snapshot.
|
||||
// This is used when we only want to load a subset of the room state at a snapshot.
|
||||
// If there is no entry for a given event type and state key pair then it will be discarded.
|
||||
// This is typically the state before an event or the current state of a room.
|
||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||
func (v StateResolutionV1) loadStateAtSnapshotForNumericTuples(
|
||||
ctx context.Context,
|
||||
stateNID types.StateSnapshotNID,
|
||||
stateKeyTuples []types.StateKeyTuple,
|
||||
) ([]types.StateEntry, error) {
|
||||
stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, []types.StateSnapshotNID{stateNID})
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
// We've asked for exactly one snapshot from the db so we should have exactly one entry in the result.
|
||||
stateBlockNIDList := stateBlockNIDLists[0]
|
||||
|
||||
stateEntryLists, err := v.db.StateEntriesForTuples(
|
||||
ctx, stateBlockNIDList.StateBlockNIDs, stateKeyTuples,
|
||||
)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
stateEntriesMap := stateEntryListMap(stateEntryLists)
|
||||
|
||||
// Combine all the state entries for this snapshot.
|
||||
// The order of state block NIDs in the list tells us the order to combine them in.
|
||||
var fullState []types.StateEntry
|
||||
for _, stateBlockNID := range stateBlockNIDList.StateBlockNIDs {
|
||||
entries, ok := stateEntriesMap.lookup(stateBlockNID)
|
||||
if !ok {
|
||||
// If the block is missing from the map it means that none of its entries matched a requested tuple.
|
||||
// This can happen if the block doesn't contain an update for one of the requested tuples.
|
||||
// If none of the requested tuples are in the block then it can be safely skipped.
|
||||
continue
|
||||
}
|
||||
fullState = append(fullState, entries...)
|
||||
}
|
||||
|
||||
// Stable sort so that the most recent entry for each state key stays
|
||||
// remains later in the list than the older entries for the same state key.
|
||||
sort.Stable(stateEntryByStateKeySorter(fullState))
|
||||
// Unique returns the last entry and hence the most recent entry for each state key.
|
||||
fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
|
||||
return fullState, nil
|
||||
}
|
||||
|
||||
// LoadStateAfterEventsForStringTuples loads the state for a list of event type
|
||||
// and state key pairs after list of events.
|
||||
// This is used when we only want to load a subset of the room state after a list of events.
|
||||
// If there is no entry for a given event type and state key pair then it will be discarded.
|
||||
// This is typically the state before an event.
|
||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||
func (v StateResolutionV1) LoadStateAfterEventsForStringTuples(
|
||||
ctx context.Context,
|
||||
prevStates []types.StateAtEvent,
|
||||
stateKeyTuples []gomatrixserverlib.StateKeyTuple,
|
||||
) ([]types.StateEntry, error) {
|
||||
numericTuples, err := v.stringTuplesToNumericTuples(ctx, stateKeyTuples)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return v.loadStateAfterEventsForNumericTuples(ctx, prevStates, numericTuples)
|
||||
}
|
||||
|
||||
func (v StateResolutionV1) loadStateAfterEventsForNumericTuples(
|
||||
ctx context.Context,
|
||||
prevStates []types.StateAtEvent,
|
||||
stateKeyTuples []types.StateKeyTuple,
|
||||
) ([]types.StateEntry, error) {
|
||||
if len(prevStates) == 1 {
|
||||
// Fast path for a single event.
|
||||
prevState := prevStates[0]
|
||||
result, err := v.loadStateAtSnapshotForNumericTuples(
|
||||
ctx, prevState.BeforeStateSnapshotNID, stateKeyTuples,
|
||||
)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if prevState.IsStateEvent() {
|
||||
// The result is current the state before the requested event.
|
||||
// We want the state after the requested event.
|
||||
// If the requested event was a state event then we need to
|
||||
// update that key in the result.
|
||||
// If the requested event wasn't a state event then the state after
|
||||
// it is the same as the state before it.
|
||||
for i := range result {
|
||||
if result[i].StateKeyTuple == prevState.StateKeyTuple {
|
||||
result[i] = prevState.StateEntry
|
||||
}
|
||||
}
|
||||
}
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// Slow path for more that one event.
|
||||
// Load the entire state so that we can do conflict resolution if we need to.
|
||||
// TODO: The are some optimistations we could do here:
|
||||
// 1) We only need to do conflict resolution if there is a conflict in the
|
||||
// requested tuples so we might try loading just those tuples and then
|
||||
// checking for conflicts.
|
||||
// 2) When there is a conflict we still only need to load the state
|
||||
// needed to do conflict resolution which would save us having to load
|
||||
// the full state.
|
||||
|
||||
// TODO: Add metrics for this as it could take a long time for big rooms
|
||||
// with large conflicts.
|
||||
fullState, _, _, err := v.calculateStateAfterManyEvents(ctx, prevStates)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Sort the full state so we can use it as a map.
|
||||
sort.Sort(stateEntrySorter(fullState))
|
||||
|
||||
// Filter the full state down to the required tuples.
|
||||
var result []types.StateEntry
|
||||
for _, tuple := range stateKeyTuples {
|
||||
eventNID, ok := stateEntryMap(fullState).lookup(tuple)
|
||||
if ok {
|
||||
result = append(result, types.StateEntry{
|
||||
StateKeyTuple: tuple,
|
||||
EventNID: eventNID,
|
||||
})
|
||||
}
|
||||
}
|
||||
sort.Sort(stateEntrySorter(result))
|
||||
return result, nil
|
||||
}
|
||||
|
||||
var calculateStateDurations = prometheus.NewSummaryVec(
|
||||
prometheus.SummaryOpts{
|
||||
Namespace: "dendrite",
|
||||
Subsystem: "roomserver",
|
||||
Name: "calculate_state_duration_microseconds",
|
||||
Help: "How long it takes to calculate the state after a list of events",
|
||||
},
|
||||
// Takes two labels:
|
||||
// algorithm:
|
||||
// The algorithm used to calculate the state or the step it failed on if it failed.
|
||||
// Labels starting with "_" are used to indicate when the algorithm fails halfway.
|
||||
// outcome:
|
||||
// Whether the state was successfully calculated.
|
||||
//
|
||||
// The possible values for algorithm are:
|
||||
// empty_state -> The list of events was empty so the state is empty.
|
||||
// no_change -> The state hasn't changed.
|
||||
// single_delta -> There was a single event added to the state in a way that can be encoded as a single delta
|
||||
// full_state_no_conflicts -> We created a new copy of the full room state, but didn't enounter any conflicts
|
||||
// while doing so.
|
||||
// full_state_with_conflicts -> We created a new copy of the full room state and had to resolve conflicts to do so.
|
||||
// _load_state_block_nids -> Failed loading the state block nids for a single previous state.
|
||||
// _load_combined_state -> Failed to load the combined state.
|
||||
// _resolve_conflicts -> Failed to resolve conflicts.
|
||||
[]string{"algorithm", "outcome"},
|
||||
)
|
||||
|
||||
var calculateStatePrevEventLength = prometheus.NewSummaryVec(
|
||||
prometheus.SummaryOpts{
|
||||
Namespace: "dendrite",
|
||||
Subsystem: "roomserver",
|
||||
Name: "calculate_state_prev_event_length",
|
||||
Help: "The length of the list of events to calculate the state after",
|
||||
},
|
||||
[]string{"algorithm", "outcome"},
|
||||
)
|
||||
|
||||
var calculateStateFullStateLength = prometheus.NewSummaryVec(
|
||||
prometheus.SummaryOpts{
|
||||
Namespace: "dendrite",
|
||||
Subsystem: "roomserver",
|
||||
Name: "calculate_state_full_state_length",
|
||||
Help: "The length of the full room state.",
|
||||
},
|
||||
[]string{"algorithm", "outcome"},
|
||||
)
|
||||
|
||||
var calculateStateConflictLength = prometheus.NewSummaryVec(
|
||||
prometheus.SummaryOpts{
|
||||
Namespace: "dendrite",
|
||||
Subsystem: "roomserver",
|
||||
Name: "calculate_state_conflict_state_length",
|
||||
Help: "The length of the conflicted room state.",
|
||||
},
|
||||
[]string{"algorithm", "outcome"},
|
||||
)
|
||||
|
||||
type calculateStateMetrics struct {
|
||||
algorithm string
|
||||
startTime time.Time
|
||||
prevEventLength int
|
||||
fullStateLength int
|
||||
conflictLength int
|
||||
}
|
||||
|
||||
func (c *calculateStateMetrics) stop(stateNID types.StateSnapshotNID, err error) (types.StateSnapshotNID, error) {
|
||||
var outcome string
|
||||
if err == nil {
|
||||
outcome = "success"
|
||||
} else {
|
||||
outcome = "failure"
|
||||
}
|
||||
endTime := time.Now()
|
||||
calculateStateDurations.WithLabelValues(c.algorithm, outcome).Observe(
|
||||
float64(endTime.Sub(c.startTime).Nanoseconds()) / 1000.,
|
||||
)
|
||||
calculateStatePrevEventLength.WithLabelValues(c.algorithm, outcome).Observe(
|
||||
float64(c.prevEventLength),
|
||||
)
|
||||
calculateStateFullStateLength.WithLabelValues(c.algorithm, outcome).Observe(
|
||||
float64(c.fullStateLength),
|
||||
)
|
||||
calculateStateConflictLength.WithLabelValues(c.algorithm, outcome).Observe(
|
||||
float64(c.conflictLength),
|
||||
)
|
||||
return stateNID, err
|
||||
}
|
||||
|
||||
func init() {
|
||||
prometheus.MustRegister(
|
||||
calculateStateDurations, calculateStatePrevEventLength,
|
||||
calculateStateFullStateLength, calculateStateConflictLength,
|
||||
)
|
||||
}
|
||||
|
||||
// CalculateAndStoreStateBeforeEvent calculates a snapshot of the state of a room before an event.
|
||||
// Stores the snapshot of the state in the database.
|
||||
// Returns a numeric ID for the snapshot of the state before the event.
|
||||
func (v StateResolutionV1) CalculateAndStoreStateBeforeEvent(
|
||||
ctx context.Context,
|
||||
event gomatrixserverlib.Event,
|
||||
roomNID types.RoomNID,
|
||||
) (types.StateSnapshotNID, error) {
|
||||
// Load the state at the prev events.
|
||||
prevEventRefs := event.PrevEvents()
|
||||
prevEventIDs := make([]string, len(prevEventRefs))
|
||||
for i := range prevEventRefs {
|
||||
prevEventIDs[i] = prevEventRefs[i].EventID
|
||||
}
|
||||
|
||||
prevStates, err := v.db.StateAtEventIDs(ctx, prevEventIDs)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
|
||||
// The state before this event will be the state after the events that came before it.
|
||||
return v.CalculateAndStoreStateAfterEvents(ctx, roomNID, prevStates)
|
||||
}
|
||||
|
||||
// CalculateAndStoreStateAfterEvents finds the room state after the given events.
|
||||
// Stores the resulting state in the database and returns a numeric ID for that snapshot.
|
||||
func (v StateResolutionV1) CalculateAndStoreStateAfterEvents(
|
||||
ctx context.Context,
|
||||
roomNID types.RoomNID,
|
||||
prevStates []types.StateAtEvent,
|
||||
) (types.StateSnapshotNID, error) {
|
||||
metrics := calculateStateMetrics{startTime: time.Now(), prevEventLength: len(prevStates)}
|
||||
|
||||
if len(prevStates) == 0 {
|
||||
// 2) There weren't any prev_events for this event so the state is
|
||||
// empty.
|
||||
metrics.algorithm = "empty_state"
|
||||
return metrics.stop(v.db.AddState(ctx, roomNID, nil, nil))
|
||||
}
|
||||
|
||||
if len(prevStates) == 1 {
|
||||
prevState := prevStates[0]
|
||||
if prevState.EventStateKeyNID == 0 {
|
||||
// 3) None of the previous events were state events and they all
|
||||
// have the same state, so this event has exactly the same state
|
||||
// as the previous events.
|
||||
// This should be the common case.
|
||||
metrics.algorithm = "no_change"
|
||||
return metrics.stop(prevState.BeforeStateSnapshotNID, nil)
|
||||
}
|
||||
// The previous event was a state event so we need to store a copy
|
||||
// of the previous state updated with that event.
|
||||
stateBlockNIDLists, err := v.db.StateBlockNIDs(
|
||||
ctx, []types.StateSnapshotNID{prevState.BeforeStateSnapshotNID},
|
||||
)
|
||||
if err != nil {
|
||||
metrics.algorithm = "_load_state_blocks"
|
||||
return metrics.stop(0, err)
|
||||
}
|
||||
stateBlockNIDs := stateBlockNIDLists[0].StateBlockNIDs
|
||||
if len(stateBlockNIDs) < maxStateBlockNIDs {
|
||||
// 4) The number of state data blocks is small enough that we can just
|
||||
// add the state event as a block of size one to the end of the blocks.
|
||||
metrics.algorithm = "single_delta"
|
||||
return metrics.stop(v.db.AddState(
|
||||
ctx, roomNID, stateBlockNIDs, []types.StateEntry{prevState.StateEntry},
|
||||
))
|
||||
}
|
||||
// If there are too many deltas then we need to calculate the full state
|
||||
// So fall through to calculateAndStoreStateAfterManyEvents
|
||||
}
|
||||
|
||||
return v.calculateAndStoreStateAfterManyEvents(ctx, roomNID, prevStates, metrics)
|
||||
}
|
||||
|
||||
// maxStateBlockNIDs is the maximum number of state data blocks to use to encode a snapshot of room state.
|
||||
// Increasing this number means that we can encode more of the state changes as simple deltas which means that
|
||||
// we need fewer entries in the state data table. However making this number bigger will increase the size of
|
||||
// the rows in the state table itself and will require more index lookups when retrieving a snapshot.
|
||||
// TODO: Tune this to get the right balance between size and lookup performance.
|
||||
const maxStateBlockNIDs = 64
|
||||
|
||||
// calculateAndStoreStateAfterManyEvents finds the room state after the given events.
|
||||
// This handles the slow path of calculateAndStoreStateAfterEvents for when there is more than one event.
|
||||
// Stores the resulting state and returns a numeric ID for the snapshot.
|
||||
func (v StateResolutionV1) calculateAndStoreStateAfterManyEvents(
|
||||
ctx context.Context,
|
||||
roomNID types.RoomNID,
|
||||
prevStates []types.StateAtEvent,
|
||||
metrics calculateStateMetrics,
|
||||
) (types.StateSnapshotNID, error) {
|
||||
|
||||
state, algorithm, conflictLength, err :=
|
||||
v.calculateStateAfterManyEvents(ctx, prevStates)
|
||||
metrics.algorithm = algorithm
|
||||
if err != nil {
|
||||
return metrics.stop(0, err)
|
||||
}
|
||||
|
||||
// TODO: Check if we can encode the new state as a delta against the
|
||||
// previous state.
|
||||
metrics.conflictLength = conflictLength
|
||||
metrics.fullStateLength = len(state)
|
||||
return metrics.stop(v.db.AddState(ctx, roomNID, nil, state))
|
||||
}
|
||||
|
||||
func (v StateResolutionV1) calculateStateAfterManyEvents(
|
||||
ctx context.Context, prevStates []types.StateAtEvent,
|
||||
) (state []types.StateEntry, algorithm string, conflictLength int, err error) {
|
||||
var combined []types.StateEntry
|
||||
// Conflict resolution.
|
||||
// First stage: load the state after each of the prev events.
|
||||
combined, err = v.LoadCombinedStateAfterEvents(ctx, prevStates)
|
||||
if err != nil {
|
||||
algorithm = "_load_combined_state"
|
||||
return
|
||||
}
|
||||
|
||||
// Collect all the entries with the same type and key together.
|
||||
// We don't care about the order here because the conflict resolution
|
||||
// algorithm doesn't depend on the order of the prev events.
|
||||
// Remove duplicate entires.
|
||||
combined = combined[:util.SortAndUnique(stateEntrySorter(combined))]
|
||||
|
||||
// Find the conflicts
|
||||
conflicts := findDuplicateStateKeys(combined)
|
||||
|
||||
if len(conflicts) > 0 {
|
||||
conflictLength = len(conflicts)
|
||||
|
||||
// 5) There are conflicting state events, for each conflict workout
|
||||
// what the appropriate state event is.
|
||||
|
||||
// Work out which entries aren't conflicted.
|
||||
var notConflicted []types.StateEntry
|
||||
for _, entry := range combined {
|
||||
if _, ok := stateEntryMap(conflicts).lookup(entry.StateKeyTuple); !ok {
|
||||
notConflicted = append(notConflicted, entry)
|
||||
}
|
||||
}
|
||||
|
||||
var resolved []types.StateEntry
|
||||
resolved, err = v.resolveConflicts(ctx, notConflicted, conflicts)
|
||||
if err != nil {
|
||||
algorithm = "_resolve_conflicts"
|
||||
return
|
||||
}
|
||||
algorithm = "full_state_with_conflicts"
|
||||
state = resolved
|
||||
} else {
|
||||
algorithm = "full_state_no_conflicts"
|
||||
// 6) There weren't any conflicts
|
||||
state = combined
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// resolveConflicts resolves a list of conflicted state entries. It takes two lists.
|
||||
// The first is a list of all state entries that are not conflicted.
|
||||
// The second is a list of all state entries that are conflicted
|
||||
// A state entry is conflicted when there is more than one numeric event ID for the same state key tuple.
|
||||
// Returns a list that combines the entries without conflicts with the result of state resolution for the entries with conflicts.
|
||||
// The returned list is sorted by state key tuple.
|
||||
// Returns an error if there was a problem talking to the database.
|
||||
func (v StateResolutionV1) resolveConflicts(
|
||||
ctx context.Context,
|
||||
notConflicted, conflicted []types.StateEntry,
|
||||
) ([]types.StateEntry, error) {
|
||||
|
||||
// Load the conflicted events
|
||||
conflictedEvents, eventIDMap, err := v.loadStateEvents(ctx, conflicted)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Work out which auth events we need to load.
|
||||
needed := gomatrixserverlib.StateNeededForAuth(conflictedEvents)
|
||||
|
||||
// Find the numeric IDs for the necessary state keys.
|
||||
var neededStateKeys []string
|
||||
neededStateKeys = append(neededStateKeys, needed.Member...)
|
||||
neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
|
||||
stateKeyNIDMap, err := v.db.EventStateKeyNIDs(ctx, neededStateKeys)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Load the necessary auth events.
|
||||
tuplesNeeded := v.stateKeyTuplesNeeded(stateKeyNIDMap, needed)
|
||||
var authEntries []types.StateEntry
|
||||
for _, tuple := range tuplesNeeded {
|
||||
if eventNID, ok := stateEntryMap(notConflicted).lookup(tuple); ok {
|
||||
authEntries = append(authEntries, types.StateEntry{
|
||||
StateKeyTuple: tuple,
|
||||
EventNID: eventNID,
|
||||
})
|
||||
}
|
||||
}
|
||||
authEvents, _, err := v.loadStateEvents(ctx, authEntries)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Resolve the conflicts.
|
||||
resolvedEvents := gomatrixserverlib.ResolveStateConflicts(conflictedEvents, authEvents)
|
||||
|
||||
// Map from the full events back to numeric state entries.
|
||||
for _, resolvedEvent := range resolvedEvents {
|
||||
entry, ok := eventIDMap[resolvedEvent.EventID()]
|
||||
if !ok {
|
||||
panic(fmt.Errorf("Missing state entry for event ID %q", resolvedEvent.EventID()))
|
||||
}
|
||||
notConflicted = append(notConflicted, entry)
|
||||
}
|
||||
|
||||
// Sort the result so it can be searched.
|
||||
sort.Sort(stateEntrySorter(notConflicted))
|
||||
return notConflicted, nil
|
||||
}
|
||||
|
||||
// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
|
||||
func (v StateResolutionV1) stateKeyTuplesNeeded(stateKeyNIDMap map[string]types.EventStateKeyNID, stateNeeded gomatrixserverlib.StateNeeded) []types.StateKeyTuple {
|
||||
var keyTuples []types.StateKeyTuple
|
||||
if stateNeeded.Create {
|
||||
keyTuples = append(keyTuples, types.StateKeyTuple{
|
||||
EventTypeNID: types.MRoomCreateNID,
|
||||
EventStateKeyNID: types.EmptyStateKeyNID,
|
||||
})
|
||||
}
|
||||
if stateNeeded.PowerLevels {
|
||||
keyTuples = append(keyTuples, types.StateKeyTuple{
|
||||
EventTypeNID: types.MRoomPowerLevelsNID,
|
||||
EventStateKeyNID: types.EmptyStateKeyNID,
|
||||
})
|
||||
}
|
||||
if stateNeeded.JoinRules {
|
||||
keyTuples = append(keyTuples, types.StateKeyTuple{
|
||||
EventTypeNID: types.MRoomJoinRulesNID,
|
||||
EventStateKeyNID: types.EmptyStateKeyNID,
|
||||
})
|
||||
}
|
||||
for _, member := range stateNeeded.Member {
|
||||
stateKeyNID, ok := stateKeyNIDMap[member]
|
||||
if ok {
|
||||
keyTuples = append(keyTuples, types.StateKeyTuple{
|
||||
EventTypeNID: types.MRoomMemberNID,
|
||||
EventStateKeyNID: stateKeyNID,
|
||||
})
|
||||
}
|
||||
}
|
||||
for _, token := range stateNeeded.ThirdPartyInvite {
|
||||
stateKeyNID, ok := stateKeyNIDMap[token]
|
||||
if ok {
|
||||
keyTuples = append(keyTuples, types.StateKeyTuple{
|
||||
EventTypeNID: types.MRoomThirdPartyInviteNID,
|
||||
EventStateKeyNID: stateKeyNID,
|
||||
})
|
||||
}
|
||||
}
|
||||
return keyTuples
|
||||
}
|
||||
|
||||
// loadStateEvents loads the matrix events for a list of state entries.
|
||||
// Returns a list of state events in no particular order and a map from string event ID back to state entry.
|
||||
// The map can be used to recover which numeric state entry a given event is for.
|
||||
// Returns an error if there was a problem talking to the database.
|
||||
func (v StateResolutionV1) loadStateEvents(
|
||||
ctx context.Context, entries []types.StateEntry,
|
||||
) ([]gomatrixserverlib.Event, map[string]types.StateEntry, error) {
|
||||
eventNIDs := make([]types.EventNID, len(entries))
|
||||
for i := range entries {
|
||||
eventNIDs[i] = entries[i].EventNID
|
||||
}
|
||||
events, err := v.db.Events(ctx, eventNIDs)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
eventIDMap := map[string]types.StateEntry{}
|
||||
result := make([]gomatrixserverlib.Event, len(entries))
|
||||
for i := range entries {
|
||||
event, ok := eventMap(events).lookup(entries[i].EventNID)
|
||||
if !ok {
|
||||
panic(fmt.Errorf("Corrupt DB: Missing event numeric ID %d", entries[i].EventNID))
|
||||
}
|
||||
result[i] = event.Event
|
||||
eventIDMap[event.Event.EventID()] = entries[i]
|
||||
}
|
||||
return result, eventIDMap, nil
|
||||
}
|
||||
|
||||
// findDuplicateStateKeys finds the state entries where the state key tuple appears more than once in a sorted list.
|
||||
// Returns a sorted list of those state entries.
|
||||
func findDuplicateStateKeys(a []types.StateEntry) []types.StateEntry {
|
||||
var result []types.StateEntry
|
||||
// j is the starting index of a block of entries with the same state key tuple.
|
||||
j := 0
|
||||
for i := 1; i < len(a); i++ {
|
||||
// Check if the state key tuple matches the start of the block
|
||||
if a[j].StateKeyTuple != a[i].StateKeyTuple {
|
||||
// If the state key tuple is different then we've reached the end of a block of duplicates.
|
||||
// Check if the size of the block is bigger than one.
|
||||
// If the size is one then there was only a single entry with that state key tuple so we don't add it to the result
|
||||
if j+1 != i {
|
||||
// Add the block to the result.
|
||||
result = append(result, a[j:i]...)
|
||||
}
|
||||
// Start a new block for the next state key tuple.
|
||||
j = i
|
||||
}
|
||||
}
|
||||
// Check if the last block with the same state key tuple had more than one event in it.
|
||||
if j+1 != len(a) {
|
||||
result = append(result, a[j:]...)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
type stateEntrySorter []types.StateEntry
|
||||
|
||||
func (s stateEntrySorter) Len() int { return len(s) }
|
||||
func (s stateEntrySorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
|
||||
func (s stateEntrySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
type stateBlockNIDListMap []types.StateBlockNIDList
|
||||
|
||||
func (m stateBlockNIDListMap) lookup(stateNID types.StateSnapshotNID) (stateBlockNIDs []types.StateBlockNID, ok bool) {
|
||||
list := []types.StateBlockNIDList(m)
|
||||
i := sort.Search(len(list), func(i int) bool {
|
||||
return list[i].StateSnapshotNID >= stateNID
|
||||
})
|
||||
if i < len(list) && list[i].StateSnapshotNID == stateNID {
|
||||
ok = true
|
||||
stateBlockNIDs = list[i].StateBlockNIDs
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
type stateEntryListMap []types.StateEntryList
|
||||
|
||||
func (m stateEntryListMap) lookup(stateBlockNID types.StateBlockNID) (stateEntries []types.StateEntry, ok bool) {
|
||||
list := []types.StateEntryList(m)
|
||||
i := sort.Search(len(list), func(i int) bool {
|
||||
return list[i].StateBlockNID >= stateBlockNID
|
||||
})
|
||||
if i < len(list) && list[i].StateBlockNID == stateBlockNID {
|
||||
ok = true
|
||||
stateEntries = list[i].StateEntries
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
type stateEntryByStateKeySorter []types.StateEntry
|
||||
|
||||
func (s stateEntryByStateKeySorter) Len() int { return len(s) }
|
||||
func (s stateEntryByStateKeySorter) Less(i, j int) bool {
|
||||
return s[i].StateKeyTuple.LessThan(s[j].StateKeyTuple)
|
||||
}
|
||||
func (s stateEntryByStateKeySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
type stateNIDSorter []types.StateSnapshotNID
|
||||
|
||||
func (s stateNIDSorter) Len() int { return len(s) }
|
||||
func (s stateNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
||||
func (s stateNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
func uniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID {
|
||||
return nids[:util.SortAndUnique(stateNIDSorter(nids))]
|
||||
}
|
||||
|
||||
type stateBlockNIDSorter []types.StateBlockNID
|
||||
|
||||
func (s stateBlockNIDSorter) Len() int { return len(s) }
|
||||
func (s stateBlockNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
||||
func (s stateBlockNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
func uniqueStateBlockNIDs(nids []types.StateBlockNID) []types.StateBlockNID {
|
||||
return nids[:util.SortAndUnique(stateBlockNIDSorter(nids))]
|
||||
}
|
||||
|
||||
// Map from event type, state key tuple to numeric event ID.
|
||||
// Implemented using binary search on a sorted array.
|
||||
type stateEntryMap []types.StateEntry
|
||||
|
||||
// lookup an entry in the event map.
|
||||
func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID types.EventNID, ok bool) {
|
||||
// Since the list is sorted we can implement this using binary search.
|
||||
// This is faster than using a hash map.
|
||||
// We don't have to worry about pathological cases because the keys are fixed
|
||||
// size and are controlled by us.
|
||||
list := []types.StateEntry(m)
|
||||
i := sort.Search(len(list), func(i int) bool {
|
||||
return !list[i].StateKeyTuple.LessThan(stateKey)
|
||||
})
|
||||
if i < len(list) && list[i].StateKeyTuple == stateKey {
|
||||
ok = true
|
||||
eventNID = list[i].EventNID
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Map from numeric event ID to event.
|
||||
// Implemented using binary search on a sorted array.
|
||||
type eventMap []types.Event
|
||||
|
||||
// lookup an entry in the event map.
|
||||
func (m eventMap) lookup(eventNID types.EventNID) (event *types.Event, ok bool) {
|
||||
// Since the list is sorted we can implement this using binary search.
|
||||
// This is faster than using a hash map.
|
||||
// We don't have to worry about pathological cases because the keys are fixed
|
||||
// size are controlled by us.
|
||||
list := []types.Event(m)
|
||||
i := sort.Search(len(list), func(i int) bool {
|
||||
return list[i].EventNID >= eventNID
|
||||
})
|
||||
if i < len(list) && list[i].EventNID == eventNID {
|
||||
ok = true
|
||||
event = &list[i]
|
||||
}
|
||||
return
|
||||
}
|
@ -12,7 +12,7 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package state
|
||||
package v1
|
||||
|
||||
import (
|
||||
"testing"
|
@ -39,7 +39,10 @@ CREATE TABLE IF NOT EXISTS roomserver_rooms (
|
||||
last_event_sent_nid BIGINT NOT NULL DEFAULT 0,
|
||||
-- The state of the room after the current set of latest events.
|
||||
-- This will be 0 if there are no latest events in the room.
|
||||
state_snapshot_nid BIGINT NOT NULL DEFAULT 0
|
||||
state_snapshot_nid BIGINT NOT NULL DEFAULT 0,
|
||||
-- The version of the room, which will assist in determining the state resolution
|
||||
-- algorithm, event ID format, etc.
|
||||
room_version BIGINT NOT NULL DEFAULT 1
|
||||
);
|
||||
`
|
||||
|
||||
@ -61,12 +64,16 @@ const selectLatestEventNIDsForUpdateSQL = "" +
|
||||
const updateLatestEventNIDsSQL = "" +
|
||||
"UPDATE roomserver_rooms SET latest_event_nids = $2, last_event_sent_nid = $3, state_snapshot_nid = $4 WHERE room_nid = $1"
|
||||
|
||||
const selectRoomVersionForRoomNIDSQL = "" +
|
||||
"SELECT room_version FROM roomserver_rooms WHERE room_nid = $1"
|
||||
|
||||
type roomStatements struct {
|
||||
insertRoomNIDStmt *sql.Stmt
|
||||
selectRoomNIDStmt *sql.Stmt
|
||||
selectLatestEventNIDsStmt *sql.Stmt
|
||||
selectLatestEventNIDsForUpdateStmt *sql.Stmt
|
||||
updateLatestEventNIDsStmt *sql.Stmt
|
||||
selectRoomVersionForRoomNIDStmt *sql.Stmt
|
||||
}
|
||||
|
||||
func (s *roomStatements) prepare(db *sql.DB) (err error) {
|
||||
@ -80,6 +87,7 @@ func (s *roomStatements) prepare(db *sql.DB) (err error) {
|
||||
{&s.selectLatestEventNIDsStmt, selectLatestEventNIDsSQL},
|
||||
{&s.selectLatestEventNIDsForUpdateStmt, selectLatestEventNIDsForUpdateSQL},
|
||||
{&s.updateLatestEventNIDsStmt, updateLatestEventNIDsSQL},
|
||||
{&s.selectRoomVersionForRoomNIDStmt, selectRoomVersionForRoomNIDSQL},
|
||||
}.prepare(db)
|
||||
}
|
||||
|
||||
@ -154,3 +162,12 @@ func (s *roomStatements) updateLatestEventNIDs(
|
||||
)
|
||||
return err
|
||||
}
|
||||
|
||||
func (s *roomStatements) selectRoomVersionForRoomNID(
|
||||
ctx context.Context, txn *sql.Tx, roomNID types.RoomNID,
|
||||
) (int64, error) {
|
||||
var roomVersion int64
|
||||
stmt := common.TxStmt(txn, s.selectRoomVersionForRoomNIDStmt)
|
||||
err := stmt.QueryRowContext(ctx, roomNID).Scan(&roomVersion)
|
||||
return roomVersion, err
|
||||
}
|
||||
|
@ -697,6 +697,14 @@ func (d *Database) EventsFromIDs(ctx context.Context, eventIDs []string) ([]type
|
||||
return d.Events(ctx, nids)
|
||||
}
|
||||
|
||||
func (d *Database) GetRoomVersionForRoom(
|
||||
ctx context.Context, roomNID types.RoomNID,
|
||||
) (int64, error) {
|
||||
return d.statements.selectRoomVersionForRoomNID(
|
||||
ctx, nil, roomNID,
|
||||
)
|
||||
}
|
||||
|
||||
type transaction struct {
|
||||
ctx context.Context
|
||||
txn *sql.Tx
|
||||
|
@ -54,6 +54,8 @@ type Database interface {
|
||||
GetMembership(ctx context.Context, roomNID types.RoomNID, requestSenderUserID string) (membershipEventNID types.EventNID, stillInRoom bool, err error)
|
||||
GetMembershipEventNIDsForRoom(ctx context.Context, roomNID types.RoomNID, joinOnly bool) ([]types.EventNID, error)
|
||||
EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error)
|
||||
GetRoomVersionForRoom(ctx context.Context, roomNID types.RoomNID) (int64, error)
|
||||
//GetRoomVersionForEvent(ctx context.Context, eventNID types.EventNID) int64
|
||||
}
|
||||
|
||||
// NewPublicRoomsServerDatabase opens a database connection.
|
||||
|
94
roomserver/version/version.go
Normal file
94
roomserver/version/version.go
Normal file
@ -0,0 +1,94 @@
|
||||
package version
|
||||
|
||||
import (
|
||||
"errors"
|
||||
|
||||
"github.com/matrix-org/dendrite/roomserver/state"
|
||||
)
|
||||
|
||||
type RoomVersionID int
|
||||
type EventFormatID int
|
||||
|
||||
const (
|
||||
RoomVersionV1 RoomVersionID = iota + 1
|
||||
RoomVersionV2
|
||||
RoomVersionV3
|
||||
RoomVersionV4
|
||||
RoomVersionV5
|
||||
)
|
||||
|
||||
const (
|
||||
EventFormatV1 EventFormatID = iota + 1 // original event ID formatting
|
||||
EventFormatV2 // event ID is event hash
|
||||
EventFormatV3 // event ID is URL-safe base64 event hash
|
||||
)
|
||||
|
||||
type RoomVersionDescription struct {
|
||||
Supported bool
|
||||
Stable bool
|
||||
StateResolution state.StateResolutionVersion
|
||||
EventFormat EventFormatID
|
||||
EnforceSigningKeyValidity bool
|
||||
}
|
||||
|
||||
var roomVersions = map[RoomVersionID]RoomVersionDescription{
|
||||
RoomVersionV1: RoomVersionDescription{
|
||||
Supported: true,
|
||||
Stable: true,
|
||||
StateResolution: state.StateResolutionAlgorithmV1,
|
||||
EventFormat: EventFormatV1,
|
||||
EnforceSigningKeyValidity: false,
|
||||
},
|
||||
RoomVersionV2: RoomVersionDescription{
|
||||
Supported: false,
|
||||
Stable: true,
|
||||
StateResolution: state.StateResolutionAlgorithmV2,
|
||||
EventFormat: EventFormatV1,
|
||||
EnforceSigningKeyValidity: false,
|
||||
},
|
||||
RoomVersionV3: RoomVersionDescription{
|
||||
Supported: false,
|
||||
Stable: true,
|
||||
StateResolution: state.StateResolutionAlgorithmV2,
|
||||
EventFormat: EventFormatV2,
|
||||
EnforceSigningKeyValidity: false,
|
||||
},
|
||||
RoomVersionV4: RoomVersionDescription{
|
||||
Supported: false,
|
||||
Stable: true,
|
||||
StateResolution: state.StateResolutionAlgorithmV2,
|
||||
EventFormat: EventFormatV3,
|
||||
EnforceSigningKeyValidity: false,
|
||||
},
|
||||
RoomVersionV5: RoomVersionDescription{
|
||||
Supported: false,
|
||||
Stable: true,
|
||||
StateResolution: state.StateResolutionAlgorithmV2,
|
||||
EventFormat: EventFormatV3,
|
||||
EnforceSigningKeyValidity: true,
|
||||
},
|
||||
}
|
||||
|
||||
func GetRoomVersions() map[RoomVersionID]RoomVersionDescription {
|
||||
return roomVersions
|
||||
}
|
||||
|
||||
func GetSupportedRoomVersions() map[RoomVersionID]RoomVersionDescription {
|
||||
versions := make(map[RoomVersionID]RoomVersionDescription)
|
||||
for id, version := range GetRoomVersions() {
|
||||
if version.Supported {
|
||||
versions[id] = version
|
||||
}
|
||||
}
|
||||
return versions
|
||||
}
|
||||
|
||||
func GetSupportedRoomVersion(version RoomVersionID) (desc RoomVersionDescription, err error) {
|
||||
if version, ok := roomVersions[version]; ok {
|
||||
desc = version
|
||||
}
|
||||
if !desc.Supported {
|
||||
err = errors.New("unsupported room version")
|
||||
}
|
||||
return
|
||||
}
|
Loading…
Reference in New Issue
Block a user