* syncapi: Rename and split out tokens
Previously we used the badly named `PaginationToken` which was
used for both `/sync` and `/messages` requests. This quickly
became confusing because named fields like `PDUPosition` meant
different things depending on the token type. Instead, we now have
two token types: `TopologyToken` and `StreamingToken`, both of
which have fields which make more sense for their specific situations.
Updated the codebase to use one or the other. `PaginationToken` still
lives on as `syncToken`, an unexported type which both tokens rely on.
This allows us to guarantee that the specific mappings of positions
to a string remain solely under the control of the `types` package.
This enables us to move high-level conceptual things like
"decrement this topological token" to function calls e.g
`TopologicalToken.Decrement()`.
Currently broken because `/messages` seemingly used both stream and
topological tokens, though I need to confirm this.
* final tweaks/hacks
* spurious logging
* Review comments and linting
Error messages indicate that:
> mediaId must be a non-empty string using only characters in `mediaIDCharacters`
However the regex used only required that some characters in the filename match
the restriction, not that the entire filename does. This commit ensures that
the filename must entirely fullfill the `mediaIDCharacters` restriction
Signed-off-by: Sid Karunaratne <sid@karunaratne.net>
Co-authored-by: Kegsay <kegan@matrix.org>
* WIP get_missing_events work
* More WIP get_missing_events work
* First working /get_missing_events implementation
Flakey currently due to racing between /sync and /send
* Final tweaks
* Remove log lines
* Linting
* go mod tidy
* Clamp min depth to 0
* sort events by depth because sytest makes me sad
Specifically I think it's
4172585c25/lib/SyTest/Federation/Client.pm (L265)
to blame here.
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
* only send new events to RS; add tests for /state_ids and /event
* Review comments: send in auth event order
* Ignore order of state events for this test as RespState.Events is non-deterministic
* Add PerformJoin template
* Try roomserver perform join
* Send correct server name to FS API
* Pass through content, try to handle multiple server names
* Fix local server checks
* Don't refer to non-existent error
* Add directory lookups of aliases
* Remove unneeded parameters
* Don't repeat join events into the roomserver
* Unmarshal the content, that would help
* Check if the user is already in the room in the fedeationapi too
* Return incompatible room version error
* Use Membership, don't try more servers than needed
* Review comments, make FS API take list of servernames, dedupe them, break out of loop properly on success
* Tweaks
* Fix ordering when backfilling
The problem was that we weren't sorting the returned events
by depth when sending them back to the caller, instead we
were sorting by prev_events which is not the same thing.
* Fixup tests
* Limit database connections (#564)
- Add new options to the config file database:
max_open_conns: 100
max_idle_conns: 2
conn_max_lifetime: -1
- Implement connection parameter setup on the *DB (database/sql) in internal/sqlutil/trace.go:Open()
- Propagate the values in the form of DbProperties interface via all the
Open() and NewDatabase() functions
Signed-off-by: Tomas Jirka <tomas.jirka@email.cz>
* Fix wasm builds
* Remove file accidentally added from working tree
Co-authored-by: Tomas Jirka <tomas.jirka@email.cz>
* Correctly generate backpagination tokens for events which have the same depth
With tests. Unfortunately the code around here is hard to understand.
There will be a subsequent PR which fixes this up now that we have a test
harness in place.
* Add postgres impl
* More linting
* Fix psql statement so it actually works
* Consolidation of roomserver APIs
* Comment out alias tests for now, they are broken
* Wire AS API into roomserver again
* Roomserver didn't take asAPI param before so return to that
* Prevent roomserver asking AS API for alias info
* Rename some files
* Remove alias_test, incoherent tests and unwanted appservice integration
* Remove FS API inject on syncapi component
* Make backfill work for shared history visibility
* fetch missing state on backfill to remember snapshots correctly
* Fix gmsl to not mux in auth events into room state
* Whoops
* Linting
* Define an input API for the federationsender
* Wiring for rooomserver input API and federation sender input API
* Whoops, commit common too
* Merge input API into query API
* Rename FederationSenderQueryAPI to FederationSenderInternalAPI
* Fix dendritejs
* Rename Input to Perform
* Fix a couple of inputs -> performs
* Remove needless storage interface, add comments
* sql/backwards_extremities: Shift to table format and share code
This is an initial cut to reduce boilerplate at the storage layer.
It removes the need for 2x `_table.go` files, one for each DB engine,
replacing it with a single struct which has an interface which
implements the raw SQL statements.
The actual impl sits alongside the interface declaration which is
generally regarded as best practice (though no canonical sources).
Especially in this case where the impl is tiny (functions returning
strings) and relies heavily on the function signatures of the
table struct (for parameters), having the context in the same file
is useful.
* Remove _table redundancy
* Initial cut for backfilling
The syncserver now asks the roomserver via QueryBackfill (which already
existed to *handle* backfill requests) which then makes federation requests
via gomatrixserverlib.RequestBackfill.
Currently, tests fail on subsequent /messages requests because we don't know
which servers are in the room, because we are unable to get state snapshots
from a backfilled event because that code doesn't exist yet.
* WIP backfill, doesn't work
* Make initial backfill pass checks
* Persist backfilled events with state snapshots
* Remove debug lines
* Linting
* Review comments
* Update gomatixserverlib
* Try to build invite stripped state if not given to us
* SendInvite improvements
* Transpose invite_room_state into invite_state.events for sync API
* Remove syncapi debugging output
* Use RespInviteV2
* Update gomatrixserverlib
* Send the invite event as a normal roomserver event too, for incorporating into room (should this be done by the roomserver automatically for invite inputs?)
* Federation sender use invite_room_state, room server try to insert membership state
* Check supported room versions on the invite endpoint
* Prevent roomserver query API from trying to handle requests for stub rooms
* Adding a nolint
* Replace IsRoomStub with RoomNIDExcludingStubs, fix query API to use that instead
* Review comments
* response from /send_join now use gomatrixserverlib.RespSendJoin
* Update Dendrite gomatrixserverlib version
* Fix spelling
Co-authored-by: Andrew Morgan <andrew@amorgan.xyz>
Co-authored-by: Cnly <minecnly@gmail.com>
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Experimental LRU cache for room versions
* Don't accidentally try to type-assert nil
* Also reduce hits on query API
* Use hashicorp implementation which mutexes for us
* Define const for max cache entries
* Rename to be specifically immutable, panic if we try to mutate a cache entry
* Review comments
* Remove nil guards, give roomserver integration test a cache
* go mod tidy