* Offset updates take place using TransactionWriter
* Refactor TransactionWriter in current state server
* Refactor TransactionWriter in federation sender
* Refactor TransactionWriter in key server
* Refactor TransactionWriter in media API
* Refactor TransactionWriter in server key API
* Refactor TransactionWriter in sync API
* Refactor TransactionWriter in user API
* Fix deadlocking Sync API tests
* Un-deadlock device database
* Fix appservice API
* Rename TransactionWriters to Writers
* Move writers up a layer in sync API
* Document sqlutil.Writer interface
* Add note to Writer documentation
* Add FederationClient interface to federationsender
- Use a shim struct in HTTP mode to keep the same API as `FederationClient`.
- Use `federationsender` instead of `FederationClient` in `keyserver`.
* Pointers not values
* Review comments
* Fix unit tests
* Rejig backoff
* Unbreak test
* Remove debug logs
* Review comments and linting
* Per-room input mutex
* GetMembership should use transaction when assigning state key NID
* Actually use writer transactions rather than ignoring them
* Limit per-room mutexes to Postgres
* Flip the check in InputRoomEvents
* Client API: mutex on (user_id, room_id)
* Client API: mutex on (user_id, room_id)
Changed variable name used for the mutexes map
Changed the place where the mutex is locked
Changed unlock to a defered call instead of manually calling it
* Updated TransactionWriters, moved locks in roomserver, various other tweaks
* Fix redaction deadlocks
* Fix lint issue
* Rename SQLiteTransactionWriter to ExclusiveTransactionWriter
* Fix us not sending transactions through in latest events updater
We did this already for local `/keys/upload` but didn't for
remote `/users/devices`. This meant any resyncs would spam produce
events, hammering disk i/o and spamming the logs.
* Make PerformJoin send input membership event
* Invite input room events in separate goroutine
* Don't limit roomserver input events using request context
* Synchronous input room events
* Nope, that didn't work
* oops send state key to GetMembership
* Don't generate stripped state in client API more times than necessary, generate output events on receiving end of federated invite
* Commit membership updater changes
* Tweaks
Really we should never have put the AS API bits under CS API to
begin with, as it is a completely different versioned spec: split
it out (which bumps the CS API % slightly).
Also, split out Device Keys into 2 extra sections: Device Key Backup
and Cross-signing Keys. The point of AWSY is for it to be easy for
anyone to see which features are implemented in Dendrite, and bundling
three distinct features under the umbrella of Device Keys was just
unclear.
- As a last resort, query the DB when exhausting all possible remote query
endpoints, but keep the field in `failures` so clients can detect that this
is stale data.
- Unblock `DeviceListUpdater.Update` on failures rather than timing out.
- Use a mutex when writing directly to `res`, not just for failures.
* WIP: Eagerly sync device lists on /user/keys/query requests
Also notify servers when a user's device display name changes. Few
caveats:
- sytest `Device deletion propagates over federation` fails
- `populateResponseWithDeviceKeysFromDatabase` is called from multiple
goroutines and hence is unsafe.
* Handle deleted devices correctly over federation
* Add sync mechanism to block when updating device lists
With a timeout, mainly for sytest to fix the test
"Server correctly handles incoming m.device_list_update"
which is flakey because it assumes that when `/send` 200 OKs
that the server has updated the device lists in prep for
`/keys/query` which is not always true when using workers.
* Fix UT
* Add new working test
* First pass at server ACLs (not efficient)
* Use transaction origin, update whitelist
* Fix federation API test
It's sufficient for us to return nothing in response to current state, so that the server ACL check returns no ACLs.
* More efficient server ACLs - hopefully
* Fix queries
* Fix queries
* Avoid panics by nil pointers
* Bug fixes
* Fix state event type
* Fix mutex
* Update logging
* Ignore port when matching servername
* Use read mutex
* Fix bugs
* Fix sync API test
* Comments
* Add tests, tweaks to behaviour
* Fix test output
* Initial pass at refactoring config (not finished)
* Don't forget current state and EDU servers
* More shifting around
* Update server key API tests
* Fix roomserver test
* Fix more tests
* Further tweaks
* Fix current state server test (sort of)
* Maybe fix appservices
* Fix client API test
* Include database connection string in database options
* Fix sync API build
* Update config test
* Fix unit tests
* Fix federation sender build
* Fix gobind build
* Set Listen address for all services in HTTP monolith mode
* Validate config, reinstate appservice derived in directory, tweaks
* Tweak federation API test
* Set MaxOpenConnections/MaxIdleConnections to previous values
* Update generate-config
* Add tests for device list updates
* Add stale_device_lists table and use db before asking remote for device keys
* Fetch remote keys if all devices are requested
* Add display_name col to store remote device names
Few other tweaks to make `Server correctly handles incoming m.device_list_update`
pass.
* Fix sqlite otk bug
* Unbuffered channel to block /send causing sytest to not race anymore
* Linting and fix bug whereby we didn't send updated dl tokens to the client causing a tightloop on /sync sometimes
* No longer assert staleness as Update blocks on workers now
* Back out tweaks
* Bugfixes
* Add device list updater which manages updating remote device lists
- Doesn't persist stale lists to the database yet
- Doesn't have tests yet
* Mark device lists as fresh when we persist
* Add InputDeviceListUpdate
* Unbreak unit tests
* Process inbound device list updates from federation
- Persist the keys in the keyserver and produce key changes
- Does not currently fetch keys from the remote server if the prev IDs are missing
* Linting
* Add QueryDeviceMessages to serve up device keys and stream IDs
* Consume key change events in fedsender
Don't yet send them to destinations as we haven't worked them out yet
* Send device list updates to all required servers
* Glue it all together