mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-10 06:53:00 +00:00
2782ae3d56
* Check that we have a populated state snapshot when determining if we closed the gap * Do the same in the query API * Use HasState more opportunistically * Try to avoid falling down the hole of using a trustworthy but empty state snapshot for non-create events * Refactor missing state and make sure that we really solve the problem for the new event * Comments * Review comments * Tweak that check again * Tidy up that create check further * Fix build hopefully * Update sendOutliers to use OrderAuthAndStateEvents * Don't go out of bounds on missingEvents
229 lines
7.4 KiB
Go
229 lines
7.4 KiB
Go
// Copyright 2017 Vector Creations Ltd
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// Package types provides the types that are used internally within the roomserver.
|
|
package types
|
|
|
|
import (
|
|
"encoding/json"
|
|
"sort"
|
|
|
|
"github.com/matrix-org/gomatrixserverlib"
|
|
"golang.org/x/crypto/blake2b"
|
|
)
|
|
|
|
// EventTypeNID is a numeric ID for an event type.
|
|
type EventTypeNID int64
|
|
|
|
// EventStateKeyNID is a numeric ID for an event state_key.
|
|
type EventStateKeyNID int64
|
|
|
|
// EventNID is a numeric ID for an event.
|
|
type EventNID int64
|
|
|
|
// RoomNID is a numeric ID for a room.
|
|
type RoomNID int64
|
|
|
|
// StateSnapshotNID is a numeric ID for the state at an event.
|
|
type StateSnapshotNID int64
|
|
|
|
// StateBlockNID is a numeric ID for a block of state data.
|
|
// These blocks of state data are combined to form the actual state.
|
|
type StateBlockNID int64
|
|
|
|
// EventNIDs is used to sort and dedupe event NIDs.
|
|
type EventNIDs []EventNID
|
|
|
|
func (a EventNIDs) Len() int { return len(a) }
|
|
func (a EventNIDs) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
|
|
func (a EventNIDs) Less(i, j int) bool { return a[i] < a[j] }
|
|
|
|
func (a EventNIDs) Hash() []byte {
|
|
j, err := json.Marshal(a)
|
|
if err != nil {
|
|
return nil
|
|
}
|
|
h := blake2b.Sum256(j)
|
|
return h[:]
|
|
}
|
|
|
|
// StateBlockNIDs is used to sort and dedupe state block NIDs.
|
|
type StateBlockNIDs []StateBlockNID
|
|
|
|
func (a StateBlockNIDs) Len() int { return len(a) }
|
|
func (a StateBlockNIDs) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
|
|
func (a StateBlockNIDs) Less(i, j int) bool { return a[i] < a[j] }
|
|
|
|
func (a StateBlockNIDs) Hash() []byte {
|
|
j, err := json.Marshal(a)
|
|
if err != nil {
|
|
return nil
|
|
}
|
|
h := blake2b.Sum256(j)
|
|
return h[:]
|
|
}
|
|
|
|
// A StateKeyTuple is a pair of a numeric event type and a numeric state key.
|
|
// It is used to lookup state entries.
|
|
type StateKeyTuple struct {
|
|
// The numeric ID for the event type.
|
|
EventTypeNID EventTypeNID
|
|
// The numeric ID for the state key.
|
|
EventStateKeyNID EventStateKeyNID
|
|
}
|
|
|
|
func (a StateKeyTuple) IsCreate() bool {
|
|
return a.EventTypeNID == MRoomCreateNID && a.EventStateKeyNID == EmptyStateKeyNID
|
|
}
|
|
|
|
// LessThan returns true if this state key is less than the other state key.
|
|
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
|
|
func (a StateKeyTuple) LessThan(b StateKeyTuple) bool {
|
|
if a.EventTypeNID != b.EventTypeNID {
|
|
return a.EventTypeNID < b.EventTypeNID
|
|
}
|
|
return a.EventStateKeyNID < b.EventStateKeyNID
|
|
}
|
|
|
|
// A StateEntry is an entry in the room state of a matrix room.
|
|
type StateEntry struct {
|
|
StateKeyTuple
|
|
// The numeric ID for the event.
|
|
EventNID EventNID
|
|
}
|
|
|
|
type StateEntries []StateEntry
|
|
|
|
func (a StateEntries) Len() int { return len(a) }
|
|
func (a StateEntries) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
|
|
func (a StateEntries) Less(i, j int) bool { return a[i].EventNID < a[j].EventNID }
|
|
|
|
// LessThan returns true if this state entry is less than the other state entry.
|
|
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
|
|
func (a StateEntry) LessThan(b StateEntry) bool {
|
|
if a.StateKeyTuple != b.StateKeyTuple {
|
|
return a.StateKeyTuple.LessThan(b.StateKeyTuple)
|
|
}
|
|
return a.EventNID < b.EventNID
|
|
}
|
|
|
|
// Deduplicate takes a set of state entries and ensures that there are no
|
|
// duplicate (event type, state key) tuples. If there are then we dedupe
|
|
// them, making sure that the latest/highest NIDs are always chosen.
|
|
func DeduplicateStateEntries(a []StateEntry) []StateEntry {
|
|
if len(a) < 2 {
|
|
return a
|
|
}
|
|
sort.SliceStable(a, func(i, j int) bool {
|
|
return a[i].LessThan(a[j])
|
|
})
|
|
for i := 0; i < len(a)-1; i++ {
|
|
if a[i].StateKeyTuple == a[i+1].StateKeyTuple {
|
|
a = append(a[:i], a[i+1:]...)
|
|
i--
|
|
}
|
|
}
|
|
return a
|
|
}
|
|
|
|
// StateAtEvent is the state before and after a matrix event.
|
|
type StateAtEvent struct {
|
|
// Should this state overwrite the latest events and memberships of the room?
|
|
// This might be necessary when rejoining a federated room after a period of
|
|
// absence, as our state and latest events will be out of date.
|
|
Overwrite bool
|
|
// The state before the event.
|
|
BeforeStateSnapshotNID StateSnapshotNID
|
|
// True if this StateEntry is rejected. State resolution should then treat this
|
|
// StateEntry as being a message event (not a state event).
|
|
IsRejected bool
|
|
// The state entry for the event itself, allows us to calculate the state after the event.
|
|
StateEntry
|
|
}
|
|
|
|
// IsStateEvent returns whether the event the state is at is a state event.
|
|
func (s StateAtEvent) IsStateEvent() bool {
|
|
return s.EventStateKeyNID != 0
|
|
}
|
|
|
|
// StateAtEventAndReference is StateAtEvent and gomatrixserverlib.EventReference glued together.
|
|
// It is used when looking up the latest events in a room in the database.
|
|
// The gomatrixserverlib.EventReference is used to check whether a new event references the event.
|
|
// The StateAtEvent is used to construct the current state of the room from the latest events.
|
|
type StateAtEventAndReference struct {
|
|
StateAtEvent
|
|
gomatrixserverlib.EventReference
|
|
}
|
|
|
|
// An Event is a gomatrixserverlib.Event with the numeric event ID attached.
|
|
// It is when performing bulk event lookup in the database.
|
|
type Event struct {
|
|
EventNID EventNID
|
|
*gomatrixserverlib.Event
|
|
}
|
|
|
|
const (
|
|
// MRoomCreateNID is the numeric ID for the "m.room.create" event type.
|
|
MRoomCreateNID = 1
|
|
// MRoomPowerLevelsNID is the numeric ID for the "m.room.power_levels" event type.
|
|
MRoomPowerLevelsNID = 2
|
|
// MRoomJoinRulesNID is the numeric ID for the "m.room.join_rules" event type.
|
|
MRoomJoinRulesNID = 3
|
|
// MRoomThirdPartyInviteNID is the numeric ID for the "m.room.third_party_invite" event type.
|
|
MRoomThirdPartyInviteNID = 4
|
|
// MRoomMemberNID is the numeric ID for the "m.room.member" event type.
|
|
MRoomMemberNID = 5
|
|
// MRoomRedactionNID is the numeric ID for the "m.room.redaction" event type.
|
|
MRoomRedactionNID = 6
|
|
// MRoomHistoryVisibilityNID is the numeric ID for the "m.room.history_visibility" event type.
|
|
MRoomHistoryVisibilityNID = 7
|
|
)
|
|
|
|
const (
|
|
// EmptyStateKeyNID is the numeric ID for the empty state key.
|
|
EmptyStateKeyNID = 1
|
|
)
|
|
|
|
// StateBlockNIDList is used to return the result of bulk StateBlockNID lookups from the database.
|
|
type StateBlockNIDList struct {
|
|
StateSnapshotNID StateSnapshotNID
|
|
StateBlockNIDs []StateBlockNID
|
|
}
|
|
|
|
// StateEntryList is used to return the result of bulk state entry lookups from the database.
|
|
type StateEntryList struct {
|
|
StateBlockNID StateBlockNID
|
|
StateEntries []StateEntry
|
|
}
|
|
|
|
// A MissingEventError is an error that happened because the roomserver was
|
|
// missing requested events from its database.
|
|
type MissingEventError string
|
|
|
|
func (e MissingEventError) Error() string { return string(e) }
|
|
|
|
// A RejectedError is returned when an event is stored as rejected. The error
|
|
// contains the reason why.
|
|
type RejectedError string
|
|
|
|
func (e RejectedError) Error() string { return string(e) }
|
|
|
|
// RoomInfo contains metadata about a room
|
|
type RoomInfo struct {
|
|
RoomNID RoomNID
|
|
RoomVersion gomatrixserverlib.RoomVersion
|
|
StateSnapshotNID StateSnapshotNID
|
|
IsStub bool
|
|
}
|