* Comment out updaters a bit, add overwrite flag to latest events
* Make sure we don't send fast-forwarded state changes over federation, start with empty set when overwriting
* Remove redundant check for overwrite
WASM builds really dislike thinking that far into the future, causing
WASM to trap with "float unrepresentable in integer range", which corrupts
the Go stack in wasm_exec which then leads to a segfault and the program
exiting.
* Update INSTALL.md
* Move some things
* Clean up
* Move some more things
* Don't build all the things for the monolith
* Update INSTALL.md
* Nuke hooks
* Refactor all postgres tables; start work on sqlite
* wip sqlite merges; database is locked errors to investigate and failing tests
* Revert "wip sqlite merges; database is locked errors to investigate and failing tests"
This reverts commit 26cbfc5b75ae2dc4fb31a838b917aa39d758f162.
* convert current room state table
* port over sqlite topology table
* remove a few functions
* remove more functions
* Share more code
* factor out completesync and a bit more
* Remove remaining code
* Initial syncapi storage refactor to share pq/sqlite code
This goes down a different route than https://github.com/matrix-org/dendrite/pull/985
which tried to even reduce the boilerplate of `ExecContext` etc. The previous pattern
fails badly when there are subtle differences in parameters and hence the shared
boilerplate to read from `QueryContext` breaks. Rather than attacking it at that level,
the main place where we want to reuse code is for the `syncserver.go` itself - the
database implementation which has lots of complex logic. So instead, this commit:
- Makes `invites_table.go` an interface.
- Makes `SyncServerDatasource` use that interface
- This means some functions are now identical for pq/sqlite, so factor them out
to a temporary `shared.Database` struct which will grow until it replaces all of
`SyncServerDatasource`.
* Missing files
* syncapi: Rename and split out tokens
Previously we used the badly named `PaginationToken` which was
used for both `/sync` and `/messages` requests. This quickly
became confusing because named fields like `PDUPosition` meant
different things depending on the token type. Instead, we now have
two token types: `TopologyToken` and `StreamingToken`, both of
which have fields which make more sense for their specific situations.
Updated the codebase to use one or the other. `PaginationToken` still
lives on as `syncToken`, an unexported type which both tokens rely on.
This allows us to guarantee that the specific mappings of positions
to a string remain solely under the control of the `types` package.
This enables us to move high-level conceptual things like
"decrement this topological token" to function calls e.g
`TopologicalToken.Decrement()`.
Currently broken because `/messages` seemingly used both stream and
topological tokens, though I need to confirm this.
* final tweaks/hacks
* spurious logging
* Review comments and linting
Error messages indicate that:
> mediaId must be a non-empty string using only characters in `mediaIDCharacters`
However the regex used only required that some characters in the filename match
the restriction, not that the entire filename does. This commit ensures that
the filename must entirely fullfill the `mediaIDCharacters` restriction
Signed-off-by: Sid Karunaratne <sid@karunaratne.net>
Co-authored-by: Kegsay <kegan@matrix.org>
* WIP get_missing_events work
* More WIP get_missing_events work
* First working /get_missing_events implementation
Flakey currently due to racing between /sync and /send
* Final tweaks
* Remove log lines
* Linting
* go mod tidy
* Clamp min depth to 0
* sort events by depth because sytest makes me sad
Specifically I think it's
4172585c25/lib/SyTest/Federation/Client.pm (L265)
to blame here.
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
* only send new events to RS; add tests for /state_ids and /event
* Review comments: send in auth event order
* Ignore order of state events for this test as RespState.Events is non-deterministic
* Add PerformJoin template
* Try roomserver perform join
* Send correct server name to FS API
* Pass through content, try to handle multiple server names
* Fix local server checks
* Don't refer to non-existent error
* Add directory lookups of aliases
* Remove unneeded parameters
* Don't repeat join events into the roomserver
* Unmarshal the content, that would help
* Check if the user is already in the room in the fedeationapi too
* Return incompatible room version error
* Use Membership, don't try more servers than needed
* Review comments, make FS API take list of servernames, dedupe them, break out of loop properly on success
* Tweaks
* Fix ordering when backfilling
The problem was that we weren't sorting the returned events
by depth when sending them back to the caller, instead we
were sorting by prev_events which is not the same thing.
* Fixup tests