* Try to ask other servers in the room for missing events if the origin won't provide them
* Logging
* More logging
* Implement QueryMissingAuthPrevEvents
* Try to get missing auth events badly
* Use processEvent
* Logging
* Update QueryMissingAuthPrevEvents
* Try to find missing auth events
* Patchy fix for test
* Logging tweaks
* Send auth events as outliers
* Update check in QueryMissingAuthPrevEvents
* Error responses
* More return codes
* Don't return error on reject/soft-fail since it was ultimately handled
* More tweaks
* More error tweaks
* Sanity-check room version on RS event input
* Update gomatrixserverlib
* Reject make_join when no room members are left
* Revert some changes from wrong branch
* Distinguish between room not existing and room being abandoned on this server
* nolint
* Replace all usages of txn.Stmt with sqlutil.TxStmt
Signed-off-by: Sam Day <me@samcday.com>
* Fix sign off link in PR template.
Signed-off-by: Sam Day <me@samcday.com>
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Return early from federated room join
* Synchronous perform-join as long as possible
* Don't allow multiple federated joins to the same room by the same user
* WIP Event rejection
* Still send back errors for rejected events
Instead, discard them at the federationapi /send layer rather than
re-implementing checks at the clientapi/PerformJoin layer.
* Implement rejected events
Critically, rejected events CAN cause state resolution to happen
as it can merge forks in the DAG. This is fine, _provided_ we
do not add the rejected event when performing state resolution,
which is what this PR does. It also fixes the error handling
when NotAllowed happens, as we were checking too early and needlessly
handling NotAllowed in more than one place.
* Update test to match reality
* Modify InputRoomEvents to no longer return an error
Errors do not serialise across HTTP boundaries in polylith mode,
so instead set fields on the InputRoomEventsResponse. Add `Err()`
function to make the API shape basically the same.
* Remove redundant returns; linting
* Update blacklist
* SendEventWithState events as new
* Use cumulative state IDs for final event
* Error wrapping in calculateAndSetState
* Handle overwriting same event type and state key
* Hacky way to spot historical events
* Don't exclude from sync
* Don't generate output events when rewriting forward extremities
* Update output event check
* Historical output events
* Define output room event type
* Notify key changes on state
* Don't send our membership event twice
* Deduplicate state entries
* Tweaks
* Remove unnecessary nolint
* Fix current state upsert in sync API
* Send auth events as outliers, state events as rewrite
* Sync API don't consume state events
* Process events actually
* Improve outlier check
* Fix local room check
* Remove extra room check, it seems to break the whole damn world
* Fix federated join check
* Fix nil pointer exception
* Better comments on DeduplicateStateEntries
* Reflow forced federated joins
* Don't force federated join for possibly even local invites
* Comment SendEventWithState better
* Rewrite room state in sync API storage
* Add TODO
* Clean up all room data when receiving create event
* Don't generate output events for rewrites, but instead notify that state is rewritten on the final new event
* Rename to PurgeRoom
* Exclude backfilled messages from /sync
* Split out rewriting state from updating state from state res
Co-authored-by: Kegan Dougal <kegan@matrix.org>
* Don't use more than 999 variables in SQLite querys.
Solve this problem in a more general and reusable way.
Also fix#1369
Add some unit tests.
Signed-off-by: Henrik Sölver <henrik.solver@gmail.com>
* Don't rely on testify for basic assertions
* Readability improvements and linting
Co-authored-by: Henrik Sölver <henrik.solver@gmail.com>